View Full Version : Only 7 Locations :(
Pembaz
09-21-2008, 11:55 AM
Ive Found Out There Is Only Going To Be 7 Locations :mad2: I Hope They Make The Levels Last For Ages Coz I Dont Want It To Be Like Legend.... I Enjoyed Legend Dont Get Me Wrong But It Was Wayy To Short
Heres The Link:
http://www.computerandvideogames.com/article.php?id=179405
josh1122
09-21-2008, 11:57 AM
Ive Found Out There Is Only Going To Be 7 Locations :mad2: I Hope They Make The Levels Last For Ages Coz I Dont Want It To Be Like Legend.... I Enjoyed Legend Dont Get Me Wrong But It Was Wayy To Short
Heres The Link:
http://www.computerandvideogames.com/article.php?id=179405
All ready know this stuff, game has all ready been stated it will be longer than Legend. So calm yourself :p
RinoTheBouncer
09-22-2008, 02:37 AM
Ive Found Out There Is Only Going To Be 7 Locations :mad2: I Hope They Make The Levels Last For Ages Coz I Dont Want It To Be Like Legend.... I Enjoyed Legend Dont Get Me Wrong But It Was Wayy To Short
Heres The Link:
http://www.computerandvideogames.com/article.php?id=179405
Well Eric Lindstrom stated in an interview that levels will (for the first look) seem like Legend but the length will be like Anniversary like visiting many areas in a certain location but it will be like Legend when there are no loading screens between different areas in the same location
Mangar The Dark
09-22-2008, 06:00 AM
7 locations is actually MORE than we've seen in any previous TR game.
TR1 had 4 locations: Peru, Greece, Egypt, Atlantis
TR2: I can't remember-- haven't played it in ages
TR3: 5 locations: India, Nevada, South Pacific, London, Antarctica
TR4: 2 locations: Cambodia, Egypt
TR5: 4 locations: Rome, Submarine, Ireland, VCI Towers
AOD: Can't really remember clearly
Legend: 5 locations Bolivia, Peru, Japan, Nepal, England
So I'm not at all upset about 7 locations. We just need to wait and see how big all the locations are.
Joey91
09-22-2008, 06:11 AM
7 locations is actually MORE than we've seen in any previous TR game.
TR1 had 4 locations: Peru, Greece, Egypt, Atlantis
TR2: I can't remember-- haven't played it in ages
TR3: 5 locations: India, Nevada, South Pacific, London, Antarctica
TR4: 2 locations: Cambodia, Egypt
TR5: 4 locations: Rome, Submarine, Ireland, VCI Towers
AOD: Can't really remember clearly
Legend: 5 locations Bolivia, Peru, Japan, Nepal, England
So I'm not at all upset about 7 locations. We just need to wait and see how big all the locations are.
you might want to add africa :D:D:D so that makes it 6 locations :)
Ive Found Out There Is Only Going To Be 7 Locations :mad2: I Hope They Make The Levels Last For Ages Coz I Dont Want It To Be Like Legend.... I Enjoyed Legend Dont Get Me Wrong But It Was Wayy To Short
I was like you when I realised the location count, but really, as Mangar pointed out, that doesn't have to mean 7 levels. And of course the locations could be huge, so that would make up any differences. We've already been told TRU is longer than TRL in gameplay length, and that is what matters. ;)
Treeble
09-22-2008, 07:11 AM
you might want to add africa :D:D:D so that makes it 6 locations :)
Yes, Ghana and Kazakhstan are missing. Legend had 7 different locations.
AOD only featured Paris and Prague, as far as I remember.
TR2 didn't segment locations as the others did, but from memory: China, Italy, the oil platform and seabottom somewhere on the Atlantic Sea, then Tibet. I think there may have been others, though. :scratch:
Rexie
09-22-2008, 07:15 AM
Yes, Ghana and Kazakhstan are missing. Legend had 7 different locations.
TRL didn't had ANY locations, those were levels, not locations.
GamemasterJJ
09-22-2008, 07:17 AM
Yes, Ghana and Kazakhstan are missing. Legend had 7 different locations.
AOD only featured Paris and Prague, as far as I remember.
TR2 didn't segment locations as the others did, but from memory: China, Italy, the oil platform and seabottom somewhere on the Atlantic Sea, then Tibet. I think there may have been others, though. :scratch:
That's the lot of 'em ;)
Treeble
09-22-2008, 08:02 AM
TRL didn't had ANY locations, those were levels, not locations.
Pardon me? Where were those "levels" set, if they weren't "locations" then?
Rexie
09-22-2008, 08:05 AM
Pardon me? Where were those "levels" set, if they weren't "locations" then?
A location is:
Greece
(StFrancis Folly
Midas Palace
Tomb Of Tohican)
A level is
Japan - meeting with takamoto.
lara 4 ever
09-22-2008, 08:07 AM
I agree with all of you guys!!! TRL was extremely short and could be completed in 2 days the most.:mad2: That's the only drawback... Hopefully, TRU will be much longer...;)
Treeble
09-22-2008, 08:08 AM
Why do I bother. :rolleyes:
blonde croft
09-22-2008, 08:10 AM
I have to say that Rexie is right!
but 7 HUGE Location
SilverSeal94
09-22-2008, 09:25 AM
Several means a "MORE THAN A FEW" there is 6 locations in underworld...
Dusan
09-22-2008, 10:30 AM
7 locations is actually MORE than we've seen in any previous TR game.
Yeah, I definitely wouldn't call seven locations "ONLY" seven locations.
josh1122
09-22-2008, 10:32 AM
yeah might be something like, 7 locations spanning several different levels, if you know what i mean.
Like Rexie said earlier, one location spawning off certain levels and such
rg_001100
09-22-2008, 10:33 AM
Pardon me? Where were those "levels" set, if they weren't "locations" then?
A location is:
Greece
(StFrancis Folly
Midas Palace
Tomb Of Tohican)
A level is
Japan - meeting with takamoto.
TR:L levels were both "levels" AND "locations"... BOTH.
Atlantis3735
09-22-2008, 10:45 AM
Whether it has 2, 4, 6, or 8 locations:
IT WILL BE EPIC :D
josh1122
09-22-2008, 10:47 AM
Whether it has 2, 4, 6, or 8 locations:
IT WILL BE EPIC :D
ahhh the ''EPIC'' word again :D :lol:
natebrooks
09-22-2008, 11:01 AM
TR1 had 15 levels, but only 4 locations.
Legend only had 7 levels, ironically so, they all take place in different locations.
It seems as though TRU will follow the same style......though i'm not particularly thrilled about that.
Unity2012
09-22-2008, 11:10 AM
More than the number of locations; I am hoping for more interactivity with the environment; reason why the inclusion of more free-walls is exciting.
Simply put, I wish the game is less linear, regardless of the given tasks. Yes, we'll have a goal to reach but many roads could lead us to it.
It would be a shame to have such great locations and detailed environments, just to find a one way path to the next step. I want to be able to replay a level, interact with the environment and find new ways to reach the goals.
It would bring the re-playability factor to the top of the chart.
What do you guys think?
*Hey, it doesnt hurt to wish! ;)
josh1122
09-22-2008, 11:18 AM
More than the number of locations; I am hoping for more interactivity with the environment; reason why the inclusion of more free-walls is exciting.
Simply put, I wish the game is less linear, regardless of the given tasks. Yes, we'll have a goal to reach but many roads could lead us to it.
It would be a shame to have such great locations and detailed environments, just to find a one way path to the next step. I want to be able to replay a level, interact with the environment and find new ways to reach the goals.
It would bring the re-playability factor to the top of the chart.
What do you guys think?
*Hey, it doesnt hurt to wish! ;)
Think it was stated you can roam anywhere you want in TRU in the enviroments and there is multiple ways(at least two i think they said) to get through a certain obstacle/puzzle so you dont have to just take one path.
Atlantis3735
09-22-2008, 11:19 AM
Well natebrooks, I am overly pleased about that.
A new location for each level just shines with variability.
Underworld will be EPIC from start to finish.
I have full faith in CD, they WILL deliver.
Unity2012
09-22-2008, 11:28 AM
Think it was stated you can roam anywhere you want in TRU in the enviroments and there is multiple ways(at least two i think they said) to get through a certain obstacle/puzzle so you dont have to just take one path.
I am glad to hear that Josh.
