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View Full Version : A real dynamic weather system


Veppie
09-24-2008, 07:09 AM
Hi all,

For me it finally got confirmed that the weather system is really really dynamic. Sometimes when you play a level it will be raining and the next time it might be a sunny day.

It's in this preview (dutch but there a plenty of translation sites).

http://www.ng-gamer.nl/content.php?id=5485

If you all already knew this...sorry

Vildevion
09-24-2008, 07:55 AM
well i don't understand single word of it..

josh1122
09-24-2008, 08:22 AM
K. I used crappy Google Translate but thats better than nothing lol
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Tomb Raider: Underworld is the eith part in the tomb raider series. it is also the third tomb raider title developed by crystal dynamics. previously it was the developer core that the job was clear. this new title will be the storyline of tomb raider legend continue. in that game lara had just discovered the existence of Avalon, a mysterious alternate dimension which is better known from the legend of king arthur. if cherry on the cake lara came to know that her mother would probably be still alive and would find themselves in Avalon. In order to travel to Avalon itself and to find her mother, Lara puts her quest further.

In doing so we immediatley found connecting to the different enviroments in the game. Lara will, as in almost all its adventures numerous visists and continents secrets of ancient cultures and disappeared entirely exposed. Ths time she will travel to the other coasts of Thailand(they are not on vacation), the ice of the antarctic sea and jungles of mexico. another enviroment that will explore lara will be located under the sea of the mediterranean sea. the latter would appear to be part of the first level of the game where lara will have to play against some sharks and a Kraken(this is a bloodthirst and large fallen squid)

One major annoyance to fans of the series has come in recent years, the arcade aspect of the game: enemies who were slain on the spot disappeared,footprints that you left behind were lost after a few minutes. Crystal Dynamics wants to address this complaint. They do this by Tomb Raider Underworld with a dynamic world with a memory. this comes down reports that the bodies of the opponents will not disappear,fallen trees that remain and that laras footprints not just in solving nothing. other hand, all this is also that when Lara is bukt,the mud with which they came into contact also will continue to stick to her. this meansthat you are a very dirty lara can make during her adventures. a third aspect of this dynamic world that Crystal Dynamics wants to create, it features the lively weather situations. it will therefore be possible that suddenly starts to torrential rain. this is all wet,you'd expect. the result is that ridges and the like are slippery. this makes it harder for lara to get somewhere to grip and the possibility that they collapse into smithereens is so much bigger so pay attention.

the new dynamic weather system environments can be seen as an enemy. because this system is really dynamic,it is possible that if you herspleet level, the sun will shine. if therefoere the player will effectively take into account the weather and tactics for lara by having to adapt. other natural enemies remain the familiar human ''badguys''. they will however in many lesser figures are present in comparison to previous games. this will prevent lara in a mass murderer. as in the original games,the role of most enemies will be allocated to wild animals and mysterious creatures. for these animals are creates to impugn Lara will be provided with a small arsenal of firearms. of course the typical dual guns back of the lot. new in this game will be the ability to seperate the two guns to use. this will lara therefoere two enemies at the same time under fire with them. should lara even without ammunation or sit for one reason or another,not about its weapons available,then they are in this game can defend themselves without firearms. this could involve her fists,objects from the area. a stone can,for example the head of the bad are thrown away.

One typical aspect of Lara Croft but never physically present in one of its games,its cool blue engine. tomb raider underworld,the first motorcycle to drive that it will be in the game,moreover it will play an important role in solving some puzzles. a reflexive puzle solver crystal dynamics since the series is over the ''grapple hook''. this rope with a magnetic hook grip. this allows lara objects to draw itself, or on the moundsides swing.

with new functions,non-linear gameplay,high quality graphics and lots of puzzle works sounds tomb raider at least promising. whether the game is worth the wait, you can read our review around the release of the game will appear. until then you will have to make our news coverage,ivdeos,screenshots and articles in the database.

Love2Raid
09-24-2008, 08:47 AM
K. I used crappy Google Translate but thats better than nothing lol
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if you herspleet level

:lol: :lol:

I think that's supposed to be 'replay'

:lol:

Well, thanks for the translation anyway. (Good thing I can read the original one :D )

josh1122
09-24-2008, 08:55 AM
:lol: :lol:

I think that's supposed to be 'replay'

:lol:

Well, thanks for the translation anyway. (Good thing I can read the original one :D )

yeah lucky you, i gotta decipher what its saying sometimes even with crappy google translate :lol:

pinkangel07
09-24-2008, 04:13 PM
yay, i love the rain too so this will be awesome!!

jayjay119
09-24-2008, 05:13 PM
I like the prologued affect that they seem to be going for in this, for example the dynamic lighting, footprints etc remaining permenantly but CD really need to pull of the finer things such as bent branched, etc that they have been promising because TRU would not be the first game to just offer changing weather and environments..MGS3 did it well for example and that was using the PS2 engine.

m.amacita
10-29-2008, 02:15 PM
well i don't understand single word of it..

But I can:D so fun to see my land mate al ben ik turks boeiend :p

rooboy_13
10-31-2008, 01:16 AM
non-linear gameplay

non-linear my behind! We have seen already it is linear.

josh1122
10-31-2008, 01:24 AM
What are you talking about? :lol: