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General_Snipe77
05-11-2008, 12:10 PM
I love that map but there are some things I don't like about it.
1: People on the US side hide behind the airfield causing a chase which takes forever and increases how long you play that battle.
2: The Wasp is almost impossible to get out of the Yamato's path at the beginning of the fight. Everytime, The Yamato sinks the carrier before it escapes. Though I have seen it get away a FEW times.
3: The Japanese forces have faster destroyers than the US making it easier to chase the US subs more easily.

So, if anyone has XBOX LIVE, Please add me so we can play the game normaly.

David603
05-11-2008, 12:18 PM
I love that map but there are some things I don't like about it.
1: People on the US side hide behind the airfield causing a chase which takes forever and increases how long you play that battle.
2: The Wasp is almost impossible to get out of the Yamato's path at the beginning of the fight. Everytime, The Yamato sinks the carrier before it escapes. Though I have seen it get away a FEW times.
3: The Japanese forces have faster destroyers than the US making it easier to chase the US subs more easily.

So, if anyone has XBOX LIVE, Please add me so we can play the game normaly.
1: The US would be at a substantial disadvantage if they were to fight at the start, so victory for the US relies on damaging the Yamato and Musashi before the engagement.
2: Holding back the New Jersey can be a good deterrent to the Yamato.
3:I don't think speed comes into it much, its 40kts vs 45kts and both destroyer types can outrun the subs easily.

General_Snipe77
05-11-2008, 12:25 PM
Well for their faster destroyers gives you little less time to get cover fot the attack and if you hold the new jersey back (have done before) the yamato can shoot both of you at some point. Also I have taken out both jap battleships with the new jersey towards the middle.

skyfox
05-11-2008, 01:36 PM
1: The US would be at a substantial disadvantage if they were to fight at the start, so victory for the US relies on damaging the Yamato and Musashi before the engagement.
2: Holding back the New Jersey can be a good deterrent to the Yamato.
3:I don't think speed comes into it much, its 40kts vs 45kts and both destroyer types can outrun the subs easily.

Agree.
1. But I don't think Iowa class is weak than Yamato. It's hard to say which one is better if dueling. The only worst case is that Musashi catchs on...
2. Both New Jersey and sub can slow down and damage Yamato easily to save the CV.
3. If you sub heads on for the Yamato or Musashi, 45/40 doesn't make any difference. :)

David603
05-11-2008, 03:17 PM
The Iowa is weaker because the game stats give its armour and firepower as lower than the Yamato. It isn't a huge gap though so you can win as the Iowa but if the two players have the same skill level then the Yamato will win.

Arrow
05-11-2008, 03:29 PM
The Iowa is weaker because the game stats give its armour and firepower as lower than the Yamato. It isn't a huge gap though so you can win as the Iowa but if the two players have the same skill level then the Yamato will win.

It also has to do with luck. The game seems to, anyway, randomize the shell trajectories for a little bit. Assuming both ships had a 100% accuracy, however, then yes, the Yamato would win.

colstorm3
05-14-2008, 07:12 AM
I love that map but there are some things I don't like about it.
1: People on the US side hide behind the airfield causing a chase which takes forever and increases how long you play that battle.
2: The Wasp is almost impossible to get out of the Yamato's path at the beginning of the fight. Everytime, The Yamato sinks the carrier before it escapes. Though I have seen it get away a FEW times.
3: The Japanese forces have faster destroyers than the US making it easier to chase the US subs more easily.

So, if anyone has XBOX LIVE, Please add me so we can play the game normaly.

Its like every map on bsm,You have to play as a "team"(I feel a noobie rant coming on)..If you move the cv right away,it won't get caught...if you launch all gekkos to counter the b17's,you'll have a chance.....wait ,,,wait...your right....you should stay with xbox....we need intelligent team players in this game....not cowboys

battleshipman
05-15-2008, 01:29 AM
Its like every map on bsm,You have to play as a "team"(I feel a noobie rant coming on)..If you move the cv right away,it won't get caught...if you launch all gekkos to counter the b17's,you'll have a chance.....wait ,,,wait...your right....you should stay with xbox....we need intelligent team players in this game....not cowboys

:scratch:

Bismarck1990
05-17-2008, 12:52 PM
yeh, this map is stupidly biased. If u play as the US the bomebrs are unstoppable and can waste the jap airbases first run. The US subs are easily capable of (as I did ealier today) sinking a jap BB single handedly. While the Japanese Type A's are only four shot wonders. The only thing the Japs ahve goin for them are the Wasp's idiotic spawn point and their afster DD's, but they're still easy to get past with a sub.

