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View Full Version : Sixaxis support?


k1ll1ng j0k3
03-26-2009, 10:12 AM
Check out this article, it says that there are rumors that there would be a Sixaxis support in the ps3 version of the game http://kotaku.com/5185552/rumor-what-sixaxis-controls-do-you-want-in-arkum-asylum

JonWang
03-26-2009, 10:28 AM
im more interested in the last bit of his article - "Check back tomorrow for my hands-on preview with the game's challenge modes... on the Xbox 360."

k1ll1ng j0k3
03-26-2009, 10:43 AM
I am too, since I don't have a ps3, but I though that people that have the ps3 may find it interesting

angleslam99
03-26-2009, 10:56 AM
tag for tomorrow

SammiiDoogles
03-26-2009, 11:00 AM
Sixaxis could be utilized so well, but o far no one has really pulled off anything amazing with it, army of 2 and gta4 had some nice things, i thought shaking the controller once to reload was a nice handy touch.

But for this game it will probably be something ***** like; shake the controller to make the cape flutter...

Kraken890
03-26-2009, 08:09 PM
Maybe make it six-axis reconfigure-able, like going into options and changing the controls. Maybe instead of using the right analog stick to look around you have to tilt the controller. But let's not make it so you HAVE to use six-axis, because to me it's distracting and I want to be able to play in any position I want without having to worry about the control being level (especially if I want to sit up-side down from the couch).

chip5541
03-27-2009, 07:06 AM
Sixaxis for controlled gliding.

QCypher
03-27-2009, 01:03 PM
Sixaxis for controlled gliding.

That would be sweet.

SammiiDoogles
03-27-2009, 01:18 PM
I'm sticking By My Cape Idea :cool:

:P :thumb: