View Full Version : New moves?
Elars47
02-14-2004, 05:56 AM
I hope in contracts there will be move moves the hitman himself can do. maybe like using his own hands to strangle people metal gear solid style and stuff like that. Being able to hide people in different places would be sweet too. They could have it so you could throw a body in a dumpster or something.
roger4321
02-14-2004, 10:38 AM
yeah and maybe instead of dragging people slowy, he can now carry people and faster. then throw them into a river, trashcan, etc :)
The Jackel
02-15-2004, 09:58 AM
Originally posted by roger4321
yeah and maybe instead of dragging people slowy, he can now carry people and faster. then throw them into a river, trashcan, etc :)
It was only in H2 that you couldnt drag them fast in H1 you could run with them if you ran diagonally
soverign
02-15-2004, 05:16 PM
how about having to mop up blood like their adding in theif 3?
The Jackel
02-16-2004, 01:37 AM
Originally posted by soverign
how about having to mop up blood like their adding in theif 3?
Yeah even if you had a hallway full of blood and bulletholes they didnt even notice.
If you check the screenshots it looks like there are new moes, the one where he is throwing the policeman over his shoulder is one
Raven_Shield
02-16-2004, 04:25 AM
4 things I'd like to see in Hitman: Contracts -
1. Rifle cases. Being able to assemble/disassemble rifles and carry them in cases would be better. To carry a rifle in H2:SA you either to sneak around the levels or wear the appropriate disguise (e.g A Soviet uniform to carry a Draganov).
2. Realistic physics and bullet trajectory. Yes, the ragdoll physics were too "light" in H:C47 & H2:SA. Ballers would send enemies literally flying across rooms. And rounds need to impact on their targets a lot quicker . You could see the rounds travelling in the previous games.
3. Human shielding. Wishful thinking, but there were moments in H2:SA where this would of been ideal. It's a superb strategy that worked in Splinter Cell.
4: Improved A.I. Goes without saying. Remember the Japan levels on H2:SA? It had the most plausible disguise in the game. The full snowsuit with headover and goggles. But the enemy would still be alarmed. However, in Malaysia it was perfectly acceptable to wonder around in pizza delivery boy uniform.
But I'll definately buy it regardless. I love the series. Jesper Kyd is scoring again and the screenshots at IGN PC look stunning. PC Zone UK also has details on level design and a release ETA of April on all formats.
nusie
02-16-2004, 01:34 PM
I too would like to be able to sneak up to someone and put a gun up to their head and guide them around. Would be very usefull for a) getting information from people, (then crack them over the head with your baller) b) Keeping guards from shooting you, etc.
Being able to throw a body over your shoulder to take the bodies away quicker would be nice too. All in all I love the hitman series, It would be nice to have these things, but I'm sure Eidos/IOI is ahead of us and is adding things that will be sweet that we didn't even think of. Either way I'm going to buy the game forsure =)
Kontract-Killer
02-17-2004, 12:38 AM
Facial Prosthetics! 47 should be able to use prosthetics to change is appearance so that it's all that more difficult for the "enemy" to recognize him.
Blood trails and bullet holes should be left the entire mission so you can get spotted faster and more easily by the "enemy" adding more depth.
Better ways to hide bodies would be a bonus.
As for 47's personal moves...this shouldn't turn into street fighter or something idiotic like that. His "moves" should be stealth-killer-esque moves. Strangle hold. Neck snap. Chloroform(already in H2). Kidney Shots. Busted knee-caps. Broken sternum. Braking spines. A ton of fun moves.
ninjafisk[dk-cph]
02-17-2004, 09:04 AM
I would wery much like some agility, like jumping and climbing, but it shouldnt turn into some wild action shooter game... And maybe some more stealth elements like in thief and splinter cell.... And a improved A.I., that maybe could discover if you had been wounded...
IronChitlin
02-17-2004, 07:07 PM
some things I would like to see:
-levels that actually felt like places a hitman would go. In H2 there were some very good examples but there were also some that just didnt feel right, namely all of the Japan missions with the exception of Tracking Hayamoto.
-being able to stick to a wall to see around without having to do that strage looking lean.
