View Full Version : thedebug menu for us europeans?
Gorechild
05-26-2004, 06:57 AM
ive been looking high and low for an european version of the debugmeny for arv2.
does it even exist? i really want to try this so if anyone has it can you post it or direct me to any possible site?
Siela
05-27-2004, 12:08 AM
For Action Replay you can find the codes at:
www.codejunkies.com
Try the cartoon Kain. The way he is walking... ^_^
I had to change him back to normal after 5 minutes, because it's not easy to concentrate on killing, while you are laughing.
Gorechild
05-27-2004, 12:59 AM
tied that, they dont have them :( but i have tried the toon kain thougth :D hees so cute lol!
byt seriously i want the debug meny, im itching to get my hands on it, i even dreamt about it tonigth :p
Gorechild
06-08-2004, 12:33 AM
so do anyone even care?
worldwideNobody
06-08-2004, 02:32 PM
i want the debug menu myself, but there doesn't seem to be a PAL one
Gorechild
06-11-2004, 04:35 AM
i now that there is some members from europe thats into ar code hacking so im pretty sure thet a code exsists.
i think mabe wampmaster has it or mabe warpsavant(dunno if he is from europe or not) but i havent had much time latly to bug warp and wampmaster hasnt replyed to my pm :(
i just hope the dbm wasnt removed from the code to make way for the languas...
Vampmaster
06-11-2004, 05:22 PM
I havn't been here in a while because I was working on my new code converter. I made a PAL version of the debug menu months ago. (I'll just go find it.) Unless you mean for AR MAX, which I asked Bongsan of codejunkies to encrypt for me before the encryption was made public. There'd been a few complaints about that, but I'll have to get an AR MAX to test it out myself and see what's wrong.
EDIT:
Here we go:
(M) Code:
ec8782c0 1439ba98
PAL debug menu:
4c86a498 1456e6ed
1c870520 384ee7c5
dc950123 142ead3d
1c86b1c8 1496af9e
3ca63298 1456e7a1
dc986123 142ead3d
1c86b1c8 105922a1
4c86ae38 1456e5c5
4c86ae50 1456e7c5
4c86aea8 1456e685
1c86aec8 1454d668
4c86aef0 1456e685
1c86ae24 1454d668
4c86a6d0 1456e765
4c86a974 1456e765
4c86a758 1456e765
4c86a628 1456e765
The following were created by CJs, but converted tor the 1 line (M) code.
Hypermode:
3ca633d4 1456e7a1
Giant Weapons:
1cc08568 2116e7a5
Moon Jump:
1c81b8e0 20552525
1c81b8e4 d8d5e7a5
Zixinus
06-12-2004, 02:39 AM
is there a debug menu for the PC version for the unsupported patch version?
Vampmaster
06-12-2004, 03:48 AM
If you can get me the source code for the windows kernal (I think some got leaked a while ago) and enough time to learn how it works and a lot of info on the x86 assembley language and the Defiance exe file. Then I'll have a go. I'm doing a dissertation for my degree involving the linux kernal, but I was told windows would be harder because the linux code is public but windows isn't. I might know something about it after summer and I'd need to in order to get around the fact that games tend to (in laymans terms) run away from the codes on a PC.
You've probably guessed by now that it would take a long time if it happened at all.
Perhaps it would be easier to find the source code for the task manager.
Gorechild
06-13-2004, 05:02 AM
yay! thank you, i meant the ar.v2 the max codes i think is in the code junkies site, either in the code section or in the forums(ive seen them somwhere in there when i was searching for the ar.v2 codes)
anyway im grateful for your exelent converted codes
:runs off to ps2 and starts typing:
edit: do you think you could convert blincolns sr1-sr2 camera code to pal? im veary interested in seeing the game from this perspective even it the game doesent look/work good like this.
0CBF6218 1456B30C
4CA6548C 1456E7A7
Kain's Adversary
06-14-2004, 09:35 AM
if you could activate the debug menu for the pc lots of lok fans will be gratefull:D :D :D :D :) :D
Vampmaster
06-15-2004, 11:21 AM
Like I said before I don't know enough about the language the PC version is written in. As well as that, the codes change when the game moves around in memory. I'd need to know which page in memory the game is in to make a code, but it starts on a different page each time you begin. It's like if you had a book and I told you the winning lottery numbers were the at 5th letter on the 17th line but I didn't tell you which page, you wouldn't have a clue which numbers to use.
Gorechild
06-18-2004, 09:03 AM
could you convert the camera code? the one in my previous post?
Vampmaster
06-18-2004, 11:31 AM
OK, I havn't tested it yet though.
0CBF7DD0 1456B30C
4CA66F0C 1456E7A7
Gorechild
06-24-2004, 08:22 AM
thank you, i will go and test it as soon as possible and will give feedback as soon as i can :)
Originally posted by Vampmaster
OK, I havn't tested it yet though.
0CBF7DD0 1456B30C
4CA66F0C 1456E7A7
will this stay on for the entire game or just for the first level? I thought Ben's code turned off after the first level.
can you play with the camera in the debug menu?
Vampmaster
09-30-2004, 01:59 AM
It does turn off after the first level, but you can just turn it on again with the joker. (I forgot what button you press. The code works the same as Ben's.) If you leave the 1st line off the code will reactivate imidiately after it deactivates. The cameras position may reposition by itself when it does this, but you'll be able to move it back. There is some stuff you can do from the camera menu, but some things I can't tell what they're supposed to do.
my head hurts.....
what are jokers?
Vampmaster
09-30-2004, 04:39 AM
They're extra lines you add to a code that check if a specific combo of buttons are pressed or some other variable in the game.
Gorechild
10-01-2004, 03:26 PM
woha i deffently did not expect my thread to still live! you do awesome work vampmaster
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