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View Full Version : Mouse wheel detection?


Vinin
12-29-2004, 06:52 PM
Why does theif3 always detect my mouse wheel going up at insane speeds? I can't change options or not move in game. What is the problem? My mouse wheel isn't moving or anything, and it works fine with everything else. Technical forum looks even deader than the rest of the forum, just had to wonder if people still read this.

Peter Smith
12-29-2004, 07:13 PM
Nobody reads these things. :rolleyes: I am moving it to the technical forum, where it belongs.

I can only think of two things. Most likely, you have another I/O device such as a USB controller or joystick, attached. You must remove it. Thief gets confused. The other possibility, unlikely since other games work, is that your mouse is broken.

Vinin
12-30-2004, 08:10 PM
I tried unplugging the stuff and that fixes it but the other USB device happens to be my keyboard. That is sort of neccesar to play I would imagine. Why was this problem not addressed?

EDIT: My mouse wheel is now using an adapter to the mouse port and thus should not be affected by multiple usb instruments. It still is however. So what needs to happen is to not use ANY usb tools at all? Why does that seem like a really bad technical overlook?

Peter Smith
12-31-2004, 12:52 PM
Perhaps. I dunno. I am not the programmer. Anyway, I am guessing that your USB mouse and USB keyboard both came with USB to PS2 adapters, and if so you could use PS2 port for the keyboard and make the game work. For me, the game works with a USB mouse and a PS2 keyboard.

I think the problem usually occurs when you are using devices other than mouse and keyboard which can issue confliting signals. I have not heard of problems with the USB keyboard, but maybe there are if USB mouse and USB keyboard are working together.

I am not an expert in these hardware vs. game issues. Maybe somebody else will come along. Anyway, I think you do not need to use the mouse wheel to play the game. You could disable any key mappings to the mouse wheel and use something else.