View Full Version : dumb question
dancingzombieKat
09-24-2005, 09:26 AM
how do you make stairs? seriously, i dont know. cant find them under object hierarchy
John D.
09-24-2005, 09:42 AM
Stairs are composed of air/solid brushes. A beginners way of making them is to use a series of air brushes and make one a little higher than the other (but not over 1 foot). The way I use a lot is to make one airbrush for the stairwell and a series of solid brushes for the stairs 1ftx1ftx4, 6 or 8 units long. It will take some experimentation, but you'll get the hang of it. Use area brushes to isolate your stairwell in order to better see how it's going as you build. :)
dancingzombieKat
09-24-2005, 10:04 AM
thanks
er... i cant find bookshelves in the object hierarchy either :p
ChristineS
09-24-2005, 10:50 AM
Bookcases like in the original missions are made of brushes too ;)
But Nameless_Voice made a nice custom object, you can download it from his page: http://www.geocities.com/nameless_voice/
Yandros
09-24-2005, 06:31 PM
I also made reskinnable bookcases, available at my website, The Weary Taffer (http://wearytaffer.com/).
Marshall Banana
07-04-2006, 12:56 PM
I usually make an air brush, and go into shapes-stair tool. It automatically makes stairs for you depending on what you set in it's menu. you set the # of stairs, if the stairs are slats or solid, face texture, and things like that.
Sluggs
07-04-2006, 01:42 PM
Here's a couple of options for you...
Notice the shading on these? Not sure why they're shaded like that! :scratch: Ignore the "Air" option on those steps, they're meant to be Solid!
http://i71.photobucket.com/albums/i133/SluggsUK/wedgesteps.jpg
http://i71.photobucket.com/albums/i133/SluggsUK/cubesteps.jpg
Marshall Banana
07-04-2006, 02:01 PM
if your talking about the light/dark shades on the brushes, it's dromed's distance thing. the further from the brush you are, the darker it is.
R Soul
07-04-2006, 02:04 PM
The brushes are shaded like that because the camera's roughly in the middle and the surrounding brushes are different distances away from the camera. In this case it's quite nice.
Ctrl-7 to disable
Ctrl-8 to enable
Sluggs
07-04-2006, 02:05 PM
Ahh! I've been using this damned thing for about 4 years now and i should know about such things! :nut:
Edit: Yes, i always use CTRL 7 myself but i didn't think it was down to that! :nut:
Yandros
07-04-2006, 06:58 PM
I usually make stairs using a wedge and then carving out the steps with rectangular air brushes. Using wedges for the steps is a neat idea Sluggs... I wonder which is bette ron poly and cell count though?
Marshall Banana
07-04-2006, 07:04 PM
Does anyone use the stair tool besides me?
Sluggs
07-04-2006, 07:47 PM
I can't say that i know anyone who uses the stair tool.
If you can make the spiral stair tool work, i'll kneel before thee and kiss yer boots! :cool:
I don't think anyone's figured that thing out yet! :lol:
Yandros
07-05-2006, 10:35 AM
I halfway figured it long ago, but decided it was easier to just do it the way I'm accustomed to, plus I feel I have more control over it.
Telliamed
07-05-2006, 03:35 PM
I usually make stairs using a wedge and then carving out the steps with rectangular air brushes. Using wedges for the steps is a neat idea Sluggs... I wonder which is bette ron poly and cell count though?
Carving air out of a solid block is always better than building solids into air. When you carve, the extra cells will be localized to the wedge you created first. Any time a fill-solid sticks out into an air brush, the cell splits will radiate all the way to the next cell split.
I'm trying some experiments with air-to-solid and solid-to-air as alternatives to fill-air and fill-solid. There might be an advantage there.
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