PDA

View Full Version : Thief 2, Mission 15 - Secret area?


Rinscewind
07-22-2004, 02:21 PM
I am stuck on Mission 15. Well, not stuck, as I have changed all 8 tower settings, and I can leave as I will.

When you pass the manufacturing bays, and pass northward through the North Apse (where the just-made beacon is put), there are two ways to go. To the right (East) is a set of white double doors. Behind them is a dark room, with a rubberized ramp down to a pillared room that has two people, one small, and one big mechanical guard patrolling.

To the left (West) is a 90 degree corner to a well-lit hall with a big mechanical guard and one human guard, six or so torches and a vine with an egg under it. Past this is a barracks with some foot lockers, with an eye machine watching it. If you enter the barracks, hug left, and go through the doorway, you enter a red-wallpapered hall, with a big winged statue (sorta like Raziel) and a lift in it.

Taking the lift up, there are two ways to go.

One way is to a rock-walled passage, note that there is a small ramp down to it. In the passage there are several grates in the ceiling. The passage leads to a room with a waist-high-walled-off drop-down, which has a moving platform at the bottom of it. The moving platform has timed fire bursts at the end of it, which is in a round, iron-floored room, with 4 guards. The drop is survivable. Above the drop is a hole in the ceiling with a grate in the top of it. Vine arrows are not long enough to jump to and grab onto if one is shot up there. Fire arrows shot up as a light source seem to show there is no duct works up there, but I cannot be 100% sure. This all points to there being more thing to explore above.

The other way from the lift goes to a re-inforced window and door. This area is higher than the rock-walled passage. Standing in front of the window when the guard paces to it and looks out gets no response. I have jumped at it, hit it with things, shot 3 fire arrows into it, and exploded a fire bomb (from the turret manufacturing area) against it. Nothing. The door, the same thing. Exploding the bomb when the guard is passing the door gest no response, either.

Just inside the window I can see a lever, long-stemmed with a triagular handle. There is a difference between how things look when you can interact with them, and when they are just scenery. This lever looks like it can be moved.

I don't seem to be able to find a way in, and I have checked almost everywhere in the tower area, and don't recall seeing a clue to getting in. Anyone have any information on this?

Thanks

"It's never a three hour tour."

theBlackman
07-22-2004, 05:07 PM
You have found KARRAS in his little chamber. There is no way in and no need to get in.

You can see into this room from the other side furthest from the window and door you face. You need to go to the east on the lower level.

If you go east past the barracks, turn left at the end of the hall, then turn left and enter the double doors in that room with the three "chimneys" and the warbot, you will enter a large room that is just under the control room you are facing. (Karras' control room)

If you drop into the hole you will land on the moving belt and be in a lower room to the west of the barracks and to the northwest of the room with the timed flashing light that is to the west of the hall fronting the barracks.

Rinscewind
07-23-2004, 08:48 AM
I know there is no NEED to get in, just it looked like there were things in there that were useable/moveable, and I did not see a way in. I just wanted to poke into it.

:D

Thanks!