View Full Version : What was your LEAST favorite mission?
MistyDP
06-07-2004, 01:30 PM
What mission did you like the least?
Mine was probably the pagan sanctuary. I don't care for the tunnel/wildlife missions.
MajorHealy
06-07-2004, 02:01 PM
I voted for the Pagan Sanctuary as well, but more because I *really* hated the Pagan's voices...
tealsmith
06-07-2004, 02:07 PM
The level LOOKED great, but I didn't really enjoy the clocktower. In terms of a 'vertical' level, AngelWatch in 'Life of the Party' for T2 still beats the hell out of it.
Greenmonkey824
06-07-2004, 03:34 PM
I both loved and hated the cradle, but I agree, the Pagan Sanctuary sucked.
tealsmith
06-07-2004, 03:51 PM
I actually didn't mind the Pagen sanctuary too much - maybe it's because I like the pagens.
Fossa
06-07-2004, 07:48 PM
I can't believe people honestly hated the cradle so much.
Quillan
06-07-2004, 07:51 PM
I can understand it, Fossa. Do you remember the period between Thief and Thief 2? There were a bunch of people who loved the game but really disliked the supernatural part of it, which is why so much of that was left out in Thief 2. For anyone who doesn't like the supernatural (personally, I love it) the Cradle would easily be the worst, probably followed very closely by the visit to the Abysmal Gale.
Salvage
06-07-2004, 08:43 PM
The training mission, of course. They don't even give you the option to skip it. :mad:
herechickychicky
06-07-2004, 09:31 PM
While playing the Cradle I hated it because I was too scared. Now that I have played it I sort of like it but I tell ya, it was HARD to get through because of the tension. Plus I am not the biggest fan of the undead stuff either.
atenyotkin
06-07-2004, 10:13 PM
That's really funny.. you look hear and cradle is among too most disliked levels. You go to the thread for the most favorite level and cradle wins by like 50 votes... so it seems that people both like and dislike this level alike :-)
I completely disliked the Pagan Sanctuary because...
a) The level design was kind of boring (compared to the rest of the game.)
b) The environment seemed like it was supposed to create a serious atmoshpere, but the Pagans talking was just doing the opposite of that. It sounded like they were speaking Dark Age Ebonics or something... "Who bes there?"
Other than that I'd have to say that I liked all of the other levels and outside parts of the City.
r1cht3r
06-07-2004, 10:43 PM
i hated the first level where you wakeu p and this guy is like dude put ur clothes on were being attack and then i kill all the siths and a dark jedi fights bastila's escort and she blows up and then i go in the escape pod
but seriously, I voted clocktower. I didn't like it at all. I missed a few loot pieces and one of the special loots in the upper clocktower and had a hell of a time climbing back up to search for it. :/
atenyotkin
06-07-2004, 10:57 PM
Yeah, I'd have to agree the Clocktower was kind of an odd mission. I still like the atmosphere and such.. but the thing I found most interesting is the way it fell and pointed to the window... it looked like it destroyed half the city... at least it should have becuase if it was as big on the outside as it was on the inside, the city would have been in ruins from Keeper Library to Docks.
I also agree about KOTOR... had to force myself to play through that training mission... kind of boring. Once I was on Taris, everything changed, and it got even more interesting once I got a lightsabre :-) The cool thing is I must have played the game on Xbox and PC over 10 times, and every time it's different... I'm really hoping that's what's going to happen when I replay Thief DS. I know there aren't that many choices I can make, but at least I'll find more loot and more side quests and stuff :-)
r1cht3r
06-07-2004, 11:35 PM
Yeah, I'm going to replay it and pay more attention to the factions and do side quests and whatever.. Go for 100% loot instead of 90% and try to get my stats better..I've been caught a lot and I have like 10 non-stealthy kills :( And I might try ghosting it one of these days too.
bedwine
06-08-2004, 02:46 AM
I remember complaining of the undead of Thief 1. I was wrong. What has been a part of my memory for 6 years is the fear I felt when I was in the Catacombs of Thief 1. Now the attempt of the mood returns in T3 with the Cradle mission but I find it somewhat lacking. It was much too easy.
abysmal gale was the worst imo. there was little to do, and nothing to see. the most interesting spot was the captain's quarters..only because it had one readable item and chest while looking like the place got trashed (because it was).
Tejorn
06-08-2004, 11:36 AM
I voted the Pagan Sanctuary. It just seemed like it lacked what all the other missions had. I really can't explain it. I can't say it was the "Paganish" that they were speaking, I think it had to do more with finding something unexpected?
I'm playing the cradle mission now, and quite frankly, it really rattles me, but in a good way. So, I'll have to wait until I finish it before I can if I loved it or hated it. I have a feeling its going to be both, lol
ElectraGlide
06-08-2004, 12:21 PM
I agree with HOC above. Abysmal Gale was a big letdown after the big buildup with all the reports of the ship being haunted. I was hoping for something heart-pounding but as it turned out, it was way too linear and way too short.
