View Full Version : Favourite Weapon of TR:U Demo?
rg_001100
11-01-2008, 12:04 AM
What was your favourite (non-pistol) weapon to shoot at Tigers and various other enemies with?
SMGs:
http://i305.photobucket.com/albums/nn235/rg_001100/TRUWeapons/SMGs.gif
Shotgun:
http://i305.photobucket.com/albums/nn235/rg_001100/TRUWeapons/Shotgun.gif
Assault Rifle:
http://i305.photobucket.com/albums/nn235/rg_001100/TRUWeapons/AssaultRifle.gif
Tranquilizer Gun:
http://i305.photobucket.com/albums/nn235/rg_001100/TRUWeapons/TranqGun.gif
Spear Gun:
http://i305.photobucket.com/albums/nn235/rg_001100/TRUWeapons/SpearGun.gif
josh1122
11-01-2008, 12:16 AM
SMG's :D
poor tigers never saw that one coming :thumbsup:
rg_001100
11-01-2008, 12:20 AM
Whoa... I just played the first tiger combat scene.. I was surprised by how well the speargun did... I woulda thought it would be a water-only weapon. :scratch:
And try as hard as I might... I cannot use the shotgun :( I guess I just prefer the assault rifle..
josh1122
11-01-2008, 12:21 AM
Whoa... I just played the first tiger combat scene.. I was surprised by how well the speargun did... I woulda thought it would be a water-only weapon. :scratch:
And try as hard as I might... I cannot use the shotgun :( I guess I just prefer the assault rifle..
That wouldve been a sight to see, Lara shooting tigers in with a spear gun :D
i havent got around to using that,the tranq or assault rifle yet
I Liam I
11-01-2008, 12:28 AM
Tranquilizer Gun! there out in one! :lol:
but the Uzi's come in close second, like josh said the tigers never saw it coming
darksaiyan
11-01-2008, 03:32 AM
I'm a shotgun player, always have been. From Duke3D to Gears of War. This is no exception.
BLAM! Hehe... :nut:
Unfortunately, you can't kill a tiger after you've tranq'ed it... bit of an unrealistic behaviour, but I guess that would make it too easy.
I Liam I
11-01-2008, 03:34 AM
I'm a shotgun player, always have been. From Duke3D to Gears of War. This is no exception.
BLAM! Hehe... :nut:
Unfortunately, you can't kill a tiger after you've tranq'ed it... bit of an unrealistic behaviour, but I guess that would make it too easy.
you can by kicking it to death!
Jurre
11-01-2008, 03:47 AM
Hm, where are the minigun and the flamethrower and the chainsaw?
josh1122
11-01-2008, 03:49 AM
Hm, where are the minigun and the flamethrower and the chainsaw?
back at the manor :(
I Liam I
11-01-2008, 03:50 AM
Hm, where are the minigun and the flamethrower and the chainsaw?
Shes a Lady! :eek: :lol: not the world strongest man! :lol:
Jurre
11-01-2008, 03:52 AM
She could try the pocket versions?
I Liam I
11-01-2008, 03:55 AM
if it was the old TR games then she could just shove it in her Mary poppin Bag! lol she could fit a Nuke in there:lol:
but a Minigun a little over Rated don't you think?
Jurre
11-01-2008, 03:58 AM
I think it would be fun just for once... During one stage against a heavy opponent, or a vehicle.
I Liam I
11-01-2008, 04:00 AM
you could be right! but i'm sure Lara's trusty little pistols will come in handy!
rg_001100
11-01-2008, 08:48 AM
Unfortunately, you can't kill a tiger after you've tranq'ed it... bit of an unrealistic behaviour, but I guess that would make it too easy.
She won't automatically target them, no. But:
You can shoot them to kill them, though,
it's called "Free Aim" (toggled by 'Z')
I tried this. It's pretty murderous.
Jurre
11-01-2008, 08:55 AM
She won't automatically target them, no. But:
You can shoot them to kill them, though,
it's called "Free Aim" (toggled by 'Z')
I tried this. It's pretty murderous.
So if you first tranq them and they don't wake up after you'll start shooting them you've got in essence a one shot one kill device, right?...
rg_001100
11-01-2008, 09:02 AM
So long as you stick around to kill them, yeah.
But I just felt so guilty after doing that... maybe that's just me. (Although I'd hope people would feel guilty, even if it is just pixels. I'm no animals-rights guy, but it's just... not right to kill them that way. Of course, blasting them away with uzis is then completely moral :rolleyes:)
banballow
11-01-2008, 09:06 AM
I rather like the spear gun myself, though it's not very practical in combat. I thought it was the yellow one though, not the blue?
rg_001100
11-01-2008, 09:09 AM
I rather like the spear gun myself, though it's not very practical in combat. I thought it was the yellow one though, not the blue?
Haha, it is. :o I just got it switched around in the post.
When trying out the weapons, the tigers never touched me when I had the spear gun... with every other weapon they knocked Lara off her feet :scratch: Go figure.
Jurre
11-01-2008, 09:26 AM
So long as you stick around to kill them, yeah.
But I just felt so guilty after doing that... maybe that's just me. (Although I'd hope people would feel guilty, even if it is just pixels. I'm no animals-rights guy, but it's just... not right to kill them that way. Of course, blasting them away with uzis is then completely moral :rolleyes:)
What I'm thinking about is: then they might as well let the player switch between tranquilizer darts and toxic darts, the latter taking the baddy down in one shot and being of course rather scarse.
rg_001100
11-01-2008, 09:34 AM
I think disguising the OSK (one shot kill) weapon as a tranq., animal friendly weapon is cunning.. :whistle: there's no need to create/advertise a weapon available at the start of the game.
(And if the tranq's this powerful for the start, I wonder how powerful the cheat uber-gun's gonna be).
And did you see any ammo, of any kind in the demo? Lara started fully loaded... maybe there'll be ammo pickups from mercs, but apart from that I think it's just what she's carrying with her.
Jurre
11-01-2008, 10:08 AM
I think disguising the OSK (one shot kill) weapon as a tranq., animal friendly weapon is cunning.. there's no need to create/advertise a weapon available at the start of the game.
(And if the tranq's this powerful for the start, I wonder how powerful the cheat uber-gun's gonna be).It probably won't affect the tranq gun, I guess it will be golden shutgun again.... although since the player can now control the health of the enemies I wonder whether there actally gonna be such cheats since that is a sort of a cheat already.
And did you see any ammo, of any kind in the demo? Lara started fully loaded... maybe there'll be ammo pickups from mercs, but apart from that I think it's just what she's carrying with her. I havn't got a clue because I'm struck by the curse of an evil game genie and it doesn't work. But now that whe're talking about it, can you tell me if she carries all these 5 guns at the same time and switches between them? You know in Leipzig I could only switch between pistols and Uzi's.
rg_001100
11-01-2008, 10:12 AM
I havn't got a clue because I'm struck by the curse of an evil game genie and it doesn't work. But now that whe're talking about it, can you tell me if she carries all these 5 guns at the same time and switches between them? You know in Leipzig I could only switch between pistols and Uzi's.
I only thought it was the Uzis myself, until I realised that you could switch between the weapons on the PDA :o
She carries all 5 of those weapons, fully loaded, in the demo. (I'm unsure if it's the maximum ammo capacity, but it seems like she doesn't pick up any other ammo).
Switching between weapons is TR:L style, toggle between pistols and equipped weapon. In the PDA you can switch which weapon is the currently selected weapon.
William Croft
11-01-2008, 10:13 AM
I'm not going to vote as I haven't played the demo so I have no idea how each of them work but I was wandering wether you can headshot a tiger with a tranquliser gun? :D Anyone know?
Jurre
11-01-2008, 10:16 AM
I only thought it was the Uzis myself, until I realised that you could switch between the weapons on the PDA
She carries all 5 of those weapons, fully loaded, in the demo. (I'm unsure if it's the maximum ammo capacity, but it seems like she doesn't pick up any other ammo).
Switching between weapons is TR:L style, toggle between pistols and equipped weapon. In the PDA you can switch which weapon is the currently selected weapon.
Okay thanks. I kinda like that: it allows the one to have a decent arsenal but one can still switch quickly between primary and secondary weapon. Crysis should have such a system......
I Liam I
11-01-2008, 10:20 AM
I'm not going to vote as I haven't played the demo so I have no idea how each of them work but I was wandering wether you can headshot a tiger with a tranquliser gun? :D Anyone know?
proberly! :)
rg_001100
11-01-2008, 10:31 AM
Okay thanks. I kinda like that: it allows the one to have a decent arsenal but one can still switch quickly between primary and secondary weapon. Crysis should have such a system......
The needs of each of the games need to be considered carefully. TR:Us Weapon system works well, as you said allows a decent arsenal, and quickly switching between primary and secondary.
I'm not quite sure how the rest of the FPS genre handles it (I have a vague idea), but Crysis' weapon system is good enough.
Crysis has a wide range of "primary" weapons, and being only able to carry two weapons adds an element of strategy to it. In older FPS games it was carry all of them, so when a weapon suited a task, you'd just get that weapon out and blast the enemies to bits. With only being able to pick 2 primary weapons (as many FPShooters do it nowadays), it adds the tactical/strategic element to it. Do you keep the sniper rifle, and have the shotgun for close encounters, or keep it rapid fire with SMG/assault rifle? The weapons you have alter the tactics used in combat (i.e. someone with a shotgun + SMG isn't really going to hang back + snipe).
Crysis also distinguishes between different classes of weapons... being able to carry demolitions/rocket launcher separate from primary weapons is bonus.
The advantage of that weapon system is in combat/level design...
TR really doesn't need that if just shooting tigers, mercenaries, etc. The challenge in TR combat isn't in 'where', but in 'how'.
Jurre
11-01-2008, 10:41 AM
Some FP shooters recognize the benefit of quick switching, such as Call of Duty 4, but that means that you'll only got to carry two weapons simultaneously. Having more like Crysis makes it more fun to me, but since you'll switch through them in Anniversary-style it means that sometimes an alien rapes me in the nostrills because I'm switching through all the useless claymores and antitank mines to get to the gauss rifle so I can blow ET's butt off !
rg_001100
11-01-2008, 10:51 AM
I'm not going to vote as I haven't played the demo so I have no idea how each of them work but I was wandering wether you can headshot a tiger with a tranquliser gun? :D Anyone know?
You can, but it's a waste of a headshot. It just makes the tiger go to sleep, it doesn't kill it.
1q2q3q4q5q
11-01-2008, 11:02 AM
I no this is a bit unrelated but when in the water dose anyone find it really hard to get the grenades on the sharks.
Rachie
11-01-2008, 12:03 PM
I like the shotgun. Just two or three close up shots, and Bam! you're dead. Although I do love them all, it depends on what mood I'm in. Usually, I'm an SMG fan. :D
toughraid3r37
11-01-2008, 01:59 PM
My favourite is her dual pistols.. and always have been.. but in 2nd place i like the SMG's :D :D :D
rg_001100
11-01-2008, 03:16 PM
I'm a shotgun player, always have been. From Duke3D to Gears of War. This is no exception.
I like the shotgun. Just two or three close up shots, and Bam! you're dead. Although I do love them all, it depends on what mood I'm in. Usually, I'm an SMG fan. :D
For me, the shotgun and Tomb Raider do not go hand in hand. (maybe it's 3PS games in general). I can play Crysis with the shotgun, but me, I'm more a fan of this when it comes to reloading:
http://i305.photobucket.com/albums/nn235/rg_001100/1214254263337.jpg
(Well, semi-auto fire helps :))
Jurre
11-01-2008, 03:55 PM
Did you know there are also underbarrel shotguns? :D
http://www.thefirearmblog.com/blog/wp-content/uploads/2007/11/350px-xm26-2-highres.jpg
seashell093
11-02-2008, 03:01 PM
I like the shotgun. Just two or three close up shots, and Bam! you're dead. Although I do love them all, it depends on what mood I'm in. Usually, I'm an SMG fan. :D
:lol: :lol: Same here :D
blahblahperson
11-02-2008, 03:10 PM
I'm a shotgun player, always have been. From Duke3D to Gears of War. This is no exception.
BLAM! Hehe... :nut:
Unfortunately, you can't kill a tiger after you've tranq'ed it... bit of an unrealistic behaviour, but I guess that would make it too easy.
actually you can. Throw a grenade at it and watch it go from cute and cuddly while sleeping, to decapitated and pityful :lol:
rg_001100
11-02-2008, 07:29 PM
actually you can. Throw a grenade at it and watch it go from cute and cuddly while sleeping, to decapitated and pityful :lol:
Dual Pistol ammo is infinite ( = free), and you only have so many grenades...
Free aim + shooting the sleepy animals that way means you don't have to use a grenade :whistle:
blahblahperson
11-02-2008, 07:45 PM
Dual Pistol ammo is infinite ( = free), and you only have so many grenades...
Free aim + shooting the sleepy animals that way means you don't have to use a grenade :whistle:
well in MY opinion, grenade is more fun =] you go ahead and do what YOU want :rolleyes:
Damage Inc.
11-03-2008, 02:23 AM
Well, let me tell you:
I really like the rate of fire of all the weapons now.
They're not too fast, maybe the Assault Rifle a little, but I'm not sure in real-life.
It looks like an M4 so we can all go figure.
But overall I really like how they feel heavier and more realistic.
Especially the pistols, besides that I really don't like they're fully automatic again.
You just hold down a button and she'll do the rest... boring!...
