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theBlackman
05-28-2004, 11:39 AM
Check the Bugs and Fixes sticky often. New tips added nearly every hour.

Not in any specific order as yet, so scan the whole opening post for additions. Trying to keep all related material together but not always possible to do so.

Keep the tips coming ladies and gents. And as we are thieves, theft from other places is not unwelcome, but tell us where so we can credit them.

Tweaks and tips at TTLG:
http://www.ttlg.com/forums/showthread.php?t=83310

RedLegg
05-28-2004, 01:32 PM
You could stick this as well....:D

theBlackman
05-29-2004, 08:28 PM
If you have a fix, then PM me with it.

If it is just a bug, post it in a thread asking for a fix. Or check the threads for the last 3 days or so to see if it is already posted, then add your comments.

655321
05-30-2004, 08:04 PM
I dont wish to sign up to another forum tonight or soon, but here's something I found that you're free to add to your thread.

In the default ini file
PlayerHumping_MaxTime=1.25 ;Number of seconds the player must be in contact with an object before increasing the impulse

Set playerhumping_maxtime equal to 0.35

It makes knocking things over less of a burden, especially if you want to block a path or crush someone with a load of crates. The number is high enough that you wont knock over anything you so much as nudge though. Some people may wish it to be slightly higher

theBlackman
06-10-2004, 05:34 PM
bravus
It's the first fix listed in the BUGS and FIXES after the INFO SO FAR.

I also put it in the install section.

But thanks for the eyeball.

Peter Smith
06-12-2004, 12:02 PM
Salvage reported in another thread that a temporary fix is available for the AI bug, in which they revert to Normal difficulty after a save or when returning to a zone. Go here:

http://forums.ionstorm.com/index.php?showtopic=211258

Eidos is preparing a patch as well. :)

theBlackman
06-12-2004, 07:43 PM
In the main heading post already updated. Thanks Peter

Lexicon
06-15-2004, 06:08 PM
I found a sound crash bug in the Audale level it repeats then lets you play again. I have a SoundBlaster audigy 2 SZ with updated drivers. It occurs the most when I enable EAX and hardware acceleration. Nothing is wrong with any other games I play.

grafixmonkey
06-24-2004, 05:42 PM
I found an interesting bug in the Museum. It might appear other places as well, because it's related to movement and terrain. I'm going to spoiler the location because it might be considered a plot twist: It happened in the Museum, the room containing the statue holding the Eye, in the area at the base of the statue. I squeezed in between two pillars that were close together to hide from a patroling guard. I didn't know if I could even get in the crack because it was small. I did get in, but when I did Garrett started rising quickly into the air, ending up all the way at the top of the wall, hovered there for a sec while I was still pushing towards the wall, and fell back to the floor a few seconds later. Making him stay in the air wasn't reliable, he would randomly slip down a bit, but I was unable to go into that crack without it happening. I was facing away from the wall and pressing 'back' to go between the pillars when it happened. I didn't get a chance to play with it much because obviously whenever he fell down he lost most of his health, and I'd been playing way too late into the night anyway so I just gave up for the night.

EDIT: This is without the new patch, but I was under the impression that the only thing changed in the patch was the difficulty bug.

grafixmonkey
06-24-2004, 09:00 PM
I found a sound bug in the museum. The elevator near the eye. When you're inside that elevator on the top floor, you can't hear anything at all except ambient sound. Probably an EAX thing.

EDIT: Happened again in the Hammer compound, at the top of the stairs near the Holy Water.

Jilly-Chan
06-26-2004, 07:45 PM
Well since making a new thread for this subject didn't work I'll put it here, since this is more or less a bug.
After the whole 'won't work in win 98se' fiasco...I have installed thief on a second computer that has windows 2000 on it....now after I install and try to run it it gives me a very lengthy error saying problems with trying to find a file on the library when it seems to be looking in the systems folder when I have Thief installed on a whole nother drive altogether. After that error about a minute later I get one that says something about it can't run because it's timed out waiting on t3main.exe?? I'm going to pull my hair out and choke myself with it

grafixmonkey
06-27-2004, 12:11 AM
I don't think that's a bug, that's a problem with your computer personally. Something, probably a driver, isn't installed right.