MistyDP
06-08-2004, 02:31 PM
Abysmal Gale was also one of my loeast favorite although I am personally glad it was short.
I like the missions that make you feel like a thief, not a ghostbuster. The museum, seaside mansion, even the initial training level and the ruthorford estate. But none came close to some of my favs in T-2. The angelwatch mission with the rooftops was superb as was Sheriff Truart's home, the bank robbery, and the other home robberies.
I just don't like the spooky crap or the tunnel-nature missions. Give me a good security system any day!
Majnun
06-09-2004, 02:43 AM
Heh, looks like I'm the only one that voted for the Keeper's Compound (so far). And funny, the Museum would've been 2nd choice and it's only got 1 vote too. I knew I had different tastes from most folks when it comes the Thief...
Anyway, you're poll is kinda off. The Abyssmal Gale, Fort Ironwood Catacombs and Gamall's Lair are not even real missions. You cannot choose the difficulty setting when you enter them and they have no loot goals,etc. Yes you should include them on the poll...but if you're gonna do that then you need to include the rest. You forgot the 1st mission (Rutherford's Mansion) & St Edgar's Church (both of which would be one of my favorites...but not everybody would agree I'm sure).
billyjoe
06-09-2004, 09:49 AM
Originally posted by herechickychicky
While playing the Cradle I hated it because I was too scared. Now that I have played it I sort of like it but I tell ya, it was HARD to get through because of the tension. Plus I am not the biggest fan of the undead stuff either.
Amen to that! I really, really hate the undead, I like playing in mansions and castles, somthing a real thief would really do.
MistyDP
06-09-2004, 02:37 PM
You can only post 10 choices on the poll and I figured more people would dislike the Abysmal Gale or the Catacombs than the others.
billyjoe
06-09-2004, 03:15 PM
Originally posted by MistyDP
You can only post 10 choices on the poll and I figured more people would dislike the Abysmal Gale or the Catacombs than the others.
Those arn't really levels, just mini quests. It isn't the same, as you can leave the Absymal Gale or the Catocombs whenever you want.
I hate the pagans and I hate pagan sanctuary. I just finished cradle, and the beghining freaked me out but the whole going back in time business was awsome!
DON'T READ THE ABOVE SPOILER UNLESS YOU HAVE ALREADY PLAYED THE CRADLE MISSION, OR IF YOU DON'T MIND RUINING THE BEST BIT.
Tricky_Thief
06-10-2004, 07:44 AM
pagan sanctuary....there was nothing special in this mission....i find it even boring:)
But the cradle.......:)
TheOriginalNobody
06-13-2004, 09:53 AM
Y'know, putting Gamall's lair in the poll kind of destroys the story, doesn't it?
Heero
06-14-2004, 02:30 PM
not really, cos people who dont know the story dont know who Gamall is...
I hated the Abysmal Gale... it was short, abrupt and nowhere near enough zombies to constitute a 'ship full'...
TheOriginalNobody
06-15-2004, 08:38 AM
Actually, the character is listed on the main site characters list, plus early in the game you know the thing/persons name.
Cloaked Figure
06-17-2004, 04:57 PM
The Training Mission, ..... the only one I couldnt ghost.
xanej
06-17-2004, 05:33 PM
i think the game was awsome..... as i ghosted it on expert... and it was so fun but i dident really like the cradel mission as when i would get somehing done the girl would be all " Oh wait now you have to get this and do this" i was all come on end already..... and sneking past zombies was easy... and putting the toys on... going in tme was cool but it wouldof been better if you were actually able to see people and see little children and the patints walk around.. in the day time insted of all grenn and black.. and the building was still kinda jacked up... and being able to see the hag kill the girl wouldof been cool also.... just some stuff left out i think... i think it wouldof been cool if at the last couple missions the city wouldof been burned and people would bann together and be fighting the zombies and statues...while you just set their in the shadows and watch... city burning... people being eaten and fighting between the supernatural and people more often.. but over all the game was sweet and i enjoyed it alote... i think the medevil bow and arrow type thing with the zombies and all was a nice touch... not being able to blast em away in 3 seconds with a gun.. but having to sneak past em or kill em somehow... but nice game!!!:D
Gothik
06-18-2004, 12:58 PM
I'm on Clocktower at the moment and I'm detesting the "jump puzzle" long room, especially the loot in there. I find it really annoying especially as although the outer walls are stone and there are large enough gaps, you can't use your climbing gloves on them. It would making getting the loot easier, which is why you probably can't.
freewilly
06-18-2004, 08:39 PM
I didn't like Abysmal Gale either (although I haven't played through the whole game yet), because it was so short, but I think it was so short because it's the first time you have to deal with the undead. It was good that I didn't have to expend too many flash bombs on the zombies, or else I would really have been screwed. Also, ships of the era (I'm thinking 17th-18th century) weren't that big to begin with. I just wish that there were more loot or important plot developments.
