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tgard
05-20-2007, 11:43 AM
Personally i prefer the clunky control`s of the first game`s to fluid one`s of legend and the sound of her footstep`s and the feeling of isolating to the hollywood of legend.I hope anniversary live`s up to No1.:mad2:

Atheist
05-20-2007, 11:50 AM
I don't. The fluid Legend movement is miles better than the grid system of TR1-6.

You've just to got practice. Don't focus on how hard it is, just do it. When I first played Legend I found it a little awkard, but I got the hang of it easily.

TRsy
05-20-2007, 12:11 PM
Well it's more than clear that anniversary will have the same controls as Legend.

But i also prefer the classic controls,,, maybe a bit improved but at least 60% as the classic ones ... damn i'm playing TR2 again ,,, i personaly thing it was the best, i just finished the monastery from Tibet :rolleyes: everything was perfect. I couldn't remember the end of the Tibetean Foothils (i'm not sure of the name,anyway the first level after the crash of the plane in tibet) but now that i played it again i thing that was the best part of a level that ever was in all TR games :rolleyes: i dunno if i wanna see a remake but anyway it was perfect.

Sinorice
05-20-2007, 04:03 PM
I agree with Athiest. The fluid movements are much easier to control then the grid system, but i see your point. When i first played the TR series(being 15 that wasn't very long ago), i loved the system it used. But after playing legend I thought "WOW. This is way better." The grid is the classic, but updates are necessary.

Seth Koopa
05-21-2007, 02:31 AM
I don't, and... the Legend controls in Anniversary? Those horrid, overly-complicated controls that takes forever to master?

And are the auto-vault ups included as well? All interactivity of Lara is gone!:(

Ruckus
05-21-2007, 04:21 AM
For the most part, I find myself agreeing with the sentiments of the original poster here. I haven't played "Legend" yet, so I have no pertinent opinion regarding the control system - but I had such a great love of "the old clunky controls" that I know I'll miss them greatly.
TR1 was, in many ways, my first "real" videogame - at least the first one in which I was able to not only fully immerse myself in an alternate reality, but to actually "become" the character. This I at least partially attribute to the control system; which took me an eternity to master - but once I did that, it seemed to me that Lara was an extension of myself that I could do anything with her without conscious thought. Her movements were automatic, and the degree of relating to her reality was largely due to the way in which the player controlled her.
All that said, in a perfect world, this anniversary remake would be nothing more than a "graphics" upgrade. Period. Keep the controls, definitely keep the original music, don't fix it if it ain't broke, so to speak. So yes, I'm somewhat disappointed by what I'm hearing about the new release, but I'll also allow for the possibility that it just might surprise me - so I'm trying (really, really hard) to keep an open mind.
Anyway, I am very anxious to see what gets posted here after the game is released - and see what age group has what to say about it. My gut tells me that the younger generation may possibly love the new control system, while us "older" gamers might long for the original ones - even if it is just for the nostalgia (something I'll openly admit to right up front).
No matter what we make of TRA, I'll bet that TR1 will always have a special place in our game libraries.....

Michael

Bita
05-21-2007, 04:45 AM
altho the legend controls are slightly better,theres a few turndowns that i dont like, specially the targeting system where lara's body turns around while shooting instead of stop shooting with 1 hand or so when she doesnt have angle to shoot and the small stop she does when jumps from sliding on a ramp.
really hate that tbh.


ps:im a new user,hello :) first post.sorry for my english .

Ruckus
05-21-2007, 05:05 AM
No need to apologize for your english... This board is populated by people from all over the world - all here for the love of Tomb Raider games :-).
This common interest and respect overcomes any language issues.... Post away :-)....


Michael

LisaB
05-21-2007, 06:47 AM
I prefer the original moves. I'm still not convinced the current platforming set can use anything other than a very clearly defined path, taking all of the guesswork out of exploration. I think it will depend on how the grapple is implemented, and whether jumping is now more in tune with the environment (e.g., slide and/or rebound jumping).