But I do love the sound, it's like click-BANG! Really fast... If you know what I mean.
Besides the pistols... I'm not sure, I think either the Uzis or Assault Rifle.
I do however like the Harpoon and Tranquilizer Gun.
And I also don't like she can carry TEN Grenades, just what the heck?!
You don't even see them visually unlike previous games.
If you like to see more of my thoughts on the Demo, please see my thread:
http://forums.eidosgames.com/showthread.php?t=81928
It's really long, but I really put in all the details I found.
It Also seems really negative, but some things are real problems,
some things I just don't like and I hope they would change a lot of these issues.
Damage Inc.
11-03-2008, 02:29 AM
She won't automatically target them, no. But:
You can shoot them to kill them, though,
it's called "Free Aim" (toggled by 'Z')
I tried this. It's pretty murderous.
That sucks! :(
I mean, that you can't shoot them by just aiming at them by right clicking.
But you can with the dumb 'Manual Aim'!
And by the way, how is that a spoiler? XD
But seriously, they need to just fix the whole shooting-issue.
Pull your weapons and aim for anything you want, come on man!
Dumb locking and all that are really starting to frustrate me now.
rg_001100
11-03-2008, 08:46 AM
That sucks! :(
I mean, that you can't shoot them by just aiming at them by right clicking.
But you can with the dumb 'Manual Aim'!
And by the way, how is that a spoiler? XD
But seriously, they need to just fix the whole shooting-issue.
Pull your weapons and aim for anything you want, come on man!
Dumb locking and all that are really starting to frustrate me now.
It's a spoiler cause I figured it was something pretty horrific. :)
It won't really ruin the game for anyone, though, I suppose.
And it's a good thing that she doesn't aim at the asleep tigers. The automatic aim is an indication of what Lara sees as a target, by not automatically aiming at the asleep tigers it's showing that she doesn't see the asleep tigers as something to shoot at. I think it's an interesting thing that the tigers are not invincible while they are asleep.
Jurre
11-03-2008, 08:49 AM
And it's a good thing that she doesn't aim at the asleep tigers. The automatic aim is an indication of what Lara sees as a target, by not automatically aiming at the asleep tigers it's showing that she doesn't see the asleep tigers as something to shoot at.Its I think also important that she doesn't shoot the sleeping ones whilst she's under attack by those who are awake.
Damage Inc.
11-03-2008, 09:18 AM
It's a spoiler cause I figured it was something pretty horrific. :)
It won't really ruin the game for anyone, though, I suppose.
And it's a good thing that she doesn't aim at the asleep tigers. The automatic aim is an indication of what Lara sees as a target, by not automatically aiming at the asleep tigers it's showing that she doesn't see the asleep tigers as something to shoot at. I think it's an interesting thing that the tigers are not invincible while they are asleep.
Yeah, but what I mean by that is, it would be weird if they didn't take any damage when you do shoot at them.
Because even though it's not locked on, you can still aim at anything and shoot.
I'm not sure if I tried that though...
But if it's like that, it's quite incorrect. :\
Valthiel
11-05-2008, 12:56 AM
My vote goes for the Pistols, the classics ^^
Also you can shoot while you are jumping.
Shotgun isn't bad also, if you time it right you can counter the attacks of the tigers, you don't even have to do these crazy jumps to dodge them that way, but where's the fun then? ^^
Did you notice that this is the first time Lara got actuall uzis? Until now she always had Mac-10s wich where always wrongly called uzis ^^
I'd rather had have the Mac-10s again, with the right name, instead of the name with the right gun, but ok.. ^^
BTW, what I find really sad, is that there is no manually reloading anymore, and when you let the aim button go, then aim again, the guns are magically loaded again... i mean wtf, they already had it right in anniversary, why did they change that??
And the reloading animations had so much style in anniversary...
I know she reloads automatically when you shoot the gun empty without letting the aim button go, but thats not the same :(
I think that having to choose youre time to reload in battles really added to the combat feeling and style in anniversary, a shame they cut that out, there is really no reason :confused:
Devil666
11-05-2008, 01:59 AM
All of the weapons are very,very good, but my total 100% goes to the old friends of mine - SMGs ;))))) Love themmm : )))
When they run out of bullets I use pistols, they are my second favorite, the last is the shotgun, but not too effective when the place is full of enemies :D
Damage Inc.
11-05-2008, 12:55 PM
All of the weapons are very,very good, but my total 100% goes to the old friends of mine - SMGs ;))))) Love themmm : )))
When they run out of bullets I use pistols, they are my second favorite, the last is the shotgun, but not too effective when the place is full of enemies :D
Usually shotguns are pretty awesome.
But this game... it's just too weak or something, I thought it was pretty cool in 'Anniversary'.
Damage Inc.
11-05-2008, 01:14 PM
My vote goes for the Pistols, the classics ^^
Also you can shoot while you are jumping.
You couldn't jump and shoot before? Not that I noticed...
At least the previous two games, I think it was possible.
Did you notice that this is the first time Lara got actuall uzis? Until now she always had Mac-10s wich where always wrongly called uzis ^^
I'd rather had have the Mac-10s again, with the right name, instead of the name with the right gun, but ok.. ^^
She had actual Uzis in the early games though.
BTW, what I find really sad, is that there is no manually reloading anymore, and when you let the aim button go, then aim again, the guns are magically loaded again... i mean wtf, they already had it right in anniversary, why did they change that??
And the reloading animations had so much style in anniversary...
I know she reloads automatically when you shoot the gun empty without letting the aim button go, but thats not the same :(
I think that having to choose youre time to reload in battles really added to the combat feeling and style in anniversary, a shame they cut that out, there is really no reason :confused:
Finally, someone that agrees.
To me it just really adds to the experience that you have to take care of your items.
And it's just a tiny extra challenge too, or else it's just silly like you say.
Plus I also liked the "manual triggering" of the pistols.
I understand that it shoots automatically on actual full-auto weapons.
But I really like to do something myself and take the shots with care with the pistols.
It's again an experience-thing, actually shoot the guns yourself rather than holding down a button.
And it's just a realism-thing you know, or fact-thing.
That it doesn't just magically reload when you holster a weapon.
Or also the "lameness" of the digital game-world, that everything goes too automatically.
- - - - - - - - - - - - - - - - - - - -
And something else:
I still don't understand why they don't do everything more realistically.
I mean, I know Lara Croft is a fantasy-character, but based on reality, you know.
So why does she have to just pull magazines out of her sides and reload like that?
And also they messed up the grenades, she will be able to pull 10 out of her side in the full game.
But what I meant to say, why didn't they just use the concept of the movie?
Hold on, I know 'Tomb Raider' is not originally a movie.
However, they created a great solution to the reloading of at least her pistols.
Her backpack would open from the bottom, a sort of small rack with clips would slide out,
and she would just move her grips on top of the clips and take them out.
