t3py0n
02-23-2007, 03:38 PM
Hi there,
On this demo map I see a lot of people pulling the carriers behind the islands in order to keep them safe from Jap assaults… :scratch: which works great, I do it myself :whistle: but how do you counter that?
It’s practically impossible to beat the allies once positioned behind the island and having all of the plains hovering over or in front of the island taking out all of what’s thrown at them and damaging your vessels in the process, which will result in pushing you back bit by bit.
I feel sorry for the chap’s that have to cope with this tactic so I started thinking :mad2: and came up with this.
In my opinion when you see the carriers flee the seen so to speak:p , the Japanese air force needs to turn their attention to: Covering the fleet that alone will never be able to cope with air assaults and enemy vessels attacking them.
The air forces will need to split their air power in to two parts, being: Covering the air bases and defend the fleet from any enemy attack.
I’m not going to tell you all the ideas I have but this (when played right) might just tilt the outcome of the battle in favor of the Jap’s.
I have to say I haven’t gotten the chance to tryout these tactic’s yet but hope to be able to with someone who understands the game and knows what to do instead of running around like a headless chicken.
That’s about it for me.
PS:
I also want to say that I’m still only playing the demo… after long consideration :rolleyes: I’ve decided to wait and see what the patch / update is going to bring to the game because of what I’ve read so far in most of the posts and seen myself, the game still needs a lot of tuning game play wise.
(slightly lager maps, not being able to see the whole map once in the air, more maps, being able to make your own maps, better server browsers, and so on... Look at relaed topic).
Graphics and playability are fine, you don’t have to go all realistic with it.
It just needs that little bit more to give to the public. And I sure hope they do!
Have fun and good hunting.
C
On this demo map I see a lot of people pulling the carriers behind the islands in order to keep them safe from Jap assaults… :scratch: which works great, I do it myself :whistle: but how do you counter that?
It’s practically impossible to beat the allies once positioned behind the island and having all of the plains hovering over or in front of the island taking out all of what’s thrown at them and damaging your vessels in the process, which will result in pushing you back bit by bit.
I feel sorry for the chap’s that have to cope with this tactic so I started thinking :mad2: and came up with this.
In my opinion when you see the carriers flee the seen so to speak:p , the Japanese air force needs to turn their attention to: Covering the fleet that alone will never be able to cope with air assaults and enemy vessels attacking them.
The air forces will need to split their air power in to two parts, being: Covering the air bases and defend the fleet from any enemy attack.
I’m not going to tell you all the ideas I have but this (when played right) might just tilt the outcome of the battle in favor of the Jap’s.
I have to say I haven’t gotten the chance to tryout these tactic’s yet but hope to be able to with someone who understands the game and knows what to do instead of running around like a headless chicken.
That’s about it for me.
PS:
I also want to say that I’m still only playing the demo… after long consideration :rolleyes: I’ve decided to wait and see what the patch / update is going to bring to the game because of what I’ve read so far in most of the posts and seen myself, the game still needs a lot of tuning game play wise.
(slightly lager maps, not being able to see the whole map once in the air, more maps, being able to make your own maps, better server browsers, and so on... Look at relaed topic).
Graphics and playability are fine, you don’t have to go all realistic with it.
It just needs that little bit more to give to the public. And I sure hope they do!
Have fun and good hunting.
C