Jilly-Chan
06-27-2004, 07:44 AM
Well.........I went through and updated everything I could think of and now when I go to start the game it goes to a pure white screen and needs to be ctrl alt dlted =\

grafixmonkey
06-28-2004, 01:14 PM
This thread is for consistent bugs in the game engine, like the oil potion in the Clocktower that cannot be picked up no matter what you do. Not for "this one time I started the game and something weird happened" or "my computer can't run the game" or "I can't figure out how to get something to happen." The rest of the forum's open game, but this is a special sticky post put here by the admins for reporting bugs so that they can patch things more easily. If it gets filled up with junk they might just ignore or delete the thread.

Edited for content: This information is correct. Please, BUGS only, not one time problems. Thanks, theBlackman (mod)

Tanzwut
06-28-2004, 04:04 PM
grafixmonkey
got it.

Spunkeh
07-03-2004, 03:12 PM
I'm having a weird glitch in my game. During the mission "Robbing The Cradle" when I go to the room of patient number 5 to remove the stones in the back of the wall to gain access to Lauryl's nightgown, none of the stones will highlight. Thus I cannot continue with my mission. Also, I cannot pickup any of the items in the patient's rooms. They gleam like any other loot and I've read in walkthroughs that I'll need to pick up one of these toys and take it to its special location. I'm not sure if that's the same problem I'm having with the stones in the wall or if you just can't pick those objects up until you get farther along in the mission. Anyway if anyone else has had this problem and has figured out how to fix it, please let me know! Thanks!
~Courtney~

Swidhelm
07-04-2004, 11:00 AM
I just recently bought thief 3, and came across a strange bug--at least I am assuming it is a bug. A few times during game play I would be sneaking, and when I let go of the sneak button I am still in "sneak mode" and cannot run. Usually a quick save and load will correct this, but this time midway through the Cradle I am stuck in sneak mode and no matter what I do I cannot get out of it. I can no longer run which means if I am seen I am dog meat. Not a clue on what to do.

wolfsbane
07-05-2004, 03:08 PM
have you guys had this problem before?

I'm redoing the pagan mission at the beginning, and you have to kill a pagan to release the paw right? well i finish the mission and it tells me that i had one body discovered, which makes sense cause when the pagan gives the death cry that tree beast seems to hear it every time...

well my mission stats say that i had one body discovered... what doesn't make sense is that my total for the game says i have 2 bodies discovered.. how could this be, since i've not even knocked out a single person up to that point besides the forced inkeeper knockout in the training mission...?

grafixmonkey
07-08-2004, 12:10 PM
what doesn't make sense is that my total for the game says i have 2 bodies discovered.. One body discovered twice, maybe?

wolfsbane
07-08-2004, 01:05 PM
actually i figured out the problem, read this thread (http://forums.eidosgames.com/showthread.php?s=&threadid=42023... )

sorry about not researching more before putting this message in the thread

Otto Kill
07-11-2004, 09:34 PM
I just purchased this game this afternoon, and loaded it. It's weird but Garret moves on his own..... I have to use the backup key (s) to keep him from going forward into a guard or other danger. And crouch all the time to slow him down!
My Machine:
P-4 3.0ghz
1gb PC4000 ddr ram
Asus P4C800-E mainboard
2x 120gb Seagate hard drives
Asylum 5600 FX 256mb ram video
Microsoft Natural keyboard Elite
Microsoft Intellimouse optical PS2 compatible
XP Professional with latest service pks.
Onboard AC97 sound.... "not using EAX at all"
ALL LATEST DRIVERS, Nvidia, Sound AC97, Mainboard, SATA/IDE
etc. etc.

Everything works great with all other games.....
Tom Clancy's RavenShield 3... Ghost Recon... Athena Sword
Also have played FarCry, Return to Castle Wolfenstein and Line Of Sight Viet Nam without Any problems whatsoever.

