View Full Version : Montreal International Game Summit 2008 (MIGS)
jordan_a
11-22-2008, 12:22 AM
MIGS 2008
ON FLICKR
MIGS 2008 - M. Stéphane D'Astous
http://www.flickr.com/photos/26071085@N02/sets/72157609756391294/
MIGS 2008 - M.Warren Spector
http://www.flickr.com/photos/26071085@N02/sets/72157609720941427/
ON FACEBOOK
http://img140.imageshack.us/img140/6931/sanstitreet0.jpg
http://www.facebook.com/profile.php?id=704999583&ref=profile
http://img204.imageshack.us/img204/9968/dsc0203fp3.jpg
http://img374.imageshack.us/img374/6687/dsc0205nz7.jpg
GmanPro
11-22-2008, 12:35 AM
Sweet :thumbsup:
Can't wait to see more.
Tracer Tong
11-22-2008, 02:38 AM
In Montreal... We live in a polygon
:nut:
IH-Denton
11-22-2008, 03:55 AM
That's just a preview of two amazing days.
Is there any official reports or any intervew discovering some datails of the summit?
Yargo
11-22-2008, 09:37 AM
Who's the silly looking guy holding the hat :rasp:
Jerion
11-22-2008, 09:43 AM
Sweet! Gimme a minute to transplant those posts from the other thread. :D
EDIT: Um, I don't think I can actually do that. :nut:
jordan_a
11-22-2008, 11:13 AM
See 1st post.
Jerion
11-22-2008, 11:20 AM
I need a link to the album!
jordan_a
11-22-2008, 11:23 AM
here (http://www.facebook.com/profile.php?id=704999583&ref=profile)
Jerion
11-22-2008, 11:24 AM
Thanks. :cool:
AdamJensen
11-22-2008, 11:50 AM
here (http://www.facebook.com/profile.php?id=704999583&ref=profile)
How am I supposed to use that link? Facebook newbie here :D I would still like to see the slides!
Gaiiden's journal (http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=251283) over at gamedev seems to have a decent coverage of the even—I haven't read it yet.
Jerion
11-22-2008, 12:20 PM
I wish I could have been there for Scott Simpson's talk. :)
Yargo
11-22-2008, 01:58 PM
here (http://www.facebook.com/profile.php?id=704999583&ref=profile)
You have a private account so you have to be friends with everyone who wants to see the pictures.
WhatsHisFace
11-22-2008, 02:05 PM
Somebody please get at a transcript or at least a paraphrase of what Warren Spector had to say.
jordan_a
11-22-2008, 02:22 PM
I have 130 pictures, where can I put them?
El_Bel
11-22-2008, 02:28 PM
Photobucket in a public album!! And than give us the link!!
IH-Denton
11-22-2008, 03:54 PM
Photobucket in a public album!! And than give us the link!!
Yep. I dont have FB's account too... :mad2:
There're some good sites for sharing photos:
http://www.flickr.com
http://photobucket.com
http://www.esnips.com
-=fox=-
11-22-2008, 06:11 PM
Is there any official reports or any intervew discovering some datails of the summit?
*cough* May I present to you this comment of mine?
http://forums.eidosgames.com/showpost.php?p=893307&postcount=35
jordan_a
11-22-2008, 06:22 PM
Here you go folks! I had forgotten how useful Flickr was. :nut:
MIGS 2008 - M. Stéphane D'Astous
http://www.flickr.com/photos/26071085@N02/sets/72157609756391294/
MIGS 2008 - M.Warren Spector
http://www.flickr.com/photos/26071085@N02/sets/72157609720941427/
Yargo
11-22-2008, 07:39 PM
Thanks a bunch for the pictures. Great lecture by Warren! Wish I had been there! I think he's got the right idea.
I loved that final quote. :thumbsup:
Reasonable people adapt themselves to the world.
Unreasonable people attempt to adapt the world to themselves.
All progress, therefore, depends on unreasonable people.
-George Bernard Shaw
APostlELite
11-22-2008, 11:11 PM
WOW. The presentation was excellent. I didn't know that Warren Spector was very insightful as you looked in the photos of the slides.
Besides that, the presentation is something about Disney? The title of each slide has the Disney font type? But whatever he was talking about, it would probably relate to other topics.
IH-Denton
11-23-2008, 01:51 AM
*cough* May I present to you this comment of mine?
http://forums.eidosgames.com/showpost.php?p=893307&postcount=35
Thanx, but i've already read this interview. I think maybe another content was released (some video preferably)
van_HellSing
11-23-2008, 04:11 AM
Gaiiden's journal (http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=251283) over at gamedev seems to have a decent coverage of the even—I haven't read it yet.
"I met with their marketing director Andre Vu and he showed me a bunch of screens and concept art and toured me through the newer sections of the studio, also gave me a quick in-game demo of the facial animations, which are of the quality of Uncharted's pre-rendered cutscenes. Wow."
:D
El_Bel
11-23-2008, 04:50 AM
Innovation.. Everybody talks about innovation. But is it really so important? I think too much innovation can kill a game or innovation for the sake of innovation is bad.
I think that in an old interview Spector said that he started making games because he was sick of seeing game flaws. He took than the Daikatana, wich didnt work and he designed "Shooter" wich became Deus Ex. When he started correcting mistakes he had to do new things. It was than that he started to innovate!
The creators of WoW. They played an other and they talked about how could they improve their favorite game. This was innovation. Then they took their ideas and made WoW.
So i say no. Dont try to innovate everyday. Try to innovate when it is necessary. Or else you will try to fix something that isnt broken and chances are that you will brake it.
spm1138
11-23-2008, 11:42 PM
Innovation.. Everybody talks about innovation. But is it really so important?
Yes, absolutely.
Without it you just wind up making the same game over and over again and this is bad for everybody.
Without innovation you'd still be typing "E, THROW AXE AT DWARF, INV".
Every genre who's conventions are now adhered to slavishly is the result of innovation somewhere along the line. All the things that you think are the way things should be done were at one time quite different and were probably collected from a whole bunch of different games that did one different thing each.
GmanPro
11-24-2008, 12:10 AM
Its a slippery slope. Too much of anything can be bad if you are not careful.
There are too few games with Deus Ex's style of gameplay, and quite frankly, I haven't gotten my fill of them. So I'm hoping that EM doesn't stray too far by trying to innovate. But that doesn't mean they shouldn't at least try to improve on DX's structure. Very slippery indeed...
vBulletin® v3.8.7, Copyright ©2000-2013, vBulletin Solutions, Inc.