-more ways to get the job done.
-using cutscenes to deliver news(for instance when you put the transmitter and the poisoned fish on the plate) I'd like to see a cutscene of Hayamoto Jr. eating the meal and then dieing, instead of just a little pop up message.
-this kinda goes along with the third suggestion, but I'd like to see disguises serving more uses that just getting you to the target, for instance in Kirov Park, the first time I killed that chaufer(sp?) i thought i would get to get in the limo and wait for the target to get in, and then kill him, this would be another place where a cutscene would work. And yes i do realize how much my example is like the trailer on the site:)
well thats all i can think of that hasn't already been said
Sergie
02-18-2004, 07:49 AM
with all the new things added, Hitman: contracts will surely satisfy our souls. I've read (please let it be true) that you will even be able to use a pillow to suffocate people, or my all time favorite, putting it against someone's head and shoot through it, giving him the rest of a lifetime. But still I want to see things like wallhugging and shooting around corners (ala Splinter Cell).
I also agree with the rifle-cases. One I've been longing for since the beginning is a Heckler & Koch MP5K in a briefcase from which you can fire it, because it has a trigger in the handle. It could be a perfect weapon of trade, because it can be silenced.
To see a picture of this beauty, go to http://conspiracyx0.tripod.com/weapons3/brief.htm
Another great addition to Hitman would be the ability to put on or remove the silencer on weapons and although it has no real purpose (cause you would most of the time have a silencer on your piece) it would be the coolest thing to twist the silencer on and then enter a room to blow someone's brains out
But there are so many more things I would like to have in the game and they probably aren't all possible, so I'll leave it at this;)
Defunk203
02-20-2004, 10:39 PM
In the new moves thread, somone suggested removable silencers. I think thats a top idea. Not only for the "cool" factor as mentioned ie: attaching one perfoming a hit then removing it, but also, if theres going to be the usual weapon limitations, would allow you to have more weapon variety, without the need to carry dedicated silenced weapons.
Ie you could have a pistol and a submachine gun silencer and a rifle silencer, these would only work with weapons that could be silenced (or that are available in the real world with silencers) ie: HK MP5, sniper rifles, smaller caliber hand guns (not that you can't silence larger caliber, just who wants a silenced desert eagle anyhow? =).) But for example you can't whack a sub machine gun silencer on a uzi, or a rifle one on a ak47. Also it would mean that you can choose between stealth and power, ie: stealthy silenced shots or remove the silencer for faster muzzle veloicty and therefore greater stopping power. I just think it would add more versitiliy and would be damn cool. =)
nightvision toad
02-21-2004, 02:10 AM
How about if you could change scopes for the sniper rifles nightvision, higher zoom ect. Also you should get some kind of new weapon or something for those perfect shots that always went unrewarded.
Also loads of games are starting to use different weapon modes that would be pretty cool. Mowing down the police with your Heckler and Koch then a quick change to burst, crouch for better acurracy and burst the targets head with one quick shot as he runs for the hills.
Raven_Shield
02-21-2004, 04:21 AM
There should definately be more emphasis on how you handle the weapons. Rates of fire, optics and suppressors should be options available to the player during the game. And types of ammunition aswell. It would help the player in the planning stage of a mission. You may decide to use penetration rounds for a high-powered rifle or sub-sonic for a suppressed weapon. But it's all just aesthetics if the level design is poor. I loved H2: SA but those Japan levels were not what I expected a hitman to do. It felt a bit like a third-person IGI.
Someone mentioned facial prosthetics. I think that would make a great level. Where the target is unreachable and the only way to get close is to alter your physical appearence.
Willdo
02-21-2004, 07:18 AM
I agree with you raven shield :)
carmageddonstein
02-21-2004, 09:01 AM
Hmm. One thing that dissappointed me in H2:SA was that if you got to close to a guard as a civilian in a civilian area, they would still shoot you. That was one change from H1:C47 that I did not like. As far as new moves is concerned, strangling your victim would so totally kick goat. (I'm pretty sure that is an acceptable thing to say....)