If that's already plausible in real-life, why didn't they already use it in 'Legend'?
OK, perhaps they already thought of using it, which I doubt.
But maybe it's a copyright-issue, which I doubt for such a fairly small thing.
And especially towards the creators of the actual game, it would be sad if they wouldn't agree.
Another excuse would be like "Where would she leave the other stuff that usually goes in her backpack?".
I think for a game to stuff both items and a clip-rack in there is still more acceptable than pulling it out of her body.
Besides, the amounts of artifacts she magically stuffs into her backpack is already over-the-top in 'Underworld'.
Or about any of the games for that matter.
Thinking of that... Lara needs a slight bigger design for her backpack.
I like the sleek compact and feminine design, but bigger and more useful wouldn't even look bad either.
Spong
11-05-2008, 01:29 PM
I've played through the demo God knows how many times now and I've honestly yet to change Lara's weapons (partly because you've got to go into the PDA to do it, what's that about?). I used the SMGs once though but I thought they were a bit rubbish. I've always been one to stick to the dual pistols, but seeing as they're not in the list, I can't vote.
Damage Inc.
11-05-2008, 01:39 PM
I've played through the demo God knows how many times now and I've honestly yet to change Lara's weapons (partly because you've got to go into the PDA to do it, what's that about?). I used the SMGs once though but I thought they were a bit rubbish. I've always been one to stick to the dual pistols, but seeing as they're not in the list, I can't vote.
I think they should be on the list too.
I know it's about "Which is your favorite besides the standard dual-pistols for a change?".
But still, to many people those ARE their favorite.
Cause after all, it's part of the character Lara Croft, one of those things that make her so appealing.
And I know about the PDA. "Let me get my palmtop and I'll switch weapons..." XD
I wonder if you could do that further on in the level? I didn't try that yet.
But if so, that would be majorly ridiculous.
Would be nicer if you would choose through a crate on Lara's yacht or something like that.
Maybe before each mission at home or just in a menu even.
And if there are levels in a row without like "going home", she should just keep the same.
Unless she has some vehicle or other locations where she puts her gear.
But that's kind of what I mean by "going home", just this retreat...
Valthiel
11-05-2008, 04:25 PM
@Damage Inc.: Are you sure she had uzis? I played every TR and I cant Remember any part where she had actuall uzis, in the early games it is perhaps hard to tell because f the graphics, but they are so angular shaped, it realy couldnt be anything but Mac-10s. (And I think they are meant to be the models of Mac-10s, as it is pretty common that people mix up those guns ^^)
When I said she can shoot while jumping, I didnt meant that she couldnt in earlier games, I just meant that this is the advantage of the pistols over the other guns ^^ (beside the uzis)
For the reloading: I think it actually looks very much like in the movies, you cant see the magazine racks, but I understand that it would be hard to make that too realistic, and the backpack would have to be really! big for all the stuff if they made it right ^^
I dont think of that as a problem, and I really like the small backpack design, style whise
At least she doesnt stuff oversized items in her backpack like these rods, that she hold in her hand now, I really liked that, and you can even beat enemys with it, how cool is that? ^^
btw, I agree that the shotgun was very cool in anniversary ^^, also I think that the new shotgun looks ugly, I really dont like m4 stocks on non m4 guns. (There are actually many guns in reallity, that can be modified to take this m4 stock, I just dont understand this trend ^^)
caiounder
11-05-2008, 04:35 PM
SMG's
they r the bests :thumbsup:
Damage Inc.
11-05-2008, 04:49 PM
@Damage Inc.: Are you sure she had uzis? I played every TR and I cant Remember any part where she had actuall uzis, in the early games it is perhaps hard to tell because f the graphics, but they are so angular shaped, it realy couldnt be anything but Mac-10s. (And I think they are meant to be the models of Mac-10s, as it is pretty common that people mix up those guns ^^)
Yeah, I'm pretty sure they were actual Uzis in at least the first 3 games.
When I played those I was about... 10+ years old, and Uzis were some of the guns I really knew.
And I mean like, they were about the only ones I could really identify.
I thought they were really ones without the brace-thing on the rear-end of MAC-10s.
Only now I'm confused, it might just have been they WERE on there...
Maybe they changed through the games though.
When I said she can shoot while jumping, I didnt meant that she couldnt in earlier games, I just meant that this is the advantage of the pistols over the other guns ^^ (beside the uzis)
Yeah, I was thinking you might have meant that.
For the reloading: I think it actually looks very much like in the movies, you cant see the magazine racks, but I understand that it would be hard to make that too realistic, and the backpack would have to be really! big for all the stuff if they made it right ^^
I dont think of that as a problem, and I really like the small backpack design, style whise
Hm, it can still be doable without making it too huge.
Just the fact of making her grab something out of a container rather than her body would make it better already.
She already puts and endless amount of those things she finds in 'Underworld' into her backpack.
Plus she does it without even opening it and just more and more...
But I don't mind it TOO much because it's not just like
doing a silly movement and magically it appears in her inventory.
btw, I agree that the shotgun was very cool in anniversary ^^, also I think that the new shotgun looks ugly, I really dont like m4 stocks on non m4 guns. (There are actually many guns in reallity, that can be modified to take this m4 stock, I just dont understand this trend ^^)
You mean the stock of the M4-rifle?
I didn't really notice the look of the gun, I just shot it a couple of times on the boat.
Then I just switched to something else and used that.
Maybe they should have put the SPAS-12 in there, that's a pretty awesome shotgun for Lara.
And it can also be folded to a fairly compact and portable size.
Didn't she have that one in one of the games?... At least it looked like it.
Valthiel
11-05-2008, 05:37 PM
Hmm, I still disagree with the uzis ^^ Im so sure they are Mac-10s in TR 1 to 3. The braces you mentioned are the folding stocks of the Mac-10s, and youre right, they are missing in the games, but they can be remooved on the real guns also.
Of the uzis there are actually 3 different types, the normal ones, you see in TRU, the mini uzis, and the micro uzis, the latter two having a similar size than the Mac-10, but still not nearly as angular shaped as them. But ok, thats just what I see ^^
There are also some non-ingame pics of Lara from that time, where you can clearly see the Mac-10s.
I dont know about TR AOD, 4 and chronicles anymore, but with 1,2,3 and anniversary Im totally sure they are Mac-10s (Or Mac-11, wich is the newer version of the same modell, wich is a bit smaller, but looks the same)
The SPAS-12 would have been cooler than the actuall shotgun, indeed. She had one without a stock and with a shortened barrel in TR3. (At least it looks very much like one)
The wodden Mossberg 500 from anniversary was a cool model also.
But the new one... ^^ really not my thing.
rg_001100
11-05-2008, 05:59 PM
May be of interest:
Mac 10:
http://www.dreadgazebo.com/gunporn/wp-content/uploads/2007/12/mac10.jpg
Uzi:
http://www.granitegrok.com/pix/uzi.jpg
Finally, someone that agrees.
