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View Full Version : Deus Ex 1.014f CTD on clicking "load game" [SOLVED]


shill
01-30-2006, 07:51 PM
Nevermind; I solved it myself. My last save had a corrupt SaveInfo.dxs, so I deleted it.

Deus Ex 1.014f crashes to desktop on clicking "load game". Here is the full error message:
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Critical Error
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General protection fault!
History: CheckTag <- ULinkerLoad::ULinkerLoad <- UObject::StaticAllocateObject <- (Texture Texture95) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (Texture95 34476) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad64 34476)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (Snapshot[-1]) <- UObject::Serialize <- (DeusExSaveInfo saveInfo.MyDeusExSaveInfo) <- LoadObject <- (DeusExSaveInfo saveInfo.MyDeusExSaveInfo 34476==34476/34572 34368 121) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (DeusEx.DeusExSaveInfo None.MyDeusExSaveInfo ..\Save\QuickSave\SaveInfo.dxs) <- UObject::ProcessEvent <- (MenuScreenLoadGame DX.JCDentonMale0.DeusExRootWindow0.MenuScreenLoadGame0, Function DeusEx.MenuScreenLoadGame.ListSelectionChanged) <- XWindow::ProcessScript <- XListWindow::ChangeListSelection <- XListWindow::MoveToRow <- XListWindow::SetRow <- XListWindow::VisibilityChanged <- XWindow::InvokeVisibilityChange <- XWindow::InvokeVisibilityChange <- XWindow::InvokeVisibilityChange <- XWindow::InvokeVisibilityChange <- XWindow::InvokeVisibilityChange <- XWindow::SetChildVisibility <- XTabGroupWindow::ChildRequestedVisibilityChange <- XWindow::SetVisibility <- UObject::ProcessEvent <- (MenuScreenLoadGame DX.JCDentonMale0.DeusExRootWindow0.MenuScreenLoadGame0, Function DeusEx.MenuScreenLoadGame.InitWindow) <- XWindow::ProcessScript <- XWindow::CreateNewWindow <- UObject::ProcessEvent <- (MenuMain DX.JCDentonMale0.DeusExRootWindow0.MenuMain0, Function DeusEx.MenuUIMenuWindow.ButtonActivated) <- XWindow::ProcessScript <- XButtonWindow::ActivateButton <- XButtonWindow::MouseButtonReleased <- XRootWindow::HandleButtons <- XRootWindow::Process <- XInputExt::Process <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- WM_BUTTONUP <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 0005094C 514 <- MessagePump <- MainLoop