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lordthanatos
02-21-2004, 08:01 PM
I saw someone complain about round speed in (I think) H2. Is it actually plausible that there would be a humanly noticable delay between firing time and impact at a reasonable distance? Some of you gun buffs must know..

nusie
02-21-2004, 11:14 PM
Yes. Law of physics my friend. Even though the bullet is traveling, gravity has it's effect on it. This isnt on the speed of the bullet, but rather how it falls. A bullet will hit the ground the same time the shell does (if dropped from the gun at 90 degrees) thus, at a long shot, you would have to aim above the target to hit it (if any of you hunt, you know what i mean). Therefor, if the bullets are going at a speed at which we can SEE them, they must be moving pretty slow, THEREFOR, by the time the shell hits the ground, so shall the bullet.

-nusifer

Raven_Shield
02-21-2004, 11:17 PM
Yeah, that was me. I'm not sure but I think modern projectiles travel at around 1200m - 1500m per sec. So you would not see them.

KillsForFun
02-22-2004, 09:26 AM
I must agree, thats one of the tiny things that I would like to see changed. Atleast take the tracers off the bullets.

carmageddonstein
02-22-2004, 09:35 AM
Why do you want the tracers off the bullets? It's doing a real time ray trace, basically, although I must admit that's a pretty friggen slow way to do it. But, if that's what they want, who am I to say nay? Hmm? Who am I!?!?!?!?

Ahem.

Well, whatever. Personally, I think there should be more controls on it. I mean, when you are having a really bad day, a shotgun blast to the face should put them against the opposite wall. Heck, on a REALLY bad day, a hardballer clip would do the same. But on a good day, it would have to be more realistic. Basically, allow a realism slider or something. Cause sometimes you just want to maul somebody.

KillsForFun
02-22-2004, 01:27 PM
well maybe the bullets wouldn't look so slow if there wasn't tracers on them. :confused:

axel
02-23-2004, 06:41 AM
bullet speed changes greatly from a weapon to another,without mention the differences between calibers...the luminous rays you can see in Hitman 2 are a mistake:whatever you're using supersonics or subsonic bullets,you CAN'T see them...so I vote for the tracers' suppression :)

by the way,bullets don't travel at 1200 or 1500 m/s,but more slowly;)

and when you're hit by a pistol bullet,you don't go through the room (a good friend of mine has been hit by a MP5K,7 bullets fired in full-auto,he just fell to the ground,nothing more :) )

Axel

GrimReeper
02-23-2004, 07:40 AM
Originally posted by Raven_Shield
Yeah, that was me. I'm not sure but I think modern projectiles travel at around 1200m - 1500m per sec. So you would not see them.

Well they do not go that fast.... 1200m/s = 1200 * 3.6 = 5000 KM/hour :p

A bullit wenn leaving the barrel will go with a speed between 200 and 350 m/s ,depending if it is alight kaliber revolver or a high powered rifle..

Everything that is shot horizontaly should reach the floor at the same time, if you neglect (if I wrote that correctly :rolleyes: ) the windresistance.

2 calculate accuratie and details is almost imposible, because bullits rotate, and the rotation forces is what keep the bullit flying stable in a straight line.... it is practicly not calculateble, atleased nog for in game..

axel
02-23-2004, 10:13 AM
Originally posted by GrimReeper

A bullit wenn leaving the barrel will go with a speed between 200 and 350 m/s ,depending if it is alight kaliber revolver or a high powered rifle..



it also depends on the length of the barrel,of the type of mecanism (once again "I'm not sure of that word" :D )...and many,many other things... ;)

Axel

carmageddonstein
02-23-2004, 05:46 PM
Oh. My. God. Attack of the incorrect spellings. I have editor flowing through my blood, and that was painful to see. Here, let me assist you.

To Grim Reaper:

bullit = bullet
wenn = when
alight = a light
kaliber = caliber
horizontaly = horizontally
(Yes, you wrote neglect correctly)
windresistance = wind resistance
accuratie = accurately
imposible = impossible
calculateble = calculatable
atleased = at least
nog = not (probably a typo)

Further, in response to you actual comment, Grim, you don't have to calculate it. You have to set a hypothetical constant for the effect of the centrifugal forces on the bullet and it's flight pattern, and assume that it doesn't change. That way you get a realistic effect because who the heck has the time to check your calculations after it has done them? I mean, it's a bullet. Leave well enough alone.

axel, it is spelled mechanism. You were pretty close.

Anyway, all of that is really getting into more detail than you will ever notice, particularly if they remove the tracers.

Smooth Operator =WoH=
02-23-2004, 10:42 PM
carmageddonstein
You got a lot of time to wate dude!

carmageddonstein
02-23-2004, 11:08 PM
A lot of time to wate? What the heck does that mean? Waste? Wait? Wake? Whale? Whatooshi? Yeah, you probably meant that one.

axel
02-24-2004, 03:19 AM
spelled mecanism,ok thanks;)

carmageddonstein
02-24-2004, 02:35 PM
MECHANISM!!!!! ARRG!

axel
02-25-2004, 07:25 AM
LOL

soooorry,Maaaasteeeer,I sweaaaar I'll don't make the sssssame missstaaaake againnnn...:o

MECANISM :p

:D

Axel

carmageddonstein
02-26-2004, 09:45 PM
You mock my pain.

axel
02-27-2004, 04:34 AM
to..."mock someone's pain" ???