Anyway, one of the other things that dissappointed me was that, while I was elated that H2 had better melee weapons, it is a rare thing to see a bigger buffoon with a katana than 47 was. Simply putting more variety in the melee weapons and moves for those weapons would be good. Also, bayenettes might be fun to play around with.... hint, hint.
nusie
02-21-2004, 09:07 AM
haha, i know what you mean. i hated it when I was dressed up like a guest to get into the party, and just by simply walking past the guard he got suspicious... how the h*** did he know who I was? Does he know me? Des he call me at home? NIEN KOMMENDANT!!! Get that out of there! and the melee were pretty useless, fibre wire and perhaps a silenced berretta was really the only things you needed through-out the game (and occasionaly a sniper rifle) but im not saying take out all the other guns, keep em for those days where you just wanna run through the party house shooting all who dare to say "HE's PACKING" and pull out their Desert Eagle on you. Ahh, the joys of being a hitman.
There should be more of a Metal Gear Solid elment to it. Instead of just dragging off one guard and changing into his clothes in 2 seconds ( :o) you should have to look on your map, and watch their paths, then sneak by and time it well. Or just make it take alot longer to change into someone's clothes, so that once you have an outfit on, you really don't wanna risk anything
Well i've outtyped myself again. Read and Love.
- Julez "nusie"
carmageddonstein
02-21-2004, 09:24 AM
Another thing I forgot to mention in my last post is that the use of booby traps should be increased. It should be possible to not only set up an ambush for someone (although that is certainly very much enjoyable), but also to actually set traps for them. Also, better ways of setting up ambushes.
Like, maybe having a bottle of blood, cracking it against the ground, and making sort of a trail. Then a guard comes upon it (or maybe just an overcurious worker?), pulls out his gun, and follows it suspicously. Then you cap him the back of the head like an overzealous ex-girlfriend. hehe.
Set up traps like from the Original Predetor Movie. You know what I'm talking about.
Defunk203
02-21-2004, 09:40 AM
LoL Predator Traps. I can see it now 47 sureptiously roping together a massive log spike trap in a hotels hallway "Don't mind me I'm just a lumberjack Mr Bodyguard! Besides I'm covered in mud so your heat vision can't see me. Uhoh...."
Seriously though booby traps, other than the preplaced ones eg:posion fish or car bombs would be cool. And home made predator style traps outta the enviroment (logs if your in a wood. meathooks in an abbatroir mmmmmm.)
Yeah I also agree on the guards recognising you in civies for no reason, if you have a gun out sure, but otherwise? Maybe just a peice of rubber to cover up the bar code? And a wig maybe? (Ok it would look dumb, but by now people must have heard of the baldy leathal hitman, well the ones that survived anyhow...
carmageddonstein
02-21-2004, 09:46 AM
I just got an idea off a different post... one of my own,actually, which is the weird part. lol.
Anyway, imagine a guard walking down a dark hallway after hours. He thinks he hears a noise, and pauses for a second before continuing on his way. Suddenly, he is in the air. 47, now on the ground behind him, still holds the rope as the guards' feet kick vainly at nothing.
Seriously. Lynching would be uber cool.
nightvision toad
02-21-2004, 10:23 AM
Traps would be fun but you would have to keep them subtle. THe bloods a good idea but setting up laser tripbombs and snares in the middle of a covert operation just isn't 47. (mind you the blood trail wouldn't work in the slaughhter house.
Also vehicles would be fun. Not like GTA chases or Bond car type thing but deny it if you dare this idea could make hits more stylish. Pulling up behind the targets home overlooking the sea in a speedboat you whipout the dragnov rifle and fire through the window and blow the targets brain matter over the wall.
Also I hope edios dont stoop far enough to infiltrrating through airvents. But that gives me a new idea, GAS!
nusie
02-21-2004, 10:23 AM
I CANT BELIEVE I FORGOT TO SAY THIS: One thing I would LOVE to bring back from Hitman 1 that they did away with in Hitman 2, was the multi-tasking of weapons, Like being able to have a baller in one hand, and a berretta in the other. The only dual pistols in Hitman 2 were the ballers. Why? Berretas are awesome too!!!! Bring back the duals!!
nightvision toad
02-21-2004, 10:25 AM
Originally posted by carmageddonstein
I just got an idea off a different post... one of my own,actually, which is the weird part. lol.
