PDA

View Full Version : Final Fantasy 7 Riva_TNT patch Problem


ssvegetto
09-13-2004, 10:44 AM
I have a geforce 2 mx 200 on my computer and I downloaded this patch and followed this guide Final Fantasy VII Won't Run in Direct3D on my TNT2 or GeForce Video Card @ http://support.eidosinteractive.com/GI/CustomerSupport/FaqSearchResults.jsp?problemType=12&searchText=&game=79&platform=3

I did exactly what it said and I choose direct 3d mode and insert cd 1 and it started up showed a blank screen and it stops. Is their anyway I can fix this please help me thanx.

Threesixty
09-13-2004, 10:56 AM
They have the instructions wrong....I told them this a while back, but they never fixed it.

Plus, now with the newer Forceware support drivers, things got harder.

There are two methods to get Hardware mode working, and they both require the use of a program called Rivatuner. I could explain it all here...but I rather be lazy.
Here read this:

http://forums.qhimm.com/viewtopic.php?t=2670


As for Eidos' mistake....you don't check any of the Riva options. And you do not copy over the FF7.exe from the patch, you only use the FF7config.exe from the patch. The only reason you need the FF7config.exe, is because it has the pulldown menu for Hardware mode. FF7config.exe doesn't test your system like the older Ff7config.exe did. That is one method. But you will probably have layering problems, you'll need to modify the anti-alaising of Rivatuner to get rid of the layering/grid problems. Instructions of what to copy and paste, are in that link. Use the second post for your copy.... Personally I don't know what the difference is, but...whatever. The Rivatuner anti-alaising settings that begin with ff should fix the layering problem, as well as 2x2, I believe. You should be able to test them out, on the fly, with Ctrl-Esc. This method also gets rid of the Gridlines/layering problem on FF8PC...and I hear it fixes Resident Evil, too. (minus the TNTpatch, of course)

The second method is to disable the 8bit pallet with Rivatuner, and then install the full Tnt patch complete with checking the Riva boxes. This is also explained in that link. This should be the easier method, but requires a restart when you disable the 8bit pallet in the driver...and another restart if you want to turn it back on.... The first method, you just change your anti-alasing within Control Panel..., and your back to normal. Also using this method will carry over the glitches to the game that the readme file of the TNTpatch, points out. Things like Odin's Cut...and a wind problem at the wind maze (not mentioned in the readme file of the TNT patch), you'll need to use softwaremode when you reach that part of the game.....or get lucky and make it past the moving wind...that doesn't move because of the glitch.

ssvegetto
09-13-2004, 12:00 PM
Alright than you for the fast reply. But heres what I did I reinstalled the game and copied ffconfig.exe from the riva_Tnt patch. Then I used the riva tuner and change it 2X2. Then ran it in hardware mode and the samething happen I could here the first intro movie loading and I could here the sound no picture and after that nothing happens.


then I installed the ff.exe from the riva_tnt patch and disabled the 8bit pallet thing and tried it out and samething happens.

I was thinking that the riva tnt patch doesnt even work for me Or I need more help can you explain to me what exactly to do.

ssvegetto
09-13-2004, 12:04 PM
I think its something with the movies because when I run it in softwaremode it just crashes

ssvegetto
09-13-2004, 12:28 PM
Ok I uninstalled and then installed it again and ran it normally it worked on software mode but when I installed the 1.02 patch or the riva_tnt it will not work. It will either crash or show nothing or stay at a black screen

Threesixty
09-13-2004, 12:42 PM
...I already explained "how" to install the TNT patch.
Your going to need, "Rivatuner".

You can not install the whole Tnt patch and expect it to work.

For now just copy over the FF7config.exe from the patch, and select Hardware mode, don't select any of the riva boxes...leave them all alone. See if you get the layering problem/messed up backgrounds and text. If you do, then look at the link I left in my last post and pay close attention to the section about editing the rivatuner config file.

[ForceWareFSAAModes]
FSAAMode01=2 x 1
Required01=170h,18Fh,200h,
FSAAMode02=1 x 2
Required02=170h,18Fh,200h,
FSAAMode05=2 x 2
FSAAMode06=ff06
FSAAMode0C=ff0c
FSAAMode0D=ff0d
FSAAMode0E=2x
FSAAMode0F=Quincunx
Required0F=170h,18Fh,200h,
FSAAMode10=4x
FSAAMode12=4x 9-tap
Required12=170h,18Fh,200h,
FSAAMode13=4xS
Required13=170h,18Fh,200h,
FSAAMode17=6x
Required17=200h,
FSAAMode19=8x
Required19=200h,
FSAAMode1A=16x
Required1A=308h,30Fh,338h,33Fh


-----------------------

Or you can forget the above and use Rivatuner to disable the 8 bit pallet....
The test for 8bit pallet in the FF7config.exe test section needs to say FAIL before the TNTpatch will work. Once it says FAIL, you can use the whole TNT patch as it was designed, complete with checking those Riva/TNT options. If the 8 bit pallet says PASS, the game is going to crash when you use the FF7.exe from the TNTpatch, and check those boxes. It needs to say FAIL.

Rivatuner has an area where you can disable the 8bit pallet in the driver, which will cause the FF7config.exe test to read FAIL for that test....

ssvegetto
09-13-2004, 01:30 PM
Ok I did exactly as you said for the first method. I did what they said it starts up you here the sound of the intro movie but no picture it doesnt load anything up it just stops.

And for the second method the samething happens.

ssvegetto
09-13-2004, 02:39 PM
I think whats going on is a video issure or something if it would go directly to the new game countinue screen it and countinue my game I think it would work. The problem is the video part of it doesnt work it tries to play the videos. But when I change the regualar 1.00 config back and run it in software mode then it works So I dont know what the deal is here. IM doing exactly what you said above and it would of worked but I dont know why IM confused as ever about this. IM really ticked at Eidosinteractive because they made a crappy rip of playstation version of it they didnt take their time they just made it really horrible, I demand an appology and I want my problem fixed!! :mad: IVE HAVE INSTALLED AND REINSTALLED THIS GAME THOUSANDS OF TIMES FOR GOSH SAKES I SPENT 4 hours on trying to get it to work I would suggest make a new patch and make it 100mb fix not some 44kb thing

Threesixty
09-14-2004, 07:35 AM
The game is obsolete, that is why it's harder to get working. It's really meant to run on old cards....like the Voodoo2.

You can try loading the upsidedown patch, that may fix the video. but it still sounds to me like your doing it wrong. If the video codec was in conflict it would just skip the movie and go to the next scene.... In other words it would skip the logo movies and go straight to the load/new game screen.

And you really don't need to reinstall every time. Just put the original FF7.exe in a safe place....that is really all you need to do in putting the game, in it's original state.

I should have asked this earlier, but what version of detonator drivers are you using, anyway?

I haven't tested it with the 64.x drivers but the 56.x drivers work semi-okay.

For now just copy the FF7config.exe from the patch over. You can still activate software mode with that program. If worse comes to worse, you can always stick using software mode only.

After you copy that over, you select Hardware mode from the second pulldown menu, from the top. Then exit, don't check any of the Nvidia options. The game should run, and you most likely will see graphical errors....If that happens then you can continue on to Rivatuner, if it doesn't happen and it just crashes.....I don't have a clue, you'll have to play the thing in Software mode.

To return it to Software mode, you just select that same pulldown menu in FF7config.exe, and return it to Software mode, the Nvidia box options should shade out once you do.

The FF7config.exe does not effect the game directly, in anyway. It changes some values in the Window's regestery, that's all it does.