Atheist
05-21-2007, 07:45 AM
The grid is the classic, but updates are necessary.

Well said! :thumbsup: Even though the grid system is great and it worked well then, it's better to keep moving on in terms of gameplay.

cazzer
05-21-2007, 07:50 AM
the less clunkier the controls the better.:thumbsup:
less clunk means better gameplay.

zoozilla
05-27-2007, 08:39 AM
I was just wondering how people configured their gamepad to play Anniversary. I just played with the default configuration - is that how the PS2 version will control?

Rose662
05-27-2007, 08:41 AM
Hokay... I have installed the PC demo and it works great.

The ONLY problem I have is controlling Lara. (same as with Legend :( ).

Can you advise me on how to control Lara better? With her running everywhere, it is hard to control her properly and face her in the proper direction. I can't even get her to use objects.

Is it possible to somehow make her walk also?

Atheist
05-27-2007, 08:43 AM
Hold down the 'Alt' button to make her walk. There's another button too to make her creep, I can't remember what it is (It's in the in-game control list).

I really can't explain how to get the hang of the controls. It's kind of like riding a bike.

I got it first time, and I can't understamd how people cannot do it, sorry :(

NightRain
05-27-2007, 09:23 AM
You can customize it to your preference too. I'm sure you know that. :)

I was surprised to find out that I had to press the Interact button to see her reload her weapons. That was weird at first, then I got used to it. Maybe that's how it was in original TR ? Hmmm..

In Legend, I think when she only had Pistols, the Toggle Weapons button would reload them.
For Anniversary, the Stealth button I never use. This isn't Splinter Cell. I don't need to use light and shadows to my advantage. It's nice that we have the button though. :nut: I don't use the Walk button either since we don't have to adjust running and jumping long distances from platform to platform. She lands all the time now..... that is, if you keep the Manual Grab button turned Off.... or if you have faster reflexes than I do when it's On. :lol:

TabbithaGun
05-27-2007, 09:31 AM
I haven't played "Legend" yet, so I have no pertinent opinion regarding the control system - but I had such a great love of "the old clunky controls" that I know I'll miss them greatly.
TR1 was, in many ways, my first "real" videogame - at least the first one in which I was able to not only fully immerse myself in an alternate reality, but to actually "become" the character. This I at least partially attribute to the control system; which took me an eternity to master - but once I did that, it seemed to me that Lara was an extension of myself that I could do anything with her without conscious thought. Her movements were automatic, and the degree of relating to her reality was largely due to the way in which the player controlled her.
Michael

Yay to all of that.
I haven't played Legend or AOD yet, so I'm finding the demo controls really hard, I guess because there's no training level/assault course like int' good ol' days.

Leak
05-27-2007, 09:50 AM
Yay to all of that.
I haven't played Legend or AOD yet, so I'm finding the demo controls really hard, I guess because there's no training level/assault course like int' good ol' days.
Well, there will be one in the full game...

gsusfrk
05-27-2007, 10:15 AM
thats hat I was wondering :S

RaiderGirl#1
05-27-2007, 10:28 AM
I really can't explain how to get the hang of the controls. It's kind of like riding a bike.

I got it first time, and I can't understamd how people cannot do it, sorry :(

Same here, I've always enjoyed using the keyboard for games.
I like using the actual arrow keys instead of the four letters. Just keep playing, you should eventually get the hang of it.

Fanta_porto
05-27-2007, 10:30 AM
Oh the controls ...yes, they are a little bit difficult ...but

I think after a hard training and learning, you'll feel (& see) that they are not so bad ... it's all about time ;) ...
just practice and training, this will help you :rolleyes:

Fanta_porto
05-27-2007, 10:40 AM
Training ... that will help you ;)

demolition09
05-27-2007, 10:46 AM
I loved the original controls for climbing because you had to line everything up and as jumping was always the same distance you had to start from the correct distance and know when to take a run up. With the new controls things just flow and are perhaps too easy to execute, which makes the climbing side of things a bit easy. However, the option of manual grab is an excellent addition for hardcore players and should add a little more climbing challenge as the original maintained.

