View Full Version : Demo runs poorly on high end system
EB924
04-27-2004, 10:38 PM
I have a AMD Athlon 3000, 1 gig of DDR RAM, geforceFX 5600 w/ 256 ram. This game should run like butter on my system. Whats up with this? Is it just the demo or is anyoen having problems with the full version.
dark1x
04-28-2004, 03:44 AM
I'm running a 2.4 GHz P4 + Radeon 9700 Pro + 1gb ram...
With high post processing enabled and all details set to the highest levels, the framerate ranges from 30-60 fps (virtually NEVER drops below 30, however). If I disable post processing, the game holds a constant 60 fps.
If you are having framerate issues, turn off post processing and it should run just as well as Hitman 2. I prefer the effect, but it's nice to know that you can get a massive performance boost if need be...
Bullet-Tooth Limey
04-28-2004, 04:07 AM
I'm running it on an Athlon 1.6 gHz, 512 RAM, 128 meg Radeon 9000 Pro and it's just fine "out of the box" as it were. My only complaint is that the mouse-aiming seems a little sluggish.
Wrath_of_hitman
04-28-2004, 04:09 AM
Originally posted by EB924
I have a AMD Athlon 3000, 1 gig of DDR RAM, geforceFX 5600 w/ 256 ram. This game should run like butter on my system. Whats up with this? Is it just the demo or is anyoen having problems with the full version.
This is not HIGH END u got there your vcard is middle end so....
KillsForFun
04-28-2004, 05:05 AM
I laugh at you vigorously!:D :D :D :D :D
innertialess
04-28-2004, 09:31 AM
a demo?where?gimme a link,pleeeease..
KillsForFun
04-28-2004, 09:34 AM
http://www.hitmanforum.com
EB924
04-28-2004, 10:23 AM
Originally posted by Wrath_of_hitman
This is not HIGH END u got there your vcard is middle end so....
The rest of the computer makes up for that. This game should not be that much of a system hog. "Far Cry" i could accept that my system won't run it perfectly, but for this, that's a joke. There shouldn't be the sluggish mouse problems that i and many others are also encountering. THey have already released a patch addressing issues with ATI cards if i'm not mistaken. THis means there probably should have been more time dedicated to system compatibility testing before the release. However, i won't hold judgement until i try the full version opposed to the demo.
If you are having framerate issues, turn off post processing and it should run just as well as Hitman 2. I prefer the effect, but it's nice to know that you can get a massive performance boost if need be...
Nice to get a thoughtful response. WHat exactly does the post processing do? I'll try turning it off when i get a chance and see how it goes. My framerate was most likely below 30 fps, however i don't know the exact number.
JackOfSpeed
04-28-2004, 10:52 AM
What ATI patch?
hipnocat
04-28-2004, 11:46 AM
I have a similar card : geforce 5600 xt 256 mb (the 'xt' means its actually worse than the normal 5600) i have 786 ddr 400, 1800 athlon. (i have full game) I have most things on high, with post filtering disabled and 1024 res, and i get reasonable fps (around 35-40).
just clarifying your card and system should be fine.
Sorry i cant really help much :(
dark1x
04-28-2004, 12:21 PM
Nice to get a thoughtful response. WHat exactly does the post processing do? I'll try turning it off when i get a chance and see how it goes. My framerate was most likely below 30 fps, however i don't know the exact number.
Well, I guess I'll use these two pics again to demonstrate the difference...
No post processing
http://mars.walagata.com/w/dark1x/dump0001.jpg
High post processing
http://mars.walagata.com/w/dark1x/dump0000.jpg
CommandoGuard
04-29-2004, 01:16 AM
Unbelieveable difference !
Too bad they couldn't get it to work smoothly even with high-end machines (slows my game down to ass too and i have a similar system).
dark1x
04-29-2004, 04:13 AM
Originally posted by CommandoGuard
Unbelieveable difference !
Too bad they couldn't get it to work smoothly even with high-end machines (slows my game down to ass too and i have a similar system).
These types of effects have been very common in consoles since the PS2 launched...but it is just now making its way onto the PC. The problem I had expected occured, however...