Everything seems to work OK with Thief Deadly Shadows.... Except Garret seems to want to move on his own!
HELP .... haven't seen this before!

wolfsbane
07-11-2004, 09:57 PM
unplug your joystick

JavaGod
07-13-2004, 11:30 AM
every time i try to enter auldale i crash - i've disabled eax
i'm able to go to every otehr area so far with no problems.

wolfsbane
07-13-2004, 12:16 PM
Originally posted by JavaGod
every time i try to enter auldale i crash - i've disabled eax
i'm able to go to every otehr area so far with no problems.

i grabbed this post from wakane over in another thread... seems to work for everyone who's had this issue

jm



I had this same exact crash. But for some reason, I passed it. Kinda lucky, though. I didn't wanna try it again.

Anyway here's what I did. I don't think this works on anybody, but at least you can try.

In front of the the portal to auldele from old quarter, I switched to 3rd person view. I jump to the upper wall of the portal and climb (you can only climb a step or two). The game will register as you're entering the portal instead.

Then you go to the loading screen, you wait...

Now for my system, just before it crashes, there's a split second window that the game works when the screen starts fading in to clear from total black. I immediatly go the the menu and save the game.

After that I quit the game and reload that save game that I just made inside the entrance of auldele. It worked for me.

Anyway that's it guys. Not exactly a real solution, but for some reason it worked for me. Hopefully it works with you guys, too 'cuz I know the frustation of ctd.

Otto Kill
07-13-2004, 01:41 PM
It seems that many people are having problems with this game. I did get the (Garret moves on his own fixed, thanks to Wolfsbane),
But, the performance Is Not what it should be. I have a feeling that there will be several serious patches forthcoming for this game. I think it is a good game, but it still needs much work. I wish Thief Gold would play on Win 2000/XP. I really did enjoy that game. Oh, Well maybe they will get this one fixed. I am certain it isn't hardware.
Pentium 4 3.0ghz Northwood
1gb PC4000 HighSpeed ddr ram
Asylum 5600 FX 256mb video card
Dual SATA Seagate 120gb Harddrives
Asus PC4800-E Deluxe Mainboard
Microsoft Elite Keyboard
Microsoft Intellimouse Optical USB
Win XP Professional
ALL latest Drivers have been loaded, Intel, Promise, Nvidia, Onboard SoundMax sound, Asus, etc. etc.

Funny, but FarCry, Ravenshield Six 3, Ghost Recon, Athena Sword,
Return to Castle Wolfenstein, Line of Sight Viet Nam, All Run without Any Problems Whatsoever. This is the Only Software that I've had Any problem with performance.... or anything else. I'm sure Eidos will get it fixed, it's in their best interest.

kuroikaze02
07-14-2004, 02:34 PM
Ok i don't know if anyone else is having this problem but my game crashes right before the end. Im just about to put the last item on the fountain in south quarter and as i enter the square in front of garrets house the game crashes. ive tried differnt video settings but nothing seems to work. it always crashes at the same place.

theBlackman
07-14-2004, 10:36 PM
Originally posted by Otto Kill
...I wish Thief Gold would play on Win 2000/XP. I really did enjoy that game. Oh, Well maybe they will get this one fixed. I am certain it isn't hardware.


I play GOLD on XP all the time. Many play it on 2000, and many XP users use the 2000 Compatibility mode.

Did you disable HYPERTHREADING? :
http://www16.brinkster.com/salvage/thief/darkengine.htm

galu
07-23-2004, 06:38 AM
I've got some real irritating sound problems. During gameplay, some sounds just dissapear, I mean when I pick loot, throw a body on the ground, open the doors I can't hear characteristic sounds. And especially when I know somebody just said something (subtitles: on) and I don't hear him I get really pissed off. I supose this problem doesn't depend on sound card, because after purchasing SB Augidy the problem is still the same as when I was previously playing with simple music card installed on motherboard. And I've noticed that theese sounds dissapear in some location especially: I don't hear Garret's speech during debriefing after S. Cradle mission. I append that this bug sometimes may be solved after restarting computer, but it doesn't work all the times and is really annoying.
My machine: Athlon 1.9 Ghz, Abit Nf7 motherboard, 512 Mb RAM DDR 400, 120 Gb Seagate, Omega Radeon 9500 Pro 64Mb, SounBlaster Audigy, Creative 6.1 speakers.
In Sb options I've got EAX 4.0 version and CMSS on.
Thank's for any advice.
Galu

galu
07-25-2004, 09:49 AM
It's me again. I've just solved this sound problem. I had to update EAX drivers and simply reinstal game. So it wasn't a bug associated with T:DS but only with my software.
Galu

