View Full Version : biomod help needed
03-30-2005, 05:21 AM
Hey I need sum help with the biomods?
I don't know which ones to go with to make it better on me for getting through the game please help?
03-30-2005, 11:55 AM
I've always been partial to Augmentations. I don't know if I like those Biomods. ;)
I haven't played forever, and I can't recall what Augs I used.
I know this wasn't helpful. But I just wanted to type something. Don't worry, though, someone more helpful will come along with some great ideas.
04-02-2005, 02:18 AM
I feel that Neural Interface is essential in the beginning. (Well alright, not essential as there has to be other ways of getting where you need to be, but I can never damn well find 'em! :D ).
I haven't played IW in a while (damn without-my-knowledge upgrade to an MX card! :mad: ), but IIRC the Neural Interface becomes a lot less valuable later on in the game, and you rarely - if at all - need to use it. I believe I switched to Bot Domination at that point. (Not necessarily essential either, but great fun! lol).
I don't know if that little bit of info helped you any, but it's a start at any rate.
04-02-2005, 09:05 PM
There's no real particular combination that will get you through the game any easier than the other. You should select mods that you believe will help you with your style of play. If you like melee combat, you'll probably want to go with the strength mod. If you like to run and gun, you may want get the speed mod. Stealth, you'll want to have silent running, cloak, or even radar transparency.
A few mods that are particularily useful when fully upgraded would be the neural interface and the electrostatic discharge. Neural interface saves you a lot of time looking around for passwords, and the electrostatic discharge, when fully upgraded, can turn a military bot on its allies and permanently disable any of the laser tripwires.
Not like the game will last you long enough to really experiment with all the of the mods on your first time through the game, even if you do decide to do all of the side quests available. Took me less than ten hours! What a waste.
10-22-2005, 07:48 AM
Improved Vision : To see enemies behind wall, use multitools for good items
Neural Interface : Hacking and controlling turrets is an useful thing as hacking terminals.
EMP Charge : Easy to get bots with melee attacks.
Enhanced Strength : Maximum of 2 hit to get an ordinary enemy
Move Silent : Want to suprise enemies? Take this biomod.
They are the best biomods I think. I don't use regeneration because there are many candys and medkits.
03-02-2006, 07:18 PM
Boris has a great selection, but this is what I use.
Regeneration. Health is good to have, especially considering that this is the only Active biomod that I use.
Neural Interface. Hacking... need I say more
The reason why I use Regen instead of Enhanced Vision. You can hear most of the enemies walking around, talking, etc. Especially when being hit by a greasel on the hardest difficulty, it drains all of my life and most of my medkits to stay alive. On that difficulty, I don't find enough food or medkits and have to rely on Regeneration as an alternate source of life.
On top of that, I was able to find the Hellfire boltcaster, many railguns, Templar SMG, Assassin pistol, and more than enough biomods, and weapon mods without Improved Vision.
05-03-2006, 03:06 PM
regeneration its good when in battle and low on life or in a gas chamber
robot clocking (fergot the name)
The thing that lets you controlls robots its really handy to take out camaras and turrets and even millatary bots
emp drones are for people who are scared of face to face combat :)
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