Anyway, imagine a guard walking down a dark hallway after hours. He thinks he hears a noise, and pauses for a second before continuing on his way. Suddenly, he is in the air. 47, now on the ground behind him, still holds the rope as the guards' feet kick vainly at nothing.
Seriously. Lynching would be uber cool.
as all the great assains hav said: I constrnatio amplus puga
carmageddonstein
02-21-2004, 11:20 AM
At the risk of appearing an ignorant moron myself, may I ask what the heck that means?
nightvision toad
02-21-2004, 11:30 AM
I fear large buttocks
carmageddonstein
02-21-2004, 11:37 AM
Hey, makes sense to me.
Also, I completely agree about the double handed thing. Being able to set up weapon pairs. I also think my bayenette idea got largely unnoticed... come on people! This is golden! lol.... Sticking knives on the end of guns and then shanking people with it is the "in" thing to do these days. Right along with silencers. Silenced bayenettes? I may be on to something here.....
nightvision toad
02-21-2004, 11:38 AM
I just noticed something on the hitman contracts site.
On the screenshots the weapon display reads, 'knife' and 'pistol' I hope theey dont start just using weapons like 'machine gun' and 'sniper rifle' Hitman 2 SA had one of the best collections of weaponry I've ever seen!
:confused:
nightvision toad
02-21-2004, 11:40 AM
Originally posted by carmageddonstein
Hey, makes sense to me.
Also, I completely agree about the double handed thing. Being able to set up weapon pairs. I also think my bayenette idea got largely unnoticed... come on people! This is golden! lol.... Sticking knives on the end of guns and then shanking people with it is the "in" thing to do these days. Right along with silencers. Silenced bayenettes? I may be on to something here.....
silenced bayonates with sniper scopes and laser sights!:D
carmageddonstein
02-21-2004, 11:43 AM
My god. You are a genius.
OOOOH!!!!!!!!!!!
silence bayenettes with sniper scope and laser sights IN EACH HAND!!!! WOOH!!!!!!
nightvision toad
02-21-2004, 11:46 AM
silenced bayonates with sniper scope, laser sight in both hands, fully automatic and able to fit in suitcases (Which are fitted with self destruct mechanisms.)
carmageddonstein
02-21-2004, 11:49 AM
Where have you been all my life?
nightvision toad
02-21-2004, 11:54 AM
Durham, UK
Just had another brainwave, bayonate knives are poisoned.
Hope edios dont get sued by a religion of any kind again.
lordthanatos
02-21-2004, 07:35 PM
Nightvision Toad, I'm sorry, but your Latin is terrible. Not to be a total nerd*, but if you wanted to say "I fear large buttocks," you'd probably say "Culum amplum timeo," or something along those lines. Your "I 'constrnatio (should be consternatio) amplus puga' translates to "I 'spacious excitement buttocks.' "
*Latin student of six years
nightvision toad
02-22-2004, 12:36 AM
Thanks
Not bad for a person who never studied latin before, I just looked them up on the PCs during school
KillsForFun
02-22-2004, 08:42 AM
Originally posted by nusie
I CANT BELIEVE I FORGOT TO SAY THIS: One thing I would LOVE to bring back from Hitman 1 that they did away with in Hitman 2, was the multi-tasking of weapons, Like being able to have a baller in one hand, and a berretta in the other. The only dual pistols in Hitman 2 were the ballers. Why? Berretas are awesome too!!!! Bring back the duals!!
OMFG Yes this is definitely true. Have like a sawed off in one hand and a desert eagle in the other.
carmageddonstein
02-22-2004, 08:43 AM
Yes. Or dual meat hooks! Hook two at a time! And then throw them at somebody! Alright! But yes. Duals must return!
KillsForFun
02-22-2004, 08:43 AM
Originally posted by carmageddonstein
Yes. Or dual meat hooks! Hook two at a time! And then throw them at somebody! Alright! But yes. Duals must return!