MaSTeR-1-
08-05-2004, 06:02 AM
I think, I have figured out a small problem about getting in game on Win98 SE. After deleting the icon entries of T3main.exe, willing to play the game after an hour of Forum reading, I ran T: DS and after the videos the game crashed to desktop without any error message. While I was wondering through the graphics card properties section, I decided to set the Anti Aliasing and filtering modes in Manual mode(Not application controlled), and the game runs fine on my computer.

-------------------------
Windows 98SE
P4 1.8 512k
ASUS P4-TE Motherboard
256 MB RD-RAM
256 MB ASUS V9570 TD Ge Force FX 5700
Sound Blaster Live 5.1

Otto Kill
08-05-2004, 09:29 AM
I used the setup -lgntforce switch to install Thief Gold. I tried to play and it crashed to desktop after a short black screen & No Error Message. I updated my Nvidia FX 5600 drivers. I turned off Hyperthreading and it still crashed to desktop after the black screen.
So... I turned off the Onboard Soundmax Sound and installed a Creative Soundblaster Audigy card thinking it might be sound issues, and it still crashes.
I un-installed then re-installed Thief Gold & it still won't work.
I then read somewhere to go back & use Old Nvidia drivers.... like (52.00--55.00), so I hunted an Old set of drivers down and installed them and it still won't work.
It looks like I'll either have to set up a dual boot system or give up on Thief Gold. It would be Nice & Wise of Eidos to make their games compatible with all Windows OS's like Valve/Gearbox did with the great HalfLife series,.... I went out and bought their Platinum series as did thousands of others. (I'm sure it was more than just profitable)
I have been told that Riven/Myst is also doing this, although I don't plan to buy that one.
I'm positive their would be tons of Ole Taffers that would break down doors to get at a Thief trillogy that was compatible with all Windows 98/ME/2000/XP and direct-X 8 & 9.
Until then, guess I'll give up on Thief Gold & II Metal Age

tealsmith
10-12-2004, 04:14 PM
I believe I've found a bug in Still Life with Blackjack, and I'm hoping someone can confirm:

In the mission, turn off the power in the museum, save you game, then exit the game. Now come back and wait for the electricity to start up again. The electric nosies thast play when the power comes back on will start, but the electricity doesn't turn on. Even stranger, when you go under where a light source would be, your character and objects/enemy characters are illuminatedf as if the light WERE there... but your light gem doesn't show any difference and the enemy AI doesn't notice either.

JaguarWarrior
10-13-2004, 03:47 PM
BUG:
After the part where you are chased around by the Enforcers or whatever they're called (the telekenetic guys), and I talk to the few Keepers in the Graveyard, then I am supposed to go back to the Keeper Library. When I do the game doesn't check off the objective complete and doesn't give me any new objectives, so here I go all the way through the Keeper compound through the Forbidden Library and it won't let me get any farther.

I think this may have to do with the fact that I had already been though this Forbidden Library back when I first came to the Keeper Compound when they wanted my help. I went into the hidden room and everything, has this now screwed me later in the game now, when perhaps I am supposed to just discover the secret room now?

Or is this a bug of not updating my ojectives when I enter the keeper compound to search for evidence of the true Betrayer?

Another bug I found was on the Clock Tower mission, where if I took the stuff from the room with the beds and chests in it, and tried to save it would crash the game.

Other than that the game runs great on my system and everything.

EDIT: Ok, I might not have run into a bug after all: http://forums.eidosgames.com/showthread.php?s=&threadid=44750&highlight=keeper+compound
Sorry guys!

