mehoo462
06-21-2004, 04:06 PM
Which do you folks use? Bloom or Multisampling... cuz you can't do both.
I've got an Atholon 2.2 ghz.
256 RAm
ATI Radeon 2700.
At 1024x768 with bloom everything runs fine, but the edges (especially of characters) are really pretty ugly. I tried maybe 3x multisampling to help a bit, and the game gets a little slow.
I recognize the advanced shadow effects going on under the hood, however, I still think the final product doesn't look as good as games like Farcry and Unreal 2k4.... and it requires more power. Things start looking mighty impressive as resses like 1200x1600, but who can run it like that? I can't.
So anyway, whats the verdict? Bloom or multisampling?
I've got an Atholon 2.2 ghz.
256 RAm
ATI Radeon 2700.
At 1024x768 with bloom everything runs fine, but the edges (especially of characters) are really pretty ugly. I tried maybe 3x multisampling to help a bit, and the game gets a little slow.
I recognize the advanced shadow effects going on under the hood, however, I still think the final product doesn't look as good as games like Farcry and Unreal 2k4.... and it requires more power. Things start looking mighty impressive as resses like 1200x1600, but who can run it like that? I can't.
So anyway, whats the verdict? Bloom or multisampling?