SirWeasel
06-21-2004, 11:32 AM
Pagan Sanctuary, even though I like the Pagans. And I got used to their speech. But that level it seems like every ten steps Garrett gets his foot stuck on something. Then has to hop to get over the one-inch-high obstacle that is completely defeating him. And hopping makes noise and starts a ruckus. :(
BMKane
06-21-2004, 02:18 PM
Actually, the Cradle was kinda a letdown. I mean, yea, I played it with the sound turned off and the brightness maxed out, but it was rediculously easy. Even if it is scary, I expected there to be, like, crazy, unkillable, undead monsters chasing me the whole time. Just toss a flashbomb at those suckers and they go down like a deck of cards.
But, my least favourite was by far the Clocktower. It was cramped and small, had way too many floors... I mean, with a really good engine, it'd be fun, but with the DX:IW-style (It does feel like IW, does't it?) engine, moving around in it's a pain.
herechickychicky
06-21-2004, 02:40 PM
Originally posted by BMKane
Actually, the Cradle was kinda a letdown. I mean, yea, I played it with the sound turned off and the brightness maxed out, but it was rediculously easy. Even if it is scary, I expected there to be, like, crazy, unkillable, undead monsters chasing me the whole time. Just toss a flashbomb at those suckers and they go down like a deck of cards.
But, my least favourite was by far the Clocktower. It was cramped and small, had way too many floors... I mean, with a really good engine, it'd be fun, but with the DX:IW-style (It does feel like IW, does't it?) engine, moving around in it's a pain.
Did you play the Cradle on Expert? They may go down but they don't stay down on Expert.
My least favorite has to be the Sunken Citadel, not sure why but I just didn't like it at all.
Rambis
06-22-2004, 10:20 AM
Dude, the person that started this post forgot to include St. Edgars Cathedral as a level... tisk tisk.
Even though that isn't my least fav. I agree with someone who earlier said the Abysmal Gale was a total flop because there was WAY too much build up for how lame the level ended up being. My right butt-cheek could make a better level... lol... just kidding, all hail Thief.
Correction
06-22-2004, 04:20 PM
(apparently this "spoiler" has ruined some players' experience, and at request it shall be hidden)
To be honest, I loved the cradle until I got to the part where you go back in time. I just thought that kindof ruined the whole creepy atmosphere for some reason. :(
Least favorite level though would probably have to be the clocktower. I donno, I just got bored real fast and ended up killing everybody and rushing through instead of actually playing it the way Thief is supposed to be played. :p
wvmayor
06-22-2004, 05:04 PM
The cradle level... when I found out this was coming, it put me over the top. Not even interested. Uninstalled the game and sold it on Amazon the following day. Supernatural garbage is for resident evil and silent hill.
WVM
Silent_Hitman47
06-22-2004, 05:13 PM
Originally posted by wvmayor
The cradle level... when I found out this was coming, it put me over the top. Not even interested. Uninstalled the game and sold it on Amazon the following day. Supernatural garbage is for resident evil and silent hill.
WVM
What a Pu**y. Just play the damn level. You would have had fun. Give it a damn chance.
Correction
06-23-2004, 10:25 AM
. . . no kidding. "Supernatural garbage is for resident evil and silent hill." What kind of idiot logic is that? You do know there were scary stories about ghosts and goblins before they even made video games, right?
To be honest, I've never played any of the other Theif games and was completely uninterested in this one until a friend got it. I always thought Thief was either a semi-realistic stealth game just set in medieval times or a stealth game set in some fantasy world like Lord of the Rings or something, so it was a complete turn off for me... but my friend convinced me to try it out, and once I realized that it was actually set in a really CREEPY atmosphere it sucked me in and now I love it!
Rambis
06-23-2004, 10:54 AM
THANKS A LOT CORRECTION. Put that going back in time in the cradle crap in SPOILER format... have some friggin' courtesy jack ass
And don't say anything like it's my fault for reading a thief message board, that's why we have SPOILER format.
Correction
06-24-2004, 03:05 PM
Woah, sorry, it was an honest mistake. Althought in my defense I will say in a thread titled "what is your least favorite mission," one can only expect people who have finished the game to talk about the missions in it. I'll go fix it right now, I honestly completely overlooked that and it was totally a mistake. But seriously, calm down just a tad...
Rambis
06-24-2004, 03:14 PM
apology accepted
Game on!!!! :D
Correction
06-24-2004, 03:19 PM
Originally posted by Rambis
apology accepted
Yeah, likewise. :rolleyes:
wvmayor
06-28-2004, 09:11 PM
Originally posted by Silent_Hitman47
What a Pu**y. Just play the damn level. You would have had fun. Give it a damn chance.
