View Full Version : having doubts that hitman contracts going to be better
Willdo
02-20-2004, 01:54 PM
I have many doubts that this game will be any better than the first 2, personally i never was a great big fan of the first one, but i really enjoyed the second one. One of the reasons why i have doubts in this new coming game is that there are hardly any new weapons it seems like and from the screen shots that ive seen so far dont seem to be looking that great at all......... it all seems to be the same graphics, i cant really tell personally until i can get a hold of a copy........... Another reasons why i have doubts in this game is that you alaways do the same thing over and over, like in some missions you only had to assinate one person, why not multiples, that would make the game last longer and would make it a lot funer......... anyways i WOULD LIKE TO SEE that the developers are going to do well on this and add stuff that hasint been in the first or second one.
nusie
02-20-2004, 02:22 PM
You really don't have much faith in this game at all, do you ;);)
carmageddonstein
02-22-2004, 09:54 AM
You don't like the first one? You have NO idea how much effort it is taking for me to refrain from stoning you. (I'm in a violent mood. Gimme a break).
Firstly, are you saying that you would not buy a glorified expansion pack to H2?!?!? I know I would. I mean, as long as it doesn't suck. But here is the point: The graphics don't FRIGGEN MATTER THAT MUCH!!!!!! The graphics already rock. If they get better, wonderful, but if not, WHO FRIGGEN CARES?!?!?!?!? It's always been the gameplay that brought me back to the game, personally. Maybe that's why you didn't like H1. Too much game, not enough graphics.
nightvision toad
02-22-2004, 10:29 AM
The graphics look great to me.
carmageddonstein
02-22-2004, 10:30 AM
To me as well, but I suppose he has something against them.
nightvision toad
02-22-2004, 10:41 AM
Yeah,
The Jackel
02-23-2004, 12:08 PM
Ok lets get one thing straight H1 was so much better than H2. I mean the levels were better and it was harder too, there were more ways to complete the levels. There was complete classics such as lee hongs palace or the drug camp. I mean i finished H2 in a night. Obviously i didnt do every hit perfectly but i did find it much easier.
Did anyone else spend hours trying to kill nearly all the guards with a knife and then drag them off into the jungle in the drug camp level.
C_Villain
02-23-2004, 06:20 PM
IMO the first Hitman was better then the second as far as the plot and missions go. Although on my pc the graphics from H2 appeared better. H2 was missing some of the good things from H1 but it also added a couple things I enjoyed. Im glad there going back to more civilian areas though. I really disliked the military enviornment missions and the japan missions werent that fun either. Also from what ive read in previews the graphics look great even in the unfinished stages of the game.
carmageddonstein
02-23-2004, 06:28 PM
They are going back to civilian? So you won't get shot at for doing abso-friggen nothing? Good.
ICA cleaner
02-23-2004, 08:50 PM
There was complete classics such as lee hongs palace or the drug camp.
Not to sound like a H1 hater, but are you kidding me? The drug camp, a "classic" level? Personally, I thought that level sucked! Maybe I missed some vital point, but after I kill Pablo (Why does it take about 100 bullets to take him down?) every single gaurd in the place is suspicious of me, regardless of how quietly I killed the guy or how many times I switch outfits, forcing me to either blast my way through the rest of the level or run through. Not to mention it being this close to impossible to plant the bomb. The only way I beat it was, like you mentioned, spending hours knifing people then hiding their bodies in the jungle,which does not equal fun for me. I think it would have been far more enjoyable to actually sneak through the level.
carmageddonstein
02-23-2004, 09:54 PM
Yes, the drug camp is a classic level. Just like Anathema, in H2, in the drug camp of H1, it is possible to kill Pablo within the first 5 seconds of the mission. 1 shot. So after that, he really doesn't matter. For me, the ultimate classic level was the second one from H1, with the two "gang delegates" meeting and you kill one of them. Ultimate, right there. Walking back while they are all running around trying o figure out what happened, and a helicopter buzzes sparadically overhead.... that was a good feeling. The one that annoyed me most was the Leopord King, or whatever it was. The one I liked most was the hotel. That is the perfect example of being a civilian. You could not have done the hotel level in H2. Which I found annoying. But it would seem they are bringing that back.
Originally posted by ICA cleaner
The only way I beat it was, like you mentioned, spending hours knifing people then hiding their bodies in the jungle,which does not equal fun for me. I think it would have been far more enjoyable to actually sneak through the level.
a good way to succeed this level was my own method: R93,19 bullets,sniping most of the sentries (-sentry-,I mean,those guys in...heights...well,forget about that:D),taking as many ammo as possible in the crates,and making a "M-60 Party":)
remember that 1 bullet can kill 3 guards...aim for the head ;)
but...you really succeed in to kill pablo "face to face" ? gee,I thought only "death from afar" (title of an interesting book) was possible...