The other side of things is the combat. The original's controls were a pain fighting. Whilst you jumped so far and high it was pretty easy to dodge enemies closing in on you, it also made it easy to jump too far and so fall off ledges, plus the time it took to recover from jumping into a wall even from a small distance was ridiculous. In addition, the auto aim was pretty much limited to anything in the front 180 degrees of you I seem to remember, but now you can twist your body round a bit as would actually be possible. The only part of combat I really enjoyed in the original was the reverse roll ability which made for a quick way to turn round and fire at passing enemies.

Finally, you have to remember that the environments of the game have changed in a way that the controls really have to differ. In the original, as the environment was so blocky, grid like controls fit well. In the new game the environment is so much more diverse, which would mean a blocky control system would complicate things to a fair extent. Also the new system is quite welcoming for new players, which is an important thing these days when there are so many other games people can jump into so easily. I know that's a little hard to take for hardcore players, but at least they have included the option for manual grab (which I must say I find great when I want to add a little more challenge to the game, except for the fact that it loads my controls up even more because you must have a separate key for it, whereas the original was so great because you could grab, shoot, retrieve items, and activate objects all with the single key).

Unity2012
05-27-2007, 10:55 AM
I was just wondering how people configured their gamepad to play Anniversary. I just played with the default configuration - is that how the PS2 version will control?


I was thinking about that as well.

Weird enough, I played the first 3 TR on the PC and the rest on consoles; now I'm having a really hard time re-adjusting to the keypad and mouse to control Lara. I need to get that 360 adapter for the pc, so I can use the 360 controllers to play Anniversary on my pc.

:(

Leak
05-27-2007, 12:08 PM
I need to get that 360 adapter for the pc, so I can use the 360 controllers to play Anniversary on my pc.
What adapter? :confused:

The 360 controllers I know have an USB connector - just plug it into your PC, download the driver from Windows Update and play - it doesn't get much easier...

np: Secede - Vega Libre (Vega Libre)

Unity2012
05-27-2007, 01:08 PM
What adapter? :confused:

The 360 controllers I know have an USB connector - just plug it into your PC, download the driver from Windows Update and play - it doesn't get much easier...

np: Secede - Vega Libre (Vega Libre)

Gee, I had no idea, thanks! I was talking about the wireless gaming receiver for pc.

http://www.gamestop.com/product.asp?product%5Fid=802337

:D

Katie_Fleming
05-27-2007, 04:59 PM
Well I've been busy playing my advance copy (:D) and I'm having a blast. The graphics are great, the game is fun, and I'm really enjoying it.

BUT

Like Legend, the controls are just terrible. It hurt to squeeze toothpaste out of the tube today!! I tried configuring them to match the old ones, but because you have to use the mouse you're forced to use different keys.

The animals move way too fast so half the time you're shooting at what you can't see. There isn't a key anymore to keep her shooting automatically, so when you get to the T-Rex part you're going to get serious finger cramping.

I just find it very frustrating to control her, especially during fight scenes and swimming. It would be awesome if they went back to the original controls...seems when a company takes over they think they need to change everything.

So that's my rant for the day! Great game, but TERRIBLE controls which make for frustrating gameplay.

Edit: Make sure to check my site for screenshots! I've already added a bunch :) (http://www.tombraiders.net/katie)

Verios
05-27-2007, 05:00 PM
Sadly I found it overly hard and frustrating to play the PC version without the auto-grab and advance toggle turned on (which is a shame, perhaps I'm just rusty heh).

aussie500
05-27-2007, 05:30 PM
l love the controls and actually thought they were a bit better than Legend, swimming seems to be a bit easier. Perhaps you should just play other games more often, WASD is fairly standard for modern games these days

RAZMAT
05-27-2007, 05:31 PM
just plug in a gamepad.