On that popular demo-video of Lara in Thailand. She jumps off her yatch to find a way to climb up the rock walls; and every time I've seen it, I've seen players swim around only to take the same path; and I could but wonder, are there any other ways to get there?
Unless, there is only ONE video and that's why we havent seen a variation, that could be.
*Regardless of it, I am all over Underworld. I am just excited about the possibilities. I cannot wait.
:D
Jurre
09-22-2008, 11:32 AM
On that popular demo-video of Lara in Thailand. She jumps off her yatch to find a way to climb up the rock walls; and every time I've seen it, I've seen players swim around only to take the same path; and I could but wonder, are there any other ways to get there?
The Thailand demo seemed very linear indeed, but when my friends and I in Paris entered the room with the underpus we took a different route than was showed in the trailers, so at least there are different ways in that part...
josh1122
09-22-2008, 11:36 AM
The Thailand demo seemed very linear indeed, but when my friends and I in Paris entered the room with the underpus we took a different route than was showed in the trailers, so at least there are different ways in that part...
yeah just one of those wait till we play the game to find out different routes type of thing is what we'll have to do
Mangar The Dark
09-22-2008, 11:44 AM
Yes, Ghana and Kazakhstan are missing. Legend had 7 different locations.
AOD only featured Paris and Prague, as far as I remember.
TR2 didn't segment locations as the others did, but from memory: China, Italy, the oil platform and seabottom somewhere on the Atlantic Sea, then Tibet. I think there may have been others, though. :scratch:
Thanks! Apparently I was half-asleep when writing that list. :nut:
TRL didn't had ANY locations, those were levels, not locations.
I get what you're saying about "locations" vs "levels", but I still say TRL had at least some "locations," even by your definition. For example, Peru was clearly a "location" in TRL, even by your definition. It had the village area, then the bike chase, then the flashback, then the present-time at the ruins, etc.
Same with the Kazahkstan location-- There was the air base, the motorcycle chase, and finally the labs.
natebrooks
09-22-2008, 11:52 AM
On that popular demo-video of Lara in Thailand. She jumps off her yatch to find a way to climb up the rock walls; and every time I've seen it, I've seen players swim around only to take the same path; and I could but wonder, are there any other ways to get there?
Maybe it's just me, (which i'm sure it is.)
But when I read stuff like this, I become extremely annoyed.
Alot of people talk about linear games, blah blah.......
But many gamers fail to realize that sometimes there should be only one way to get to where you're going in a video game.
It's actually quite unrealistic for there to be multiple ways to get to each and every place, every time!
That not how it is in life, and since TRU is based on a more realistic theme, some ways to destinations in TRU should be one way, or "linear".
But not all.
josh1122
09-22-2008, 11:55 AM
Maybe it's just me, (which i'm sure it is.)
But when I read stuff like this, I become extremely annoyed.
Alot of people talk about linear games, blah blah.......
But many gamers fail to realize that sometimes there should be only one way to get to where you're going in a video game.
It's actually quite unrealistic for there to be multiple ways to get to each and every place, every time!
That not how it is in life, and since TRU is based on a more realistic theme, some ways to destinations in TRU should be one way, or "linear".
But not all.
strangely enough. I agree completely with this :thumbsup:
Samara
09-22-2008, 11:56 AM
They said the game would be at least 10 hours and more to do, it is WAY longer than Legend:D
For me, the number of locations is not important because the game is going to be long anyway. And hopefully, if you like a location, you are going to like it for a very long time cuz the levels of TRU will be longer than Legend's.;)
Can't wait! November 18 here in North America!:cool: :thumbsup: :cool:
Unity2012
09-22-2008, 12:03 PM
Maybe it's just me, (which i'm sure it is.):D
But when I read stuff like this, I become extremely annoyed.
Alot of people talk about linear games, blah blah.......
But many gamers fail to realize that sometimes there should be only one way to get to where you're going in a video game.
It's actually quite unrealistic for there to be multiple ways to get to each and every place, every time!
That not how it is in life, and since TRU is based on a more realistic theme, some ways to destinations in TRU should be one way, or "linear".
But not all.
When solving a specific puzzle or working to get that next relic location, I understand the need of a set path; but not when I am standing in the middle of a ginormous ruin and need to reach a door but there's only one way to do it. All I am asking is for a more interactive environment in certain areas, a bit more freedom for the player to approach and decide which way to go.
