View Full Version : Environment Interaction
Red Manson Black
03-04-2004, 11:39 AM
The should be many and I do mean MANY things in the environment that you can interact with, like boxes, cans, glass, toi make moving and sneaking a bit harder and such, and closets! crouch under desks! press agaist walls, and ofcourse that famous ceiling move! where in a tights cieling spot, u can jump up some how and make ur arms and legs hold u up(i got that idea form the hitman movie script) but hey, noone else mentioned it! u should be able to have a cell, to call someone and tell them to come out, or if u dont have a clear shot, u can call them at their phone in thier house and from a distance, or even within the house when they goto pik it up, they r in ur range and etc. u should be able to interact with boxes by touching them moving them, u should be able to pik up alomost everything to make into a lethal weapon! sticks, hell, even chopsticks! (gotta love them!) drown somebody! DROWN THEM ALL! :-D
Post any ideas u might have about interaction with the game and etc.
Freddo
03-04-2004, 12:28 PM
I dissagree with most of your suggestions. I simply not feel that it's the way of 47. He isn't the type who jumps around or crouch under desks.
I like the Lee Hong, and the Hotel level in H1. Those levels have a nice amount of interaction. Lots of people. And gain access to the upper floor by talking to a certain person. Or asking where the target walking around the level is right now. Or getting a specific item (not that it would be the style of an assassain, but a thief) And stuff like that. And I still like how the plants move for you in H1.
C_Villain
03-04-2004, 01:28 PM
Some of the stuff your recommending sound more like ideas for splinter cell. I dont think it should be incoporated into Hitman. For enviornment interaction I would like to see some of the interaction from H2; for example on the mission Tracking Hayamoto in the beggining if you open the garage door and enter and go to the door on your left you and look through the key hole you can see a gaurd standing there. You have the option to go to the car in the garage and press the horn on the stering wheel and then hide and the guard opens the door and walks into the garage to investigate and you can kill the guard and take his clothes and hide the body without any of the other gaurds seeing or hearing. I thought that was a great idea for the game and would like to see more similar ideas. Also I liked the ability to peak through keyholes in doors before opening the door. So hopefully more things like this will be included in H:C.
Also on that same mission for Tracking Hayamoto if you went into the side door to enter the kitchen and snuck into the freezer and shut the light off the cook would come in to turn it back on and you could kill him in there which help so you didnt have to risk getting caught dragging his body around to hide it cause you could just leave it in the freezer.
carmageddonstein
03-09-2004, 01:10 AM
Don't even mention the Hitman script. Uck. Perhaps I am spoiled because I have read quality scripts before, but... ugh. Firstly, that move completely disregards the fact that AGENT 47 HAS A TIE!!!!!! So here you are trying to hide with this red tie hanging from the cieling... not looking suspicious at all. No. Of course not.
More than anything else, I want to be able to interact with the PEOPLE on a level. They do a good job of interacting with the OBJECTS. But not with the people. I mean, if you are going after a celebrity, it only makes sense that you'd want to know where they are, and they'd tell you without hesitation. There should be situations where that works.
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