I know that pain="douleur",but to mock...what does it mean ?

:confused:

Axel

Optik45
02-27-2004, 10:20 AM
The bullet time is a bit off but Its just a matter of compensating. After a couple of hours of practice it poses no problems. I kinda like it the way it is.

As for the tracers, oh definitely keep them in. Im not sure if any of you served in our Military but, During BRM for the Marine Corps we shot tracer rounds in the middle of the night, You can see plain as day the drop of the bullet and the delay of impact...Of course this at distances of up to 500yards. At Midday with tracer rounds you can still see the phosorus burn when firing at a target of 100yards but the delay of impact is unoticable. It all depends on what type of caliber you are using. I was shooting a .223 55 Grain. Its Velocity was around 3240FPS and a drop 2.7 inches at 200 yards and 50.50 in drop at 500.

ICA cleaner
02-27-2004, 06:22 PM
Mock means he wants you to misspell more words.

axel
02-28-2004, 08:54 AM
are you sure ?:p

I rather think that to "mock" stands for "to make laugh at somenone"...:)

Axel

carmageddonstein
02-28-2004, 09:03 AM
I give up.

axel
02-28-2004, 09:59 AM
LOL

you remind me all the Maths teachers I met...:D

Axel

Impotence for Angels
02-29-2004, 05:00 AM
When a person is hit by a bullet he just collapses onto the ground, films like Saving Private Ryan and Shindler's List, or just see some Ogrish.com videos, you'll see what I mean.

What I'd like to see is that people do not take more than one bullet and still stand up, no matter what caliber. You get hit, you simply go down in a lot of pain, that's one.

Two, there are no wounded people in Hitman. It would make a VERY cool scene if Hitman had just created a massacre, he is walking calmy with his 2 silverballers amongst crawling and screaming people, leaving trails of blood, for example.

Or, something more tricky, when you shoot a guard, he's nocked out cold by the blast, you move on, but a couple of minutes later, the guard returns, wounded but still armed.

axel
02-29-2004, 07:09 AM
"When a person is hit by a bullet he just collapses onto the ground"

it greatly depends on the caliber used to shot the person... .45 ACP will not have the same effects thant .5,7;)

"You get hit, you simply go down in a lot of pain, that's one."

you do not feel any pain when you're hit,only after when you're in the hospital:)


to make that wounded people should left trails of blood sounds great to me equally...but it will be more interesting to make the knife wound more effective than bullets...

I explain:80 % of person being shot survives...almost 90 % of people who where stabbed die.
besides,3 cm of blade that penetrates in a human body are sufficient enough to make the person shocked (I mean "organically shocked"-that takes several hours with medical care to get out of this kind of shock)

knife are incredibly more lethal than firearms,as a knife tears flesh where a handgun bullet make a single and "clean" hole (with assault rifles calibers,that highly different...:eek: )

"Or, something more tricky, when you shoot a guard, he's nocked out cold by the blast, you move on, but a couple of minutes later, the guard returns, wounded but still armed."

here again,that highly depends on the type of wound inflicted;)

besides,you're not able to set you on your feet again after being shot,as your shocked as if you have been stabbed

Axel

Impotence for Angels
02-29-2004, 09:45 AM
Hmmz, allright well I'd love to see more realistic blood and wounds, the way people get shot allready looks nice, allthough I had the feeling it sometimes seemed to go in slow-motion.

But, the blood... When someone dies, a pool of blood allways appears under their belley, isn't there a way to make the blood flow from the body region they have been shot in?


And wounds, Most games show gunshot wounds as black holes, with blood around them, as if the human body is hollow. It looks retarted.

Oh and, why isn't the player really able to stab. IN all games the player 'slashes' with his knife, even though Hitman has some stabbing moves, there still doesn't happen much. I mean, In the hitman series I had to stab and slice people like 5 times before they died.

axel
02-29-2004, 12:12 PM
"But, the blood... When someone dies, a pool of blood allways appears under their belley, isn't there a way to make the blood flow from the body region they have been shot in? "

not necessarly a pool of blood,once again it depends greatly of the caliber used...7.62x39mm make hole like my fist (and the blood...:eek: )whereas .45 ACP for exemple only make a tiny hole,with a single blood projection;)

"Oh and, why isn't the player really able to stab. IN all games the player 'slashes' with his knife, even though Hitman has some stabbing moves, there still doesn't happen much. I mean, In the hitman series I had to stab and slice people like 5 times before they died."

that's exactly what I meant in my pos;)
I'm sick of having to slash 50 times a guard...that's why,I 've decided to use the firemen's axe:D :D

