11-29-2008, 10:21 AM
:o can somebody pleasr tell us (since there is lots of negative things going about) some thing good about tru.:( :( :o like can somebody tell me (because i have seen lots of spoilers) that there is much more to the game tell us the true good part (on ps3 preferably);)
11-29-2008, 10:57 AM
:o can somebody pleasr tell us (since there is lots of negative things going about) some thing good about tru.:( :( :o like can somebody tell me (because i have seen lots of spoilers) that there is much more to the game tell us the true good part (on ps3 preferably);)Depends what you're looking for. It doesn't have as hard of battles with enemies as Anniversary did, nor as many tough grapple jumps. IMHO all they added as far as what's better is more moves Laura can do like standing on poles, walking on beams/poles, and inserting/removing poles that are used in puzzles. They also added the ability for her to jump back and forth between two close walls to ascend to ledges not reachable. Laura can also sprint now, and it helps to do some of the gap jumps and enemy evasions. She's a bit more realistic looking and interacts with the environment more, like brushing aside foliage as she navigates the jungle.
However, her having more physicality in moves she can do and more realism in looks and reactions does not make up for the fact that the puzzles are not as long and challenging physically or mentally as they are in Anniversary. Nor do I like the way they've drastically changed adrenaline to a headshot that is clunky to use and scripted areas where you need to react quickly to move in the right direction to avoid dying. There are also fewer and easier battles without nearly as many enemy types as Anniversary had. As for exploration, artifacts and relics are merely scattered within easy reach in vases you break by kicking them, quite a let down.
The speed/agility of her movement is not as bad as some have said IMO though. It seems she's just a tad quicker at turning for the most part, though some of the jumps are quite different, like the swan dive trajectory. I play on PC and lowering the mouse sensitivity helps keep her from running off cliffs and such as some have complained. There are some problems with the movement though. She can get stuck on many rocks, low height ledges, etc, just by lightly bumping into them. She will also freeze in place for quite a while if you take her close to a cliff edge and she has to recover her balance. She is also fairly slow to engage in a sprint, making it hard to get up speed to jump off some surfaces.
Bottom line, if you're looking for what is better about Underworld than Anniversary you aren't going to get too much response there, except maybe from those whom thought Anniversary's puzzles and battles were too hard. However if you're looking for a TR with more fancy looks than tough battles and puzzles with easy exploration, you may like it. The graphics are a bit better but considering how many TR players have older spec PCs, it's just a lag problem more than anything for us. They brought back motorcycle levels, but they are very lackluster vs those in Legend as far as on the bike action goes. A few easy jumps here and there and no real death defying shootouts while riding.
One of the most frustrating things about Underworld on PC is that overwriting saves usually crashes you to desktop.
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