Just imagine, for a second, talking to your friends after you played a certain level and all of you sharing how you got there. How interesting will it be?
I understand "Linear" is the way games has been in the past; but we are talking a new generation of gaming, a more open, challenging approach to solve given tasks.
Anyways, just sharing my thoughts...
;)
Dr.Willard
09-22-2008, 12:03 PM
Poor Treeble. If it is any conciliation, I knew what you was talking about. ;)
That's the road many current generation games are taking lately. That being, you get around a 12 hour game but it's jam packed full of visuals.
natebrooks
09-22-2008, 12:29 PM
When solving a specific puzzle or working to get that next relic location, I understand the need of a set path; but not when I am standing in the middle of a ginormous ruin and need to reach a door but there's only one way to do it. All I am asking is for a more interactive environment in certain areas, a bit more freedom for the player to approach and decide which way to go.
Just imagine, for a second, talking to your friends after you played a certain level and all of you sharing how you got there. How interesting will it be?
I understand "Linear" is the way games has been in the past; but we are talking a new generation of gaming, a more open, challenging approach to solve given tasks.
Anyways, just sharing my thoughts...
;)
I totally understand where you're coming from.
But at the same time, there is no need for there to multiple ways to every destination in TRU, or any game for that matter.
That's just simply ridiculous.
Though many people claim they don't want anything linear in video games, there going to find during gameplay they never know where to go, and that not a very pleasant feeling. Ultimately making it not a very pleasing gaming expirence.
And it's pointless to have multiple ways to the same destination......if they going to have multiple ways it should be to totally different places, not the same place.
Linear will be in a video games to some extent always.
Atlantis3735
09-22-2008, 12:29 PM
Maybe it's just me, (which i'm sure it is.)
But when I read stuff like this, I become extremely annoyed.
Alot of people talk about linear games, blah blah.......
But many gamers fail to realize that sometimes there should be only one way to get to where you're going in a video game.
It's actually quite unrealistic for there to be multiple ways to get to each and every place, every time!
That not how it is in life, and since TRU is based on a more realistic theme, some ways to destinations in TRU should be one way, or "linear".
But not all.
I also agree with you! Some linear paths are good, but the game should have multiple paths throughout each level.
Also I love this quote: "Alot of people talk about linear games, blah blah....."
That's exactly how I read it, people complaining about anything they can.
It's all a load of blah blah :D
natebrooks
09-22-2008, 12:33 PM
I also agree with you! Some linear paths are good, but the game should have multiple paths throughout each level.
Also I love this quote: "Alot of people talk about linear games, blah blah....."
That's exactly how I read it, people complaining about anything they can.
It's all a load of blah blah :D
LoL
Thanks.
I like to believe I have a way with words.
UMIST_For_Ever
09-22-2008, 12:46 PM
7 locations is actually MORE than we've seen in any previous TR game.
TR1 had 4 locations: Peru, Greece, Egypt, Atlantis
TR2: I can't remember-- haven't played it in ages
TR3: 5 locations: India, Nevada, South Pacific, London, Antarctica
TR4: 2 locations: Cambodia, Egypt
TR5: 4 locations: Rome, Submarine, Ireland, VCI Towers
AOD: Can't really remember clearly
Legend: 5 locations Bolivia, Peru, Japan, Nepal, England
So I'm not at all upset about 7 locations. We just need to wait and see how big all the locations are.
Actually, you are wrong there - Tomb Raider 2 has the most locations out of any of the Tomb Raider games.
Great Wall of China,
Venice - Italy,
Offshore Oil Rig,
Under-Sea Levels,
Tibetan Foothills and a Tibetan Monastery,
Temple of Xian,
Floating Islands,
England.
If you count the Tibetan Monastery as a separate area then it has NINE areas, otherwise, it is classified as having eight areas.
The Angel Of Darkness only had three areas per-se;
Paris - France,
Prague - Czech Republic
Underworld/Hell area.
It really is in the eye of the beholder as to whether they want to count the levels beneath Paris in the excavations as an underworld/hell area, one point to consider; since when were bats white?
josh1122
09-22-2008, 01:44 PM
Actually, you are wrong there - Tomb Raider 2 has the most locations out of any of the Tomb Raider games.
