View Full Version : New FM: Heist Society by AsyluM
Just in case you haven't noticed! Get it here. (http://thiefmissions.com/info.cgi?m=HeistSociety_v10)
11-06-2004, 12:35 PM
Outstanding! Asylum really raises the bar with his FMs! Special thanks to Yandros & Co for finishing it!:)
11-06-2004, 01:36 PM
Yes, it's a beautiful mission and it was a pleasure to betatest. It's a shame he's lost interest in Thief. I'd like to have seen the sequel, though you never know...someone else may decide to build it. Yandros has a storyline all set out but no time to do the actual building so that's a start. :)
11-11-2004, 06:41 PM
no time? how about not enough architectural skill? :p
Just wanted to give this mission a huge thumbs up, just got done playing it, was wonderful. Lots of different ways to get to different places.
11-19-2004, 05:25 AM
Holy smoke, if you guys could see AsyluM's abandoned sequel which we got hold of the other day... I never knew such things were possible with the Dark engine. :eek:
It won't do at all as a sequel to Heist Society with the way we changed up the plot, but it might turn in to a standalone mission some day. We have some interesting ideas...
11-19-2004, 10:56 AM
Holy smoke, if you guys could see AsyluM's abandoned sequel which we got hold of the other day... I never knew such things were possible with the Dark engine I keep thinking about learning UnrealEd or another editor, but it seems like when I open them up to poke around-more objects/techniques/tools become available for the Dark Engine! Even with it's limitations, you can always find workarounds to make the thing do wonders.:)
11-26-2004, 07:32 AM
HS was an excellent FM bar none. Well, as far as I remember anyway...
12-09-2004, 05:01 PM
I'm playing it and I must say, it's quite enjoyable.
12-21-2004, 01:20 AM
Being a complete greenhorn to the FM scene I must say HS reminds me a lot of "Casing the Joint", however, that suits me right down the ground as that mission was one of my highlights of T2 and the fact that HS is much, much larger and much, much better might have something to do with it also. Visuals and layout are absolutely stunning. Very polished indeed.
01-25-2009, 08:41 AM
Stuck on this fantastic level. I've done everything except open the secret passage. I've found where it is - the bookcase in the library, and I've found two frobbable books that turn off the watcher, but no idea how to open the secret door. Any hints?
01-25-2009, 08:55 AM
Welcome nicked! I need to play this one, got it myself. Someone will be along to answer. :)
01-25-2009, 09:05 AM
It depends on which difficulty level you're using:
The switch is on the side of the opposite bookcase
It's behind the desk on the stairs, next to the turret
It's one of the paintings
01-25-2009, 12:04 PM
Thanks! I was playing on hard. As soon as I knew what to look for, it jumped right out at me! (as usual) :rolleyes:
Truly phenomenal architecture in this mission (nearly as good as the unfinished sequel! :thumb: )
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