Hey, no need to take it personally. Insecure or what?
I DID give it a chance in Thief I and Thief II. The biggest complaints in those games were the zombie levels. Or were you still in diapers when those came out?
De2nis
06-29-2004, 06:45 AM
I voted Gamalla's lair. It was :o. So was the absymal gale, but that was barely a mission, and I liked the zombies. You forget to include the Rutherfords and the Inn.
Temozarela
06-29-2004, 10:45 AM
from what I've seen so far, first prize goes to the Pagan Sanctuary. Mainly for the reason that I was playing grab-ass for literally hours trying to find my way back out. I found the exit by sheer luck after running over a bit of floor while having 5 pagans on my tail. And the fact that three of them managed to get themselves completely stuck in the doorway I was trying to get through. Only an oil flask/fire arrow combo would shift them. So much for the AI. Honorable mention will go to the Sunken Citadel for the Kurshak being the most annoying thing under The Trickster's green earth. Also, the gopld weaved tapestry continued to elude me, as did the pagans ivory horn. Only managed to bag one piece of special loot in that level.
The Cleric
06-29-2004, 10:56 AM
I didn't like the Abysmal Gale, simply because it was so short and easy.
I didn't have a problem with the other levels with "supernatural" elements though. They're a part of the Thief world.
I mean Thief 1 had supernatural elements, Thief 2 had some (though not as many), so I fully expected Thief DS to have them too.
My only gripes are;
that Fire Arrows wouldn't put all of the undead out for the count and that they were so much faster than in the older games. I really don't think the Undead should be nearly as fast as the living.
tealsmith
06-29-2004, 11:11 AM
Originally posted by The Cleric
that Fire Arrows wouldn't put all of the undead out for the count and that they were so much faster than in the older games. I really don't think the Undead should be nearly as fast as the living.
The aombies move a bit faster now, true. But no faster then a light jog. Haunts have always been fast. As for the Cradle patients, they're not really 'zombies' per se, so they get off the hook.
Powerslave
06-30-2004, 04:26 AM
Zombies and Hammerite ghosts did have a decent role in the previous games, like in the Cathedral and Bonehoard missions in THIEF I , but in DS (apart from the few ones you find on the Gale) they are presented as a result of Pagan activity, which totally sucked IMO.
And I did vote for the Pagan Sanctuary mission, mainly because I detest dungeon crawling missions in THIEF (give me the Mansion looting missions from the previous 2 games!), but also because I detest the Pagans.
Avallone
07-02-2004, 01:33 AM
Voted Pagan Sanctuary too. Their "Bes this and Bes that" way of talking irritated the hell out of me and the annoyingly convoluted level design got me completely lost. I don't know, there's just something about that level that makes me cringe and want to skip it.
i love all the missions so far but ill go with the 2nd mission in the castle {lord ember} but even that is a blast and puts to shame other so called classic levels from other games.......;)
tealsmith
07-03-2004, 02:40 PM
Originally posted by Powerslave
Zombies and Hammerite ghosts did have a decent role in the previous games, like in the Cathedral and Bonehoard missions in THIEF I , but in DS (apart from the few ones you find on the Gale) they are presented as a result of Pagan activity, which totally sucked IMO.
Actually, the only undead in the game that were around because of the pagans were the zombies in the Fort Ironwood gaveyard. The Gail, Ironwood Catacombs, and Cradle had nothing to do with the Pagans.
T.Flesch
07-10-2004, 03:37 AM
I agree Heero, and there was not much loot on board either
The_Insane
07-13-2004, 01:00 PM
i loved the castle and the clocktower, but the gale was just a pile of junk with some freaky wet guys inside...
pagan mission,in fact i hate the pagans with their bes this and bes that,the hammerites are my fav cause they are religious fanatics and i love the way they talk and its in my native tongue,proper english not american
wolfsbane
07-15-2004, 05:30 PM
spoilers there be here... read at your own risk
well hmm.. the only level that i didn't like was the sunken citadel... i'm the only one who's talking about it though so i'll explain...
it felt unfinished... the whole idea of the alien race that lived underground seemed way to rushed and sloppy... here we are in the third installment and these characters are introduced, it felt like the developers were trying to think of something to set their game apart from the first two and landed with this idea...
to me, it seems kind of odd that an entire race of creatures who lived not more than 10 feet from the surface, via a doorway under the boardwalk at the docks, had no clue that there was an "above world" i mean, how unlikely is that?
i thought the idea of following the keepers journals and seeing how he ended up was cool, but come on, he was bones by the time i got to him... did he leave that long ago that he would completely decompose? i was expecting something a little more "wet." :) in another post i saw someone mention that the kurshok must have been hungry, that had to be it :)
also, this is another one of those levels where you can't complete it without having bodies discovered, cause there is a forced fight between pagans and kurshock right outside the library...
the level just left me scowling, i mean at least the pagan level had some personality to it, made you go outside your box, had the pagans training for a "war," more character developement and the great cog that you drop on those same training grunts (laugh)
jm
Panther13
07-16-2004, 04:43 AM
I really like the Hammerites, the Kurshok and the Pagans as Opponents, and I also like the supernatural elements of Thief, but I HATE THOSE FOOLISH ZOMBIES!!!
