View Full Version : Surface Action, Air Operations or Submerged?
MudMarine
03-14-2007, 01:31 PM
Guys,
I ask this question:
Which are you an enthusiast of?:
1. Surface Action as a ship driver, BB,CA,CL,DD,PT?
2. Air Operations, carrier or land operations/pilot?
3. Submerged as a submariner?
Lets all face one fact this game lacks a lot for the enthusiasts of 2 and 3. This is a primaryly a surface action game for those Ship Drivers and it favors them. The game should have been called: Battlestations: Surface Action.
The Battle of Midway was won by Carrier and Aircraft not by those Ship Drivers and thier guns, they never fire a shot at another ship other than a sub which was Japanese. When you bring Midway into a title, one thinks of carriers, not battleships.:eek:
For me I am an air operations and pilot enthusiast. The title caught my eye and I pictured carrier battles. :( Badly mistaken and taken in by the title.
For those ship drivers they have thier game, I am still looking. Maybe I will find it in Pacific Storm.:scratch:
Reaves
03-14-2007, 02:40 PM
Can't say I really agree.
I was playing Solomans multiplayer map the other night as the Japanese airfields and had a great time sinking the American carriers.
I'm a flight and submarine fan btw. :)
andy3536
03-14-2007, 02:59 PM
Guys,
I ask this question:
Which are you an enthusiast of?:
1. Surface Action as a ship driver, BB,CA,CL,DD,PT?
2. Air Operations, carrier or land operations/pilot?
3. Submerged as a submariner?
Lets all face one fact this game lacks a lot for the enthusiasts of 2 and 3. This is a primaryly a surface action game for those Ship Drivers and it favors them. The game should have been called: Battlestations: Surface Action.
The Battle of Midway was won by Carrier and Aircraft not by those Ship Drivers and thier guns, they never fire a shot at another ship other than a sub which was Japanese. When you bring Midway into a title, one thinks of carriers, not battleships.:eek:
For me I am an air operations and pilot enthusiast. The title caught my eye and I pictured carrier battles. :( Badly mistaken and taken in by the title.
For those ship drivers they have thier game, I am still looking. Maybe I will find it in Pacific Storm.:scratch:
In the later missions it's all about air power!
Have you got that far yet?
In tulagi, coral sea, and both midway maps it's all about air power so i think theres much there for those that enjoy aircraft.
I personally prefer BBs or pt boats in this game.
Kai Robin
03-14-2007, 03:14 PM
Guys,
I ask this question:
Lets all face one fact this game lacks a lot for the enthusiasts of 2 and 3. This is a primaryly a surface action game for those Ship Drivers and it favors them. The game should have been called: Battlestations: Surface Action.
:
Huh? What are you talking about, this had very little love for Surface action. You got ONE campaign mission where you got to pilot a light-cruiser, and that was the largest surface warship you got, if anything it was a jiff they featured a battleship on the cover instead of the Yorktown. EVERYTHING after that was air power. Not once did you get to command a BB in the campaign. Even in the quick missions the aerial missions were all-around the best set.
MudMarine
03-14-2007, 03:49 PM
I could be mistaken. Still when you only can launch 12 Aircraft in an attack? Heck You should be able to launch on a carrrier of 10TBFs,10DB,10Ftr,10Ftr, all aircraft. An attack of both full SQDs of attack aircraft an escort of 10 fighers and have a CAP of 10 Ftrs. with the ability of only launching 12 aircraft, the Carrier is under rated. The game cuts the attack and defence capabilities to 30%.
And yet they are meat on the table for those surface ships with full capabilities. A carrier is like a boxer with one hand tied behind his back and one one foot. Give me a brake!
Kai Robin
03-14-2007, 04:23 PM
I could be mistaken. Still when you only can launch 12 Aircraft in an attack? Heck You should be able to launch on a carrrier of 10TBFs,10DB,10Ftr,10Ftr, all aircraft. An attack of both full SQDs of attack aircraft an escort of 10 fighers and have a CAP of 10 Ftrs. with the ability of only launching 12 aircraft, the Carrier is under rated. The game cuts the attack and defence capabilities to 30%.
And yet they are meat on the table for those surface ships with full capabilities. A carrier is like a boxer with one hand tied behind his back and one one foot. Give me a brake!
First, if you were able to launch that many planes the game would overload, admiteddly as cool as that would be.
Second, wise carrier players can screw over a surface fleet. As long as their is 1.7 clicks of between you and any surface warship they can't touch you while you can launch attacks across the board. One full attack wing of 12 torpedo bombers can sink most anything but a heavy battleship in a single run given you manually control them right before release.
Third, warships are stiffarmed in their AA defense. Unless you have a solid AA shield surrounding your capital ship, your screwed. Play the raid on force z, once you wipe out the carrier and planes even your slow bombers will penetrate the AA defense no problems, albeit the only warships of the time to mount an effective AA were the modern US battleships, the Yamato had:
24 × 12.7 cm (12×2)
• 162 × 25 mm AA (52×3, 6×1)
• 4 × 13 mm AA (2×2)
but were so ineffective they only took down a meagering 12 (thankfully) planes before it was lost and we all know what happend to the Musashi, Bismark, and Tirpitz.