Sorin
05-27-2007, 05:36 PM
They're still bad, but at least they're improved from Legend since, as far as I can tell, the controls stay fixed to Lara and don't shift based on camera perspective. Left doesn't suddenly become forward or something like in Legend. I'd still prefer FPS style controls, but whatever, they're still improved from Legend, which is a good start.

And I agree, the animals are insanely fast. They're fast in real life too, but my fights would be so much better, fun and more interesting with a FPS control system!

Katie_Fleming
05-27-2007, 05:42 PM
For some games the WASD works great, but not for Tomb Raider. I think another nice option would be to not use the mouse and have a camera like in the old games. That way you could switch back to the normal controls. Of course crystal won't make any changes, so it's kind of pointless ranting...

Remember when Stella had a petition to bring back Nathan? Several thousand signatures later they still used one guy and a keyboard.

munchkin
05-27-2007, 05:47 PM
just plug in a gamepad.

yup good advice.

i finally caved in and downloaded the demo, used gamepad and it is sooo good.

much easier than the keypad and mouse control config.

But what a game, such fun, i'm so looking forward to gettign the full game for PS2 through my letterbox.

i'm telling ya the postman is going to get sick of me by the time it arrives i'll be hanging out the window every morning hassleing him ;)

beccaxx

Alexlovesguns
05-27-2007, 05:56 PM
The controls are a bit slow and sluggish and so is Lara's movements, she can perform some crazy moves but cant sprint to prevent a wolf from jumping on her back? She walks and jogs, the stealth walk is useless, it was never usefull to me.

Sometimes i feel like im bashing buttons hopeing for something good to happen, in the old games i felt in full control, platforming, combat, etc..

My first encounter with the bear was a mess, slow Lara vs fast, large bear in a tiny arena, i dont even know how i got him in my first run, i only remember bashing buttons. Second encounter i ran back and the bear got stuck in the entrance, 4 bangs and no more bear.. that worked well.

yesrushdt
05-27-2007, 05:59 PM
Yes, the gamepad is the best way to go IMO. I have a Logitech Cordless Rumblepad which is pretty close to a PS2 controller. Once I got used to Manual Grab with the demo it controled pretty much flawlessly.

Mangar The Dark
05-27-2007, 06:47 PM
I had a hell of a time trying to control the game at first because, like an idiot, I was trying to use the arrow keys to move her, instead of WASD. As soon as I realized I could use WASD, the whole thing became so much easier. Now I find it it's really no problem at all. The only thing that makes it tough is that my computer is so old, so the frame rate is atrocious. Until I buy a new computer, I'm afraid I won't be buying TRA, even though I can tell it's a great game.

RAZMAT
05-27-2007, 06:54 PM
i have an airflo that has about 20 buttons and mapping software so i can map any keys from the keyboard to the gamepad.but i still have the mouse set up so i can grab it for combat ; with aim being a right click, shoot being left click and the mouse movement swinging the camera ,it's a lot quicker.with the mapping software , i can also map any keyboard keys to the mouse .

Captain Mazda
05-27-2007, 07:29 PM
Mouse + keyboard > gamepad

'Nuff said.

NightRain
05-27-2007, 08:58 PM
For me, I pretty much have the three row left-hand home keys customized to control her. :D I've done this since TR3. ;)

mitelit
05-27-2007, 09:09 PM
Hi all,

I'm not very familiar with the controls for the Tomb Raider games, and the demo is giving me a slight problem. Perhaps this isn't even a control issue, it could be that I just don't know what to do. Anyway, I got to the top of the waterfall, shot out the rope, and am now facing the river. Above me is a ring (which acquires a blue ring icon when I'm close enough), and a lever a bit higher up. I assume I'm supposed to grapple the ring and swing across to the platform beyond, but I can't for the life of me figure out how to successfully grapple it. I press z to manually aim, and then when the targeter turns red I press q for grapple. Most of the time it just bounces off, but sometimes it looks like it hooks on for a a millisecond before disconnecting. Could someone please point me in the right direction? Thanks :)

mitelit
05-27-2007, 09:39 PM
Nevermind, I figured it out. Didn't know you had to grapple mid-jump.