Axel
nusie
02-24-2004, 02:14 PM
This is a bit off topic. In hitman 3, there should be some huge conspiracy, like... The agency and the people who created hitman are one and the same? Diana is an ex secretary for Hanz Fuchts (i dont know the spelling) and is planning to trap him? hmmmmmmm. Oh the wonderous possibilities.
MGS IS GOD OF ALL STORY-LINES
carmageddonstein
02-24-2004, 02:30 PM
Hey! Stop giving away the ending! I haven't gotten the chance to play MGS 1 yet..... lol....
anyway, as far as story goes, I trust Eidos. But I don't think it should be a conspiracy. I mean, if you think about it, that's what we had in the last 2 games (and in the second one it was done well enough that somehow i didn't notice until the second to last lvel), but it would get kinda old to have that happen in the 3rd..... make a completely new plot twist.... like a mission to kill Diana (where they give you the wrong name for her, but the right face cause i don't think 47 has ever seen her) would be brilliant. It would also give the player a chance to decide. I think it should be possible to get there and decide to blow off the hit. Like, if it turns out they sent you to assassinate a child, and the only way to get to the next level would be to do that, i would either cheat or stop playing altogether. Killing kids is not cool. Plus, I always thought that 47 refusing a hit (like, say, against a child or against Diana) would be brilliant for a plot twist. And then you have this clone trying to figure out just how human he really is....
How they would be able to implement it so that you could get to Diana and hear her voice in time to recognize her and not kill her before you've killed her... I'm sure they can manage it, though. Also, I think they should go back to the "contacts inside" method occasionally... like in the Hotel mission... or the Agent freeing mission from Lee Hong, where you take the Jade ornament to the one guy.... anyway, I think that would be good. Like, be a pizza guy, or something, and hide your weapons in the box. I dunno.
Also, limited use of vehicles might be nice. In H2, they had the "climb in the back of this ugly truck" thing going on, which was kinda cool (a little unusual for 47, but hey, whatever). I'm not trying to turn this into GTA III, though. But having, say, a motorcycle or the classic car from H1 would mean you can have GINORMOUSLY HUGANTINOUS levels. Or you can be your own extraction service. Or something. Whatever, I dunno. More on that later.
Hornisyco
02-24-2004, 05:25 PM
Then I don't see why you're here. If you don't want it, don't come crying to us, just avoid it. I say we vote him off the island.
-Syco
nusie
02-24-2004, 06:43 PM
- There wasn't really a conspiracy in the first two.
- Vehicles = Bad idea
- Plot twists (decide weather or not to kill means hitman 4
- making another hitman after contracts would drag the once brilliant idea into a pit of "Tony Hawks Pro Skater"
- Just bring back the good from both Hitman 1, and 2, make a Well-loved game, and everyone goes home.
- Happy Strangling!
carmageddonstein
02-24-2004, 09:56 PM
Ok, I want to know what the heck hornisyco is talking about. Such vague abarrations do nothing for anybody, but they do make you look deplorable without suffering any damage to anybody else.
Also, I intend to go home anyway, but i'd rather leave a happy panda than a sad one.
concerning the plot and contracts,to kill kids would be illogical: the only thing that can justifiate a contract on a kid is the case in which he whitenesses a crime,and it's really RARE to send an hired assassin for a child...
if a kid is "in the wrong place,at the wrong moment",there's two solutions:
1-he's killed by the criminal cause he'd been spotted
2-the criminal hadn't seen him,and the child keep his secret
I studied some affairs where hired assassins where implicated,and I haven't seen any case in which a kid had to be killed.therefore,many professionnals refuse that kind of contracts,even the insane "Mr Softy".
the use of vehicules would be a bad idea,I think...and that makes more complicate the work of programmers:)
a mission in which you'll have to kill Diana should be great,but only if YOU DON'T KNOW YOU HAD TO KILL HER
I explain:
47 is send to shot a woman for any reason (hey,that's the work of IO's writers ! -you want a reason ? ok,100 Euros. :D ),kills her,and see (or rather "ear") that his new contact in the Agency is not Diana anymore (Clera for instance ? but I don't like her voice),but someone else...and when he'll ask why Diana is not there,the Voice should answer: "Diana has left the Agency definitively".
