LORD BLACKFIRE
01-12-2009, 03:55 PM
Many of us have commented in the past about both the lack of DLC for BS:Midway and that some of those units for the only map released as DLC appeared in early screenshots or videos for the game, leading some of us to think that the map was held back from the retail version to be sold later for more cash. In other words, it wasn't created after the game was finished but rather just cut from what was intended to be the full version.
Sort of like advertising a 1/3 pound hamburger, tearing off a chunk of raw meat making it actually 1/4 pound, selling the now reduced burger as a 1/3 pound burger, and then selling the meat you tore off as an appetizer to get more cash.
That scenario would explain why there was only ONE DLC package offered for BS: Midway - they had cooked and sold the "1/3" pound burger and couldn't tear anymore off once it was out the door.
And now this bit of news from another of Eidos' properties. Sort of makes you wonder what's going to happen with Battlestations: Pacific.
http://kotaku.com/5129215/tomb-raider-underword-dlc-was-meant-to-be-in-original-game-and-other-nasty-secrets
Two apparently disgruntled former Crystal Dynamics employees have confirmed the rumored lay-offs at the studio and dished a little inside information about the development of Tomb Raider Underworld, including how the DLC came to be.
A poster who says he is Eric Lindstrom, the creative director for the game, said that the downloadable content coming exclusively to the Xbox 360 was in fact a level removed from the original game.
"The content of DLC was absolutely not held back from Underworld for the purpose of selling later down the road."
"I needed to find a way to cut enough days from the schedule in a manner that would not rip a hole in the game that would take time to sew up."
"Even if I was told on that day that we would never ever make a downloabable level, I still would have had to cut it."
Lindstrom went on to say that he doesn't know if the deal will ever expire to allow Eidos to bring the content to the PS3 or Wii.
Another, anonymous, former Crystal Dynamics employee posting in the forums claims that the decision to cut the content was made specifically to use it later in DLC.
"Ask anyone who is part of it and if they are honest they will tell you around 40% of the DLC was meant to be in the game itself, originally. But it was decided later on to take out those parts because they were expecting most sales on the 360 and the DLC the way it looked at the time was looking to be a bit 'thin'. So we were asked to cut some parts out to be used in the DLC."
Does that last part sound like the way Battlestations: Midway's DLC was handled or what?
Before TR even released Eidos' marketing team was promoting the DLC. That was back in October. Tomb Raider released last November and the DLC is coming out this month.
Wait and see. If BS:P comes out at the end of April, assuming that Eidos uses the same time frame, we should see the 1st and ONLY DLC for BS:P in late June-July.
Sort of like advertising a 1/3 pound hamburger, tearing off a chunk of raw meat making it actually 1/4 pound, selling the now reduced burger as a 1/3 pound burger, and then selling the meat you tore off as an appetizer to get more cash.
That scenario would explain why there was only ONE DLC package offered for BS: Midway - they had cooked and sold the "1/3" pound burger and couldn't tear anymore off once it was out the door.
And now this bit of news from another of Eidos' properties. Sort of makes you wonder what's going to happen with Battlestations: Pacific.
http://kotaku.com/5129215/tomb-raider-underword-dlc-was-meant-to-be-in-original-game-and-other-nasty-secrets
Two apparently disgruntled former Crystal Dynamics employees have confirmed the rumored lay-offs at the studio and dished a little inside information about the development of Tomb Raider Underworld, including how the DLC came to be.
A poster who says he is Eric Lindstrom, the creative director for the game, said that the downloadable content coming exclusively to the Xbox 360 was in fact a level removed from the original game.
"The content of DLC was absolutely not held back from Underworld for the purpose of selling later down the road."
"I needed to find a way to cut enough days from the schedule in a manner that would not rip a hole in the game that would take time to sew up."
"Even if I was told on that day that we would never ever make a downloabable level, I still would have had to cut it."
Lindstrom went on to say that he doesn't know if the deal will ever expire to allow Eidos to bring the content to the PS3 or Wii.
Another, anonymous, former Crystal Dynamics employee posting in the forums claims that the decision to cut the content was made specifically to use it later in DLC.
"Ask anyone who is part of it and if they are honest they will tell you around 40% of the DLC was meant to be in the game itself, originally. But it was decided later on to take out those parts because they were expecting most sales on the 360 and the DLC the way it looked at the time was looking to be a bit 'thin'. So we were asked to cut some parts out to be used in the DLC."
Does that last part sound like the way Battlestations: Midway's DLC was handled or what?
Before TR even released Eidos' marketing team was promoting the DLC. That was back in October. Tomb Raider released last November and the DLC is coming out this month.
Wait and see. If BS:P comes out at the end of April, assuming that Eidos uses the same time frame, we should see the 1st and ONLY DLC for BS:P in late June-July.