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View Full Version : things you would like to see in hitman 3


Mr.hitman47
02-29-2004, 04:52 PM
i would like to be able to conceal a small handheld weapon like the spetsnaz agent does in the "invitation to a party" level from H2 because i hate pulling out my last gun and have to load it while im being killed

r3d
03-01-2004, 10:22 AM
i think it would be great if 47 left a calling card.

r3d
03-01-2004, 10:28 AM
hey, what if 47 cross dressed in some of the missions. yup, sounds like a good idea, because you never hit a lady.

Mr.hitman47
03-01-2004, 03:40 PM
what kind of calling card?

riis97
03-01-2004, 03:42 PM
Well, if I had my choice of any wishful addition to the game it would be a module maker. Being able to create your own missions....now I'm drooling, and if that's not possible I would settle for a free GeForce4 with my purchase.

Mr.hitman47
03-01-2004, 03:44 PM
a module maker would be cool for hitman

r3d
03-01-2004, 03:54 PM
"what kind..."


what if he branded his victoms w/ his symbols, or if you don't want something that grewsome, he could leave a business card with his sumbols on, it. There are thousands of interesting possabilities.

r3d
03-01-2004, 03:55 PM
ignore the spelling errors.

Mr.hitman47
03-01-2004, 05:13 PM
the branding sounds cool but how would it work?

IronChitlin
03-01-2004, 05:45 PM
That whole calling card idea is beyond stupid. What would the situation be?

Two guards walk into a room see the body of their dead boss. One goes to get help while the other examines the scene. "Whats this? a card... 'you have just been killed by 47'..."

Get real guys.


I would like simply better level designs(those japan levels sucked). but beyond that I would like to see the use of cutscenes to show the kill, provided you could not see the kill when it was made. Like showing Hayamoto Jr. eating the fish and then dieing instead of just a "Hayamoto has died from poisoning" message

Mr.hitman47
03-01-2004, 06:57 PM
youre right that souds alot better

Mr.hitman47
03-01-2004, 06:59 PM
I couldnt stand the Japan levels even though i am a fan of japan

KillsForFun
03-01-2004, 08:25 PM
Originally posted by Mr.hitman47
I couldnt stand the Japan levels even though i am a fan of japan

Yeah I got to the japan levels and that's where I lost interest and stopped playing... sadly

Mr.hitman47
03-01-2004, 08:35 PM
I kept playing after those levels but i usually cheat through them when i go back through the game

Mr. Rieper
03-02-2004, 12:32 AM
but beyond that I would like to see the use of cutscenes to show the kill, provided you could not see the kill when it was made.

I am sorry, but personaly i think playing a game that is based around assassinations and killing then complaining about what they show is just a little stupid.

Mr.hitman47
03-02-2004, 04:55 AM
I dont remember anyone actually complaining

Red Manson Black
03-02-2004, 02:28 PM
DUCT TAPE!!!!! TIE THE BASTARD UP UNDER HIS(sometimes her) DESKA ND LET IT SQUIRM!!! -yeah, ya' nvr thought of that now did ya'?

Mr.hitman47
03-02-2004, 02:29 PM
:eek:

riis97
03-02-2004, 04:55 PM
Why such hatred towards the Japanese levels? I thought the tracking device was clever and being inside the castle was pimp. Although, it wouldn't seem possible that one man could touch Hiyamoto.

As for the calling card/branding....it's a little unnecessary, and eventually 47's enemies would catch on. Hmm, here's another calling card....'and look a Hitman symbol'....must have been a suicide. Doesn't fit 47's character.

Duct tape would be awesome! I always thought it was stupid I couldn't bind and gag civilians after using the good ole anesthetic.

I think the devs have already added what I want...epic levels, more grusome melee weapons, better stealth tactics, more ways to get the target, more civilian areas;less military, and high power weapons for gore: mini-gun, etc.

Mr.hitman47
03-02-2004, 05:32 PM
^
YES. (but i still only fairly liked the castle level and completly hated all the other japan levels)

axel
03-03-2004, 07:09 AM
what sucked in the Japanese levels was the fact they spot you even if you're disguised...well,somewhere it's logical,as 47 is not 1.50 m:D

how do you want to be discreet if you're 1.80m in a country where everybody is small ? LOL

Axel

Mr.Nash
03-03-2004, 09:52 AM
Well, I would like a bit better level build (the japan missions weren't all that great.. "guards looking for a suspicious Ninja.. what the....?)