HAHAHAHAAHAHAHAHA
nightvision toad
02-22-2004, 08:53 AM
Quick three fingered attacks to the throat would be cool
This isnt worth reading, trust me
For doubles could you have knives (Haven't played codename 47,)
"blasphemy"
I hear you cry!
carmageddonstein
02-22-2004, 08:57 AM
My God, sir! You have not lived! You can still redeem yourself, however. Buy H1. Now. Go forth and GET IT! lol.
nightvision toad
02-22-2004, 09:02 AM
On my way to buy it from Game as I type.
carmageddonstein
02-22-2004, 09:05 AM
SHHH!!! We don't know that! Seriously, get rid of that. You're cool. I'd hate to have you kicked off the forum.
nightvision toad
02-22-2004, 09:09 AM
Dont know what, what are you talking about, tch!
carmageddonstein
02-22-2004, 09:12 AM
Yeah, I must be crazy. I dunno what the heck I was ranting about.
nightvision toad
02-22-2004, 09:24 AM
My guess is that you had just experianced a huge discomfort in a different timespace and it was so strong it forced it's way into 2004.
figures...
Oh yeah and it looks like sneaking is going to be faster in contracts, on the weapons page of the website (http://www.eidos.co.uk/gss/hitmancontracts/)
look at the 'view' bits
Hitman47
02-23-2004, 09:32 PM
new moves wise i think a strangle and neck snap would get the job done. we dont need 47 to pick the guy up by his nostrils and twirl him like a lasso :) also more gruesomness would be GREAT like in MANHUNT. a gun case would be freakin insane and also supressors for every gun. wall hugging = good idea. more melee weapons would be nice w/ more animations too. i heard a meathook was available wowzerz.. and a pillow... many more conventional weapons would be nice. o! i almost forgot.. cleaning up blood and carrying dead poeple is fantastic...oo oo and human shield. basically everything mentioned is fan-fu**ing-tastic! pistol whips and hitting people w/ the stocks of rifles should have a longer lasting effect too
carmageddonstein
02-23-2004, 10:09 PM
You forgot the bayenettes.
LOL ok,I will add some suggestions:
1-
I do not really want to see Hitman doing moves like a soldier...I think of stranggling people "with Snake's style",cause that movement is a typically military movement,so...remember that 47 is only a civilian,a trained civilian,but a civilian...I prefer to see him strangling soemone with the fiberware as in H1 or H2 (the "artisanal way" :D ) rather than in H3 (the movement is greatly based on the "sentry-removal technique" used by the French Commandos Marine and many others occidental SF units...)
2-
when you goes through a guard's pocket,I think it would be better to have the choice between taking the weapon OR the ammo...well,I'll develop this idea in the "3-"
3-
what should be cool would be to have the possibility to cary a pistol in each hand,as you can do in H1.and that's where it becomes interesting to have the choice between weapon or ammo: in H1,you can cary a Beretta 92 FS in each hand after taking it on a guard...I loved doing that (or with two Desert Eagle,for exemple-supposing 47 spend his week-ends training himself to shoot with a Desert Eagle in each hand:) )
4-
concerning the NVG's,I prefer the idea to buy them rather than to find them on the table of a rich man's house near the
Champain:D
more logical...:)
5-
and,talking about NVG's (Night Vision Goggles;) ),I suggest that every house in a level (or at least the target's house) has an electrical device controling the lamps...you arrive,sneak into the home,find the electrical device,destroy it,put your NVG's,and let's hunt !:)
of course,the price of NVG's will be...enormous,say more than 60 000 USD (the real price is not far away)
6-
err...that's all for today
Axel
carmageddonstein
02-24-2004, 01:19 PM
Don't tell me you want to buy the nightvision goggles every mission, too? Also, shutting down the ENTIRE facility is not the most inconspicuous way of doing a hit (although I will admit it's pretty danged useful).
Further, 47 is not a civilian. He isn't even officially human. He can walk around like a civilian, but that doesn't mean he can't snap somebodies neck (the furthest extent of applied martial arts I can see 47 doing realistically... anything past that would get too fighter-ish). And even an untrained civilian could use a bayenette to stab sombody (think about it... it's a knife at the end of a Barretta.... and it's as large as the gun is... it's genius!) lol
Anyway, that's enough for now.