To me it just really adds to the experience that you have to take care of your items.
And it's just a tiny extra challenge too, or else it's just silly like you say.
Plus I also liked the "manual triggering" of the pistols.
I understand that it shoots automatically on actual full-auto weapons.
But I really like to do something myself and take the shots with care with the pistols.
It's again an experience-thing, actually shoot the guns yourself rather than holding down a button.
And it's just a realism-thing you know, or fact-thing.
That it doesn't just magically reload when you holster a weapon.
Or also the "lameness" of the digital game-world, that everything goes too automatically.
I did like the ammo reloading as done in TR:A... but I doubt it actually adds any challenge to it. She still automatically reloads when it gets to zero... still, having ammunition per clip beats the hell out of Core's all-in-the-gun style of ammo.
I think the thing to remember is that they shouldn't over-emphasise the features they put into the combat of TR, more than what they give to environment/puzzles
I've played through the demo God knows how many times now and I've honestly yet to change Lara's weapons (partly because you've got to go into the PDA to do it, what's that about?). I used the SMGs once though but I thought they were a bit rubbish. I've always been one to stick to the dual pistols, but seeing as they're not in the list, I can't vote.
The PDA would be complained about as being damn near empty if the feature wasn't put in there... and it saves on the control scheme.
The PDA has 2 other features (in the demo?)... Lara help and Sonar map. Only having those things in there would tend to make it about as useful as the TR:L PDA.
Also, they need a control mechanic to be able to switch between weapons (TRA-style), as well as between pistol/other weapon (TR:L-style) at the same time. I think putting it in the PDA is a good compromise.
I think they should be on the list too.
...
But still, to many people those ARE their favorite.
#1 Reason why I didn't put the pistols in there:
"But still, to many people those ARE their favorite."
The results of the poll would be dull and obvious.
And I know about the PDA. "Let me get my palmtop and I'll switch weapons..." XD
I wonder if you could do that further on in the level? I didn't try that yet.
But if so, that would be majorly ridiculous.
Would be nicer if you would choose through a crate on Lara's yacht or something like that.
Maybe before each mission at home or just in a menu even.
And if there are levels in a row without like "going home", she should just keep the same.
Unless she has some vehicle or other locations where she puts her gear.
But that's kind of what I mean by "going home", just this retreat...
This is an interesting concept.
Yes, the PDA is used to switch weapons at any point in the level, Yes she is carrying all those weapons throughout the demo. I wouldn't call that "majourly ridiculous", though.
And I like the idea of only being able to carry one additional weapon per mission... selected at the start BUT you realise this is how it was for TR:L, and people complained that it wasn't the infinite backpack we all knew + loved. Given that for TR:U she's got barely any chance of finding other weapons/ammo (if most of the enemies are to be animals, and CD aren't hiding weapons/ammo in their levels)... I think that it'd be more acceptable, if a bit limiting.
Having a 'supply crate' with weapons/ammo on it (say, on the boat, or at a merc checkpoint) seems to be a nice idea.
Damage Inc.
11-05-2008, 06:48 PM
Hm, if it would only be small change that it would be the same as in 'Anniversary' again, I don't see why not.
It's only more similar to real-life, I don't see why it should still be so fake...
But the PDA... it's not really on my mind right now, so I don't remember what it has been able to do anymore.
However, they could still find either more features for it, to also remove an armory in it. :S
Or else find more reasons to remove the PDA completely.
Hm, why didn't they just make the game's menu the PDA and put everything in there.
Of course a bit better divided so you don't get gameplay-settings mixed with like technical settings.
But it can be done.
And, I didn't even know you could switch weapons anywhere and it never bothered me.
I would just let it run out of ammo and switch to the pistols.
Even then I was like "Man, those pistols really never run out do they.". :D
It didn't even occur to me like "I wish I had more ammo.", I just dealt with the situation.
Sure, there is the infinite amount of ammo from the pistols, but Lara can fight.
This time around you can even pick up a stick (If not before?) and probably can fight with it.
I know you can hit with it, but didn't find an enemy to use it against in this Demo, so...
I think that should be done more anyway, the ability to use items as weapons.
Let her throw rocks for all I care, you have to do something to survive right. :)
But you don't think it's ridiculous Lara just carries 2 Pistols, 2 SMGs, a Shotgun, a Harpoon, a Tranquilizer Gun...
Was there something else, not to forget the Grappling Gun, 10 Fragmentation Grenades...
All the other stuff on her.
I know that it's like "the infinite backpack" as it was in the classic way.
But honestly, I already found it quite weird when I played it as a kid 10 years ago.
When the new engine came with 'Legend' in 2006, I found it great how they made it.
And even better how it controlled and everything in 'Anniversary'.
Not the classic menus, only because it was a remake I of course accepted it, that's great to see again.
So all I wished for in the end is 'Legend' to have the weapons-stuff and things like that just as in 'Anniversary'.
And I was already getting annoyed by how she just sticks her Uzis on her backpack.
But now I know this... wow...
rg_001100
11-05-2008, 06:58 PM
Hm, if it would only be small change that it would be the same as in 'Anniversary' again, I don't see why not.
It's only more similar to real-life, I don't see why it should still be so fake...
Weapon reloading? I think it could be put it, it's optional by default at least.
But the PDA... it's not really on my mind right now, so I don't remember what it has been able to do anymore.
However, they could still find either more features for it, to also remove an armory in it. :S
Or else find more reasons to remove the PDA completely.
Hm, why didn't they just make the game's menu the PDA and put everything in there.
Of course a bit better divided so you don't get gameplay-settings mixed with like technical settings.
But it can be done.
The PDA is essentially the inventory menu... it's something they need. Having a "real-life" (in game) context with which to put the inventory things makes it... "more realistic". (Even with telling Lara what gun she's carrying). The alternative would be to have a more "abstract" inventory like TR:A/the classics.
This time around you can even pick up a stick (If not before?) and probably can fight with it.
I know you can hit with it, but didn't find an enemy to use it against in this Demo, so...
I think that should be done more anyway, the ability to use items as weapons.
Let her throw rocks for all I care, you have to do something to survive right. :)
After playing Crysis, the "being able to pick up a stick + fight with it" is somewhat underwhelming. (For those that don't know, Crysis had huge environmental interactivity... the trees could be shot down, and buildings too, random objects could be picked up + thrown... it was awesome, if useless).
But you don't think it's ridiculous Lara just carries 2 Pistols, 2 SMGs, a Shotgun, a Harpoon, a Tranquilizer Gun...
Was there something else, not to forget the Grappling Gun, 10 Fragmentation Grenades...
All the other stuff on her.
I know that it's like "the infinite backpack" as it was in the classic way.