Axel

Impotence for Angels
02-29-2004, 01:45 PM
Axel about the pool of blood, I was referring to the Hitman series.... Sounds pretty ****ing stupid it that would happen in real life...

axel
03-01-2004, 05:49 AM
ah,ok...

well,talking about blood and death,there's a little flaw in H1...in the death scene (when 47's killed),blood likes too much,err..."gliterring"...it reflects 47's corpse,wyrd...:D

and I regret that in H2,we don't see the weapons used by 47 when he dies...whereas in H1,if you're killed as you're using a M-16,you'll see that 47's is carying it as he falls on the ground

I hope that will be corrected in H3...:)

Axel

Metallimoons
03-06-2004, 05:34 PM
Originally posted by axel
bullet speed changes greatly from a weapon to another,without mention the differences between calibers...the luminous rays you can see in Hitman 2 are a mistake:whatever you're using supersonics or subsonic bullets,you CAN'T see them...so I vote for the tracers' suppression :)

by the way,bullets don't travel at 1200 or 1500 m/s,but more slowly;)

and when you're hit by a pistol bullet,you don't go through the room (a good friend of mine has been hit by a MP5K,7 bullets fired in full-auto,he just fell to the ground,nothing more :) )

Axel

you sound like some real life hitman:) "yeah my friend/collegue was a little too slow on one of our jobs and he got hit by a bazooka, but he just fell to the floor"
you're funny :)

Cutter-John
03-06-2004, 09:02 PM
Yeah, so obviously the bullet speed in the past 2 games has been unrealistic. But I like it.
I hope they keep the tracers because it shows the inaccuracies (sorry 'bout the spelling) of the different guns. For example: when using a pistol the cross-hair may be dirrectly centered, but you'll miss the target. This is perfectly logical as you're a great distance away, and pistols aren't exceptionally accurate. The tracers show this by skimming off to the sides.
By slowing down the bullet's speed the tracers also attact the eyes attention, too fast and it would be hard to see on the small television screen.

TheBlackArt
03-06-2004, 09:19 PM
In Hitman: Codename 47 , when someone is within striking distance, and a firearm is used, he just sticks it right out instead of attempting to step back, or raise a single arm to provide protection as the firing hand moves low at the side to fire. I would like to see a lot of the CQ engagements to be fixed.

axel
03-07-2004, 02:47 AM
Originally posted by Metallimoons
you sound like some real life hitman:) "yeah my friend/collegue was a little too slow on one of our jobs and he got hit by a bazooka, but he just fell to the floor"
you're funny :)

lol

err,I'm not a real life hitman:D...just a man who has a lot of friends in the army ("Armée de Terre") or the Foreign Legion and...who will certainly become a military himself:)

Axel

Impotence for Angels
03-07-2004, 02:59 AM
Hmm, I've never seen people run for cover in any of the Hitman series. I've seen them run away, but never duck for cover, hide behind pillars, etc etc. For example they're hiding behind a desk and you shoot the coffeemug, it will scare the living **** out of him anyway, so he'd scream in panic or return fire from behind the desk, etc.

axel
03-07-2004, 03:02 AM
that's a great idea,I find;)

Axel

Metallimoons
03-07-2004, 12:25 PM
Originally posted by axel
lol

err,I'm not a real life hitman:D...just a man who has a lot of friends in the army ("Armée de Terre") or the Foreign Legion and...who will certainly become a military himself:)

Axel

ahh ic :)
its just that in every single one of your posts, you give details no average guy would know about :)

axel
03-08-2004, 08:45 AM
I do not give so much details,I find...when I add this kind of details,it's often so as to explain that I know what I'm talking about;)

Axel

carmageddonstein
03-09-2004, 01:05 AM
Axel. You should be careful. We are getting suspicious, and you are about to lose your S.A. rating. Denying it won't do any good. Either make your hit or get out now, because they're on to you.

Don't worry. I understand. Sometimes you can get carried away. But you shouldn't let these things get to you. "er... I'm not a Hitman" never occured to you as being somewhat suspicious? Go up to some random cop on the street holding a little kids hand. Suddenly hide the kid behind you and say "er, I'm not a pedifile." Actually, you're going to help me take over the world, so you probably shouldn't do that.

axel
03-12-2004, 09:17 AM
LOL

I think you are making a huge mistake,my friend.you were not supposed to rule the world,that's my destiny in fact...but,I think we could find a way to understand ourselves...

here is what I suggest:you take control of the Western side of the planet,I take care of the Estearn.

I think that's fair,as you could have Salma Hayek for wife if you do that.agree ?

but in order to reach that goal,we'll have to wokr together...it's a long,long way,you know,but if we TRUST,we'll succeed.really.

and...well,in order to seal this alliance,you must promise that you would not interfere with my plans just because Salma Hayek will choose me for instead of you. ('cause she WILL choose,me:how many women in the world would refuse to be honoured by a French ? to deny this state of fact is a nonsense,obviously)

Axel