it's better,I think:in highly secret agencies,all is "cloisonné" (Nusiiie,could you translate pliiiiise ?:D),as in the French DGSE (stands for "Direction Generale des Services Extérieurs"-a secret service concerned by all happens outside of France-a kind of French CIA,without mediatical mistakes:p) for exemple:
in such services,you have a woman who makes spy-bags full of cameras without know why she creates that,a man send to spy another one in country without knowing why or who is his target...know what I mean ?
that sounds more logic that 47 doesn't know he had killed Diana.
and,if you want a link between the two contracts,here he comes:
47 is send to kill someone,but as he saw that's just a kid,he refuses.the mission ends,and the Agency director decides that Diana has a "bad influence" on 47's work.so 47 receives a message from Clera saying that Diana is in vacation,and that he has to kill a woman in the same city he is actually.
that's what he does...and,some missions later,seeing that Diana is not there anymore,asks why and receives the famous answer...
what do you think of that ?
Axel
PS: ok,2000 Euros,thank you :D
nusie
02-25-2004, 02:20 PM
cloisonné = Broken into different parts - Units. (i.e. FBI, CIA, DA, NYPD)
Hornisyco
02-25-2004, 05:22 PM
I'm talking about, everybody on these forums practically creamed their pants when the site came up, and if this guy doesn't care, whoopie-doo. It's not like by *****ing about it you'll make it more how you want it. It's their game, if you don't like it, don't play it.
-Syco
ICA cleaner
02-25-2004, 06:42 PM
Wait, you can snipe Pablo? I may have to play that level again... But still, I think that level sucks big time.
Freddo
02-26-2004, 12:44 AM
Originally posted by ICA cleaner
Wait, you can snipe Pablo? I may have to play that level again... But still, I think that level sucks big time. I like that level. Especially after I managed to finish it without being detected.
carmageddonstein
02-26-2004, 04:26 AM
I love it when people make ill educated assumptions and then act on them. Thank you for your opinion, though.
Also, axel, the thing with Diana, that was basically what I meant. Anyway, I leave the story to Eidos. They've done fairly well before.... mostly.... yeah.....
Nusie: thanks:)
(but I'm not sure that a police unit could be brokent into different parts;) that's only the case with "secret units",ex:CIA and NSA,not FBI)
Carmageddonstein: ok,I've only made some precisions,so ;)
Axel
riis97
02-28-2004, 12:48 PM
I think the last two levels of H1 are classic. Blasting Swats and using the mini-gun on your brothers....too cool. IMO, H2 was the better product, and contracts sounds like a mix of H1&H2's best features.
you've blasted SWAT Teams during that level ???
Geee...I'm impressed,personally I disguised myself as a patient,wearing the green "dress",walking with a huge Teddy Bear under the arm...SWATs were too concentrated about seaking a bald man in a black suit carying weapons to shot me:p :D
Axel
ICA cleaner
02-28-2004, 03:04 PM
I usually dress up as the scientist guy in the white, but I hate having to complete the game wearing something other than the cool hitman suit (and you can't wear any of the 48's outfits) so sometimes I blast my way through.:mad:
in order to keep the hitman's suit:
kill a man in blue (the malenurse),then take his body to the ground level,just besides the elevator,and take his clothes...when you'll finish the mission,change your clothes before heading through the hidden passage;)
Axel
riis97
02-29-2004, 10:34 AM
Originally posted by axel
you've blasted SWAT Teams during that level ???
Geee...I'm impressed,personally I disguised myself as a patient,wearing the green "dress",walking with a huge Teddy Bear under the arm...SWATs were too concentrated about seaking a bald man in a black suit carying weapons to shot me:p :D
Axel
They're meat with the combat shotgun, and once they're dead I always pick up an extra vest. However, I honor stealth over rage.
Ah,the old good PA 3 215...:) lol
personaly,I tryed the M-16 against the SWAT Teams...talking about those teams,I think the programmers have made GREAT work:
they progress through the hospital by teams of 3 as a bigger group stays near the entry awaiting the smaller group to make it's report...even if that's not the usual tactic,that was great I found:)
(and sometimes,it made some funny things:I saw two SWATs turning on themselves together...seeming to dance with a MP5 in hand:D )
Axel
Burning_Skull
02-29-2004, 03:10 PM
I reckon that Hitman 2's graphics were pretty decent on the PS2 at least and from what i've seen Contracts is a definite improvement, at least smooth if nothing else.
Great lighting.
Red Manson Black
03-02-2004, 03:50 PM
DUCT TAPE!