Fourth, speaking of US Battleships, the Iowa class were AA monsters:
20 × 5 in (127 mm) 38 cal. Mark 12 guns
80 x 40 mm 56 cal. anti-aircraft guns
49 x 20 mm 70 cal. anti-aircraft guns
The quality effectiveness between her and the Yamato was in totally different worlds. Near the end of the war they had proximity fused shells for the 5in guns and the 40mm were radar controlled. Do you think they're gonna get the full dibs? No, they are not. Their AA suite is gonna be reduced at least as much as the carriers plane limit is.
I've played this game twice over and carriers do have the edge, the difference is that you need to be much more intelligent in your decisions when using carriers as things are more straightforward with warships.
FreeloaderUK
03-15-2007, 01:08 AM
Carriers are definitley limited by the amount of planes they can launch in one go- but to be fair its designed to reduce online lag & balance the game.
Huh? What are you talking about, this had very little love for Surface action. You got ONE campaign mission where you got to pilot a light-cruiser, and that was the largest surface warship you got, if anything it was a jiff they featured a battleship on the cover instead of the Yorktown. EVERYTHING after that was air power. Not once did you get to command a BB in the campaign. Even in the quick missions the aerial missions were all-around the best set.
yeah it seems the campaign mode is more for the air action and stuff, i guess thats follows the historical path, not sure....but as far as multiplayer it does seem to be more surface action, or maybe it just seems that way cuz 1 ship can usually last longer than 12 planes, i personnaly love the surface action, im trying to get good with the planes, and i still dont have a clue with the subs, but im working on it
Surface action for me, especially when driving a BB and those secondary battery lights start turning green:)
I wish the 8 inch guns were modelled on Akagi (x6) and Kaga (x10), so you can beat up on destroyers, then maybe I wouldn't mind playing CV:D
Amit9821
03-15-2007, 03:15 PM
if that happend u would be able to destroy CAs with carriers, im not sure the devs want that
andy3536
03-15-2007, 03:30 PM
I could be mistaken. Still when you only can launch 12 Aircraft in an attack? Heck You should be able to launch on a carrrier of 10TBFs,10DB,10Ftr,10Ftr, all aircraft. An attack of both full SQDs of attack aircraft an escort of 10 fighers and have a CAP of 10 Ftrs. with the ability of only launching 12 aircraft, the Carrier is under rated. The game cuts the attack and defence capabilities to 30%.
And yet they are meat on the table for those surface ships with full capabilities. A carrier is like a boxer with one hand tied behind his back and one one foot. Give me a brake!
Full capabilities?
BBs are limited to a range of 1.5 miles.
Wouldn't that be 2 boxers with an arm tied behind thier back?
If you have 1 carrier and you are against 1 BB you will sink it long before it gets into range!
Thedivingmongoose
03-15-2007, 03:49 PM
Full capabilities?
BBs are limited to a range of 1.5 miles.
Wouldn't that be 2 boxers with an arm tied behind thier back?
If you have 1 carrier and you are against 1 BB you will sink it long before it gets into range!
Then it makes it kind of even. When you look at them multiplayer missions there is a mix and your team has to utalize that mix to win. The carrier and BBs are limited I guess for map size and balancing reasons.
Now back to the subject: I think I kind of like subs or occasionally PTs. I use to like BBs (and still do) but I often now play as sub. Unfortuanatly I can't say for sure but that is about it for now...kinda busy.
Transparo
03-15-2007, 06:15 PM
I would captain any BB if given the chance, esp. japanese super capital ships like the Yamato. I am looking forward to captaining the Musashi as well. Although any other surface vessels are fine by me, providing AA cover and escort duty is also fun in its own way.
Moving to the point of CV vs BB, the game models it quite inaccurately in a sense that BBs are slightly faster than CV, and they are capable of operating at almost full effectiveness even when heavily damaged. In real life, any surface ship becomes less and less effective once they are hit. The BBs and other surface units consists of many subsystems, while a carrier can launch a plane which is one individual unit and is capable of damaging the already damaged BB. However, if a BB can close in a CV within effective range, the carrier will be at doomed to the bottom of the ocean before she knows it. Of course, for game balancing the BB vs CV should stand an equal chance. A CV captain needs to play smart and choose his target including attack path wisely. Its not a cakewalk like in real naval warfare. ;)
Thedivingmongoose
03-17-2007, 12:28 AM
I would captain any BB if given the chance, esp. japanese super capital ships like the Yamato. I am looking forward to captaining the Musashi as well. Although any other surface vessels are fine by me, providing AA cover and escort duty is also fun in its own way.
Moving to the point of CV vs BB, the game models it quite inaccurately in a sense that BBs are slightly faster than CV, and they are capable of operating at almost full effectiveness even when heavily damaged. In real life, any surface ship becomes less and less effective once they are hit. The BBs and other surface units consists of many subsystems, while a carrier can launch a plane which is one individual unit and is capable of damaging the already damaged BB. However, if a BB can close in a CV within effective range, the carrier will be at doomed to the bottom of the ocean before she knows it. Of course, for game balancing the BB vs CV should stand an equal chance. A CV captain needs to play smart and choose his target including attack path wisely. Its not a cakewalk like in real naval warfare. ;)
Hope that DLC is free so you can (and if you have PC version I can destr...I mean meet you:lmao: )....And i also hope it is free so I can get it...but even if it is not...it will probably be worth it.
And yes, I agree with above post^.:p
Good gaming my friend.
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