NightRain
05-27-2007, 09:42 PM
I'll probably have to surrender and purchase a gamepad as well. My left hand feels more arthritic..... since I can't stop playing the demo or Legend ! :p

I am used to both Legend's and Anniversary's controls. Like some have said, I've also noticed a better control on Lara and the camera in Anniv. Okay, somewhat better control on the camera. ;)

Bampire
05-27-2007, 09:50 PM
Yes, I'd have to agree with you on that.

I liked the controlls for my TR1 Gold, but playing the demo of Anniversary, is so frustrating and uber pointless. =/

ColdBlueSun
05-28-2007, 02:58 AM
Personally, I hated the controls of the original Core TRs. Made the games unplayable for me. As such, although I own them all, Legend is the only one I was actually able to complete. The original control system with far too harsh timing puzzles and pixel perfect jumps just made the games unplayable. If the original games had a movement system similar to the one employed by CD, they would be so much better.

gsusfrk
05-28-2007, 05:13 AM
I guess a gamepad/controller will be the best option for those who don't like or aren't used to these new Controls (myself as well):lol:

TabbithaGun
05-28-2007, 12:59 PM
The original control system with far too harsh timing puzzles and pixel perfect jumps just made the games unplayable.

A great sense of achievment though, when you spend an afternoon working out a puzzle and then after an hour of trying.....she finally makes it :D no cheats, no walkthroughs :cool: (I only ever managed that with the first TR though... and it took months).

anyway, I just finished the demo, and ok, it's grown on me. I had trouble with the controls as there's no instruction/training in the demo and so maybe spent more time than necessary trying to muddle through them. I didn't know about the wasd thing either, that might help, I'll go and try it, heh:o

cazzer
05-28-2007, 01:04 PM
There is nothing like having the sense of achievement of doing a hard puzzle that took you ages , eh?:lol: :D

TabbithaGun
05-28-2007, 01:15 PM
:rasp: heh, it was a notoriously hard one OK!! :o

(the one with the pillers of flames, pain in the bum it was)

cazzer
05-28-2007, 01:18 PM
The puzzle's i normally get stuck on take almost a day!:lol:
No i am only joking they take me a good 45 mins.:(

JBG
05-28-2007, 06:15 PM
I'm sure with a bit more practice I could feel the fluid movement Ive always felt when using pc controls(have used them thru many a tr game) but frankly..after starting with the pc controls and playing for an hr then switching to my logitech game pad...theres a huge difference in playability. Just easier. Less stressfull and I'm not a console gamer. Oh well. to the future!:rasp:

NightRain
05-28-2007, 06:24 PM
Since the camera was always behind her, I configured both sets of Home keys to my advantage.

The left set of keys were for control, action, item use, etc.
The right set of keys were for shooting, jumping, switching weapons, etc.

I've gotten pretty comfortable with that and never used a gamepad. Same thing with Last Revelation and Chronicles. :)

gsusfrk
05-29-2007, 08:19 AM
Yes, the gamepad is the best way to go IMO. I have a Logitech Cordless Rumblepad which is pretty close to a PS2 controller. Once I got used to Manual Grab with the demo it controled pretty much flawlessly.

same bud!! *high fives* but it makes the game so much easier, which once I started to play I was like, "no way man, even though this is easier it's nothing like the old TR with this controller in my hand", but i can't put it down... lol the gamepad alone cuts at least a few minutes off the hunt... which i don't like, i like long games :D

cazzer
05-29-2007, 08:21 AM
Do you think that the vibration function annoys you ?
it doesn't annoy me.:D