Therefore I voted the Abysmal Gale. It was a stupid and boring level with stupid, boring and just annoying opponents. Every one of the dumb idiots got a fire arrow from me, and the level was over *yawn*. I don't see the point in sneaking them out, they are just dopey and unneccesary.
The catacombs were also full of those incredibly stupid creatures, but as I'm a hammerite ally, it was easy to
attract their attention one after another and lead them straight upwards into the church where the Hammers slugged the hell out of them. They nearly killed them all, the rest was finished with some fire arrows So therefore this level was almost fun despite of the presence of the most annoying and unneccessary creatures ever in the Thief Series.
I didn't play the cradle yet. Maybe this will be more fun, as it seems from the postings here that this level is really frightening and not just boring like all the other zombie levels in Thief 1-3.
Apart from the zombie levels, I like almost every level in Thief 1-3. In Thief 3 there are so many really good levels that I cannot tell which one is my favorite. Most of them are in my opinion equivalent to or better than the best level of Thief 2 (the one above the rooftops with the Angelwatch Tower). I also really like the city as element between or during the missions, and I absolutely like the concept of side quests.
If Thief 4 will be like Thief 3 and just leaves the Zombies behind, it will undoubtedly be the best Thief game ever. In my opinion Thief 3 is already the best of the series, even the crappy Zombies cannot ruin the excellent overall atmosphere and the improved gameplay.
indeed the inclusion of the zombies was not ingenious but saying that i let them out of their cells in the hammerite mission {i knocked the dude with the magic rod out first},then i ran to the guards and the zombies chasing me started fighting the hammerites.LMFAO............it was hilarious
happy_thief
07-17-2004, 06:34 PM
wow you know its really hard to say, they all sucked about equaly bad. I have to say i didnt much care for the sunken citidel, but i didnt really like any of them much. Shalebridge cradle was pretty good but none of them were worthy to lick the balls of a thief 2 mission. Have any of you played thief 1 or 2 lately? If you wanna keep liking thief 3 i wouldnt cause youll just realize how much thief 3 blew balls. Was it just me or was anyone else like "I wonder when the real levels are gonna start"? Because everything just felt like a mini mission to me(sept the cradle) The thief 2 missions were huge! I could spend hours wandering around and finding ALL the gold was hard as ****, you think youve gotten about all and you missed 1000 or somthing. That was the biggest drawback of thief:ds compared to thief 1 and 2, the missions. Although i did have fun playing it. Oh and wolfsbane i agree with you totaly about the sunken citidel and dude wtf is that guy saying about zombies sucking? the thief: ds zombies sucked but dude, the hammer cathedral map in thief 1, the bone hoard, dude those were some cool ass levels. I like a good scary level every once and a while. But who doesnt love some drunk guards to relax( oh ya where the **** were the drunk guards in thief : ds?) Im gonna play strait through thief 1 and 2 now just so i can realize just how much thief 3 couldnt live up to the originals.
Glory to the many
Osama uses Winzip
07-18-2004, 04:55 AM
I love the Pagan speak.
I'm going to start writing like that after this post... NOW!
Panther13
07-18-2004, 05:24 AM
@happy_thief:
I played Thief 1 and I played through Thief 2 two times (only Expert Level the second time), but in my opinion Thief 3 is far better than Thief 1 and 2.
It undoubtedly depends on what your personal preferendes are. The Levels in Thief 2 ARE much bigger, but that is just annoying for me. I play computer games for maximum 2-3 hours per week and want a game to continue the plot during this time. I don't see the point in sneaking around for more than two hours in the same level, this is boring to me.
In my opinion, the atmosphere and gameplay have improved extremely in Thief 3 compared to Thief 2.
Sure, I really enjoyed Thief 2, but compared with the plot and the mission structure of Deadly Shadows, the tedious mechanist clan and their dumb leader Karras who is trying to enforce his naive vision of replacing humans with machines *yawn* leaves just a bored impression.
It depends on what you like. For me, Thief 3 with its vastly improved gameplay, the greatly enlarged freedom of action and its really convincing game atmosphere is the best of the series. Case closed.
There are always people who complain that the old things were better, and most of them simply hate changes, no matter if they lead to worse or better results (this is called conservative). And there are always other people who like improvements if they lead to good results.
(BTW: There are drunken guards at many places Thief 3 - because you didn't see any of them I assume you didn't really play this game wholeheartedly.)