In my opinion it looks like the developers thought they'd give the US the initiative in the air because the Japs ahve the two Yamato class BB's. That's not how it works. The Yam class are the strongest in the game but they're not superior enough to the Iowa class to turn teh tide. even a 1 on 1 between them can swing in the US's favour, if the Iowa class aims well.

I don't like this map, for so many gerta units it's not taht good. the only part I enjoy is the US subs really.

http://i13.photobucket.com/albums/a286/L1am2/Subownage1.jpg

Lol.

skyfox
05-18-2008, 03:40 PM
I think this map is OK, because you have so many choices to use.

For jap side, the airfields can hold US bombers as long as you can, with a little AA help from the CA, which is useless in battling with Iowa classes.

Jap's subs can cause more damage of the Iowa BB if you control it well.

Jap's BB can avoid the attack from US sub by selecting a better trace, it has the same speed as sub.

All in all, both US and jap sides can win well in this map with good players.:whistle:

The key is in the hands of BB players. All other planes and subs can only help and balance the forces.

General_Snipe77
05-19-2008, 02:29 PM
i played this map all weekend and sunk the two jap bb's with the iowa. But the chickuma was by their airfield which my mteammate decided not to bomb. so we lstbut if it wasn't for him i woulda wn:mad2:

General_Snipe77
05-19-2008, 02:30 PM
yeh, this map is stupidly biased. If u play as the US the bomebrs are unstoppable and can waste the jap airbases first run. The US subs are easily capable of (as I did ealier today) sinking a jap BB single handedly. While the Japanese Type A's are only four shot wonders. The only thing the Japs ahve goin for them are the Wasp's idiotic spawn point and their afster DD's, but they're still easy to get past with a sub.

In my opinion it looks like the developers thought they'd give the US the initiative in the air because the Japs ahve the two Yamato class BB's. That's not how it works. The Yam class are the strongest in the game but they're not superior enough to the Iowa class to turn teh tide. even a 1 on 1 between them can swing in the US's favour, if the Iowa class aims well.

I don't like this map, for so many gerta units it's not taht good. the only part I enjoy is the US subs really.

http://i13.photobucket.com/albums/a286/L1am2/Subownage1.jpg

Lol.
NICE!

Some Guy
05-19-2008, 05:06 PM
:D yeh, this map is stupidly biased. If u play as the US the bomebrs are unstoppable and can waste the jap airbases first run. The US subs are easily capable of (as I did ealier today) sinking a jap BB single handedly. While the Japanese Type A's are only four shot wonders. The only thing the Japs ahve goin for them are the Wasp's idiotic spawn point and their afster DD's, but they're still easy to get past with a sub.

In my opinion it looks like the developers thought they'd give the US the initiative in the air because the Japs ahve the two Yamato class BB's. That's not how it works. The Yam class are the strongest in the game but they're not superior enough to the Iowa class to turn teh tide. even a 1 on 1 between them can swing in the US's favour, if the Iowa class aims well.

I don't like this map, for so many gerta units it's not taht good. the only part I enjoy is the US subs really.

http://i13.photobucket.com/albums/a286/L1am2/Subownage1.jpg

Lol.

how do we know you sunk it:D

Bismarck1990
05-20-2008, 01:51 AM
Take my word for it;)

Arrow
05-20-2008, 04:51 AM
It doesn't matter, 'cause it's entirely possible to sink Yamato and Musashi in that manner if you're good enough with subs. I'm not, but I've been on the receiving end of such an attack regardless.

