aktrekker
08-27-2002, 11:48 AM
Has anyone bothered to figure out the actual limit on the number of flipmaps per level?
I was working on PRJMerge to eliminate the LE errors on the output project. When merging cleopal and karnak, the output file was formatted perfectly. But when I had the program fixing the flipmap errors, the LE crashed loading the level. If I didn't fix the errors, the LE loaded the level, but eliminated the flipmaps in the add project.
I spent a couple of weeks trying to figure out what was wrong with my code. I figured there had to be something wrong with the output project. Finally, I checked the number of flipmaps in each project. Cleopal has 3, but Karnak has 10, so the total flipmaps was 13.
I tried merging cleopal with another project with fewer flipmaps, and surprise!!! It loaded just fine.
So, if anyone knows the exact number of flipmaps allowed in a level (so I don't have to spend the time to figure it out), I can include the warning in PRJMerge. Although I figure this situation will probably not come up under normal circumstances.
I was working on PRJMerge to eliminate the LE errors on the output project. When merging cleopal and karnak, the output file was formatted perfectly. But when I had the program fixing the flipmap errors, the LE crashed loading the level. If I didn't fix the errors, the LE loaded the level, but eliminated the flipmaps in the add project.
I spent a couple of weeks trying to figure out what was wrong with my code. I figured there had to be something wrong with the output project. Finally, I checked the number of flipmaps in each project. Cleopal has 3, but Karnak has 10, so the total flipmaps was 13.
I tried merging cleopal with another project with fewer flipmaps, and surprise!!! It loaded just fine.
So, if anyone knows the exact number of flipmaps allowed in a level (so I don't have to spend the time to figure it out), I can include the warning in PRJMerge. Although I figure this situation will probably not come up under normal circumstances.