Dr.Willard
08-30-2008, 11:17 AM
Original source: http://www.captain-alban.com/dossier_news/news167a.html
Translation:
Preview TRU at Eidos France!
Editors: Clara - August 28, 2008
While the Leipzig Game Convention closes its doors, the team of Eidos France was kind enough to invite the site of Captain Alban an exclusive preview of Tomb Raider Underworld.
Even Tristan thank you for this invitation.
The least we can say is that August was full of news about the next adventure of Lara: Lara new official new level, new trailer, a playable demo presented at the German Game Convention Leipzig ... One thing is sure, Lara Croft is fighting on all fronts, and does so always with as much talent!
The demonstration
The presentation takes place in two parts: history to get in the tub, a prior demonstration of Thailand on PS3 will be followed by the test of the Mediterranean. First Tomb Raider, provided specifically for the new generation of consoles, Underworld is being developed simultaneously on Xbox 360, PlayStation 3 and PC. All three versions are operated separately in order to maximize the potential of each system. And from the outset, one can observe great differences between the game on Xbox 360 and PS3, whose version is actually more rich, colorful warmer and more alive. The aliasing (term charts on "the effect of stairs" that can sometimes be observed on some screenshots taken on Xbox 360) is also less visible.
Everything starts with the home screen animated, which presents a watermark familiar grounds, similar to the reliefs on the dais of Tomb Raider Legend. When you start a new game, the game allows a choice between three levels of difficulty. To begin smoothly, take the easiest. And here we go: the direction Thailand!
In the way of Legend, a small introductory text this level: Natla said Avalon and Helheim Nordic are one place and that without Mjolnir (the Hammer of Thor), nobody can get there. Prologue quite complex, even knowing the trailer on your fingertips. How Lara she obtained this information? What is the relationship between Natla and Avalon? Now is not the conjectures: loading screen fades ...
Since his yacht, Lara observes the surroundings, making a few stretches while the camera rotates around him free. The first thought that comes to mind is that neither official vignettes recently published nor catches videos taken off-screen at the Game Convention in Leipzig do justice to Tomb Raider Underworld. Yes, it's beautiful. That same magic. But it is also very big, huge even. And completely open to exploration.
After a few tests of controls (kick, grapple, referred manual refocusing of the camera are all keys to know), she plunges into the clear waters. The swim was revised for a better and, contrary to what some gameplay videos have shown, the movements are no longer natural. Guided by the camera, it is directed through the analog stick and, without bottles of diving, its oxygen bar is obviously limited. A black shadow touches our heroine who will not benefit more from the shoals: It is hoisted on a platform nearby, thus avoiding the sharp teeth of a shark disturbed during his nap.
Under the water or on land, each movement of Lara from the motion capture. The animations in themselves flexible, fluid and above all very detailed, sometimes require some adjustments in their sequence, but they actually add to the sense of realism: at rest or in action, Lara is alive until the end of nails. The escalation free, the TR6 and more flexible and more rapidly, can jump sideways, up or backward. Lara can of course circumvent the corner, stretching for a catch or run if it is out of reach.
For a player not warned, this is where things get corsent: but where is it? Jumping backward, it clings to a tiny ledge on which it manages to climb. Collée the wall, it is progressing slowly, until the camera to make a broad plan. After a moment of hesitation, Lara rises to a small platform and landed with flexibility.
The route continues in the ruins of what looks like an ancient Hindu temple. At least jump failed, the fall is assured and, in the best case, landing in the clear waters infested with sharks. Prudence is called for. Lara runs through the vegetation and away from his arms when a couinement was heard. And unlike the songs of parrots that fly over the passage of the beautiful, this noise n'annonce bode well. Surgissant of nowhere, a beige to clear off the face of Lara, as quickly as its eight legs allow. The tarantulas, the size of a fist, are also sournoises that discreet. Lara gets rid of those who clings to his face and a kick sends steal the next bordering on camera in passing. It can of course also use its guns or crush these predators who truly exploded under his soles. Pleasant. And cathartic.
The environment is very rich, dense vegetation without being too dense, it moves at the option of wind and the passage of Lara and conceals treasures quite realistic. The treasures, as well as objects related to the care system lie inside of jars and vases integrated across the level. Contrary to what was stated in a recent magazines, life Lara does not regenerate itself. As for the treasures, they are available in inventory and déverrouillent bonus on which is still kept secret.