I find the US is overpowered due to several reasons:

1. The subs are damn strong. A good sub ace can sink Yamato and/or Musashi, as proven above.
2. The Americans have three airfields (one of which is the Wasp) and the Japanese only have two
3. The American bombers are VASTLY superior to the Japanese
3a. They can defend themselves, whereas the Japanese level bombers are armed with pea-shooters
3b. They carry many more bombs, ensuring the destruction of the airfields provided they get in range.
3c. The Americans can aerial torpedo the Yamato once the Japanese AFs are down.
3d. Even IF the Yamato and Musashi somehow overpower the Iowa and the New Jersey (remember, I said they're pretty much equal already), the Americans can aerial torpedo the last two BBs, provided Wasp gets a move on and retreats to the corner.
4. A Japanese bomber rush is countered by wildcats
5. The Lightning is much smaller, and thus harder to hit, than the Gekko.

M0n3y
05-20-2008, 08:26 AM
and the US bombers can take a lot more hits than those jap bombers
bhut ye it's way overpowered, however that i've won some games when playing on the jap side

Bismarck1990
05-20-2008, 10:01 AM
I recall a loss as the US side. The game was 3v3, but 3 players left leaving me alone against 2 Japanese players.
I can't rememebr all the details but I killed 1 airfield before focusing all attention on torping the BB's. I think I lost my subs early on, but managed to sink one BB and seevrely damage another for the loss of just one of mine thanks to the torp bombers.

My mistake, which cost me what should have been an easy victory was to send my last BB into battle. The wasp was being pummelled by a DD, being unable to get away and with my DD's all sunk. I sent my BB against theirs, keeping up torp attcks with dive bombers on their DD proving illeffective as they had to turn sharp to hit her so close to the CV.

I piloted all my planes personally (as seen in the screenshot) and as such did not notice that my own BB was in range of theirs and was being damaged. It was also the target of type A's and soon was unable to effectively return fire and sank!

Wasp followed shortly. I was gutted to have missed the opportunity, if I'd kept my BB abck I could have taken it easily.
But, I wont make that mistake again... Be warned...;)

http://i13.photobucket.com/albums/a286/L1am2/Torpedoplane1.jpg
Yamato meets her demise while all units converge on the Musashi. Iowa is far left off screen, underestimating the range of these monsters meant the battle began before planned.

Some Guy
05-20-2008, 10:30 AM
whenever I play the Americans always lose because instead of torping the BB's they low-level Bomb the DD's and CA

Colosseum
05-20-2008, 04:41 PM
I've always found that the American side has a major advantage with their bombers. It seems like my airfield always gets taken out first.

On the other hand, I like Sibuyan Sea because you can sail the minisubs. :D

Some Guy
05-20-2008, 06:21 PM
It is actually balanced the B-17 and B-25s do crap to the BB's Yamato can most of the time sink the Wasp Musashi can from up with them Yamato and destroy the First BB then they can go after the second on and the reason the japs always lose their airfeild is because peolpe never use the ships next to it as they were intended to be used:)

Arrow
05-21-2008, 11:21 AM
Oftentimes I can fend off the American bomber rush. I think that we've proven the map is unbalanced, but it's not unbalanced enough to be apparently obvious, unlike...say, Suriago (I still have YET to lose a battle on that map as Japan) or Vella.

Some Guy
05-21-2008, 12:25 PM
Oftentimes I can fend off the American bomber rush. I think that we've proven the map is unbalanced, but it's not unbalanced enough to be apparently obvious, unlike...say, Suriago (I still have YET to lose a battle on that map as Japan) or Vella.

Whenever I play as Americans on Suriago my team always wins

Colosseum
05-21-2008, 03:58 PM
Surigao?

I've never lost while playing as the Japanese, but then again I've also never played as the Americans. It just seems to work out to who can strategize the best.

Arrow
05-21-2008, 07:24 PM
I haven't won a single match as the Americans.

Bismarck1990
05-22-2008, 12:10 AM
I've never won as the Americans either as far as I know. But I win almost every time as the Japanese.

YUKIMURA300
05-22-2008, 04:12 AM
Surigao is possible with a competent team.