Great Wall of China,
Venice - Italy,
Offshore Oil Rig,
Under-Sea Levels,
Tibetan Foothills and a Tibetan Monastery,
Temple of Xian,
Floating Islands,
England.
If you count the Tibetan Monastery as a separate area then it has NINE areas, otherwise, it is classified as having eight areas.
The Angel Of Darkness only had three areas per-se;
Paris - France,
Prague - Czech Republic
Underworld/Hell area.
It really is in the eye of the beholder as to whether they want to count the levels beneath Paris in the excavations as an underworld/hell area, one point to consider; since when were bats white?
http://www.tiskita-lodge.co.cr/activities/images/ghost_bat.jpg
''
A rare white bat resides in Tiskita
ghost bat''
LC is Me
09-22-2008, 02:01 PM
A location is:
Greece
(StFrancis Folly
Midas Palace
Tomb Of Tohican)
A level is
Japan - meeting with takamoto.Dude, that's pretty much the same thing.
Japan is the LOCATION in which the LEVEL "Meeting with Takamoto" took place.
:rolleyes:
UMIST_For_Ever
09-22-2008, 03:22 PM
http://www.tiskita-lodge.co.cr/activities/images/ghost_bat.jpg
''
A rare white bat resides in Tiskita
ghost bat''
Either way, it's very rare and pretty strange (which is what I would hope you would expect in a Tomb-Raider!)
josh1122
09-22-2008, 03:24 PM
Either way, it's very rare and pretty strange (which is what I would hope you would expect in a Tomb-Raider!
yeah they're pretty rare, i kinda wish i had one, looks so tiny :lol:
UMIST_For_Ever
09-22-2008, 03:32 PM
yeah they're pretty rare, i kinda wish i had one, looks so tiny :lol:
Not a good idea, they carry rabies a lot of the time - you don't want to get bitten - there is no vaccine and treatment for queried rabies-carrying bites is apparently painful
josh1122
09-22-2008, 03:42 PM
Not a good idea, they carry rabies a lot of the time - you don't want to get bitten - there is no vaccine and treatment for queried rabies-carrying bites is apparently painful
lol true. would be nice to have a little one if there was no rabies in involved :lol:
crazyraider-147
09-22-2008, 03:57 PM
im a potato
rg_001100
09-22-2008, 07:43 PM
I totally understand where you're coming from.
But at the same time, there is no need for there to multiple ways to every destination in TRU, or any game for that matter.
That's just simply ridiculous.
Though many people claim they don't want anything linear in video games, there going to find during gameplay they never know where to go, and that not a very pleasant feeling. Ultimately making it not a very pleasing gaming expirence.
And it's pointless to have multiple ways to the same destination......if they going to have multiple ways it should be to totally different places, not the same place.
Linear will be in a video games to some extent always.
I think multiple paths is nice, even if it's multiple paths between point A and point B.
I'd agree with no need to drop linearity, but I think what many TR fans don't like is the path being told to them so openly and bluntly... the lack of exploration. I'd think that the 'classic' TR games can be described as 'linear' (for the most part), but they're still well loved games, because of how much exploration there is.
But multiple paths is always nice, different approaches for different people.
But I don't get why people are getting upset about "only 7 locations". IMHO, it doesn't matter where the action is happening so much as what is happening. (i.e. "tomb raider"-style gameplay can be achieved in any environment, and linear action in tombs. Environment[->where] doesn't impact on the game, but what is done with it)
Rachie
09-22-2008, 07:46 PM
But I don't get why people are getting upset about "only 7 locations". IMHO, it doesn't matter where the action is happening so much as what is happening. (i.e. "tomb raider"-style gameplay can be achieved in any environment, and linear action in tombs. Environment[->where] doesn't impact on the game, but what is done with it)
And there you have it. :D
Tomb_Raiderx
09-22-2008, 07:59 PM
Maybe it's just me, (which i'm sure it is.)
But when I read stuff like this, I become extremely annoyed.
Alot of people talk about linear games, blah blah.......
But many gamers fail to realize that sometimes there should be only one way to get to where you're going in a video game.