I wish somebody would take my lynching idea seriously..... I think that would be bad ass, and could be used for a hit, even. If you hit WASN'T to kill the person but to scare the friggen crap out of them, you'd hang all the guards , and he'd freak like it's some voodoo thing. It'd be great. Or you could scare guards away...... which i think should be possible... not all guards have the commando discipline....
"Don't tell me you want to buy the nightvision goggles every mission, too?"
IF !!!!!:) :D
shuting down the facilities should only be an option,like disguise 47 in guard,things like that...a possibility,I mean
"Further, 47 is not a civilian. He isn't even officially human. He can walk around like a civilian, but that doesn't mean he can't snap somebodies neck "
well,exact,but...that's just I prefer to see him kill somebody in the "artisanal way",that's funnier:D
"And even an untrained civilian could use a bayenette to stab sombody (think about it... it's a knife at the end of a Barretta.... and it's as large as the gun is... it's genius!) lol "
that's a fact,but against a trained adversary,the civilian will be killed in three movements;)
and...ok,we've recognised you,Bayenette-man !LOL
(in French,it's "Baïonette"...by the way:"Beretta",not "Barretta";) )
"I wish somebody would take my lynching idea seriously..... I think that would be bad ass, and could be used for a hit, even. If you hit WASN'T to kill the person but to scare the friggen crap out of them, you'd hang all the guards , and he'd freak like it's some
voodoo thing."
LOL !
Axel
d Galloway
02-25-2004, 07:48 AM
I'd like to see more martial arts, such as knocking someone unconcious or snapping their necks with a few motions. However, I also want more realistic locations and a reasonable AI (not the "guards rejected from MGS" enemies in H1, or the "omniscient super-soldiers" from H2.)
nightvision toad
02-26-2004, 11:48 AM
How do you set lynchs in a building
IF NVG's play abigger part it shouldn't go into that annoying night vision scope thing, that sucks.
PS: I'm missing out on something here, will someone explain, lol' to me. Much apprecheated (Spelling?)
nusie
02-26-2004, 08:17 PM
Appreciated
carmageddonstein
02-26-2004, 08:35 PM
That sucks. I actually spelled Beretta incorrectly.... I am shocked and appalled. *hangs head in shame*
to spell stands for "eppeler",right ?
I'll remember that:)
Axel
Burning_Skull
02-27-2004, 11:53 PM
Realistic hit location damage as well as better physics better than Max Payne 2 would be nice. Also Stealth kill cinematics (like in Techu 3 on PS2) but cooler with motion blur and slo-mo. Also cinematic camera pan like when u kill ur target, in slo-mo kinda like Max Payne but on some normal enemies too and mabye bullet cam.
I know all this sounds over the top but hey i like it. I doubt if many of any of these things we have all discussed will end up in Contracts as it's only a few months from release i think.:)
I can't wait:( Wish it was already out
carmageddonstein
02-28-2004, 08:18 AM
I will second that one, Skull burner man.Although the stealth cinematics strikes a no chord in me. Some games, sure, it works. Not Hitman.
But I want it now.
I agree with Carmageddonstein.
In Tenchu,that kind of cut-scenes are great.in Hitman,that should'nt be cool...there's a different "spirit" between those games...
Axel
Burning_Skull
02-28-2004, 04:09 PM
it could work if done well i can really see 47 come up behind an enemy and watch them struggle (Tesshu behind stealth) then he gives a sharp pull on the fiber wire and they go limp or a hand over the mouth and a bullet to the brain would be cool.
:)
A Man CAn Dream!
nightvision toad
02-29-2004, 12:47 AM
And have trouble WIth THe SHift BUtton it would seem.
I keep doing that.