Metallimoons
03-06-2004, 05:14 PM
Originally posted by ICA cleaner
Not to sound like a H1 hater, but are you kidding me? The drug camp, a "classic" level? Personally, I thought that level sucked! Maybe I missed some vital point, but after I kill Pablo (Why does it take about 100 bullets to take him down?) every single gaurd in the place is suspicious of me, regardless of how quietly I killed the guy or how many times I switch outfits, forcing me to either blast my way through the rest of the level or run through. Not to mention it being this close to impossible to plant the bomb. The only way I beat it was, like you mentioned, spending hours knifing people then hiding their bodies in the jungle,which does not equal fun for me. I think it would have been far more enjoyable to actually sneak through the level.
very true
TheBlackArt
03-06-2004, 10:52 PM
I personally liked H1 more then H2. In my opinion there seems to be more dislikes then likes with Hitman 2: Silent Assassin. I was honestly expecting much more out of H2. It had a less...dark feeling to it, and if the score was not present... it would have been alot worse.
econmists
03-07-2004, 05:41 PM
I thought the H1 had better levels than H2. But H2 is definitely a better made game (graphics, save system other issues) so I enjoyed it more.
Just judging from the few screenshots I've seen HC's graphics don't look too stunning. Hope the game proves me wrong.
Mr.Nash
03-07-2004, 06:56 PM
Plotwise:
there were a LOT of little hints in H:SA for you to wonder about. The game kept me fully intregued all teh way through, from thinking that the cult leader looked suspisicously like an old clone, to wondering exactly who my contractor was. There are a lot of hints that people didnt pick up on apparently.
I liked the new cutscenes, and especially near the start and end we see 47s motives in the game.
I dont think anyone liked dodging the snipers in the japan levels.
In H:C we cant have diana etc die... it's supposed to be the missions that MADE him what he is today.
==I have suspicions that some H:C47 missions may be returning.. It has under 'Characters' on the site Franz Fuchtz and his brother fritz have to die. It's some plot at least leading to the H:C47 missions==
Gameplay is everything in this genre... graphics can be as good as they are, but gameplay bonuses are always good.
H:C47
Yes, you can snipe the drug lord before he snuffs up.
In regards to levels:
H:C47 had some great levels, and great ideas. I just found it annoying how only every third level or so was uberly hard.
C_Villain
03-08-2004, 11:42 AM
one of the things I would like to see improved is the AI. On the mission where you have to kill the drug lord I was able to snipe and kill the guy in one shot once, while other times I would hit him but he would die then he would start running around and then would actually start shooting at me with his m60 even though I was like (guessing what it would have been in reality)200 yards away in the bushes on the other side of the fence. In H2 the ai was improved but still I found some bugs, such as like in invitation to a party I killed a couple gaurds with a silenced weapon but they had gotten off a few shots and caused everone in the building the run around frantically including the gaurds, but the problem was when no "living" gaurds were around me and I was in one of the hall ways with all the doors closed i walkedover to one of the doors and all of a sudden I hear "stop" or something and I check my map and I see a gaurd appears on my level coming down the stairs from another level then runs acrossed the opposite side of the room and opens the door in front of me and starts shooting at me. I really dont know how he could have seen me from upstairs while I was down stairs behind doors. Things like this happened in a couple different maps in H2 and H1. Hopefully the AI will be improved in H:C.
nightvision toad
03-08-2004, 11:48 AM
Or when a guard would just do a roll to look cool with no apparent reason.
riis97
03-08-2004, 02:54 PM
Originally posted by nightvision toad
Or when a guard would just do a roll to look cool with no apparent reason.
Yeah, I always enjoyed that.
TheBlackArt
03-08-2004, 04:03 PM
Well, we all hope for these to be worked on, but nevertheless...it is going to have certain things that will disappoint people. Its not going to be perfect, but lets just hope it will be really close.
carmageddonstein
03-09-2004, 12:45 AM
If you had to shoot anybody in "invitation to a party" (aside from the general) then I feel sorely sorry for your assissin skills.
C_Villain
03-09-2004, 10:44 AM
Originally posted by carmageddonstein
If you had to shoot anybody in "invitation to a party" (aside from the general) then I feel sorely sorry for your assissin skills.
Well i had to kill the general then the cleaning lady that was in the same room so she didnt run out and get the gaurds all wild up. Then while killing the general the ambassador was killed and I had to go kill the guy who killed him to get the brief case and thats where all the problems started. Ive played the mission a bunch of times and sometimes different things happened and sometimes had to resort to killing almost every gaurd to get out.
I was just making note of some of the bugs I found while playing it.
nightvision toad
03-09-2004, 11:21 AM
It's true things can go wrong, and the best thing to do is double tap everyone with the sp12 in the head. I feel.
C_Villain
03-09-2004, 12:34 PM
lol, i guess you gotta do what ya gotta do!
vBulletin® v3.8.7, Copyright ©2000-2013, vBulletin Solutions, Inc.