You people really must suck at the game to have never EVER won as the US. It's hard but not impossible.

Bismarck1990
05-22-2008, 05:31 AM
I've only played as the US once. I make a point not to play as them on that map as I don't find it very enjoyable.

On the subject of Sibuyan sea I won a game the other day in which my opponent used the weirdest tactic I've ever seen.

It started as 3v3, ended up me vs 2 Japanese palyers AGAIN. I sent one sub (the Southern one) for the Musashi, keeping the other waiting in the centre of the sea and torp bombing the Yamato. As per normal i brought my forces together and the Wasp toward the airfields while the bombers homed in and knocked out one airfield. The other was there the rest fo the game until the very end as I had far more pressing issues to take care of.

My sub closed in on the Musahsi, only to find her running the other way, back behind the headland where players sometimes hide the Chikuma.

My forces were close to merging when every enemy ship (apart from the two BB's and couple of destroyers) turned up by the PT yard. The enemy planes too semmed to have some kind of hatred for the PT yard, even though it's a pretty useless piece of kit on this map.

I started knocking out the DD's and the Chikuma leaving their fleet licking it's wounds and met up my forces harassed by Type A's.

One player had left by this point and the other was just in time to see my two Iowas pound the hell out of Yammy and her escorts. Then and only then did he bring Musashi out of her hiding place and engage in a fight.

The skies were full of gekkos and my bombers needed only a single drop to take out the airfield leaving a tailabck of fresh B17's and B25's to bomb the Musashi. She put up a barve fight, but went down.

I still don't understand those tactics. If any ships should be left behind it should be the Chikuma, either side's BB's alone are easy prey for the other side's in a squadren. As for attacking the PT yard with wave after wave of bombers (and still not managing to kill it), that doesn't have any benefit as far as I can see.

Arrow
05-22-2008, 05:35 AM
My response to Yukimura and Bismarck's last posts are simple: incompetents. Because you get them everywhere, it's nigh impossible to win on a balanced map regardless of which units you get. Additionally, while I've never won as the US, I don't play as them much either. Once I had a game with several good players versus a bunch of random idiots, but I dropped out due to Lamespy.

sona1111
05-22-2008, 05:39 AM
yeah i dont really get that either, but i have won on Surigao as the americans a few times. you have to bring out every ship but one CL to defend the PT yards. (the one CL is incase an enemy DD tries to sneak past) this works because normally the jp forces clump together and a huge random spread of torpedos from the many pt oats normally hits many times.

Bismarck1990
05-22-2008, 05:42 AM
A good PT strike can turn the tide of the game. I think I may have actually won oen match (can't remember). But I definately ahd a good PT strike once as our enemy split his forces and there was no DD cover to chew up our boats.

Arrow
05-22-2008, 05:46 AM
I can buy the PT strike thing, but like I said, you need to sink everything else first. What seriously makes the map unbalanced, IMO, are the two heavy cruisers and the American battleships. I bet, with a solid player, the two heavy cruisers alone would be enough to remove the Allied BBs.

Another thing to consider are Fuso's large number of secondary guns. Unlike another BB, especially the NY (which lacks any secondary batteries whatsoever) the Fuso is deadly both up close and far away.

I think it takes more than just a good strategy and a solid team to win at Suriago as the Allies. I think you'll need all the above and some mediocre to below average enemies that don't communicate.

Bismarck1990
05-25-2008, 03:54 AM
I agree with you on the CA's. I've been able to get up close and kill the US BB's with them before. Most players see it coming and will stop you. But some just cant resist firing at the Fuso BB's first and ignore the smaller ships torping the hell out of them. In fact the crusiers and destroeyrs are your best bet at removing their airfield early too.

General_Snipe77
06-03-2008, 12:36 PM
yeah would try all that but that map is just not me.

battleshipman
06-03-2008, 02:09 PM
you have to bring out every ship but one CL to defend the PT yards. (the one CL is incase an enemy DD tries to sneak past) this works because normally the jp forces clump together and a huge random spread of torpedos from the many pt oats normally hits many times.