Regarding any cornices too visible, they may seem obvious in the videos captured on screen at the GC but in the game itself, they are much less clear and it often happens that we wanted to hang to a ridge that is not. The sprint is also his return: a race fast and powerful, Lara can outpace his enemies quickly and efficiently, at least as long to find a good angle shot.
Speaking of enemies, except spiders and bats obviously expect when Lara loses balance on a beam to skip over him, our heroine is also rubbed with enormous tigers whose grondements deep resonate throughout the jungle. When cats tumble, it is the player to choose between fleeing and confrontation. Escaping predators is proving difficult given their agility and speed: they are on the heels of Lara wherever it goes.
Furthermore, the possibilities are numerous combat and fun. First Lara has grenades, pistols, machine guns and mini anaesthetic darts. It also has a pair of boots the sole solid, with which it can flanquer a good beating the tigers approaching a little too close. In the manner of Legend, it may also trigger air combat - the famous "bullet time" - during which she can wear a fatal blow to his enemy.
The music accompanies the atmosphere: very peaceful and quiet during the exploration, it accelerates and gaining momentum during the fighting, then calms down again when the last enemy collapses. Another way to highlight the action.
Débarrassée enemies, Lara therefore his ascension to the Hindu temple. Another animation, recalling Prince of Persia, is added to the panel movements of the beautiful: Lara can jump from one wall to another to take the arrivals. Note that you have to be fast, but not too much, if not Lara jumps when there is greatest need and crashed to the ground.
The courtyard of the temple is built around a huge statue of the god Shiva. A cinematic starts: Lara decrypts entries in sanskrit Vedic, who speak of Bhogavati, beyond Hindu, referring no doubt to the capital of the Nagas, men mythical snakes ...
As she closes her digital camera, as seen from the corner of the eye a dark form drag on the face of the statue. Too big for a spider, too agile for a tiger, the animal has turned reptile but disappears too quickly in the shade. The court deserves an immense depth exploration, but the wooden platform that leads seems blocked. It will therefore release, but history does not spoil all the suspense, we will stop here for today ...
The game - questions and answers (to come)
I am aware that some words have not translated.
Thanks to Manslaughter on TombRaiderBoard.com for bringing this information alight.
Translation:
Preview TRU at Eidos France!
Editors: Clara - August 28, 2008
While the Leipzig Game Convention closes its doors, the team of Eidos France was kind enough to invite the site of Captain Alban an exclusive preview of Tomb Raider Underworld.
Even Tristan thank you for this invitation.
The least we can say is that August was full of news about the next adventure of Lara: Lara new official new level, new trailer, a playable demo presented at the German Game Convention Leipzig ... One thing is sure, Lara Croft is fighting on all fronts, and does so always with as much talent!
The demonstration
The presentation takes place in two parts: history to get in the tub, a prior demonstration of Thailand on PS3 will be followed by the test of the Mediterranean. First Tomb Raider, provided specifically for the new generation of consoles, Underworld is being developed simultaneously on Xbox 360, PlayStation 3 and PC. All three versions are operated separately in order to maximize the potential of each system. And from the outset, one can observe great differences between the game on Xbox 360 and PS3, whose version is actually more rich, colorful warmer and more alive. The aliasing (term charts on "the effect of stairs" that can sometimes be observed on some screenshots taken on Xbox 360) is also less visible.
Everything starts with the home screen animated, which presents a watermark familiar grounds, similar to the reliefs on the dais of Tomb Raider Legend. When you start a new game, the game allows a choice between three levels of difficulty. To begin smoothly, take the easiest. And here we go: the direction Thailand!
In the way of Legend, a small introductory text this level: Natla said Avalon and Helheim Nordic are one place and that without Mjolnir (the Hammer of Thor), nobody can get there. Prologue quite complex, even knowing the trailer on your fingertips. How Lara she obtained this information? What is the relationship between Natla and Avalon? Now is not the conjectures: loading screen fades ...
Since his yacht, Lara observes the surroundings, making a few stretches while the camera rotates around him free. The first thought that comes to mind is that neither official vignettes recently published nor catches videos taken off-screen at the Game Convention in Leipzig do justice to Tomb Raider Underworld. Yes, it's beautiful. That same magic. But it is also very big, huge even. And completely open to exploration.