I don't think it would be a good thing if 47 left a calling card. One of the great things about 47 is that "nobody can even prove he exists." Hitman dosn't want to be known. If people know aobut him, it is much easier to track him down. One of the last things a hitman wants is to be known. It creates problems.

I would like to see more interactivity among everyday objects. I'd love to see 47 be able to pick up and pretend to be reading a book while really watching his mark, or being able to tuck a gun into ye old dresser when someone enters the room. Wouldn't it look a lot better in stead of just standing there nonchalantly, that 47 could be buying a pop from a vending machine, or reading a newspaper? and bing able to use just about *anything* as a weapon would be good too. perfect interactivity would be a very high goal to set, but imagine the posiblilities...

Assassin880620
03-03-2004, 10:11 AM
I don't think it would be a good thing if 47 left a calling card. One of the great things about 47 is that "nobody can even prove he exists." Hitman dosn't want to be known. If people know aobut him, it is much easier to track him down. One of the last things a hitman wants is to be known. It creates problems.

I must agree with you nicely said.
One thing i whould like to see though is a new weapon.The one i have in mind is a nice looking watch...that's also a peace of Fiber Wier.Now that whould be nice.And another thing i whould like to see is a planing fase.Like trough out the game you chould maybe have a home take a walk to your contact and get your gear...mail it to the location of the mission maybe...and go to the airport and book your flight....maybe sounds like too much for some pepole but i just love those calm moment before a big job.

Mr.hitman47
03-03-2004, 10:31 AM
^ good ideas!

Assassin880620
03-03-2004, 11:35 AM
Thank you

Check this out...Muscle head VS Assassin
http://www.1up.com/slideshow_viewer/0,2097,a=97907&po=15,00.asp

Mr.hitman47
03-03-2004, 01:12 PM
i like how this game is going so far it looks to be great

Assassin880620
03-03-2004, 01:33 PM
Well to be honest....it looks alot like H2 and nothing more...but hey they did not show alot about the game so maybe there saving it for it's big opening ;)

Mr.hitman47
03-03-2004, 05:18 PM
It just looks better than H2 because of the character designs,levels etc. it also looks like it has at least 1 civilian area

Raven_Shield
03-04-2004, 11:46 AM
I'd like to see some kind of timer after using the chloroform. Like a stopwatch in the HUD so I can keep track of when the guy is going to come around.

Assassin880620
03-04-2004, 01:07 PM
Oh that whould be a great idea...and i whould like to alot of missions in the daylight...makes it harder.

Hitmanfan
03-05-2004, 03:52 PM
BRILLIANT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I LOVE IT I ALSO HOPE LIKE HE WOULD ALWAYS HAVE A KNIFE AND CARVE A HITMAN SYMBOL ONLY I HIS ASSIGNED VICTIM
BUT LIKE HE SAID IT MIGHT BE GRESOME SO MAYBE 47 COULD JUST KNELL DOWN AND COVER HIS CARVINGS OF THE SYMBOL THAT MIGHT B ANOTHER IDEA..


OH YEAH EIDOS PLEASE PLEASE PLEASE PLEASE!!!!!! DO NOT TAKE AWAY THE GOLDEN DESERT EAGLE AS A WEAPON OPTION AFTER I SEEN CHARLIES ANGELS FULL THROTLE I LOVE GOLDEN DESERT EAGELS!!!!! SO THANK YOU THANK YOU THANK YOU THANK YOU!!!!!!! FOR PUTTING THE GOLDEN DESERT EAGLES IN THE HITMAN CONTRACTS GAME!!!!!

Willdo
03-05-2004, 05:58 PM
I would like to see some ***** in h3 LOL

Cutter-John
03-06-2004, 09:20 PM
I want vehicles to be shown on the map, it was stupid on all the levels of H2, when you needed to ride on a truck, but it didn't show on the map. If all the people of the level do, why not the cars?

Also it would be cool to ride a bus on a level; I thought I'd be able to on the second to last level of H2 (kill the clone level) but no...

