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Storm Chaser
09-15-2002, 02:53 AM
Hmmmmm.

I have a mutant thing that I want to pop up now and then and then go away as if it stalking Lara, but I don't want to leave the level littered with evil mutants as this would spoil the effect.

I've tried an antitrigger but this don't seem to make it go away.


Any ideas of how to get it to disapear?

Any ideas very gratefully received.

Oh and its invincible so killing it is not the answer

TenChen
09-15-2002, 03:07 AM
I think a Flip map would do it , if you triggered one in the area of the Baddy it wont get fliped with the level, at least I think so

Storm Chaser
09-15-2002, 06:57 AM
Originally posted by TenChen
I think a Flip map would do it , if you triggered one in the area of the Baddy it wont get fliped with the level, at least I think so


Thanks I'll try that

Malte
09-15-2002, 09:03 AM
Wont work (with a flipmap I mean).

eTux
09-15-2002, 09:13 AM
A while ago Psiko told about a ocb. Place 2 of the enemies and enter 1000 in the one which is triggered first. Enter 2000 in the one who is triggered later. Trigger the first one, and then rush for the trigger for the second baddy. When the '2000' baddy is triggered, the 1000 baddy will dissapear and appear again when the 200 baddy is dead. It never worked for the baddy I wnated to use, but you can try this :)