Don't try that with me on the other team.....wait go ahead I like quick matches:cool: .

Dremora Warlord
06-03-2008, 05:04 PM
Last time I lost on Surigao from the U.S. was months ago... I make it a point to play it at least once per my time on. If anything, the U.S. has a major advantage.

General_Snipe77
06-03-2008, 06:09 PM
I do my best to avoid that map. :/

Wow, ive been playin the sibuyan sea all day and won all of them in the battleship slot! man im good

radar
06-03-2008, 06:35 PM
I hate Surigo Sraight because when i turn north north east I pretty much won. But I have Won A couple times as USA. And have may be lost 2-3 times as IJN. But I was not incontrol of the BB's during the losses.

Colosseum
06-04-2008, 05:16 AM
I always hate getting dropped into the game with a bunch of guys who won't work together and don't know what's going on.

Arrow
06-04-2008, 01:08 PM
That's why you kick the idiots. =P

sona1111
06-05-2008, 05:41 AM
Don't try that with me on the other team.....wait go ahead I like quick matches:cool: .

that whats your strat?

battleshipman
06-05-2008, 07:02 AM
that whats your strat?

I do my best not to post my strategies in public forums(although sometimes its needed to prove a point) I try to keep them in game as alot of them have been created by long hours of CSF only tactics tranning days. Some of them are One-offs that I came up with on the fly that still work very well, and I'd like to keep them that way.

But honestly if I see everything heading for the shipyards, I'm going for the strait with my BB. I was in a game last night and thats what happend. then the us cant fall back fast enough to have any chance of sinking both jap BB's

Arrow
06-05-2008, 03:20 PM
Why don't you make some posts regarding strategy somewhere? You're already pretty much invincible with
1. TeamSpeak
2. CSF Akagi as an ally most of the time
3. An entire clan to bounce ideas off of.

Looking for a challenge? Start posting strategies. Then people will learn to expect them, and the game will be that much harder online. =P

sona1111
06-05-2008, 03:58 PM
why does CSF Akagi awlays speak in weird blue texts?

Arrow
06-05-2008, 06:21 PM
Because he can?

So that he can distinguish himself from others?

I dunno, ask him.

General_Snipe77
06-08-2008, 07:06 AM
I always hate getting dropped into the game with a bunch of guys who won't work together and don't know what's going on.

I usually host then find out if they have mics and if they on't, I kick them. If they do, I start it. If they suck I tell them what to do and if there good, good for them. :)

General_Snipe77
06-16-2008, 12:26 PM
I found a very good strategy or myself. when the game starts, i take the new jersey towards the yamato and most of the time sink it and the wasp gets away and then i still have the 2 destroyers and the iowa to use.

Arrow
06-16-2008, 06:27 PM
I've thought about that, and that only works if the player on the BB you're attacking is of a lower skill than you. Otherwise he'll just go right through you, sink Wasp, and then hit the last BB for the win.

battleshipman
06-16-2008, 06:41 PM
I've thought about that, and that only works if the player on the BB you're attacking is of a lower skill than you. Otherwise he'll just go right through you, sink Wasp, and then hit the last BB for the win.

Yea if the players on the US side are incompetent. It would still have to get by the sub, the CV and airfield could launch torp planes, and you could send the dd's in on a torp run. I've seen it done, To me.

General_Snipe77
06-16-2008, 11:23 PM
The cv can hit the Yamato with torp planes while you're fighting it.

M0n3y
06-17-2008, 02:12 AM
nice tactic :)
bhut to use it you'd better know how strong ur opponent is...otherwise ur dead...
or you can hit Yamato with Dive bombers and aim for the guns

Arrow
06-17-2008, 04:19 AM
Speaking of dive bombers, I really hope they automatically aim for the guns on the larger ships they can't damage. And both kinds of bombers should really be shooting their guns while they drop their bomb to suppress AA defences (or at least try; maybe they'll get a lucky shot).

Bismarck1990
06-17-2008, 11:33 AM
Nice thought. I hopes it will be customisable. U could tell your bomebrs to aim for turrets or from the magazines, which even on a battleships can be ht by bomebrs.

patriot_perfect
06-18-2008, 11:23 AM
well my strategy for the wasp and yamato fight is that you take care of it's destroyer escorts first because they are the AA defence for the yamato and if you want the one sub that sits in the middle of the map to take out the yamato you need to take out those damn DD's and the yamato loses it's good AA defense that is my strategy for dealing with the yamato destroying the wasp all the time senario

battleshipman
06-18-2008, 02:14 PM
if you want the one sub that sits in the middle of the map to take out the yamato you need to take out those damn DD's

You don't have to, but it makes it easier. I usually just wear the yamato for a hat, the dd's can't get you if your right under the middle:cool: .

Arrow
06-19-2008, 04:44 AM
You don't have to, but it makes it easier. I usually just wear the yamato for a hat, the dd's can't get you if your right under the middle:cool: .

I find that hard to do considering the slow turning rates of the subs, mainly...I often end up right behind the stern and I can't go forward 'cause Yamato and the sub are tied for speed.

Colosseum
06-19-2008, 07:10 AM
I usually end up just driving around in a minisub cause my airfields ALWAYS get killed first. :P Either that or I just run away in a Shimakaze and start owning people with the ridiculous torpedo armament.

Liked that tactic so much as well as the ship: http://i90.photobucket.com/albums/k279/shipbucket/Newest%20Drawings/JDDShimakaze1.gif

Arrow
06-19-2008, 07:38 AM
I usually end up just driving around in a minisub cause my airfields ALWAYS get killed first. :P Either that or I just run away in a Shimakaze and start owning people with the ridiculous torpedo armament.

Liked that tactic so much as well as the ship: http://i90.photobucket.com/albums/k279/shipbucket/Newest%20Drawings/JDDShimakaze1.gif

Ridiculous torpedo armament? It's really no different than a Fubuki's...

You ever pull off the All-Gekko-Blind-Charge manoeuvre to save the airfields? I can routinely stop the American bomber rush via that move.

battleshipman
06-19-2008, 01:20 PM
I find that hard to do considering the slow turning rates of the subs, mainly...I often end up right behind the stern and I can't go forward 'cause Yamato and the sub are tied for speed.

Thats why you practice the line up of the sub. 95% of the players now drive in a very similar line heading for either the BB or to link up the jap BB's. Thats when you dive to lvl 4 and wait for them to get near you and you can fine tune it from there.

tnix80
07-16-2008, 03:59 PM
You ever pull off the All-Gekko-Blind-Charge manoeuvre to save the airfields? I can routinely stop the American bomber rush via that move.

ditto. after that, with air cover, the japanese fleet is unstoppable.

I finally got this map to work after figuring out the 1080p error and I love it.

Thedivingmongoose
07-18-2008, 01:25 PM
You ever pull off the All-Gekko-Blind-Charge manoeuvre to save the airfields? I can routinely stop the American bomber rush via that move.

I remember the first time I got to play the Jap airfields on that map... "You stopped the American Bomber Rush!". I never had a chance to play it again so I wouldn't know about the opportunities that were left if you continued to stop it. Sure was a fun match though.

General_Snipe77
07-19-2008, 12:11 PM
I remember the first time I got to play the Jap airfields on that map... "You stopped the American Bomber Rush!". I never had a chance to play it again so I wouldn't know about the opportunities that were left if you continued to stop it. Sure was a fun match though.

I can do it to but i preffer going on the us side to group together the bombers together to take out all the geks.
Another helpful thing to do is ask your team mates to use AA flak on the ships.

Arrow
07-19-2008, 01:13 PM
Not always effective, but it can definitely help if it connects. For some reason Iowa's flak guns have rather restrictive fire arcs. I tried to use it to shoot down some Betties en route to the PT yard but I couldn't hit them.

Thedivingmongoose
07-19-2008, 04:32 PM
I can do it to but i preffer going on the us side to group together the bombers together to take out all the geks.
Another helpful thing to do is ask your team mates to use AA flak on the ships.

I like that more too but you practically have to be the first one to get that slot.