(Please I'm serious somebody explain what lol' is supposed to mean.)
you don't know what "lol" means ?
lol stands for "Laughing Out Loud",which indicates,that you're...laughing out loud:D
Axel
Burning_Skull
03-01-2004, 11:06 PM
lol means u lol which is lolling,
Assassin880620
03-03-2004, 10:21 AM
I whould like to see a more realistic movement when you or someone eles gets shot...like shoot the gun out of there hands..or limping when shot in the leg too much...and a head shot= death(speaking for the hitman)in hitman codename 47 he could get shot in the head and walk away with a smile in Silent Assassin they improved alot but sometimes i still got shot in the head and had 15% health.
Red Manson Black
03-03-2004, 12:53 PM
I wanna see 47 just push some guy(sometimes a gal' if nessesary) off a roof, u know, a good ol' fasioned "alleope!" or in some cases.....whoopsies!
Mr.Nash
03-03-2004, 03:45 PM
47 + H&K G11 *drool*
I'd like to see some neck snapps, and the ability to kill people with everyday objects. I liked the kitchen knife and hypodermic needle ideas from the past. I love the idea of different gun combos, but the way you had to equip it in H:C47 was rather difficult...
I would love to see more real-life type maps. Get the architecture for buildings or *something*. I've never in my life seen an embassy that simple to navigate. And, you know, more realisic power supplies etc. *waits for quarry to go into elevator, shuts down elevator, climbs over car and cuts cables*
What I'd love almost as much as contracts itself, would be the re-making of H:C47 and H:SA with the graphics and physics of H:C... and of course a little map-modding to make that possible
Metallimoons
03-06-2004, 04:58 PM
Originally posted by carmageddonstein
You forgot the bayenettes.
You're obsessed :)
Metallimoons
03-06-2004, 05:07 PM
Originally posted by carmageddonstein
I wish somebody would take my lynching idea seriously.....
I think it would be cool indeed, have you seen léon (aka the professional aka The Cleaner)? If not, its a movie you really should see... anyway back to the point: somewhere in the beginning of the movie, léon comes from above a guard with a kind of fibre wire, pulling the guard up towards him. then you get a shot of the guards feet raising slightly and suddenly falling back about five inches with the nice sound of a breaking neck :D
would be awesome to do that :)
Foamyhead
03-06-2004, 05:57 PM
About the lynching, has anyone ever seen "The Professional"? Well in the beginning of the movie he does synch someone. If you were to set up a lynch, I think the devs would have to make some special spots for you to climb on to above a doorway or passage. Then you could peak and make a distraction to lure him into the lynch.
Also the fiberwire, it would be genious if you could use it from the front. I remember the horrors when I ran out of ammo so I had to switch to fiberwire. I looked like an idiot running around with a wire in my hand when everyone else had MP5s. An example of the fiberwire from front would be; you run really fast and charge the guy, and at the same time you wrap it around his neck.
Foamyhead
03-06-2004, 06:04 PM
Agent 47 should also be armed with an M-82 silenced sniper rifle with a fully digital night-vision/thermal optic attachment lenses with integrated 10x optical and 200x digital zoom and stabilization systems with bullet management software v1.1 with .50 caliber, fin-stabilized, depleted uranium sabot discarding rounds laser cut to perfection with a titanium/chrome finish for that “extra” shine that delivers the message of death with style and a Colt .45 semiautomatic with electro-magnetically shielded EMP proof operated trigger-fingers, four fragmentation grenades implementing the latest in fail-safe technology with 45% more safety features and 85% more BANG™ designed with four pins, a 10 digit safety, and bio-metric security features
APPLE™Pi, utilizing four dual twin-action 1200-gigawatt processors and six 5,000 gigabyte hard drives with anal, rectal, and crotch entry probing OS-X software and hardware that can turn anyone into an AMERICAN™, a SOCOM .45 fitted with a Bose™ silencer for exceptional sound quality that can scare the hell out of any living creature that can hear a turtle whisper from 3000 yards away
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TheBlackArt
03-06-2004, 07:18 PM
Equipment that is easier to be conceal, would be nice which would be good in a situation where your weapons are taken or you must pass a checkpoint... I'm sure a complacent guard would miss some locations, or not even be aware of possible locations
For example:
Belt reinforced with steel wire (for strangulation)
Small firearm clipped to the collar of the shirt
Small firearm clipped behind the tie
Belt reinforced with steel wire (for strangulation)
Things like that. Minor things in everyday life that could be used for concealment.
