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View Full Version : Your Recommendations: Biomods & Inventory


Tb-Cain
03-01-2005, 08:55 AM
I'm looking for some other suggested recommendations on biomods and inventory. I've fallen into a rut because my choices work well for me and seem to make the game really easy.

Biomods:

Light - duh
Regeneration - a biocell restores more health than a medkit with this aug
Neural Interface - it's passive and allows hacking, conserving multitools
EMP Charge - it's passive and allows disabling of cameras in a single blow with enhanced strength. also converts bots to allies with a single blow like a scrambler grenade.
Enhanced Strength - it's passive and takes out opponents with a single blow using baton and conserve ammo/bombs
Move Silent - it's passive and allows you to sneak up on opponents for a blow to the head without being heard

Quick Inventory:

Pistol - glass destabilizer, EMP charge
Baton
Multitools
EMP Grenade
Concussion Grenade
Spidebot Grenade

Stowed Inventory:

Biocells
Mag Rail - increase damage, reduced ammo usage
Flashbomb
Scrambler Grenade
Gas Grenade
Noisemaker Grenade
EMP Mines
Concussion Mines
Scrambler Mines

Basically, I use the baton for everything possible - taking out cameras, bots, opponents. Even the big scary military bots are easy because they get scrambled on the first blow and can be beaten senseless after that.

All this makes the game pretty trivial, so I'm looking for suggestions on another configuration that will vary the play style.

Thanks.

the one true thief
03-01-2005, 12:50 PM
i found the poison blade quite useful :D

dogsolitude_uk
03-23-2005, 11:13 AM
Just completed it, and my Thief background may be apparent in my choices:

Regeneration - yup. Makes a lot of sense, especially when there's a repair bot around and you've taken a beating.

Cloak - bit of a no-brainer as far as I'm concerned...

Thermal masking - ditto...

Strength enhancement - I was aiming to complete the game with no kills, so the baton really came into it's own here!

Move Silent - also helps if you fall off a ledge. Very very useful indeed...

Pistol - EMP charge, silencer

Baton

Boltcaster - Glass Destabilizer + silencer

Sniper rifle - EMP charge and increased damage (I couldn't find another silencer)

Railgun - take out bots etc through walls !!! Because, like, bots aren't living beings, man...

EMP grenades - ditto

Couldn't find many gas grenades :(

I could only do the no-kills thing for one ending. The others I just sniped to kill. Sniper rifle with EMP attachment was v. good for that, but I just wish I'd had another damned silencer...