In TR3 she carried: 2x Pistols, 1x Desert Eagle, 2x "Uzi", 1x MP5, 1x Harpoon Gun, 1x Grenade Launcher, 1x Rocket Launcher.. if I'm not mistaken. (and no limit on ammo carried either). I think it wins over only being able to carry 1 or 2 weapons... TR just doesn't need that combat->tactical element to it.
Damage Inc.
11-05-2008, 10:19 PM
The PDA is essentially the inventory menu... it's something they need. Having a "real-life" (in game) context with which to put the inventory things makes it... "more realistic". (Even with telling Lara what gun she's carrying). The alternative would be to have a more "abstract" inventory like TR:A/the classics.
Uhu, but it's not that I don't like it.
It's just that, if people either complain about that it's either useless or it should be removed or whatever,
they could easily either put in more things or find a reason to remove it.
I like the fact of her having this palmtop-thing with her, even more so if they make it even more functional.
However, I did feel it's a bit silly getting that screen full-on in your face while otherwise it's a 3rd-person-game.
Maybe it would be cool if the camera would fly over Lara,
hovering above the screen where you could even see her hands holding it, slightly moving it while breathing you know.
At first I didn't even mean it wouldn't pause, but maybe it shouldn't, maybe it should stay like "real-time". :)
Just another idea...
After playing Crysis, the "being able to pick up a stick + fight with it" is somewhat underwhelming. (For those that don't know, Crysis had huge environmental interactivity... the trees could be shot down, and buildings too, random objects could be picked up + thrown... it was awesome, if useless).
Yes, I play Crysis.
But make up your mind, you don't want it to be shooter or do you. XD
I mean, sure a lot of elements might be underwhelming compared to a game like Crysis.
Even though Tomb Raider has it's own original qualities.
However, I think games should finally loosen up, they SHOULD be more interactive.
So why couldn't they just start already with Lara being able to pick up random stuff.
Maybe it can become of a lot more use when expanding upon it for upcoming games.
In TR3 she carried: 2x Pistols, 1x Desert Eagle, 2x "Uzi", 1x MP5, 1x Harpoon Gun, 1x Grenade Launcher, 1x Rocket Launcher.. if I'm not mistaken. (and no limit on ammo carried either). I think it wins over only being able to carry 1 or 2 weapons... TR just doesn't need that combat->tactical element to it.
It's not necessarily that it has to become more tactical or difficult.
To me it's just the point of the more "as-is-realism", the point that you just can't carry an armory.
Maybe that part should be put in as a cheat, makes much more sense.
If not, I think it should perhaps be put into the new 'Player Tailoring'.
Even though I could just refuse to go into the PDA and grab another weapon, which I already did without actually knowing.
And now I think about it, it's even weirder, going into a computer and *hocus pocus* a new weapon.
But you have to agree, 10 grenades... really?... That's just plain childish enjoyment...
rg_001100
11-05-2008, 10:37 PM
Uhu, but it's not that I don't like it.
It's just that, if people either complain about that it's either useless or it should be removed or whatever,
they could easily either put in more things or find a reason to remove it.
I like the fact of her having this palmtop-thing with her, even more so if they make it even more functional.
However, I did feel it's a bit silly getting that screen full-on in your face while otherwise it's a 3rd-person-game.
Maybe it would be cool if the camera would fly over Lara,
hovering above the screen where you could even see her hands holding it, slightly moving it while breathing you know.
At first I didn't even mean it wouldn't pause, but maybe it shouldn't, maybe it should stay like "real-time". :)
Just another idea...
Real-time PDA is an interesting option, it adds that realism in that you can't just look at your PDA while a tiger's charging at you. Having the display not focus on the "PDA screen", but on a close-up of Lara's PDA could be a little lame, but I could see it working. Would make it difficult to navigate, though.
And I would agree that evaluation of the inventory system should be taken into consideration... but I think it's good that they've tried something like this. It's an element of "realism", they just need to work on it.
Yes, I play Crysis.
But make up your mind, you don't want it to be shooter or do you. XD
*score to you* lol, didn't see that coming :p
I mean, sure a lot of elements might be underwhelming compared to a game like Crysis.
Even though Tomb Raider has it's own original qualities.
However, I think games should finally loosen up, they SHOULD be more interactive.
So why couldn't they just start already with Lara being able to pick up random stuff.
Maybe it can become of a lot more use when expanding upon it for upcoming games.
I think the Crytek dev team did very well in making a game like Crysis... the technology-candy is there, and is VERY impressive.... and there's a game ontop of that, the focus is on technology overtop of level design, IMO, as opposed to a game like TR where the level design comes first with tech trailing in support.
The interactivity is built into the engine, and it's the sort of thing that will spread to other games within the next few years, as technology becomes good enough to handle the requirements for games with a little "broader" beef than shooting.
It's not necessarily that it has to become more tactical or difficult.
To me it's just the point of the more "as-is-realism", the point that you just can't carry an armory.
Maybe that part should be put in as a cheat, makes much more sense.
If not, I think it should perhaps be put into the new 'Player Tailoring'.
Even though I could just refuse to go into the PDA and grab another weapon, which I already did without actually knowing.
And now I think about it, it's even weirder, going into a computer and *hocus pocus* a new weapon.
But you have to agree, 10 grenades... really?... That's just plain childish enjoyment...
For me, this really stands out (and not just because I highlighted it):
"If not, I think it should perhaps be put into the new 'Player Tailoring'."
YES! See, this is the brilliance of it. Dynamic changes in difficulty to allow a wider, diverse range of game playing. It is features like this from CD that will be the future of the TR experience... so long as they allow for uber-hard at the same time as very-easy. I doubt we will see the true potential of "Player Tailoring" in TR:U, and hope that it is further developed (and yet, kept simple) in future TR games.
And ultimately, if you're only allowed to carry 2 weapons it does become an issue of tactics. Will I need a spear gun for shooting enemies underwater (no - the pistols work :p)? Will I need a rifle so I can snipe the panthers down below? or would it be better for me to have a shotgun for taking on those tough enemies?
PDA is just the system used for inventory. By choosing a weapon on Lara's PDA doesn't automatically "hocus pocus" put the weapon in Lara's back... it was there to begin with. It's just the game mechanic used to determine the alternate weapon. It is Lara's decision of which weapon to carry; any oddities in realism would be lack of weapon changing anim, or Lara making decisions on her PDA.
Lara Croft.name
11-06-2008, 12:49 PM
I thought Tranquilizer Gun was a really good idea, but also would like to see Desert Eagle ;)
Damage Inc.
11-07-2008, 02:41 AM
I thought Tranquilizer Gun was a really good idea, but also would like to see Desert Eagle ;)
Hm, I think the Desert Eagle was Lara's first main pistol, of course having two of them.
Then later in the more "modern era" of Tomb Raider it turned into these H&Ks or something.
Yet, I kind of remember the Desert Eagle being an alternative weapon to her main pistols, or something like that.