Clumsyorchid
10-13-2004, 04:15 PM
You are in luck, that's not a bug :). Highlight the text below for information on what to do:

What you need to do is go to Orlands office and through a secret passage to the next level. Orlands office is located on the second floor of the Keeper Library, take the elevator or ladder upstairs, then move straight until you come to a door. Open the door and find the glyph to the next level.

Not sure about the crash bugs, it's nothing I've come across myself. Good to get that info out in case other people have troubles.

Jambo_11
11-04-2004, 10:57 AM
I'm having a problem getting into Stonemarket Plaza. Everytime at the load screen, the game crashes after it's 3/4 loaded. No error message. Nothing. Just goes straight to the desktop. I've tried getting to Stonemarket Plaza from Stonemarket Proper and from South Quarter, but the same thing happens. What's the deal?

Xistemi
08-08-2005, 09:17 PM
You are in luck, that's not a bug :). Highlight the text below for information on what to do:

What you need to do is go to Orlands office and through a secret passage to the next level. Orlands office is located on the second floor of the Keeper Library, take the elevator or ladder upstairs, then move straight until you come to a door. Open the door and find the glyph to the next level.

Not sure about the crash bugs, it's nothing I've come across myself. Good to get that info out in case other people have troubles.

Okay, this may or may not be a bug. But it seems that way to me and it's related to the mission loading directly after the secret tunnel you are talking about above.

I have been playing this game for almost a week now, and have not had a single problem that hindered the progression of the game. There were times when I could not jump, or run, and i would just save, exit and restart the game and the minor annoyances would be gone. But I had just gotten into this game, I mean really into it, and just as I think things are going to get really good, a quarter of the way through the loading of the mission following your discovery of the Secret Tunnel in Orlands office, my game crashes to the desktop, with Windows saying how sorry they were.

Does anyone know how to fix this? Here is what I have tried. I downloaded older versions of my Nvidia drivers which WERE the most current until someone said that they fixed crashes by rolling back driver versions. That solved nothing. I went back three save games and that did not work. I uninstalled the game and re-installed it, and that did not work. I turned off Bloom and decreased my resolution and that did not work. This has been the first occurence I have had of this sort, and it is frustrating, as I paid for a game that I am not very likely to finish now.

Any help would be appreciated....

stickyfingers
09-26-2005, 09:35 AM
Another 'Is this a bug?' thing - I was in the Clock Tower last night, working my way to the bottom. I found one of the "lift the grate and crawl thru the tunnel" shortcuts, which I used. In the room on the other end of tunnel, I could see a guard thru the grate but could not hear his footsteps, until I opened the grate. I tried this a few times to be sure - grate closed, no footsteps; grate opened, footsteps. I thought this was the game treating the grate as a door (as in, can't hear thru doors), until I remembered that I can hear noises (footsteps, voices, etc) thru other closed doors.

I can't specifically remember if this has happened with other grates, but I don't think so.

theBlackman
09-26-2005, 12:42 PM
Sounds like a "bug". I don't remember that problem, but as I can see through grates, I just time the patrol. When I know that he passes and then takes 15 to 20 seconds to come back, I sneak out between passes.

BTW. Any object you bring up in inventory (use loot or keys) stays on screen 30 seconds. So you can cycle them and use them for timers.

ShadowStalker
01-06-2006, 07:57 AM
This thread is for consistent bugs in the game engine, like the oil potion in the Clocktower that cannot be picked up no matter what you do.

I just finished this mission. If you're talking about the potion in the trunk, I managed to get hold of it. I jumped into the trunk and when I tried to grab the potion, I accidently closed the trunk instead. The lid went right through me and all of a sudden there came a constant rattling sound in the trunk and, in third person view, I saw myself kinda bouncing around then all of a sudden the potion popped out through the wall of the trunk! The commotion stopped, I opened the trunk, jumped out, and grabbed the potion! I can't imagine that's the way they intended you to get the thing though! :p

cotton
01-31-2006, 08:09 PM
hello, I was having trouble with Garrett moving by himself and I didn't have a joystick or anything plugged in. It turns out the problem was coming from my Saitek keyboard. I found the solution on their web site and wanted to share it here:

<blockquote>
There are a couple of known games that have issues with the presence of the Gamers' Keyboard; known titles that have problems are the moment are Planetside, Star Wars: Battlefront and Thief: Deadly Shadows. Other titles may exist that have problems but they have not been reported yet.

