View Full Version : I know what legend missed! (TRA will give)
RobertCAyres3
04-20-2007, 10:41 AM
The element of fear i was just playing a TR:LR demo and a mummy came to life and one crept up behind me i jumps and tried to run really fast lol but thats what was not in legend hopefully Anniversary will give us! what do you think?:scratch:
Atheist
04-20-2007, 11:09 AM
In terms of graphics, storyline, interactivity, beauty, voices ect. Legend was the best game I ever played.
But the only time I ever got scared was at the gaint sea serpant. It needed way more excitment, surprise and varity of monsters.
I hope TR:A has both qualities. If it does, it will be the perfect TR game.
Mangar The Dark
04-20-2007, 11:14 AM
Completely agree with you, Robert.
As I'm going back and forth these days between replayin TR1 and Legend. In TR1, my pulse actually races faster quite often. There are times when it's eerily quiet, and you just KNOW something is bound to leap out at you, but you aren't sure quite when it will happen, so there's a great deal of tension. I don't get that in Legend at all.
RobertCAyres3
04-20-2007, 12:13 PM
i know i just finished the demo but when running through and playing tomb raider 1 i love way you are running through but are also aware and scared that somthing will jump out on you :eek:
Coutou
04-20-2007, 01:52 PM
In terms of graphics, storyline, interactivity, beauty, voices ect. Legend was the best game I ever played.
But the only time I ever got scared was at the gaint sea serpant. It needed way more excitment, surprise and varity of monsters.
I hope TR:A has both qualities. If it does, it will be the perfect TR game.
Actually I thought, when you were swimming over to the ground itself, and the water happens to be all dark and making creaky noises. That gave me the heebie jeebies. GAH! :eek:
Atheist
04-21-2007, 05:13 AM
Actually I thought, when you were swimming over to the ground itself, and the water happens to be all dark and making creaky noises. That gave me the heebie jeebies. GAH! :eek:
Oh yeah, that was scary aswell. I was tapping the swim fast button so furiously I almost broke my keyboard.
Phlip
04-21-2007, 05:55 AM
Anniversary's (hopefully) going to be the gae Legend should have been :D
LisaB
04-21-2007, 10:16 AM
I hope you're right, Phlip. I'm keeping my fingers extra crossed!
StarChampagne
04-21-2007, 12:35 PM
Completely agree with you, Robert.
As I'm going back and forth these days between replayin TR1 and Legend. In TR1, my pulse actually races faster quite often. There are times when it's eerily quiet, and you just KNOW something is bound to leap out at you, but you aren't sure quite when it will happen, so there's a great deal of tension. I don't get that in Legend at all.
I found that too. I think partly because all but a couple of the enemies Lara faced in Legend were mercenaries. I find fighting a mummy far more scary. Kudos to Legend for being realistic, but having the mercenaries talk made them a lot less sinister than if they were the silent type. Also, Lara crept up on the mercs, not the other way round. The sea serpent was a good example of something jumping out from an eerily quiet room, but that was the only moment that comes to mind. Legend never had that isolated feel that TR1 had. TR1 felt like it was just you and some monsters lurking behind every corner.
TR1: Cue music. Ground shakes. T-rex comes charging forth. You turn a corner and are ambushed by an exploding mummified panther accompanied by unearthly growls. There's exploding pods with flying and charging mutants. Animals leaping out from behind pillars. Oh and that giant Atlantean thing. Result? Suspense. Sense of isolation. Scary :cool:
Legend: A few animals that get the pulse racing, but mostly it's a load of men with guns with their backs to you. Even when they're looking the right way, the difficulty comes with their numbers, not their attacks. One snake. Result? Shoot 'em up. No suspsense, no feeling of you vs. the supernatural in the same way TR1 was all about. A nice romp, but no, Woah! I did not expect a bull to come smashing through that door! etc.
Undiscovered_Tomb
04-21-2007, 04:40 PM
im sure the bear and mummys will scare ppl because they make them come out of no where
and the wolfs lol
if u saw on that video u hear them make a noise then they come charging towards ya
radiumvinteractive
04-22-2007, 07:27 AM
The first games were scary because they were, well, primitive. What they couldn't do with graphics they did with level design, and made as many things as possible jump out at you from every corner. I think the scariest thing is running through the levels with no sounds but the footsteps, and then BOOM! IT'S A BEAR!
I remember playing Tomb Raider III when it first came out, and thinking it felt really really classic and primitive, despite the levels in the London levels and other stuff. That, along with a minimal story, kinda make you confused and you start thinking what's coming next?
My friend is a big gamer. He played games like Resident Evil 2, Manhunt, Winback, and all sorts of gory and bloody games. No matter what I tried, though, he wouldn't play Tomb Raider because he never knew when creatures would attack. When he would watch me play, he jumped.
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