View Full Version : thedebug menu for us europeans?
05-26-2004, 06:57 AM
ive been looking high and low for an european version of the debugmeny for arv2.
does it even exist? i really want to try this so if anyone has it can you post it or direct me to any possible site?
05-27-2004, 12:08 AM
For Action Replay you can find the codes at:
Try the cartoon Kain. The way he is walking... ^_^
I had to change him back to normal after 5 minutes, because it's not easy to concentrate on killing, while you are laughing.
05-27-2004, 12:59 AM
tied that, they dont have them :( but i have tried the toon kain thougth :D hees so cute lol!
byt seriously i want the debug meny, im itching to get my hands on it, i even dreamt about it tonigth :p
06-08-2004, 12:33 AM
so do anyone even care?
06-08-2004, 02:32 PM
i want the debug menu myself, but there doesn't seem to be a PAL one
06-11-2004, 04:35 AM
i now that there is some members from europe thats into ar code hacking so im pretty sure thet a code exsists.
i think mabe wampmaster has it or mabe warpsavant(dunno if he is from europe or not) but i havent had much time latly to bug warp and wampmaster hasnt replyed to my pm :(
i just hope the dbm wasnt removed from the code to make way for the languas...
06-11-2004, 05:22 PM
I havn't been here in a while because I was working on my new code converter. I made a PAL version of the debug menu months ago. (I'll just go find it.) Unless you mean for AR MAX, which I asked Bongsan of codejunkies to encrypt for me before the encryption was made public. There'd been a few complaints about that, but I'll have to get an AR MAX to test it out myself and see what's wrong.
Here we go:
PAL debug menu:
The following were created by CJs, but converted tor the 1 line (M) code.
06-12-2004, 02:39 AM
is there a debug menu for the PC version for the unsupported patch version?
06-12-2004, 03:48 AM
If you can get me the source code for the windows kernal (I think some got leaked a while ago) and enough time to learn how it works and a lot of info on the x86 assembley language and the Defiance exe file. Then I'll have a go. I'm doing a dissertation for my degree involving the linux kernal, but I was told windows would be harder because the linux code is public but windows isn't. I might know something about it after summer and I'd need to in order to get around the fact that games tend to (in laymans terms) run away from the codes on a PC.
You've probably guessed by now that it would take a long time if it happened at all.
Perhaps it would be easier to find the source code for the task manager.
06-13-2004, 05:02 AM
yay! thank you, i meant the ar.v2 the max codes i think is in the code junkies site, either in the code section or in the forums(ive seen them somwhere in there when i was searching for the ar.v2 codes)
anyway im grateful for your exelent converted codes
:runs off to ps2 and starts typing:
edit: do you think you could convert blincolns sr1-sr2 camera code to pal? im veary interested in seeing the game from this perspective even it the game doesent look/work good like this.
06-14-2004, 09:35 AM
if you could activate the debug menu for the pc lots of lok fans will be gratefull:D :D :D :D :) :D
06-15-2004, 11:21 AM
Like I said before I don't know enough about the language the PC version is written in. As well as that, the codes change when the game moves around in memory. I'd need to know which page in memory the game is in to make a code, but it starts on a different page each time you begin. It's like if you had a book and I told you the winning lottery numbers were the at 5th letter on the 17th line but I didn't tell you which page, you wouldn't have a clue which numbers to use.
06-18-2004, 09:03 AM
could you convert the camera code? the one in my previous post?
06-18-2004, 11:31 AM
OK, I havn't tested it yet though.
06-24-2004, 08:22 AM
thank you, i will go and test it as soon as possible and will give feedback as soon as i can :)
Originally posted by Vampmaster
OK, I havn't tested it yet though.
will this stay on for the entire game or just for the first level? I thought Ben's code turned off after the first level.
can you play with the camera in the debug menu?
09-30-2004, 01:59 AM
It does turn off after the first level, but you can just turn it on again with the joker. (I forgot what button you press. The code works the same as Ben's.) If you leave the 1st line off the code will reactivate imidiately after it deactivates. The cameras position may reposition by itself when it does this, but you'll be able to move it back. There is some stuff you can do from the camera menu, but some things I can't tell what they're supposed to do.
my head hurts.....
what are jokers?
09-30-2004, 04:39 AM
They're extra lines you add to a code that check if a specific combo of buttons are pressed or some other variable in the game.
10-01-2004, 03:26 PM
woha i deffently did not expect my thread to still live! you do awesome work vampmaster
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