The developers of Thief 3 have done what most people like and what is regarded as improvement by most players. You cannot make all people happy, but I'm happy that Thief was improved towards what I like.
happy_thief
07-18-2004, 06:26 AM
Well panther i wish i could agree with you. I wanted more than anyone to really like the game, and thought i did like it untill i got farther in and the whole thing started to just get annoying. Walking in the streets, having to avoid guards all the time just to get around, wtf, thats just stupid. As for liking it more than thief 1 & 2, i dont know how that can be but whatever. Thief 1 and 2 just have somthing that thief 3 lacks. I know this isnt the thread to be saying all this. But i just felt like the maps they made were the last thing they did. oh and the story sucked ass. thief 1 had the best story thief 2 had the best maps and thief 3 had the least story and worst maps. and no ****ing rope arrows. I felt that it wasnt made for me, a fan.
Osama uses Winzip
07-19-2004, 01:35 AM
Originally posted by Panther13
The developers of Thief 3 have done what most people like and what is regarded as improvement by most players.
LOL, don't talk like you know what you're talking about.
Most people that hate Thief 3 don't post anymore. It's a half-hearted attempt at a mature game that Thief 1 and 2 were. The whole game has been dumbed down in favour of XBrick owners.
Panther13
07-19-2004, 01:56 PM
Originally posted by Osama uses Winzip
LOL, don't talk like you know what you're talking about.
Obviously you don't have a clue what you are telling here.
The people who visit this forum are of course NOT the representative Thief players. They are the fans. And all together they don't even sum up to about 5% of all Thief players.
The average thief customer never visits this forum. And if he does, chances are well he just reads a few postings and doesn't ever post here. Those people are together far more than 95% of the thief customers, and they are the ones who count under economical aspects and about whose opinions the game developers must care.
As for the game itself, I emphasized that it depends on what you like.
Anything else to say? I don't think so.
im glad you liked thief3............i take an quote from my fav pc magazine..........."when i pay cutting edge money for a game i expect cutting edge quality not a game that has been stripped because of of a console {xbox} inability to handle the requirements of a pc game,make 1 game for pc 1 game for console"..true words they be;)
wolfsbane
07-20-2004, 06:39 AM
what is cutting edge money? the new $20 bill? they should throw in another stipulation, when i have a cutting edge computer...
if your paying "cutting edge money" (lol) and getting "cutting edge games" they'd better play on my pos machine? (lol)
my machine is cutting edge, the game is cutting edge, and my experience is great, the same should be true for everyone that has what it takes to play the game
everyone has the oportunity to download the demo, so if it works, great! buy it, if it doesn't work, save your "cutting edge money".
jm
Osama uses Winzip
07-21-2004, 01:32 AM
Originally posted by Panther13
The developers of Thief 3 have done what most people like and what is regarded as improvement by most players.
That's not a fact at all, it's an opinion.
Panther13
07-21-2004, 05:50 AM
Originally posted by Osama uses Winzip
That's not a fact at all, it's an opinion.
Of course it is.
Why do you mention this? It should be quite clear that it is my opinion without the need for me to use 'in my opinion..' or an equivalent formulation in every sentence.
You also wrote the following sentence which is no fact at all, but just an opinion, and you also didn't declare it explicitly as an opinion, so don't complain about me.
It's a half-hearted attempt at a mature game that Thief 1 and 2 were. The whole game has been dumbed down in favour of XBrick owners.
happy_thief
07-23-2004, 09:38 AM
bah, i dont see how a thief "fan" could compare the masterpieces thief 1 and 2 were to the barely decent game thief 3 was. Looking glass were gods and ion storm just cant compare to that. end of story
wolfsbane
07-23-2004, 03:20 PM
Originally posted by happy_thief
end of story
nope.. i'm a fan, and i think it was right in line with the other games...
jm
The cradle. I gotta admit it was the most tense mission in the game, with not knowing what the hell you were going to bump into in that place (it also seems scarily very similar to the Silent Hill games). First time in the game where I was scared of shadows. But then it just went on and on and on, as that annoying girl kept sending me on errands to fetch this and fetch that in the darkened spooky corridors. I spent AGES just finding stuff for her. Fetch item, burn item, fetch another item, burn item, repeat... escape, resulting you in doing yet another dreary errand in the cradle (someone buy that girl a dog). After a short while all the tension was lost and it didn't get scary, it just got really drilling and boring. I don't really wanna replay the game just cos of this one level.:mad:
Still, Garret's comment about her in the Catacombs made me smile. "Same here, mate..." ;)
happy_thief
07-25-2004, 06:36 AM
Thats another thing, I reinstalled thief : DS (and windows) in the hope that it would run better. I had just started only a few "missions" in and damn if i was pissed at having to redo them. They were just time consuming and running around in the city avoiding dumb ass guards and ****. It was fun the first time but when i had to redo it i realized the game had hardly any replay value. Thiefs 1 and 2 were fun to redo anytime because there was a 100 ways to do the mission, if you wanted to do it diffrent just enter the mission in a diffrent place,ie the bank: there must have been 10 ways in, each one resulting in a diffrent experience and you did the various objectives accordingly. thief :DS seemed first the missions were small as **** and to segmented with the loading. You couldnt harldy miss what you were supposed to do, and you could just walk through and exlore each mission by the loading zones, you cant miss anything. Basicly, its fun the first time but it even gets old by the end. thief 1 had 12 big missions, thief 2 had 15 massive missions. I was never tired of them by the end, although generaly i had had my fill by the last mission of thief 2. I really didnt care by the end of thief 3, but it did make me wanna go back and play real thief again.