There is a possible solution though - Click Start>Control Panel and open the System in there (you may have to click Performance and Maintenance before you can see the System icon if you're running Control Panel in Category View) and then click Hardware at the top of the window that comes up and then click Device Manager. Click the plus sign next to Human Interface Devices in the list of devices and you should see one or two (maybe more) entries called USB Human Interface Device. You need to disable one of them by right-clicking it and choosing Disable from the drop-down list of options.
Note: If you have only two such entries there in Device Manager then only one will be able to be disabled - the other will have the disable option greyed out in the drop-down list when you right click it. If however you have more than two such entries in Device Manager then you will need to ewnsure that you disable the correct one. This is done by double clicking on each one in turn and looking at what it says next to Location on the Properties page. The one that should be disabled will say USB Gaming Keyboard Pro next to Location. Once you have disabled that then try the game again and it should work fine.
</blockquote>

matter
02-28-2006, 04:54 PM
unplug your joystick

I have the same walking garret (plus he always looks straight up) problem and I don't have a joystik plugged in...

jtbalogh
02-28-2006, 05:25 PM
If not a joystick, then you might have a USB keyboard or mouse, or wireless setup.

matter
02-28-2006, 07:40 PM
Ok I got it thanx... I just had to disable it in the device manager thanx felluz!:D

theBlackman
03-20-2006, 07:59 PM
Tweak for motion blur:

http://forums.eidosgames.com/showthread.php?t=57390

kuddo
12-23-2006, 03:54 PM
Damn...i just bought deadly shadows...and i have problems...i installed the game...i entered the game (i see the ads and the sound of them) when the menu apears: no sound. I start to play...no sound again... I reach the guard which i have to distract with my bow...i shoot an arrow...in front of his face...but he doesent move...
and no sound in the game!

i have a AMD Sempron 1700+, 256DDR, ATI Radeon 9600 (128 Mb), Nvidia Sound Card, and DirectX 9.0c installed (oh...and XP Pro SP2)


the 1.1 patch didn`t solve my problem... (problem which some of my friends had to)

Xtermy
04-29-2007, 12:18 PM
Damn...i just bought deadly shadows...and i have problems...i installed the game...i entered the game (i see the ads and the sound of them) when the menu apears: no sound. I start to play...no sound again... I reach the guard which i have to distract with my bow...i shoot an arrow...in front of his face...but he doesent move...
and no sound in the game!

i have a AMD Sempron 1700+, 256DDR, ATI Radeon 9600 (128 Mb), Nvidia Sound Card, and DirectX 9.0c installed (oh...and XP Pro SP2)


the 1.1 patch didn`t solve my problem... (problem which some of my friends had to)

Hey, I had the exact same problem in Deus Ex II: Invisible War/ That game is based exactly on the same Unreal engine, and is even developed by the same company (Ion Storm), same publisher too... (Eidos).

Anyway, the thing that helped me, was to run things like registry cleaners (TuneUp Utilities 2007 did magic), remove antispyware software (damn heavy Spyware Doctor) and update my audio drivers.

joseph5891
05-10-2007, 05:06 PM
this happens in the cutscene where Gammall is revealed as the hag, after beating the cradle mission and following Lauryl down to her grave in the catacombs. in fact, it always happens in the exact same spot - where the glyphs melt away, and the bright light appears

the game crashes in the middle of this cutscene. i have restarted the game, tried to get to this from previous save points, have tried running at lower video settings, and i have tried restarting my computer, and the game still crashes during the cutscene

Darkness
05-11-2007, 08:49 PM
I just installed Thief: DS on my System. Specs are as follows:

Intel Pentium D 2.80ghz CPU Dual Core
1Gb RAM
ATI Radeon XPress 1200 Series 128mb Graphics Card
Windows Vista Home Premium


After I installed the game and tried to run it, windows closed it and brought up a "Data Execution Prevention" Explanation. Apparently, DEP keeps programs from running harmful code on your system. Thief obviously doesn't do this. When I try to add TDS to my list of accepted programs to not use DEP the system won't let me, saying it's required.