It's all a bit vague...
JustMe
11-07-2008, 03:01 AM
I haven't played the demo but i'd use the tranquilizer gun on the animals cause i may feel a little sorry for them (except if they make me mad :rasp: )
Damage Inc.
11-07-2008, 03:05 AM
I haven't played the demo but i'd use the tranquilizer gun on the animals cause i may feel a little sorry for them (except if they make me mad :rasp: )
I have the same thing. :D
Also, it is kind of ridiculous that LARA CROFT would just rampantly shoot down animals that are about to be extinct.
Maybe that's why they put in the Tranquilizer, so people with the right mind can use it. lol
And I know it's a game and they are dangerous enemies, but shooting the heck out of them...
It just doesn't make much sense in the facts, that's all.
By the way, why are the animals always so over the top in all 'Tomb Raider'-games?
For example, the tigers have the wide like really wide shoulders and big heads and things like that.
Lara was created rather caricature-like or just a bit over the top in the first couple of games.
But while she and the world became more realistic, all the animals stayed behind and are still "unreal" to day.
As if they are all just... genetically altered version of real animals or something like that.
Maybe they do it so that, again, it's more acceptable to kill them.
When making some kind of monsters out of them...
Madenice
11-07-2008, 03:32 AM
I like tranquilizer gun :P so can I proceed puzzling and stuff without killing those poor animals :P
Jurre
11-07-2008, 05:46 AM
Lara was created rather caricature-like or just a bit over the top in the first couple of games.
But while she and the world became more realistic, all the animals stayed behind and are still "unreal" to day.
When I think about it, I believe she is a 19th century figure altogether, stuck in modern times. In the days of the adventure stories like 'The mines of King Salomon' or 'The Lost World' there were still uncharted territories with undiscovered civilizations and natural hazards. And the nobility went to India to shoot tigers. Modern day English nobility have turned there castles into amusement parks to make the money necessary to keep the building conserved. Even Indiana Jones is situated in the 30's.
Damage Inc.
11-07-2008, 05:59 AM
When I think about it, I believe she is a 19th century figure altogether, stuck in modern times. In the days of the adventure stories like 'The mines of King Salomon' or 'The Lost World' there were still uncharted territories with undiscovered civilizations and natural hazards. And the nobility went to India to shoot tigers. Modern day English nobility have turned there castles into amusement parks to make the money necessary to keep the building conserved. Even Indiana Jones is situated in the 30's.
Eh, yeah... you could see it like that, I can see what you mean.
But then they do throw it into the mix with high-tech stuff of today...
It kind of makes sense I guess, probably also makes things more interesting.
But I wouldn't mind the more raw old times either.
But what I meant to say with the part you quoted, is just about the looks of the characters.
At first they were all rather over the top, but now Lara is more true-to-life, the animals aren't as much.
Jurre
11-07-2008, 06:03 AM
Oh, right....
Valthiel
11-07-2008, 06:52 AM
Haha, I totally thought the same, with killing rare animals, not even just the tigers, but also the lizards, a new unknown species, wich would be a scientific sensation, and lara just wiping them out before they are even known to public ^^
I also do find it strange too, that the tigers are so big, in the first screenshots, they even moved like reptiles, not like cats, you know, with the legs beside them instead of under them.
But maybe they wanted the tigers just to be more scary that way ^^
Im also missing the desert eagle, or two of them, well maybe there are more weapons than in the demo, who knows =)
Laras first dual pistols werent desert eagles, though. With the graphics from the first TR Series, its hard to tell what the guns are suposed to be, but in anniversary they look like Browning high powers, with a bit more similarity to the 1911 than the real ones, maybe Im wrong, but they are no ordinary 1911 pistols also, and the brownings would make sense, as they are pistoles used by the british military.
And in anniversary the desert eagles where the magnums from the original, so maybe the original magnums where also meant to be desert eagles back then.
The USPs with the match barrel weights first appeared in the movies, btw, since then they put them into the games ^^ (besides anniversary off course)
Damage Inc.
11-07-2008, 06:56 AM
Yes, the first set of pistols indeed seemed like 1911s, with the more plain/clean and round look to them.
rg_001100
11-07-2008, 08:51 AM
Hm, I think the Desert Eagle was Lara's first main pistol, of course having two of them.
Then later in the more "modern era" of Tomb Raider it turned into these H&Ks or something.
Why do you say that the Desert Eagles are her main pistols? I think they were Desert Eagles in the TR4 (or looked like them, at least).
From what I read here (http://wikiraider.com/index.php?title=Pistols).
The first weapons Lara carries were a Browning Hi-Power model, after the movies, starting with Tomb Raider Legend, they took on a HK USP Match look.
By the way, why are the animals always so over the top in all 'Tomb Raider'-games?
For example, the tigers have the wide like really wide shoulders and big heads and things like that.
Lara was created rather caricature-like or just a bit over the top in the first couple of games.
But while she and the world became more realistic, all the animals stayed behind and are still "unreal" to day.
As if they are all just... genetically altered version of real animals or something like that.
Maybe they do it so that, again, it's more acceptable to kill them.
When making some kind of monsters out of them...
I think it's one of the great things about TR: the animals are so stylised and over the top, shooting them is good fun. It's also for the fearsome factor; most realistic looking tigers wouldn't have quite the same effect in a TR game as these over-the-top ones have in the games as they are now.
Damage Inc.
11-07-2008, 02:26 PM
I didn't say they are, I said they might have been in the first couple of games.
And I know they changed...
But I'd prefer more realistic animals to scare me.
They just look quite funny or silly, except for the bear in 'Anniversary'.
Well... the thing that impressed me most was the growl, so the audio, again and again.
I'm just like "Argh!" *run*.
rg_001100
11-07-2008, 08:56 PM
But I'd prefer more realistic animals to scare me.
They just look quite funny or silly, except for the bear in 'Anniversary'.
Well... the thing that impressed me most was the growl, so the audio, again and again.
I'm just like "Argh!" *run*.
I don't think the look of an animal has any so much bearing on how scary it is...
It doesn't matter how cute + fluffy the tigers looked in TR:U... if you saw 50 tigers charging at Lara in TR:U:
a) The system requirements would've been way higher...
b) There'd be brown in your pants, admit it ;)
To borrow from Far Cry/Crysis: (TR may not be a shooter, but these characteristics aren't of shooter-unique aspects).
The monsters/aliens in Crysis didn't particularly scare me... I could easily move around, not be hit and shoot back at them easily enough. It was intense to do, but I wasn't so scared by the prospect of facing a few of the aliens (which looked decent).
The monsters in Far Cry scared the hell out of me... they looked like campy-monsters, pink muscles, etc. but their ability to jump + take off half your health (on the easiest gameplay mode) made them that much more intimidating. Each 'roar' of the beast I heard made me that much more careful, (and twitchy).
