Tall-Guy
03-05-2004, 11:08 AM
Good morning.
I received my copy of Blood Omen a few years ago. Initially, I didn't know what to expect. But as I progressed through the game, I really enjoyed it, and now, a few years later, I finished playing Defiance.
The games were good. They had great graphics, a dark, foreboding feeling, splendid voice acting, unique music. But I felt most drawn to the series by the storyline. I sometimes found myself rushing through the game just to reach a new cut-scene which might answer questions which arose from previous titles.
I think that for a writer, one of the hardest subjects to tackle is time travel. Modern science itself debates the same idea as a vague possibility. The paradoxes portrayed in many movies and novels are well-known, and leave loose ends such as the dillemma of viewing past occurances versus actually altering them, historical feedbacks, and the perception of self in different positions in the time-space continuum (can multiple instances of me exist side by side? Who, then, is affected by the things they undergo? etc.)
I believe that sometimes we, fans, ask questions even Amy didn't think about. Plot-holes so minor and simple only a fan deeply researching the game might find. Don't misunderstand me - there's nothing wrong with erring, we're all humans and we all do. But I think that, as fans, we're sometimes afraid of declaring a universe we love as anything less than perfect. Doing so, we ask questions and find answers which are more likely forced than correct. We connect the dots in twisted ways, just so no visible loopholes can be found -- holes which might really have been there in the first place.
I was wondering, are we doing justice or error?
PS: Sorry for the wrong location. I did'nt think about it.
I received my copy of Blood Omen a few years ago. Initially, I didn't know what to expect. But as I progressed through the game, I really enjoyed it, and now, a few years later, I finished playing Defiance.
The games were good. They had great graphics, a dark, foreboding feeling, splendid voice acting, unique music. But I felt most drawn to the series by the storyline. I sometimes found myself rushing through the game just to reach a new cut-scene which might answer questions which arose from previous titles.
I think that for a writer, one of the hardest subjects to tackle is time travel. Modern science itself debates the same idea as a vague possibility. The paradoxes portrayed in many movies and novels are well-known, and leave loose ends such as the dillemma of viewing past occurances versus actually altering them, historical feedbacks, and the perception of self in different positions in the time-space continuum (can multiple instances of me exist side by side? Who, then, is affected by the things they undergo? etc.)
I believe that sometimes we, fans, ask questions even Amy didn't think about. Plot-holes so minor and simple only a fan deeply researching the game might find. Don't misunderstand me - there's nothing wrong with erring, we're all humans and we all do. But I think that, as fans, we're sometimes afraid of declaring a universe we love as anything less than perfect. Doing so, we ask questions and find answers which are more likely forced than correct. We connect the dots in twisted ways, just so no visible loopholes can be found -- holes which might really have been there in the first place.
I was wondering, are we doing justice or error?
PS: Sorry for the wrong location. I did'nt think about it.