It's actually quite unrealistic for there to be multiple ways to get to each and every place, every time!
That not how it is in life, and since TRU is based on a more realistic theme, some ways to destinations in TRU should be one way, or "linear".
But not all.
Actually it is realistic to have multiple ways, because you can't get everywhere just one way, like if the way you want to go is blocked or if you don't know how to go down that path you have to find another route to go on, it is realistic to have more than one way.
Tomb_Raiderx
09-22-2008, 08:02 PM
I think multiple paths is nice, even if it's multiple paths between point A and point B.
I'd agree with no need to drop linearity, but I think what many TR fans don't like is the path being told to them so openly and bluntly... the lack of exploration. I'd think that the 'classic' TR games can be described as 'linear' (for the most part), but they're still well loved games, because of how much exploration there is.
But multiple paths is always nice, different approaches for different people.
But I don't get why people are getting upset about "only 7 locations". IMHO, it doesn't matter where the action is happening so much as what is happening. (i.e. "tomb raider"-style gameplay can be achieved in any environment, and linear action in tombs. Environment[->where] doesn't impact on the game, but what is done with it)
I agree, plus if you play the game over and over again like I do once you've beaten it, it does get boring having to take the same route over and over, so it will be nice to choose different ones every time and mix it up a bit.
And do we actually know that there are only 7 locations?
Lara_Super_Fan
09-23-2008, 03:23 AM
Ive Found Out There Is Only Going To Be 7 Locations :mad2: I Hope They Make The Levels Last For Ages Coz I Dont Want It To Be Like Legend.... I Enjoyed Legend Dont Get Me Wrong But It Was Wayy To Short
Heres The Link:
http://www.computerandvideogames.com/article.php?id=179405
Do you mean seven locations or seven levels?
Rexie
09-23-2008, 04:20 AM
Dude, that's pretty much the same thing.
Japan is the LOCATION in which the LEVEL "Meeting with Takamoto" took place.
:rolleyes:
why do I even bother.
A location is a level with many levels in it.
qwerty
09-23-2008, 04:35 AM
Maybe it's just me, (which i'm sure it is.)
But when I read stuff like this, I become extremely annoyed.
Alot of people talk about linear games, blah blah.......
But many gamers fail to realize that sometimes there should be only one way to get to where you're going in a video game.
It's actually quite unrealistic for there to be multiple ways to get to each and every place, every time!
That not how it is in life, and since TRU is based on a more realistic theme, some ways to destinations in TRU should be one way, or "linear".
But not all.
when you are hiking a mountain you go one way.other people go another way cause there is another one and if you have to go somewere with your car you follow always the same route?no i dont think so.and if you are hiking on thailand and suddenly there are huge rocks on your way and you cant move on what do you do? go back?nooooononono.no offence but the unrealistic here is your post.if in life there was only 1 way for everything i would be dead by now...
kidtendo
09-23-2008, 05:37 AM
Think of it as 7 worlds! You can go many places in each world:D
natebrooks
09-23-2008, 11:30 AM
when you are hiking a mountain you go one way.other people go another way cause there is another one and if you have to go somewere with your car you follow always the same route?no i dont think so.and if you are hiking on thailand and suddenly there are huge rocks on your way and you cant move on what do you do? go back?nooooononono.no offence but the unrealistic here is your post.if in life there was only 1 way for everything i would be dead by now...
It's quite APPARENT that you didn't read my post very clearly.
You got an understanding out of my post the way you wanted to, not they way it was intended for.
Of course there are multiple ways to a certain destination whatever it may be most of time.
But there also aren't multiple ways to a certain place all the time, and that's merely the point I was trying to get across.
TRU should contain the linear and non-linear......now that IS realistic. That's human life.
"Only one way in, and one way out."
That's a phrase that describes anything linear. And I think it's safe to say that phrase would go hand and hand with Tomb Raider gameplay.
Tomb_Raiderx
09-23-2008, 11:43 AM
It's quite APPARENT that you didn't read my post very clearly.
You got an understanding out of my post the way you wanted to, not they way it was intended for.
Of course there are multiple ways to a certain destination whatever it may be most of time.
But there also aren't multiple ways to a certain place all the time, and that's merely the point I was trying to get across.
TRU should contain the linear and non-linear......now thatISrealistic. That's human life.
