View Full Version : Animor fun
09-06-2005, 06:12 AM
I actually got something to work with this blasted thing! :)
Dont think I'll be making objects anytime soon, but it was still nice to get something done with it.
I'm glad you're using anim8or. I use this program to make objects and now AIs. :D
I really love anim8or. :thumbsup:
If you need any help with anything, just ask.
09-06-2005, 09:36 AM
I tried it some time ago and give it up very fast... I never get something done with it.
09-06-2005, 10:06 AM
Come to think of it Gort, did you ever get a chance to make those cannons? :)
Not yet, but thanks for reminding me. :o
09-29-2005, 12:10 AM
Does anybody have tuttorials for Anim8or? I have this program from long time ago, but i still can't make something to move :confused: .
:confused: Aren't the tutorials on the website, www.anim8or.com? Or are you talking about making the models move in Thief?
09-29-2005, 05:12 PM
The eggplant tutorial I used is on that site. :)
09-30-2005, 02:36 AM
Im talking about models move in Anim8or, but thank you - i guess the tuttorials in Anim8or site should do the work, i've never paid attention to them before.
09-30-2005, 11:50 AM
Yes, yes, I download anim8tor long time ago and I was not able to make with it anything. It's easy I know, but I am not on it...
07-03-2006, 04:14 AM
While waiting for the voices to wrap my current FM project for Beta I got to playing around with animor again and redid the eggplant tutorial. I also tried Sluggs crate tutorial at http://www.jasonotto.net/tutorials/crate/crate.html but I seem to be stuck on the part where you select the old part of the crate and hit EDIT/HIDE. I did that but the old part hasnt disappeared!
07-03-2006, 07:03 AM
Get into Object/Edit mode (The topmost arrow: http://www.jasonotto.net/tutorials/crate/normalmode.jpg ) and click anywhere on the part of the object that is to be hidden. You should see a white bounding box.
Then Edit > Hide.
07-03-2006, 10:52 AM
Ok, got it. The crate uses metal textures that are already in T2, only thing now is how do you convert an animor file into a useable .bin file for the game?
07-03-2006, 11:12 AM
Go to Object > Export, and select the .3ds file type.
Then, use Nameless Voice's 3ds -> bin program (from the Utilities section of his website: http://www.geocities.com/nameless_voice/ )
07-03-2006, 12:16 PM
Okay I got the file and the other files it says it needs in the txt file, but now I get an error message: Componet 'MSCOMCTL.OCX' or one of it's dependencies not correctly registered: a file is missing or invalid.:mad2:
07-03-2006, 02:34 PM
Search your windows directory and see if that file is in WINDOWS\system32
If not, search for it on Google, download it and put it in that folder.
If the file already exists, or you still get the error after you've put it in the correct place, you may have to manually register it: http://consumer.installshield.com/kb.asp?id=Q108199
07-03-2006, 05:21 PM
Got it!:thumbsup: My first object! (turned out to be 20x20x20 but I got it to 8x8x8 just fine.):cool:
07-03-2006, 10:49 PM
:eek: :thumbsup: :thumbsup: :thumbsup:
07-06-2006, 07:04 AM
Playing around again:
Ballistic missles for the mechs!:eek:
07-06-2006, 02:30 PM
yeah, that's just what they need...
07-06-2006, 11:12 PM
Here's (http://www.jonim8or.nl/page.php?main=index) a great Anim8or site you should check out. It's got tutorials and stuff. :thumbsup: There's a rocket tut to be found there too. :thumbsup:
07-07-2006, 04:58 AM
Oh no....I'm going to get hooked...must resist!:eek: ;) Thanks Sluggs, btw someone told me you were working on some kind of mountain objects-how did they turn out?:)
07-08-2006, 01:27 PM
Nice objects John :thumbsup:
...someone told me you were working on some kind of mountain objects-how did they turn out?:)
I believe this is the thread where you can find more about them: Making some landscapes for Thief 2! (http://www.ttlg.com/forums/showthread.php?t=104800)
The download links are dead, but the objects should be stored in his latest fanmission (Annihilated (http://www.thiefmissions.com/info.cgi?m=Annihilated)), with all his other objects.
07-10-2006, 10:00 PM
No, they're not in Annihilated. They'll be in my next factory FM, and there's one in my next small FM, which is based on the movie "The Fog" which should be coming out within a fortnight.
I'll send you the files John via email, if you have that option enabled. Not sure when that'll be though as my ISP is messing around right now and i can't do very much! :mad2:
07-15-2006, 06:33 PM
Just tried that animor tutorial site again and it appears to be down.:(
07-17-2006, 04:29 AM
Oh yes! :confused:
I'm always Anim8oring away here. I made these recently. :rasp:
and a while back...
07-17-2006, 08:50 AM
I havent been able to crack open animor again in the last few days due to betatesting and dromed stuff, but how exactly can you regulate the textures on your models so they dont look streched out of proportion?
07-17-2006, 11:37 AM
I tend to create a cuboid behind the object, then align the texture to that (using the UV button and the squares on the yellow circle that appears).
07-17-2006, 11:40 AM
When placing a texture and it gets stretched, well, that happens because the face you apply the texture to, is part of the rest of the model. You may need to detach a face before applying a texture, texture it, join it back up, merge the points and voila! Yes, i know... It seems daunting at first but you'll get it sorted.
This thread will help you loads! :rasp:
Get Learning Anim8or! (http://www.ttlg.com/forums/showthread.php?t=83285)
Oh, Ayup R Soul. :thumbsup:
07-28-2006, 01:23 PM
Hmmmm... those pictures are very nice, sluggs... May I ask you to use your objects in some of my missions? Your scart is excellent....
07-29-2006, 10:51 PM
Cart pack (http://www.jasonotto.net/objects/sluggs/slgcartpack.zip) Lifebuoy pack (http://www.jasonotto.net/objects/sluggs/lifebuoy.zip) :D
07-30-2006, 05:40 AM
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