omarihno
10-13-2008, 03:09 AM
hi ya
i just started the game and im already stuck next to the dinosur the big one and dunno how to get rid of him so can u helpppp plzz....:(
Raina Audron
10-13-2008, 03:22 AM
fire at him until his rage meter fills up, he will then go directly at you, position yourself in front of the spikes, and do adrenaline dodge in the right moment, then repeat.
nikolasnikita
10-13-2008, 05:34 AM
or, if you feel like taking a million years, you could just fire at him until he dies.
but i do suggest the latter. :D
TheTimeTravelingVampire
10-17-2008, 08:48 AM
@nikolasnikita - :lol: That's not very helpful!:lol:
From Stella's Tomb Raider site:) :
FIGHTING THE TYRANNOSAURUS REX: You didn't think it would be that easy, did you? When the game resumes, Lara is standing in the middle of the clearing with the Tyrannosaurus practically breathing down her neck. The chime for CHECKPOINT 14 sounds and the real fight begins.
There are a few items scattered around this area. Ignore them for now, unless you're completely out of health packs, in which case, you can try and pick up the small medipack on the ground to the left of the temple. Just don't hesitate too long or Lara will be lunch.
Try to keep your distance from the big dinosaur, since not only can it bite Lara but also step on her and swat her with its tail.
I found it easiest to use the pistols for the entire fight, since Lara is more maneuverable when she's holding them. But you might also want to switch between the two weapons, using the shotgun to inflict a lot of damage quickly, then switching to pistols when it's time for the fancy footwork.
It may help to set the combat mode to Advanced Toggle for this fight. When this mode is selected, pressing either Fire or Target Lock causes Lara to draw weapons and aim at the nearest enemy—in this case, the only enemy: the T. rex. She will keep that target locked and guns drawn until you press Target Lock again. (To change the combat mode, see the Controls section of the Options menu. You can always change it back to your preferred mode after the fight.)
If you're playing the PC version, you might also want to change the key for Duck/Crouch to Alt instead of Shift. Your pinky finger will get tired otherwise, and that'll make it harder to concentrate. Then you can just move your right thumb back and forth between Jump (Space) and Duck (Alt)—two keys you'll use often in this fight but never at the same time.
Try to keep the T. rex in sight by shifting the camera as you circle around it—using the left or right direction key and back key if necessary to keep moving away as you circle. Or, back away while weaving from side to side. If the T. rex gets too close, roll or jump out of the way. Then continue circling or weaving and shooting. Keep blasting away until the T. rex's rage meter maxes out and flashes red (as shown in this screenshot). The rage meter is the lower of the two bars in the upper right corner of the screen.
When the T. rex becomes enraged, it stops moving momentarily and lets out a loud bellow. Even if you can't hear it, you can see the graphic representation of sound waves emanating from its head (shown in this screenshot (http://tombraiders.net/stella/walks/TRAwalk/screenshots/lostvalley26.jpg)). Then it charges. The action shifts to slow motion and the screen blurs slightly. Now you must use the adrenaline dodge you learned in the previous level.
First, make sure you have weapons drawn and keep a target lock on the enemy. If you have the combat mode set to Advanced Toggle (above), this won't be a problem. Lara should already have the T. rex targeted since she's been shooting at it. Otherwise, press and hold Target Lock (right mouse button on the PC or L1 on the PS2).
You'll also need plenty of room to maneuver, at least in the direction you plan to roll. If Lara hits a wall, tree or other obstacle before completing the move, it won't work.
To do the actual dodge maneuver, stop shooting and begin moving to the left or right. Continue to hold the Left or Right direction key (or move the control stick in either direction) then press Crouch, as though you were doing a regular evasive roll. If your dodge is successful, Lara will then leap to one side, keeping her guns trained on the enemy. As she does, you'll see two separate targeting reticules converge on the T. rex's head. In order to see this, you may need to move the camera to point directly at the enemy. When the reticules turn red and overlap, immediately shoot. (These screenshots show the adrenaline dodge in action.)
In the Wii game, the adrenaline dodge is just a little different. When the enemy is enraged and starts to charge, you still want to stop shooting but maintain a target lock (Z). Then, when the angry T. rex lunges at Lara and the screen blurs, begin moving to the left or right using the control stick and EITHER press Crouch (Control Pad Down), as though you were doing a regular evasive roll, OR, shake the nunchuk rapidly from side to side. If your dodge is successful, Lara will then leap to one side. As she does, you'll see a red targeting reticule on the T. rex's head. Aim the Wii remote inside that red target and fire.
If you've done everything correctly, your headshot will connect (right in the monster's eye!) and a brief cut scene will play, in which the T. rex, dazed but not yet defeated by your bullet, finishes his charge, hitting the wall behind Lara and hopefully losing some of its health (indicated by the upper bar at the top right).
How much damage is done each time depends on which wall the T. rex hits. If you can lure it into the spiky wooden barriers, they do the most damage: about third of the rex's health each time. So if you can lure the dinosaur into each of the three sets of spikes, that will defeat it. The hard stone walls of the temple do somewhat less damage, and the softer, greenery-covered areas, little or no damage.
Notice the brownish worn patches in the grass just in front of each of the spiked barriers. These are good landmarks to check your positioning. If you lure the T. rex across the open area so that Lara is standing on one of these worn spots when the dinosaur becomes enraged, when it charges, it should hit the spikes.
After the T. rex smashes into something, it takes a moment to gather its wits. So run away and then turn back to face it. Lure it back across the arena toward one of the damaging surfaces. Then repeat the process: shoot to max out the rex's rage meter, wait for the charge, do the adrenaline dodge (Left or Right + Crouch), wait for the two targeting reticules converge and then shoot. Each time the T. rex charges and bangs its head, it will lose a bit more health until finally the last successful dodge-and-shoot maneuver triggers a second interactive cut scene.
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