It's what the enemy does not what he looks like that make him "scary". Although I do not think the concept of TR-enemies is to scare so much as challenge. For the most part, anyway.
Damage Inc.
11-08-2008, 05:20 AM
Well sure, but to me both is important, what they do and how they look.
It helps that they're less just straightforward coming at you.
Like this part in this Demo with the 3 tigers on the ground,
the third one would walk away to somewhere and he would surprise you later.
Even though after two times it became predictable already.
But I didn't say there should be more, and making their looks more realistic wouldn't make it system-heavier.
And actually, in 'Crysis' the "naked" aliens did freak me out, just because of the way they looked actually.
I guess it's the gooey deal about them.
But also that they surprised me by just randomly showing up.
So, I guess it's again both things, especially in combination.
I just thought the Aliens with the armor on, outside their ships or whatever, just looked cool.
They would sometimes freak me out, with their actions a little, their looks a little.
But especially their sound, again like I sometimes have with growling things. :D
For 'Far Cry'... I thought they just looked more 'Doom'-like, also kind of the same effect.
Anyway, the point being that I'd have liked to see the animals also just more realistic.
It was acceptable in the last two games, but things will have to get better "this generation".
Jurre
11-08-2008, 06:41 AM
And actually, in 'Crysis' the "naked" aliens did freak me out, just because of the way they looked actually.
I guess it's the gooey deal about them.
But also that they surprised me by just randomly showing up.
So, I guess it's again both things, especially in combination.
I just thought the Aliens with the armor on, outside their ships or whatever, just looked cool.
My thoughts exactly: the moment the alien appeared right in my face scared the bejesus out of me the first time I saw it. Which is also because the way they build up the tension is so superbly done: first it is dark and scary, you'll hear their roars but nothing happens yet, but you know you're in their spaceship so you'll gonna meet them sooner or later. Then you're catching glimpes of strange creatures and then one appears right in front of you in all his horrifing ugliness... wauw.....
Now considering the tigers: I believe the purpose of those is not really to scare the player but give him/her the impression to be out there in the wild: far from civilization, like you're in the Lost World or on Skull Island. Its only when you're digging deeper you're encountering enemies with the capacity to scare: like the zombie-monsters: they should be the equivalent of the Crysis aliens. I only can hope that the tension buildup to the zombies and whatever Underworld creatures we're gonna meet is just as well done as to those. At least the enviroment is already suited for that: with those skeletons everywhere :thumbsup:
Nate 173
11-08-2008, 06:47 AM
my favorite would be the SMG'S
i use them in the older tomb raider games too.:D
Love2Raid
11-08-2008, 09:15 AM
Can't I have all of them? Oh wait, I can! :D
If I have to choose.........the Assault Rifle :cool:
But the SMG's follow with a close distance. Tranq gun is awesome as well.
rg_001100
11-08-2008, 09:29 AM
Well sure, but to me both is important, what they do and how they look.
It helps that they're less just straightforward coming at you.
Like this part in this Demo with the 3 tigers on the ground,
the third one would walk away to somewhere and he would surprise you later.
Even though after two times it became predictable already.
But I didn't say there should be more, and making their looks more realistic wouldn't make it system-heavier.
Anyway, the point being that I'd have liked to see the animals also just more realistic.
It was acceptable in the last two games, but things will have to get better "this generation".
Not exactly; I think in the demo you encounter 2 tigers first, then a 3rd one after you have killed 1 of the tigers. In the second "skirmish" with tigers, 2 charge at you directly, while a 3rd one comes into the fight later... although I'm not sure how they do interact when there're 3 of them about.
And my comment was about the 50 tigers being system-heavy. "More realistic" would boost it up a bit, or make them look fairly lame. The stylised tigers are neat, I just love the brilliant orange colour; it was great in TR2 and TR3, and I'm sure it'll be something to remember in TR:U.
Now considering the tigers: I believe the purpose of those is not really to scare the player but give him/her the impression to be out there in the wild: far from civilization, like you're in the Lost World or on Skull Island. Its only when you're digging deeper you're encountering enemies with the capacity to scare: like the zombie-monsters: they should be the equivalent of the Crysis aliens. I only can hope that the tension buildup to the zombies and whatever Underworld creatures we're gonna meet is just as well done as to those. At least the enviroment is already suited for that: with those skeletons everywhere :thumbsup:
I missed out on reading the spoiler thread/watching the video that features those guys, but I saw a pic of them; they look pretty awesome. I think with "EPIC" on the mind of the developers, a build up on tension for the beasts could be a possibility.
tombraidergal
11-08-2008, 09:36 AM
i don't like to kill the poor animals so i put em to sleep unless its a naga or spider, tigers are nearly extinct, so i don't kill them, they kill me first anyway.
Jurre
11-08-2008, 09:37 AM
I missed out on reading the spoiler thread/watching the video that features those guys, but I saw a pic of them; they look pretty awesome. I think with "EPIC" on the mind of the developers, a build up on tension for the beasts could be a possibility.
Indeed, besides looking cool they're also mythologicaly correct: the Vikings did tell stories about dead warriors rising from the grave again. They called them the Draugr. They're called Thralls in the game...
rg_001100
11-08-2008, 09:37 AM
Have you read how animal-UNfriendly the tranq could be earlier on in this thread? :whistle:
Damage Inc.
11-08-2008, 03:30 PM
Hm, I don't see why it would get even a little more system-heavy.
The point is just that they "stylize" it like you said, with the oversized shoulders and such things.
Why not keep things in proportion, it's just a matter of altering the 3D-models.
Anyway, it's so that there are 3 tigers at once each time.
Indeed 2 first attack you most of the time, but at both "battles" the 3rd is in the background.
At the bottom one the tiger runs back to the pillars and all, where you have to climb upon later.
Except it will come at you later when you put down the first two.
However, I also had it that they were pushing me around all three of them simultaneously.
Then when you climb up you get that second group of tigers.
And again the third tiger is in the background, walking back and forth on this ledge.
I think, just like the ones before, it also randomly joins in sometimes.
I guess you just trigger it when hitting a certain zone or something.
rg_001100
11-08-2008, 05:16 PM
I was pretty sure that the 3rd tiger in the first fight was triggered by eliminating one of the tigers; and in the second fight it's a timed event...
Damage Inc.
11-10-2008, 11:19 AM
I was pretty sure that the 3rd tiger in the first fight was triggered by eliminating one of the tigers; and in the second fight it's a timed event...
Hm, maybe it's all more expanded now so different things happen?
Anyway, the one "downstairs" it would be that you get that "cutscene" of the 3 tigers comings down.
Then one would already go somewhere in the back with the player barely seeing it.
That's how I experienced it most of the times, but I'll have yet another look some time.
Queztalcoatl
11-11-2008, 02:55 AM
Lovin' the tranquilizer gun :D
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