Glory to the many
Kamakura
07-29-2004, 12:30 PM
Seriously now.... I found the easiest way to kill undead were with Fire Arrows... so i really don't have much a problem with the Undead Part, though i have never visisted the Cradle, the Abysmal Gale was very easy -- I happen to be suck in a object in the Sucken Citadel... so yeah I vote that mission I hate the most, lol.
gt1386
01-10-2005, 06:20 PM
I loved and hated the cradle, gave me the creeps ... still kinda freaks me out a bit when I think of it. but I'm figuring anything that can leave that kind of impression on someone deserves an award or something (which i would gladly steal). Loved the undead feel, and I've been playing since T1. ( I thought they were creepy then) The catacombs were awesome, but the Shalebridge Cradle freaks me out on multiple levels. Congrats guys!
Ian Flaer
01-10-2005, 08:07 PM
I hate every Deadly Shadows mission with hammers in it because I really like the Hammers. in Dark Project and Metal Age Hammerites were scary, a force to be recconed with. you didn't fool with the hammers, but in T3 Hammers are a JOKE! due to some really crappy animation because they can't touch you if you croutch. I can't tell you all how much it irritates me to have one of my most feared and loved opponents reduced to such a joke.
yeah, I voted Clock Tower. I was able to do that entire mission in broad open light, croutched. I pushed my way through a crowd of yelling hammerites to accomplish my objectives and came out with out a scratch of damage. now you tell me, is that a worthy thief mission?
I say "no."
to touch on Panther and happy's debate I must agree with happy that over all the first two were better made games, but I did like a lot of the features of T3. it has potential. sadly, the dumbing down of the game in abject slavery to the almighty monetary power of the X-box is one thing that really kills this game. the other thing that hurts is the lack of an editor, which is the coup de gras that finally kills the replayability of T3.
let me break it down
T3 Pro's: the new lock picking method rocks (especially if you have the minimalist project installed),
Free time in the City at large,
the side missions and cool fan service to the old games,
knife: not having a sword encourages you to avoid melees and be more thiefly,
of course the graphics are really pretty (especially with John P's texture mods)
Guards that notice the sound of an opening door, missing loot or buddy (even though they don't react as strongly as they should)
T3 cons: small levels with low guard counts means it was simple to clear a section, thus making even the hardest T3 missions a walk in the park
constantly having to LOAD new areas and levels when I'm trying to just move around the city and go get stuff, or just do something petty but cool
clankity-clank noises associated with weapon and gear changes, clamps, atomic blue frob lighting and all those other annoying things our buddies JohnP and New Horizon took care of with texture mods and the minimalist project (thanx guys)
Guards that stop looking for you after two minutes the TENTH time they've seen you.
loot glint,
Hammerite animations (see above rant)
NO EDITOR!
OK sorry about that, there's more but I don't want to waste any more of the forum's time.
I like T3, but not more than T1/T2 in the event we see a T4 I would like to see some elements from T3 remain.
P.S. I like undead
c6jones720
01-14-2005, 05:35 AM
The physics engine was worse too in the new game and Garett cant swim anymore! I remember in the old games you could pick things up like boxes or discarded Hammar weapons up and throw them to attract attention. In the first two games you could do clever things like stack boxes to get up to ledges or to block the path of enemy AI. This feature really wasnt used in the new game.
I also found the Captian mansion level particularly tedious comparted to the others. Having multiple load screens in one level like that really detracted from the game play. It took me ages to find where the hidden room was and I just got cheesed off with it.
