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View Full Version : A letter from Warren Spector!


van_HellSing PL
04-30-2004, 02:44 PM
http://forums.ionstorm.com/index.php?showtopic=209874&view=findpost&p=305505

"The Thief: Deadly Shadows team is in the final days of development. And thanks to some insanely hard work by an insanely dedicated team, it looks like we're on-track to make a simultaneous release on Xbox and PC, in English, French, Italian and German!

Bugs are getting whacked right and left. The occasional last-second feature sneaks in (to the chagrin of the producers!). The final versions of our cinematics are in. More playthroughs get logged and evaluated daily. And, man, the game gets more and more fun all the time!

I wish I could say I'd completed Deadly Shadows a dozen times already but, honestly, I just finished my first start-to-finish playthrough the other day (and I'm nearly done with my second...).

I'd played through most of the missions individually before but that first time through gave me a good sense of the whole of the game. Given that one of the cool new things in the game is a persistent economy (rather than the per mission loadouts of earlier Thief games), complete playthroughs take on extra significance.

All I can say is I had a blast.

I truly felt like the master thief the game allowed me to be. If I took my time in the freeform city sections, breaking and entering and mugging and so on, I could fill my pockets with loot I could sell to fences scattered throughout the city... I could spend my cash on all sorts of goodies I could use to make nabbing more loot even easier. I was a stud....

Until the game threw me a curveball, took me down a peg, sent me into a situation that drained my resources to the minimum -- which it did on a regular basis. (You haven't lived until you're deep in dangerous territory with only one health potion to your name and with a quiver nearly empty of useful arrows! Thank goodness for those shadows!)

On the design side, then, the game works. But I'd be remiss if I didn't mention how amazing the shadows look in Deadly Shadows. Some of you got a hint of what our tech could do in Deus Ex: Invisible War but it really was just a hint. Personally, I think Thief takes things to a whole new level. The artists have taken our tech group's work and crafted something that looks terrific -- the graphics are as unique as the gameplay. And the game-side coders have done a terrific job, too. The AI is lifelike and the NPC's do some very cool stuff that you'll just have to see for yourselves.

Oh, and to all you first-person fans who cringe when you hear the words "console" and "third-person," I think you'll be pleased...

Deadly Shadows provides a totally Thiefy experience. It's a little (and I DO mean a LITTLE!) more "actiony" than the first two games in the series... If you get into combat, you have a better chance of surviving and some of our QA guys are proficient enough with a bow and broadhead arrows that it sometimes looks like a medieval fps!

But, for mere mortals, like me, Thief remains a game where you're constantly holding your breath (rather than running around breathless); it's a game where the shadows are your salvation (whether those shadows were created by a designer's clever use of light and geometry or by the player pinching out candles or dousing torches with water arrows); it's a game where a single, unarmed civilian is as frightening as a horde of marauding monstrosities from outer space ("please don't turn around... please don't turn around... whew!").

In other words, for me at least, Deadly Shadows delivers on its early design goals -- it honors the legacy of the earlier games, adds some new and interesting touches and reaches out to newbies as well as experienced pros.

As the guy running the studio, I couldn't have asked for more.

That's my view of Thief: Deadly Shadows. I'm really hoping to collar some other team members to give you their thoughts on the game here in the forums.

Keep watching this space.

Warren Spector
Studio Director, Ion Storm "

hellbilly
04-30-2004, 02:55 PM
I assume everyone got the email that I just did. It's from eidos saying the game will be out May 26th...might be old news..but yeah.

van_HellSing PL
04-30-2004, 03:06 PM
Of course, Eidos doesn't like my email adress, so I didn't get any mail :mad: .

How come some sites don't consider foreign email hosts to be legit?

van_HellSing PL
04-30-2004, 04:27 PM
Do I get a lot of stickies these days :D

Anyway, here's a quick and unexpected response from Warren to some of te ISA forum-member comments about his letter:

"Hey, thanks for the quick responses to my letter.

I want to respond to some of the posts questioning my motives for posting here, and about my earlier DXIW posts.

Obviously, you can say I have a biased view of the games I work on-- of COURSE I do. Even if you end up not liking a game, a ton of work goes into making them and if you're not enthusiastic about what you're doing you go crazy.

However, if I don't believe something, I don't say it. Really. Call my enthusiasm misplaced (after you play the game!) but let me assure you it's genuine.

With regard to Invisible War, I thought (and think) of it as a flawed but ambitious piece of work, one I truly enjoyed playing. The team took a lot of risks, some of which paid off and some of which didn't. But all of those risks were designed to make a better game and to try to take gaming to a new level. Obviously, everyone's welcome to think what they want of that new level but at least you can't say the team just spit out a sequel that was more of the same.

As far as Thief: Deadly Shadows goes, feel free to doubt every word I say. You should always be skeptical about anything you hear from a developer. All I ask is this (well, two things, actually):

First, judge the game for yourselves. I suppose that goes without saying but I'm saying it anyway.

Second, please take my comments for what they are--the genuinely enthusiastic response of someone who watched a team sweat blood and finally reach the point where all that work was paying off. I finally saw a game that, not so long ago, still appeared to have a long way to go, finally turn into something that (really, honestly, no hype), was fun to play--as much fun for me as the earlier games in the series.

I was inspired to write my post because the game reached the point where it warranted such a post.

Oh, and to the person who said I didn't play the first Thief games much, let me correct that impression. The fact is, I played through Thief 1 several times and enjoyed it. I never finished Thief 2 because it was, frankly, too hard for me to play in the style, and at the difficulty setting, I wanted to play. I was often frustrated by Thief (which is why Ion made Deus Ex...) but I always respected its goals. And while I didn't always "get" the Thief vibe well enough to head up development of a Thief game myself, that's why the team was seeded with folks who did.

Anyway, I posted here more as an excited player than as a studio head. Believe that or not, as you will.

Warren "

KlynnGrey
04-30-2004, 05:47 PM
I for one think the movies and screenshots speak well of the game so far, play is smooth and fluid and does't look chunky and i've watched both pc and xbox, the xbox is only a p3 750 meg machine geforce 3 equivelent vidio card, I personally didnt play dx:iw because it was very slow and chunky in the demo and my computer is reasonably high end.
Any way whether its hype or opinion people are putting it out and deserve to be judged on merrit and sinserity, how do you like to be judged, do you want second chances, want to be able to learn from your mistakes.
Thief looks good and i think promises to be as good, i wont know till i play it but from what i've seen i so far am impressed.
the negative i see is discouraging to say the least.
just an opinion
Klynngrey, old thief,

Mr. Perfect
04-30-2004, 08:25 PM
Now where's our demo? :confused:

Secrets Of Nosgoth
05-01-2004, 04:36 PM
cool posts from Warren. I'm glad to hear his impressions of it and that he likes it. And I can't wait even more to judge it for myself. What's the deal with the May 26 release date? Is that when it is or is it pushed back further. If it's that then I can get that easily on my birthday a day later.

ThiefFanatic
05-03-2004, 07:11 AM
This is as bad as the pretty young girl you take out on prom night and all she does is tease. You know she is hot and ready to go, but she finds it more fun to tease and never please. Arrrgg! In other words, where is our demo, GDit. :D I'm about to explode over here, I need my fix.

DEMO! DEMO! DEMO! :cool:

tootired
05-03-2004, 11:20 PM
I need my fix

3 weeks, man