"Only one way in, and one way out."
That's a phrase that describes anything linear. And I think it's safe to say that phrase would go hand and hand with Tomb Raider gameplay.
Well then in TRU when your solving a puzzle just pretend that's the only route you can take on some levels:D
And no game is perfect, but I'd say TRU is pretty damn close, for a TR game.
Dr.Willard
09-23-2008, 11:43 AM
But I don't get why people are getting upset about "only 7 locations". IMHO, it doesn't matter where the action is happening so much as what is happening. (i.e. "tomb raider"-style gameplay can be achieved in any environment, and linear action in tombs. Environment[->where] doesn't impact on the game, but what is done with it)
I concur Rg. A very interesting point to which I can agree with as I recently purchased and completed The Force Unleashed (in a day lolol). Now some of you may be wondering, why the hell is he telling us he got that game? Well simply because even though I completed it in a day, the game itself was highly intriguing and I thoroughly enjoyed it.
It had a gripping storyline which I was actually quite amazed at and the gameplay was good too. I have other opinions on the game, but they're irrelevant at this time. I am just simply reinforcing the point Rg made as it's what is happening which seems to be the top thing in current generation games.
We would all love a long, lovely, pretty game, but it's just not what you tend to get these days. What I have began to derive from this though is that, you actually don't focus on that negativity if the game is enticing and grips you.
Tomb_Raiderx
09-23-2008, 11:45 AM
If there is actually only 7, who cares? The levels are REALLY big, so it will take a while to complete each level. So the game will be long.
natebrooks
09-23-2008, 11:49 AM
Well then in TRU when your solving a puzzle just pretend that's the only route you can take on some levels:D
And no game is perfect, but I'd say TRU is pretty damn close, for a TR game.
No, I'm not against there actually being multiples way to a destination in the game, but the entire game shouldn't have all these different ways to get to the exact same place, all the time.
There needs to be some "one-way routes" here and there.
Do know what I mean?
Dr.Willard
09-23-2008, 11:51 AM
I do understand what you mean Nate. You need a mixture of both linearity and non-linearity. I'm all up for multiple paths which are amazingly hard to figure out, but even I need some simple paths once in a while.
Remember, a gamer also has to enjoy the game. It shouldn't be too much of a burden.
Tomb_Raiderx
09-23-2008, 11:54 AM
I do understand what you mean Nate. You need a mixture of both linearity and non-linearity. I'm all up for multiple paths which are amazingly hard to figure out, but even I need some simple paths once in a while.
Remember, a gamer also has to enjoy the game. It shouldn't be too much of a burden.
I don't think it will, they said the puzzles will be challenging and fun, not frustrating, so no need to worry.:thumbsup:
@natebrooks, I understand what your saying as well, that's why I said no game is perfect, but again TRU is pretty damn close:D :thumbsup:
natebrooks
09-23-2008, 12:04 PM
@natebrooks, I understand what your saying as well, that's why I said no game is perfect, but again TRU is pretty damn close:D :thumbsup:
I do understand what you mean Nate. You need a mixture of both linearity and non-linearity. I'm all up for multiple paths which are amazingly hard to figure out, but even I need some simple paths once in a while.
Remember, a gamer also has to enjoy the game. It shouldn't be too much of a burden.
Thanks for understanding.
I love mixtures of almost anything, you get a little bit of this and that, whatever it may be.
That normally always equals.......... SATISFACTION! :)
pinkangel07
09-23-2008, 05:59 PM
A location is:
Greece
(StFrancis Folly
Midas Palace
Tomb Of Tohican)
A level is
Japan - meeting with takamoto.
Japan is a location... and a level. lol. How can Greece be considered a location and Japan not considered one??
pinkangel07
09-23-2008, 06:07 PM
Just for giggles, I'm going to go on a limb and say that even though TR3 had 5 "locations", there were a ton of levels.
INDIA- Jungle, Temple, Ganges River, Caves of Kahdhbciajfha (lol), NEVADA-Desert, High Security Compound, Area 51, SOUTH PACIFIC- Crash Site, Village, Madubu (lol, the kayak level) River, ANTARTICA- Antartica (level with big ship), Mines,... and I forget the rest lol.
Yeah I took too much time doing this lol
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