John D.
07-28-2006, 03:00 PM
After finishing up Blackbrook version 2, I had planned to revive my old abandoned mission or do some more remakes of my older stuff but I'm helping someone else with their project at the moment. I've noticed a rather particular problem with one of their ai.
The gamesys that is being used is a modified Dedx.gam which appears to have the basic problems fixed that made for unusual things like the torches lighting up , framerate errors etc. However there is a custom ai in it under the PriestX category that seems to be giving me tons of trouble. It's a spell caster that shoots spells at long range, then whips out a spell in the shape of a melee weapon when you get close. That part of it works great and makes for a great effect but when you kill the guy that's when it gets strange! The body will lay there for a while, but when I get to fighting the other guys he will get back up down to his waist in the pavement! He can be picked up and put down while he's moving as well!:eek: I've gone into his scripts and added CorpseFrobHack and Corpsed thinking that would solve the troubles but that hasnt done anything yet.:scratch: :confused:
The gamesys that is being used is a modified Dedx.gam which appears to have the basic problems fixed that made for unusual things like the torches lighting up , framerate errors etc. However there is a custom ai in it under the PriestX category that seems to be giving me tons of trouble. It's a spell caster that shoots spells at long range, then whips out a spell in the shape of a melee weapon when you get close. That part of it works great and makes for a great effect but when you kill the guy that's when it gets strange! The body will lay there for a while, but when I get to fighting the other guys he will get back up down to his waist in the pavement! He can be picked up and put down while he's moving as well!:eek: I've gone into his scripts and added CorpseFrobHack and Corpsed thinking that would solve the troubles but that hasnt done anything yet.:scratch: :confused: