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View Full Version : Protagonist and Antagonist Combat system


Batman:THE DARK KNIGHT
04-15-2009, 12:58 PM
I really hope that since the AI for enemies changes, so does ours. I think it would be kinda cruddy if the criminals adapt but we have the same combat system and moves. I feel like moves should be upgradeable so every takedown is different and combat is similar but not identical Like when you throw a punch its different everytime.

Polishboy
04-15-2009, 09:05 PM
I hope so also. seeing a whole new set of take downs would make the game less repetitive and alot more enjoyable

Batman:THE DARK KNIGHT
04-16-2009, 04:28 PM
Yep thats what Im hoping but Im not expecting. Bottomline its not like any batman game has really raised the bar but I think this one will. Now will this be the best batman game, no but is it a step in the right direction, YES.

Ensanguined Walls
04-16-2009, 04:29 PM
The upgradable gadgets should add a lot more replay value.

Batman:THE DARK KNIGHT
04-16-2009, 04:42 PM
true, but sadly there are only like 7 gadgets I believe on the silent knight mode trailer it shows the gadgets and there is 7 maybe? anyway combat will have to be awesome to balance out the gadgets cause batmans 7 weapons will get old at some point. Remember gadgets dont make the man.

themoonglows
04-16-2009, 05:06 PM
8 actually
up, down, left, right, up-right, up-left, down-right, down-lrft

Batty_Akuma
04-16-2009, 05:54 PM
You do realize you can upgrade combat moves right?

SammiiDoogles
04-16-2009, 05:57 PM
You do realize you can upgrade combat moves right?

And the gadgets, atleast once for each i think, making 8 turn to atleast 16.

example: explosive gel can upgrade to an explosive mine

your mom
04-16-2009, 05:57 PM
ive read somewhere that you could upgrade the explosive gel into a mine and the batarang into an explosive batarang. (i dont think the explosive batarang will happen but the mine im 100% sure)

SammiiDoogles
04-16-2009, 05:58 PM
ive read somewhere that you could upgrade the explosive gel into a mine and the batarang into an explosive batarang,

haha snap

your mom
04-16-2009, 07:57 PM
I really hope that since the AI for enemies changes, so does ours. I think it would be kinda cruddy if the criminals adapt but we have the same combat system and moves. I feel like moves should be upgradeable so every takedown is different and combat is similar but not identical Like when you throw a punch its different everytime.

adapting?? i hope you know its still a game. in the silent knight film, Sefton says "there arnt any set contols for the thugs. Everytime you play it youll never know what going to happen" or something close to this

your mom
04-17-2009, 11:47 AM
And the gadgets, atleast once for each i think, making 8 turn to atleast 16.

example: explosive gel can upgrade to an explosive mine

it will be more than 16 upgrades. it will be like WOS were you had to upgrade like 3 times to get it stronger, then you had a new move.

statesman1114
04-18-2009, 09:52 AM
Confirmed.

Batman:THE DARK KNIGHT
04-25-2009, 11:59 AM
Finally got to play the demo, even though it wasnt incredibly long my fears are unjustified. Indeed every move is different know they may have a set of 100 for example that cylce but there is enough to keep the stuff fresh. The demo is VERY REPETITIVE and gets boring but I know the actual game will be awesome. :thumb: A couple of list of stringing fluid combat counter bats kicks the guys knee to where it snaps forcing the thug down where bats slams the guys face in his knee. Another one, is where he jump kicks grabs the guys shoulders and slams his face in the ground......Basically its JASON BOURNE BATMAN....I am very pleased kudos to you rocksteady oh and one more thing.........make another game of it take your time to make a gta version cause this game rocks.