Fully
10-25-2007, 09:48 PM
I would like to know how does it feel that you had potential to direct a great game maybe it could of been one on the best games of all time and blow it ?
You blew by not having online co-op available and you avoid this topic at all cost. Every response you had to the topic was " It shouldnt be a big factor of the overall game ? " Well Im sorry but if your in charge of making a co-op shooting game then it would make perfect sense to have online co-op an option. This is the next generation of consoles and Pc and there are many games out there that have better graphics and have online co-op as an option.
Please dont give me lame and typical excuses or a bureaucratic responses from staff of Edios and Io Interactive.
So memory should not be an excuse of why it isnt available .. and you cant hide behind the fact you didnt want to start from the bottom up to re-write the code b/c this should of been addressed in pre deveoplment. If you want to respond that its not a big deal and try to brush it off with this Fragile Alliance which is clearly put together as an attempt to have some kind of online support. You think gamers where born yesterday and can cant see that this was just a quick add on to the game ?
Fragile Alliance will not be as fun as you try to market it to be its a joke and should be a wiped out of the game and you should of spent more time and money making online co-op a feature. If it does prove to be a great online experience (which it wont )then time and online numbers will tell how may people are actually going to play Fragile Alliance and for how long ..... before Console xbox players go back to Halo 3 , Gears of War , Rainbow 6 and Forza , PS3 players will go back to whatever game they play online and PC gamers will go back to WOW and Unreal Tournament.
The critics will score this game about a 7 (if your lucky) out of 10 which would put it up there around games like Sonic the Hedgehog, Stranglehold and Fuzion Frenzy 2. I guess thats where you wanted to be and also be remebered as. Great job !
You blew by not having online co-op available and you avoid this topic at all cost. Every response you had to the topic was " It shouldnt be a big factor of the overall game ? " Well Im sorry but if your in charge of making a co-op shooting game then it would make perfect sense to have online co-op an option. This is the next generation of consoles and Pc and there are many games out there that have better graphics and have online co-op as an option.
Please dont give me lame and typical excuses or a bureaucratic responses from staff of Edios and Io Interactive.
So memory should not be an excuse of why it isnt available .. and you cant hide behind the fact you didnt want to start from the bottom up to re-write the code b/c this should of been addressed in pre deveoplment. If you want to respond that its not a big deal and try to brush it off with this Fragile Alliance which is clearly put together as an attempt to have some kind of online support. You think gamers where born yesterday and can cant see that this was just a quick add on to the game ?
Fragile Alliance will not be as fun as you try to market it to be its a joke and should be a wiped out of the game and you should of spent more time and money making online co-op a feature. If it does prove to be a great online experience (which it wont )then time and online numbers will tell how may people are actually going to play Fragile Alliance and for how long ..... before Console xbox players go back to Halo 3 , Gears of War , Rainbow 6 and Forza , PS3 players will go back to whatever game they play online and PC gamers will go back to WOW and Unreal Tournament.
The critics will score this game about a 7 (if your lucky) out of 10 which would put it up there around games like Sonic the Hedgehog, Stranglehold and Fuzion Frenzy 2. I guess thats where you wanted to be and also be remebered as. Great job !