TheBlackArt
03-06-2004, 09:33 PM
The whole branding idea and calling card is really a bad idea. First off, there is no need for one, his reputation is fine. Also, why would you want to be wasting time, leaving a mark on the body? The more contact with it, more of a chance of leaving forensic evidence. Leaving a calling card, or branding completely eliminates a "perfect assassination."

Mr.hitman47
03-11-2004, 08:22 PM
bump

Alexlovesguns
03-12-2004, 10:49 AM
I would like...
- Improved graphics, animations and fisics.
- Better level design, in H2 some levels were good and some were poor (murder at the bazar) eww.
- Big levels/maps, to move in big detailed levels without constant loading bars, big interactive levels.
- Good, interesting and why not exotic locations.
- MP coop, even if only for 2 or 4 players it would rock.
- A generous amount of missions to play, something to keep us busy for some time and not to finish in a couple days.
- A decent plot.
- Better ballistics on all weapons.
More, more, MORE:eek: ...

Assassin880620
03-12-2004, 07:57 PM
I don't know about the coop thing...i like the fact that hitman works alone...but all of your other ideas are great.

axel
03-13-2004, 07:07 AM
concerning the coop,it would work if the characters you can play in MP are not 47:)

and I wish that if there was a MP mode in a Hitman game that we could not choose 47 as a character to play with...it would destroy something,I think...

Axel

riis97
03-13-2004, 11:48 AM
- Better level design, in H2 some levels were good and some were poor (murder at the bazar) eww.

Yeah, those levels were lame. Like, the sheik was the main target, but you kill him off in the second mission so they just made up a target for tunnel rat.

axel
03-15-2004, 07:07 AM
concerning the weapons (well,I know,I'm obsessed:D -and that's true,in fact lol)),I 'll have something to say about the crossbow in H2:

it sucked...I don't know,people seems to think that ancient weapons are ridiculous compared to modern weapons...

that's wrong: Man has always searched to create efficient weapons in order to kill his foe,and I can assure that a crossbow is as lethal,and even sometimes more- as any weapon used today.

in the Middle-Age,there were dozens of bolts (crossbow's arrows) created so as to have different effects on the target:some were designed so as to frighten horses by producing a kind of whistling,to go through armors,to tear the flesh...and besides,a bolt fired by a crossbow has a tremendous power...:eek:

that's why,at the difference of H2,if in H3 there's once again the crossbow,I would like that you can kill an enemy even if you shot him in the leg (high risk of haemorrage -I'll say more than 80% chances) or if you reach the body as vital organs would certainly be hit instead of being obliged to do a headshot.

Axel

d Galloway
03-15-2004, 11:40 AM
The biggest thing Hitman needs is to have either a decent storyline, or none at all. In both H1 and H2, the plot was tacked on at the last second, and only factored in during the first and last missions (although H2 did a slightly better job than H1). As a result, it felt out of place. Make up your mind, Eidos.

Alexlovesguns
03-15-2004, 12:55 PM
Originally posted by d Galloway
The biggest thing Hitman needs is to have either a decent storyline, or none at all. In both H1 and H2, the plot was tacked on at the last second, and only factored in during the first and last missions (although H2 did a slightly better job than H1). As a result, it felt out of place. Make up your mind, Eidos.
Agreed, i only played H2 but the plot could have been way better, he agreed to do the "company" some favors in exchange for help finding father Victorio, and he did all those hits for little or almost no assistance at all:confused: , and then after travelling all over the world to kill all those targets the company assigned him he simply returns home and finds a bunch of goons and F. Victorio there, right where we started:confused: , theres not a very good relation betwean the missions or a higher goal, on 2nd mission i even forgot about what that was all about...
Now for contracts it makes sense, he is hit in the stomach, starts bleeding to death and starts to have flashbacks and remembering his most remarcable jobs wich we get to play. It will problably let us know more about the character and his past and we know he wont die in the end cause Hitman 4 has already been anounced;) .

axel
03-16-2004, 04:30 AM
"after travelling all over the world to kill all those targets the company assigned him he simply returns home and finds a bunch of goons and F. Victorio there, right where we started"

well,I think you're talking about the last mission...It's obvious that this is a "personnal matter",because there is no briefing in the beginning of that level...


