View Full Version : State ID's.
09-01-2002, 03:25 PM
Can some one explain how I can find out what they do. and how to use them on enemies from other games?
09-01-2002, 03:27 PM
Also how do I kwno which order to put animations in to get enemies working. I did get wadmerger 1.9 but I can't get baddies to work.
09-01-2002, 05:26 PM
I thought they just helped you get cigarettes.
09-02-2002, 05:09 AM
I have also wondered if anyone has taken the time to document all the states for all the wad slots.
What they do is represent a certain logical action. They game engine can place Lara in that state, thus causing her to perform the action using one or more animations. This could be dying, walking, diving, climbing, pushing a switch, pulling a lever. But the states have different meanings for different objects. Enemies have an attack state, doors only have open and close states, etc.
The order should not be importants, unless the state plays more than one animation. Then the animations must link to each other using next anim. To allow an object to go from one state to another, you must have a state change and dispatch to tell the game engine how to get there from the current animation.
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