After a few tests of controls (kick, grapple, referred manual refocusing of the camera are all keys to know), she plunges into the clear waters. The swim was revised for a better and, contrary to what some gameplay videos have shown, the movements are no longer natural. Guided by the camera, it is directed through the analog stick and, without bottles of diving, its oxygen bar is obviously limited. A black shadow touches our heroine who will not benefit more from the shoals: It is hoisted on a platform nearby, thus avoiding the sharp teeth of a shark disturbed during his nap.
Under the water or on land, each movement of Lara from the motion capture. The animations in themselves flexible, fluid and above all very detailed, sometimes require some adjustments in their sequence, but they actually add to the sense of realism: at rest or in action, Lara is alive until the end of nails. The escalation free, the TR6 and more flexible and more rapidly, can jump sideways, up or backward. Lara can of course circumvent the corner, stretching for a catch or run if it is out of reach.
For a player not warned, this is where things get corsent: but where is it? Jumping backward, it clings to a tiny ledge on which it manages to climb. Collée the wall, it is progressing slowly, until the camera to make a broad plan. After a moment of hesitation, Lara rises to a small platform and landed with flexibility.
The route continues in the ruins of what looks like an ancient Hindu temple. At least jump failed, the fall is assured and, in the best case, landing in the clear waters infested with sharks. Prudence is called for. Lara runs through the vegetation and away from his arms when a couinement was heard. And unlike the songs of parrots that fly over the passage of the beautiful, this noise n'annonce bode well. Surgissant of nowhere, a beige to clear off the face of Lara, as quickly as its eight legs allow. The tarantulas, the size of a fist, are also sournoises that discreet. Lara gets rid of those who clings to his face and a kick sends steal the next bordering on camera in passing. It can of course also use its guns or crush these predators who truly exploded under his soles. Pleasant. And cathartic.
The environment is very rich, dense vegetation without being too dense, it moves at the option of wind and the passage of Lara and conceals treasures quite realistic. The treasures, as well as objects related to the care system lie inside of jars and vases integrated across the level. Contrary to what was stated in a recent magazines, life Lara does not regenerate itself. As for the treasures, they are available in inventory and déverrouillent bonus on which is still kept secret.
Regarding any cornices too visible, they may seem obvious in the videos captured on screen at the GC but in the game itself, they are much less clear and it often happens that we wanted to hang to a ridge that is not. The sprint is also his return: a race fast and powerful, Lara can outpace his enemies quickly and efficiently, at least as long to find a good angle shot.
Speaking of enemies, except spiders and bats obviously expect when Lara loses balance on a beam to skip over him, our heroine is also rubbed with enormous tigers whose grondements deep resonate throughout the jungle. When cats tumble, it is the player to choose between fleeing and confrontation. Escaping predators is proving difficult given their agility and speed: they are on the heels of Lara wherever it goes.
Furthermore, the possibilities are numerous combat and fun. First Lara has grenades, pistols, machine guns and mini anaesthetic darts. It also has a pair of boots the sole solid, with which it can flanquer a good beating the tigers approaching a little too close. In the manner of Legend, it may also trigger air combat - the famous "bullet time" - during which she can wear a fatal blow to his enemy.
The music accompanies the atmosphere: very peaceful and quiet during the exploration, it accelerates and gaining momentum during the fighting, then calms down again when the last enemy collapses. Another way to highlight the action.
Débarrassée enemies, Lara therefore his ascension to the Hindu temple. Another animation, recalling Prince of Persia, is added to the panel movements of the beautiful: Lara can jump from one wall to another to take the arrivals. Note that you have to be fast, but not too much, if not Lara jumps when there is greatest need and crashed to the ground.
The courtyard of the temple is built around a huge statue of the god Shiva. A cinematic starts: Lara decrypts entries in sanskrit Vedic, who speak of Bhogavati, beyond Hindu, referring no doubt to the capital of the Nagas, men mythical snakes ...
As she closes her digital camera, as seen from the corner of the eye a dark form drag on the face of the statue. Too big for a spider, too agile for a tiger, the animal has turned reptile but disappears too quickly in the shade. The court deserves an immense depth exploration, but the wooden platform that leads seems blocked. It will therefore release, but history does not spoil all the suspense, we will stop here for today ...
The game - questions and answers (to come)
I am aware that some words have not translated.
Thanks to Manslaughter on TombRaiderBoard.com for bringing this information alight.