Scrooble
02-02-2005, 10:44 PM
The training mission! Bleh. . .-_- . . . . . and though technically it's not a mission, The Abysmal Gale. As was said, there's all this hype about it, and then not very many zombies and not much loot. . I mean, the zombies aren't even scary. They're not decomposed enough and they sound more like slobbering dogs than growly zombie noises . . . . the zombies in Thief 1 were MUCH better, I think. Scarier, and they don't turn into dust when they die. . hehehee.. EXPLODE!. . .then you can pick up their remains and throw them around and they go SPORJTCHHCH!! GSHH! . . :D
heh. . ahem. . .it amuses me how many people hate the Pagan Sanctuary. . I actually liked that one because I found it fun walking around on the roofs and I loved that ritual to get the Jacknall's Paw at the end (I swear, I must have been an Aztec, or something in a past life) .. hehe. . sacrificial victims and blood letting. . >:D
Plus, I love nature-type missions. I guess the pagan speak didn't bother me as much as it did for a lot of people because I thought their way of speaking was pretty damn ridiculous in ALL three games, so by now I was used to it.
. . . . . . except for that intro to the Bonehoard in Thief 1. . . . .
And the manfools piled rock on rocks and raised a treesie roof . . . .
hammers, saws tear the skin of goodsie wood . . . .
and laughs at the Woodsie Lord . . . .
and when learns the Lord of this, he sends his beastesses to the manfools . . .
who attacks, hammers, saws their useless fleshes. . . .
and build him a home of they rotting skins. .
Now THAT was creepy. :eek:
Mr. Perfect
02-03-2005, 11:55 AM
[edit]Daum. Just noticed how old this thread was. :o
You're missing at least one mission in that list(maybe more, I dunno). The first one where you have to steal the bloodline opal. That is my personal least favorite mission, simply because there's no real storyline going on. You're just stealing some nobleman's pricey trinket. *cough* Very forgetable mission.
The training mission, of course. They don't even give you the option to skip it. :mad:
Lol. How very true, it's not very fun and quite tediuous.
DaedalusXXX
02-06-2005, 06:58 AM
I'd have to go with Pagan Sanctuary. The whole atmosphere of it was a bit "unpaganish," and the desing didn't come close to the rest of the missions in the game. The Cradle does creep the hell out of me though, especially playing with 5.1 surround at night, but it has to be the best made level in the whole game.
the one true thief
02-06-2005, 09:16 AM
pagan sanctuary. i thought it looked great,but the atmosphere was a bit wrong...oh, and it was kinda boring when urmplaying it for like the 7th time :)
Garrett's lover
02-08-2005, 01:33 AM
Amen to that! I really, really hate the undead, I like playing in mansions and castles, somthing a real thief would really do.
I share your opinion! Why doesn't anyone create a thieving game without paranormal? That would be a game of my dreams!
c6jones720
02-08-2005, 05:21 AM
I don't get it? Why dont you guys like paranormal? A level like cragscleft prison or the haunted cathedral just wouldnt be the same otherwise.
Ian Flaer
02-08-2005, 04:16 PM
I don't get it? Why dont you guys like paranormal? A level like cragscleft prison or the haunted cathedral just wouldnt be the same otherwise.
LOL yeah it'd be empty!
hey G's lover check back into the multiplayer thread and get theivery ut. as far as i know it only has guards and thieves (of course the guards are often played by humans not AI but that's even better right?)
Zaccheus
02-09-2005, 12:25 PM
Sunken Citadell - that was just so meant to be underwater, but no swimming equals dry ground and boring mission.
c6jones720
02-10-2005, 01:09 AM
Zacheus is right you know...
SchwarzenRitter
02-18-2005, 02:02 AM
I'm sick of Zombies! No matter what the plot line is, Garret always seems to be drawn to them!
But in deadly shadows, they are at least somewhat difficult at times, since they actually have learnt how to run...
Lia67
02-18-2005, 10:13 AM
I voted Abysmal Gale for the obvious reasons. I'm just glad that they didn't bring back the Lost City in T3. Imo it was starting to feel like a repeat mission even though they were different.
Elizabeth
02-22-2005, 11:13 PM
I really injoyed Shalebridge Cradle level. But maybe that's cause I enjoyed the scariness of it. The Museum on the other hand seemed to easy for me. It wasn't difficult enough. You'll also find the scariest levels are the ones people choose as there least favorite. I wonder why?
dogsolitude_uk
03-10-2005, 11:49 AM
Personally, after playing the Cradle I realised that I loved being terrified by games...
The pagan sanctuary reminded me of wandering round the back of some New-Age festival. The Pagans were far to 'twee' for me, they weren't the raw, Dionysian, elemental embodiments of the forces of nature they should have been. Constantine in Thief was close :) these guys were a bit too tree-huggy for me. I kept expecting to see dogs on strings, a guy with bongos and a beard, and a beaten-up Volkswagen van with a rainbow painted on it.
Elizabeth
03-10-2005, 11:27 PM
Glad to know I'm not the only one who thought that. Is the game not supposed to be all about terror (for me, peeing your pants). The PYP (peeing in your pants) Factor is always a must in any game. I agree that in Thief 3 the Pagans were not at all mysterious and spooky. They had none of the spooky music, mythical god like creatures, or scary magic men or women, as you see when crossing Viktoria in Thief 2.
~Elizabeth
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