DreamEndless
08-24-2006, 11:57 AM
Wow... this is bad....
Loads and loads of potential, but this is AMAZINGLY bug ridden.
How far away is the offical release? Good while I hope because this is barely BETA candidate stuff!
Where to begin?
-Controls - All OVER the show! The parachuting is hellishly hard to control, the cars snap left and right with no fluidity and yet the character himself seems to turn ponderously slow no matter what!
-Auto-aiming- A "cannot be turned off" auto aim that simply REFUSES to relinquish control, forcing you to shoot where it wants. WTF?!
-The Police - What is this? Vice city all over again?!?! Have one fight and they start POORING in droves (and more importantly in gunship he-lo's!) Bugger all chance of survival particularly when the game stops giving health packs after Hit 3(bug?)...
-Free form gameplay? Where? Did I miss something? You are told where to go, what to kill and how to do it... not really very open, eh? Hopefully this is just a demo thing...
On the good side, there is bags of fun to be had blowing the hell outa stuff and the GFX are pretty good (Though constructed purely out of shortcuts and rendering cheats, burt no harm, no foul). I do wonder about the FPS though. Keeps swinging wildly from 20FPS to 180 FPS! Whats up with that?
The open structure of the landscape is cool (hopefully we will get to use it in the full game!) and the destructables are fun, but I do question those things that just randomly aren't destructable... Fences, bus-stops and the like. Very annoying when you try and break through stuff and can't
So as long as the real missions are much, MUCH more open in nature, the psychotic police are scaled down (or at least have their prescience turned off!) and the controls are made more adjustable, it could be a fine game.
Just my 2 bits, anyhoo...;)
Loads and loads of potential, but this is AMAZINGLY bug ridden.
How far away is the offical release? Good while I hope because this is barely BETA candidate stuff!
Where to begin?
-Controls - All OVER the show! The parachuting is hellishly hard to control, the cars snap left and right with no fluidity and yet the character himself seems to turn ponderously slow no matter what!
-Auto-aiming- A "cannot be turned off" auto aim that simply REFUSES to relinquish control, forcing you to shoot where it wants. WTF?!
-The Police - What is this? Vice city all over again?!?! Have one fight and they start POORING in droves (and more importantly in gunship he-lo's!) Bugger all chance of survival particularly when the game stops giving health packs after Hit 3(bug?)...
-Free form gameplay? Where? Did I miss something? You are told where to go, what to kill and how to do it... not really very open, eh? Hopefully this is just a demo thing...
On the good side, there is bags of fun to be had blowing the hell outa stuff and the GFX are pretty good (Though constructed purely out of shortcuts and rendering cheats, burt no harm, no foul). I do wonder about the FPS though. Keeps swinging wildly from 20FPS to 180 FPS! Whats up with that?
The open structure of the landscape is cool (hopefully we will get to use it in the full game!) and the destructables are fun, but I do question those things that just randomly aren't destructable... Fences, bus-stops and the like. Very annoying when you try and break through stuff and can't
So as long as the real missions are much, MUCH more open in nature, the psychotic police are scaled down (or at least have their prescience turned off!) and the controls are made more adjustable, it could be a fine game.
Just my 2 bits, anyhoo...;)