Jawbreaker
05-25-2005, 10:29 PM
ok, this is rather anoying when playing a land battle. First I would like to say, very good game, it has alot of potential... but quite a few problems.
I have a normal battle line, and my artillery is setup in between my units, so they dont mow down my own guys.
heres the problem, my cannons dont open up on the enemy until they are nearly on top of me, my infantry starts shooting first before my artillery does. Even when I tell them to fire on the unit, they do shoot. but the shots always fall way short of what they should.
Arent cannons supposed to have a longer range than regular infantry? I mean crap, I dont even see the need for artillery in this game yet, because whats the use if they cant fire on the enemy when they are still approaching? im better off just getting more infantry and winning that way.
Secondly, is there any way to increase the size of my units? instead of just having 60 guys can I increase it to around 100? this would be nice so it actually fits the historical aspect of the era.
Thirdly, I find it quite anoying when im in the middle of a huge battle, and my infantry units start wheeling left and or right w/o my orders, leaving wide gaps in my battle lines which are immediately vulnerable to the enemy cavalry to come trotting through and destroy any artillery I have.
Also, just a question, why do the territories in the campaign mode only allow three army's at a time? This is one reason why the battles dont feel really that big.
Like I said, this game is a fun game, and has alot of potential, but it really needs to have these errors fixed. It would be nice to have my artillery be able to start firing on the enemy before my infantry does, to have greater numbers of men, and to have my men be able to Hold Formation, or hold ground or somethign, so they dont start wheeling like that.
Anyway, thnx for the time. Sorry if I sounded harsh in any of this :)
I have a normal battle line, and my artillery is setup in between my units, so they dont mow down my own guys.
heres the problem, my cannons dont open up on the enemy until they are nearly on top of me, my infantry starts shooting first before my artillery does. Even when I tell them to fire on the unit, they do shoot. but the shots always fall way short of what they should.
Arent cannons supposed to have a longer range than regular infantry? I mean crap, I dont even see the need for artillery in this game yet, because whats the use if they cant fire on the enemy when they are still approaching? im better off just getting more infantry and winning that way.
Secondly, is there any way to increase the size of my units? instead of just having 60 guys can I increase it to around 100? this would be nice so it actually fits the historical aspect of the era.
Thirdly, I find it quite anoying when im in the middle of a huge battle, and my infantry units start wheeling left and or right w/o my orders, leaving wide gaps in my battle lines which are immediately vulnerable to the enemy cavalry to come trotting through and destroy any artillery I have.
Also, just a question, why do the territories in the campaign mode only allow three army's at a time? This is one reason why the battles dont feel really that big.
Like I said, this game is a fun game, and has alot of potential, but it really needs to have these errors fixed. It would be nice to have my artillery be able to start firing on the enemy before my infantry does, to have greater numbers of men, and to have my men be able to Hold Formation, or hold ground or somethign, so they dont start wheeling like that.
Anyway, thnx for the time. Sorry if I sounded harsh in any of this :)