"we know he wont die in the end cause Hitman 4 has already been anounced "

well,I'm pretty suspicious about that...maybe EIDOS could make 47 to die in H3 and in H4 we will see his "rebirth" thanks to black magic or an amulet,something like that...:rolleyes:

that's just an exemple of what EIDOS can do to ruin an excellent character,it work well for Lara Croft...when I hear that a movie about Hitman is going to be made,I fear that History is repeating once again...:rolleyes: :mad:

Axel

Alexlovesguns
03-16-2004, 12:55 PM
Originally posted by axel

well,I'm pretty suspicious about that...maybe EIDOS could make 47 to die in H3 and in H4 we will see his "rebirth" thanks to black magic or an amulet,something like that...:rolleyes:

Actually it could work you know, if 47 ever gets too sensitive and nice and decides to water father Victorios plants and roses again they should kill him in a very painfull way and clone him again:p .

Assassin880620
03-16-2004, 02:07 PM
I whant the game to end in a way that...#47 realises that the killing will never stop and he will never be able to live the life of a normal every day guy. That whould a nice ending for part 4

axel
03-17-2004, 07:19 AM
"Actually it could work you know, if 47 ever gets too sensitive and nice and decides to water father Victorios plants and roses again they should kill him in a very painfull way and clone him again"

LOL ,yeah,and when they will clone him again,they'll add a gene that makes 47 hate plants and especially roses:D

more seriously,I was thinking about "Tomb Raider" when I wrote the last post...Tomb Raider is the eprfect exemple of a game ruined by commercial attitude from Eidos...

concerning the end of the hitman Serie,I suggest,and many of my friends agree,that 47 will DIE.
he has been hit by a bullet in the stomach in H3,right ?
stomach is full of veins and arteries...you have all the chances to die when hit in that area.

maybe at the end of H3 we could see that someone is going to take care of 47's wounds without knowing if 47 is about to die or to live (perhaps taking him to the hospital),and H4 will have another "flashback-based" scenario that makes us to play former contracts again...at the end of H4,47 dies because his wounds were so serious that even a surgeon can't heal him.

Legends never die...and it sounds better to me that 47 become a Legend :):):)


concerning the weapons,I had an idea: why not having as a bonus a mission that takes place in the villa of an Américan mafioso (not necessarily an Italo-American,maybe an Irish for exemple) who is fan of the 30's and whom the guards are all equiped with Thompsons 1928 A1 (the civilian version,with drum magazines and a grip on the barrel) and dressed in that style ? (wearing a hat,for exemple)

of course,the Thompson could be unlocked and choosen in any other level:)

why that suggestion ? well...just because I'm fond of the Thompsons...:o :D

Axel,a.k.a "Sam Thompson" in Time Splitters games

Saevio_Phoenica
03-19-2004, 10:13 AM
I too would love to see a Co-Op in Contracts. Its the one thing i felt that was missing with the original games. I understand the hesitancy of some ppl in having a Co-Op mode in the game as it may detract from the original Idea.
However the I believe the sacrifice made would be minimal, considering the fact that 47 works for an Agency, he's surely not the only one on their books. So there are evidently other hitmen out there working toward the same goals.
Also the flexibility of the original games, is certainly what attracted me to them, the central theme, certainly held a great deal of appeal for me, but the fact that you could, go into an area, all guns blazing and complete your objective in a hail of bullets and John Woo moments, or go in subtley and quietly like some moonlit shadow; it was the enormous potential to do any combination of the two that you saw would best fit the given situation.
Co-Op would increase that flexibilty enormously and create in the game an immense plethora of possible strategies.
Truly, Eidos/IOI should consider putting Co-Op into the game, it would lend to the games replay value too, there could be varying aspects of the game, competing to get to the target, in the least time possible, or using the most stealth.

Sorry for the long post, but i'd been itching to say that to someone official :)

Alexlovesguns
03-19-2004, 11:49 AM
Originally posted by axel
concerning the end of the hitman Serie,I suggest,and many of my friends agree,that 47 will DIE.
maybe at the end of H3 we could see that someone is going to take care of 47's wounds without knowing if 47 is about to die or to live (perhaps taking him to the hospital),and H4 will have another "flashback-based" scenario that makes us to play former contracts again...at the end of H4,47 dies because his wounds were so serious that even a surgeon can't heal him.