Basically, post processing is VERY fill rate intensive...and the fillrate requirement skyrocket as you increase screen resolution. Consoles generally only worry about 640x480 (sometimes higher, though), but PC gamers want to crank up resolutions. The difference between 800x600 and 1600x1200 is now incredibly massive when using these typse of effects.
You might notice that Splinter Cell PT offers these effects now (though seemingly only in multiplay). That mode is limited to 30 fps max AND runs incredibly poorly at anything over 1024x768 (you'll get sub-10 fps at times). The original SC removed ALL of these effects (while they were present on XBOX)...and it's pretty clear why.
I HOPE they become more common, as you can do some VERY impressive stuff with post processing...but they ARE very harsh on video cards. If everyone stuck to 640x480, we'd probably be all right...but that's certainly not something most of us would want to do. :P
Freddo
04-29-2004, 09:58 AM
Originally posted by dark1x
These types of effects have been very common in consoles since the PS2 launchedYup :) Even some PS1 games have it.
The fillrate of the PS2 graphic chipset is truly impressive. It's faster than Xbox and up to par with the monster graphic cards for the PC. But that's the only thing it's great at, compared to the graphic hardware of today.
Now I only wish I had a better card than a GF3 so I could have the effects on without much of a slowdown :p
Hardee
04-29-2004, 10:02 AM
Wow, I have a Pentium 4 1.7Ghz and a GF2 64MB Pro and the game runs very smooth on medium detail. Oh but the game causes random system restarts. :mad:
jaycw2309
04-29-2004, 01:28 PM
Originally posted by dark1x
These types of effects have been very common in consoles since the PS2 launched...but it is just now making its way onto the PC. The problem I had expected occured, however...
Basically, post processing is VERY fill rate intensive...and the fillrate requirement skyrocket as you increase screen resolution. Consoles generally only worry about 640x480 (sometimes higher, though), but PC gamers want to crank up resolutions. The difference between 800x600 and 1600x1200 is now incredibly massive when using these typse of effects.
You might notice that Splinter Cell PT offers these effects now (though seemingly only in multiplay). That mode is limited to 30 fps max AND runs incredibly poorly at anything over 1024x768 (you'll get sub-10 fps at times). The original SC removed ALL of these effects (while they were present on XBOX)...and it's pretty clear why.
I HOPE they become more common, as you can do some VERY impressive stuff with post processing...but they ARE very harsh on video cards. If everyone stuck to 640x480, we'd probably be all right...but that's certainly not something most of us would want to do. :P
You are smack on the money..
The postfilter requires a pixel shader card. At least we dont force the game to use pixel shader, ie users with older cards are able to play the game..
CommandoGuard
04-30-2004, 10:05 AM
Originally posted by dark1x
These types of effects have been very common in consoles since the PS2 launched...but it is just now making its way onto the PC. The problem I had expected occured, however...
Basically, post processing is VERY fill rate intensive...and the fillrate requirement skyrocket as you increase screen resolution. Consoles generally only worry about 640x480 (sometimes higher, though), but PC gamers want to crank up resolutions. The difference between 800x600 and 1600x1200 is now incredibly massive when using these typse of effects.
You might notice that Splinter Cell PT offers these effects now (though seemingly only in multiplay). That mode is limited to 30 fps max AND runs incredibly poorly at anything over 1024x768 (you'll get sub-10 fps at times). The original SC removed ALL of these effects (while they were present on XBOX)...and it's pretty clear why.
I HOPE they become more common, as you can do some VERY impressive stuff with post processing...but they ARE very harsh on video cards. If everyone stuck to 640x480, we'd probably be all right...but that's certainly not something most of us would want to do. :P
Now I completly understand. After all, I'm playing at 1600x1200.
Yes, I have noticed the poor performance of SCPT in any resolution larger than 1024x768. I couldn't understand why I could run SC smoothly on 1280x1024 but couldn't play PT Multiplayer with that resolution. Now I know. Thanks for clarifying that.
And yes, basiclly I prefer to keep up with my 1600x1200 resolution than to play in 800x600/640x480 with post filter.
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