View Full Version : Deus Ex and WinXP SP2
04-30-2005, 08:45 PM
Has anybody else out there experienced quite a bit of instablility in DE GotY v.1112? :confused: I think it is a SP2 issue, however, I've recently been getting GPFs frequently and now I'm in Hong Kong and upon speaking to Gordon Quick for the first time produced various sound issues resulting in the "Please Send to Microsoft" program error dialog box. I've un/installed this game several times as well as reformatting/installing my machine; not an easy or expedient process. :( I rebooted, ran the game, choosing "run" instead of "run in safe mode", loaded my save, exited the game, reloaded the save and made it through Gordon's dialog. Then to my surprise, the music is missing one of the 16 effects channels or something because, like most of you, I'm sure, really dig the Hong Kong music and know it by heart, there's a "track", if you want to call it that, missing from the tune. I'm going to reload my game and see if all is well. I'm just curious if anyone else is experiencing similar anomolies.
05-01-2005, 12:21 AM
my version crashed to the desktop quite often and I had sound issues but I am running windows ME so it may be unrelated to your problem.
05-01-2005, 01:15 AM
Could it be related to DirectX? I know that Deus Ex requires DirectX 7.0 but the anomalies continue when I choose to/or not to install DirectX. I was thinking that maybe there might be a DirectX file that was either neglected and/or missing with DirectX 9.0c that is crucial to Deus Ex.
I've done some homework on Deus Ex and aside from it using the "UnReal" engine, which I know was optimized for use with "Glide", 3DFX's dual vid card technology, which Nvidia consequently absorbed, it still makes function calls to "not - so - proprietary" hardware like Nvidia or ATI via DirectX or OpenGL. Apparently, the engine had to be ported to other platforms such as DirectX and OpenGL to exploit the various graphical features.
M$ says that every "new" version of DirectX is compatible with the last, but I'm skeptical, i.e. I've never had "Road Rash" work properly (Sound issues) on every PC I've assembled. :confused:
Don't know exactly what is causing your crashes, You could post your PC specs, especially Video card and Sound card models. Then, if it is SP2 related Update or at least reinstall Video driver, Sound driver and Latest DirectX. You could try to edit Deusex.ini for compactability options (or open "preferences" menu for the same editing)
b1000101, I am 100% shure that there is absolutly no problems caused by Newer DirectX versions on older games. 100%
Road Rush most certanly had sound problems because of Windows XP or 2000, or you Haven't installed DOS audio driver under Win98/Me (for Creative audio driver setup DOS driver is available only under advanced install) (there is No DOS audio drivers available under WinXP/2000)
About Glide thing, Yup, 3dfx is the one for Deus Ex... :D Actually I just got myself a 3dfx Voodoo 5 5500 PCI videocard (the best video card ever made with Glide support except for experimental ones like 6000)
But that's not a big deal Either. Today 3dfx hardware is for crazy fans only, if you aren't good with PC's, don't bother yourself with 3dfx. DirectX support in Any Unreal based game with latest patches is quite good. So if you have something like GeForce 4Ti or better you'll get even better framerates than with Voodoo5 on Glide plus you can use Anti Aliasing in any resolution while Voodoo5 haven't got enough power ;)
DirectX is stable anyway.
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