But.. but that way H4 would be pretty much the same has H3 only with diferent missions, and it would be good to see more stuff added to the plot. And they shouldnt kill 47, the world needs 47, or should he be replaced with a atractive female assassin clone? hmm...

Assassin880620
03-20-2004, 09:31 AM
Well i don't really whant him to die in H4...maybe he wont...maybe he will but if he does i whould like to be a real soft moment for 47 like...when he hits the ground and so does he target you see 47 say i small speach or something that makes him realise what his purpose in this world was and see him crack a small smile.

axel
03-20-2004, 09:35 AM
yes,that was just a suggestion,concerning H4's plot...but I maintain that 47 HAVE TO die at the end of the 4th episode (or the 5th,why not ?),that sounds better to me than to see him retire...

and I don't want a "replacement killer" ( ;) ) after the death of 47...the world has got only one "best killer of the world",47;)

Axel

Capone
03-20-2004, 02:31 PM
i bet contracts will end with the begining of hitman 2, he might go to italy after he heals from his gunshot to the stomach

RICHIECOQUI
03-21-2004, 10:05 AM
THE one thing i hope they fix in hitman 3 is when you put on a disguise like when you kill a guard and take his clothes in the last game even if you at cool and don't run or anything they sometimes shoot at you whats the point of wearing disguises if they don't always work. that's the one thing about the last game that bug me i try to keep my distance from the other guards but in japans missions :mad: you be fully dress ninja and they still find you out at the gate mission was the worst they kept checking you id and calling you a gejin holla back!!

Emultra
03-21-2004, 10:18 AM
It took some time to interpret that post, but I agree. ;)
I mean, what's so incredibly different between me and the other guards? The guy can spot me from 100m away and notice a little different shape of the nose under the face mask or what?

Salem4
03-21-2004, 10:34 AM
Hitman could be dramatically improved with a good story. Just think of the Max Payne series. The games are quite repetative, but the stories makes the games top notch. With Hitman's great gameplay and variety, a good story would tilt it from great to excellent.

Emultra
03-21-2004, 11:00 AM
Luckily (or rather, from the efforts of IO), that seems to be an aspect of Contracts. :)

Alexlovesguns
03-21-2004, 12:06 PM
Originally posted by Salem4
Hitman could be dramatically improved with a good story. Just think of the Max Payne series. The games are quite repetative, but the stories makes the games top notch. With Hitman's great gameplay and variety, a good story would tilt it from great to excellent.
Max Payne has a story:confused: , oh yeah... but i think its more the way it is told cause the plot is very cheap lol.
Fast paced action, great graphics, detailed models, level design and overall quality of the game makes it top notch.
H2 was ok but far from "top notch", some levels were really poor, a.i. sucked, average graphics and anims, overall very unpolished.
I just hope they do a top notch game this time and a good story would be good too;) .

Assassin880620
03-27-2004, 06:51 PM
I don't know...i liked the plot for Max Payne and The fall of Max Payne......i think that if hitman contracts has the actions as in Silent assassin...but a diffrent story line(a good one) i whould love it.

axel
03-29-2004, 06:54 AM
Originally posted by Capone
i bet contracts will end with the begining of hitman 2, he might go to italy after he heals from his gunshot to the stomach

I think that should be H4 which will end with the beginning of H2...the end of Hitman Silent Assassin is great,he don't die but we don't know where he goes.
even if Io don't want to kill 47,the fact that we don't know what becomes 47 sounds great to me...I prefer that.(well,if Io really don't want to kill the character)

Max Payne has a story or a plot ?LOL:D

I hate this game,the story is such silly:

in the first game,Max Payne fights against italo-American Mafiosi,Russian Mafiosi,some "mercenaries"(:rolleyes: ),and men from FBI and/or CIA hired by a woman so as to protect herself...

and,of course,he succeeds,wow LOL:D
:rolleyes:
who can call that a "story" ora "plot" ?

Axel

Bullet-Tooth Limey
03-29-2004, 12:36 PM
Originally posted by axel
I hate this game,the story is such silly:

in the first game,Max Payne fights against italo-American Mafiosi,Russian Mafiosi,some "mercenaries"(:rolleyes: ),and men from FBI and/or CIA hired by a woman so as to protect herself...

That's like saying that in Saving Private Ryan they fight some Germans. Well, yeah, but that's part of the plot, not the whole thing.