Is there any workaround to this? Any help would be appreciated.

Oh, and the game DOES run in vista as far as I know and according to the Tweakguides.com guide.

Strikerk19
07-22-2007, 01:04 AM
I just got this game off steam. i boot it up and i hit space to skip all the ads and such and then the starting FMV begins, i watch it and i wait thinking that the menu will pop up but nope the FMV starts again so i figure well I'll just hit ESC and it will bring up the menu, so what do you know it doesn't. It flashs the menu and some quote and the FMV starts again, so i hold the ESC key down and i don't get crap just a flashing screen with a menu that when i click something crashes the game and freezes up my computer.


Please help


p.s. i know for a fact that my computer meet the requirements and then some so i don't know whats going on atm.

theBlackman
07-23-2007, 01:57 PM
There have been a number of complaints about "Steam" and other DL copies of the game.

Regardless of what "you" think. List your system specs.

Operating system,
CPU
Video (on board or card)
Are you using a USB mouse, keyboard, joystick, gamepad?

Laptop or desktop.

What you think cuts no ice. The specs are needed for accurate or potential solutions.

And the best place to ask is in the Tech boards.

This thread is for FIXES FOUND. If you have a fix, or have found one elsewhere.

If it is just a bug, or a problem, post it in a thread in the Deadly Shadows forums.

State the specific problem, system specs and ask for a fix in a thread or in response within an existing thread. Or check the threads for the last 3 days or so to see if it is already posted, then add your comments.

Strikerk19
07-23-2007, 03:40 PM
I just got this game off steam. i boot it up and i hit space to skip all the ads and such and then the starting FMV begins, i watch it and i wait thinking that the menu will pop up but nope the FMV starts again so i figure well I'll just hit ESC and it will bring up the menu, so what do you know it doesn't. It flashs the menu and some quote and the FMV starts again, so i hold the ESC key down and i don't get crap just a flashing screen with a menu that when i click something crashes the game and freezes up my computer.


Please help


p.s. i know for a fact that my computer meet the requirements and then some so i don't know whats going on atm.Since the thread is called "Sticky on Bugs and Fixes updated often" i figured that i would post my problem here instead of the "Bugs Fixes only. NO QUESTIONS PLEASE." thread. but my specs are
CPU: AMD anthlon 64 X2 6000+ dual-core cpu
Video 1: ATI x1950 pro 256MB PCI-E
Video 2: ATI x1950 pro 256MB PCI-E
I run on XP and i use a USB mouse and keyboard and it's a desktop.

theBlackman
07-23-2007, 05:22 PM
See the info on USB devices. A search here and in the tech thread (search this thread) might help.

Also check the info on DUAL CORE. Hyperthreaded and Dual core CPU's cause problems with the game.

Also check the Compatiblity threads.

Keywords, Dual core, hyperthread(ing), USB, Compatibility.

Good luck.

theBlackman
02-14-2008, 12:26 PM
There is a file of saved games available here:

http://web.archive.org/web/20060528211713/http://www.the-neighborhood.com/thief-3-savegames.htm

That was painstakinly compiled by MrWynd some time ago.

If you "break" a mission, or have a hiccup that corrupts your game, you can use these to restart a mission (if you don't have a save) or to pickup the game from where you broke it without having to completely replay the prior missions.

I checked today and the link is still active.

theBlackman
09-23-2008, 03:57 PM
Thief - Deadly Shadows working correctly in Vista:

Hit Windows Symbol + R on keyboard to bring up the run dialog

type in: regedit

hit control + F to perform a search

search for: Ion Storm

expand the Thief - Deadly Shadows folder, right click SaveGamePath, and select Modify... option

select a location ( For example a folder in \users\<my account>\Saved Games )

The game was released well before Vista. So the default save game path is pointing to a location you didn't have write access to, which causes the problem

problem should be solved