Arrow
07-19-2008, 06:03 PM
I like fighting the bomber rush simply to show the airfield person that they're not all-powerful.

General_Snipe77
07-21-2008, 03:07 AM
I like fighting the bomber rush simply to show the airfield person that they're not all-powerful.

haha thats very true! I was playing a two on two with this guy and he put up all bombers and he kept saying the airfield was gonna be gone but he only got 4 mitchells through and he left after the second rush. i was crakin' up

It3llig3nc3
07-21-2008, 11:43 PM
This map is still very controversial.
There are obviously good strategies and execution that can make the Japanese side win, however the scenario is heavily U.S. favoured. Some wise people pointed out on this very forum that for the overall outcome of this battle the Jap airfield is insignificant. Efforts spent on defending it are better put somewhere else. The only point of the Jap airfield if the planes can cause some damage before it is lost (either destroying the PT base or putting some dent into the south BB)

Another great comment on this map was that the game would be much more balance if the Japanese had an objective only to break through (just like on the Suriago strait map) By doing this the U.S. can’t simply win by going all defensive since there are two routes (mid and south) open for the Japs.

Don’t get me wrong I still enjoy playing on the Jap side, however with well balanced teams the outcome is never a question.

General_Snipe77
08-13-2008, 10:42 AM
the japs just need a good strategy like bunching the ships up for massive AA fire and the destroyers could protect against subs from the US side. But you can still use level bomber to carpet bomb the ship formation.

Arrow
08-13-2008, 06:46 PM
I actually find the Japanese airfield to be one of the more useful positions in the game. If you can defend against the American bomber rush, you can force the enemy to resort to the less threatening torpedo and dive bombers. That'll buy the BBs more time and more health when fighting the enemy BBs.

General_Snipe77
08-15-2008, 02:01 AM
I actually find the Japanese airfield to be one of the more useful positions in the game. If you can defend against the American bomber rush, you can force the enemy to resort to the less threatening torpedo and dive bombers. That'll buy the BBs more time and more health when fighting the enemy BBs.

iv only been the japs fields twice but i guess ill try what you do

Arrow
08-15-2008, 07:37 AM
Not often realized trivia: The Japanese airfields have twice the number of Gekkos than the American airfields have Lightnings (20 vs 40, IIRC)

Sure it doesn't change the number of planes that can be up at once, but it just goes to show that the Japanese airfields have the planes for an extended air superiority campaign.

LORD BLACKFIRE
08-16-2008, 01:25 PM
This map is still very controversial.
There are obviously good strategies and execution that can make the Japanese side win, however the scenario is heavily U.S. favoured.
. . .
Don’t get me wrong I still enjoy playing on the Jap side, however with well balanced teams the outcome is never a question.

In general, I agree with you but we managed to pull out a win on the Jap side today (it took 1:22 to do it though - very boring at times) against a good team during a clan match for MidwayLeague.com. Both teams are in the top ranks.

We got the Wasp very quickly but lost the Yamato BB in the process.

The Iowa was badly damaged - prob. down to 65% health. The NJ looked about 95% healthy.

Our mini-subs started putting torps into the Iowa and knocked her down to about 20% or so. Our CA may have gotten in some shots on her too before it went down.

In the meantime my Mushashi backed into range of the NJ and knocked her down to about 70% before she realized what was happening & pulled away. I finished off the Iowa shortly after that. The Mushashi was about 90% at that point.

They got too many torps into the Mushashi from PT's and planes plus 4 from 1 sub and got her health down to about 50%.

Our mini-subs turned on the NJ and got her down to about 45% before the Mushashi began fighting with her near the American airfields.

The Mushasi finished off the NJ pretty quickly. I know my armor on the damage control screen was 75-80% despite my overall health being 50%. Nearly 100% of the damage I took was from torps. The NJ must not have had much armor left after the beating she had gotten earlier when I backed into her.

There were mistakes made on both sides (we shouldn't have let the Yamato get trapped by two BB's taking out the Wasp) but I have to say it was a fairly even game that could have gone either way right up to the end.