Other equipment/ablities would also be nice as well such as...
- Spectacle case (To place suppressors)
-Use of Hollow points, liquid poison, and wax.
-Disposable Rubber or Surgical Gloves (Flesh Tone Preferred)
*Fingerprints can still be retrieved from leather gloves. once turned inside-out
-Restraints: handcuffs, etc.
-Pen (half of cartridge filled with poison)
TheBlackArt
03-06-2004, 07:48 PM
To be able to dispose of all evidence within the location where the "Mark" was canceled would be great i.e. removal of fingerprints, WD40 on the rounds, reduction of the possibly of fibers being left, etc. The ability to make a truly perfect assination, would be good.
Originally posted by Foamyhead
Agent 47 should also be armed with an M-82 silenced sniper rifle with a fully digital night-vision/thermal optic attachment lenses with integrated 10x optical and 200x digital zoom and stabilization systems with bullet management software v1.1 with .50 caliber, fin-stabilized, depleted uranium sabot discarding rounds laser cut to perfection with a titanium/chrome finish for that “extra” shine that delivers the message of death with style and a Colt .45 semiautomatic with electro-magnetically shielded EMP proof operated trigger-fingers, four fragmentation grenades implementing the latest in fail-safe technology with 45% more safety features and 85% more BANG™ designed with four pins, a 10 digit safety, and bio-metric security features
well,that's an easier way:
47 should have the ability to pilot a Mi-24 (Russian chopper) in the anti-personal configuration so as to ruin his target 's HQ
that's logic:in order to kill a man in a building,you make it explode LOL:D
:p
Axel
Varacolaci
03-07-2004, 02:17 AM
PLEASE MAKE HIM JUMP!!!- MAKE HIM JUMP
Metallimoons
03-07-2004, 11:28 AM
Originally posted by Foamyhead
About the lynching, has anyone ever seen "The Professional"? Well in the beginning of the movie he does synch someone.
look at the post above this one Foarmyhead
Foamyhead
03-07-2004, 04:05 PM
i dont get what u mean.
Metallimoons
03-07-2004, 05:00 PM
i just mean that above the post where you mention 'the professional' is a post of me, where i allready mentioned this film (the lynching bit)
Foamyhead
03-07-2004, 05:09 PM
I'm really sorry, but I was in a rush while posting my reply. I'm sorry about "The Professional" thing. It was a concident seriously!
nightvision toad
03-08-2004, 06:54 AM
Originally posted by TheBlackArt
Equipment that is easier to be conceal, would be nice which would be good in a situation where your weapons are taken or you must pass a checkpoint... I'm sure a complacent guard would miss some locations, or not even be aware of possible locations
For example:
Belt reinforced with steel wire (for strangulation)
Small firearm clipped to the collar of the shirt
Small firearm clipped behind the tie
Belt reinforced with steel wire (for strangulation)
Things like that. Minor things in everyday life that could be used for concealment.
Other equipment/ablities would also be nice as well such as...
- Spectacle case (To place suppressors)
-Use of Hollow points, liquid poison, and wax.
-Disposable Rubber or Surgical Gloves (Flesh Tone Preferred)
*Fingerprints can still be retrieved from leather gloves. once turned inside-out
-Restraints: handcuffs, etc.
-Pen (half of cartridge filled with poison)
Good ideas indead but 47 shouldn't get 007 style gadgets
TheBlackArt
03-08-2004, 09:22 AM
Originally posted by nightvision toad
Good ideas indead but 47 shouldn't get 007 style gadgets
Those are not 007 style gadgets ... all of those can be used IRL, and as a matter of fact, that information was taken form a manual on how to execute a contract, those items being suggested.
nightvision toad
03-08-2004, 09:48 AM
Damn that's dash cunning of you
my dignity is finally reduced to a sliver
must regain it with a suggestion. I think that they shouldn't have to be dead to go down. In SA you could knock em down breifly but no good came of it. It would be cool to knock some one of their feet before plasicuffing and gagging them. Also they might take a nasty hit to the shoulder or leg. They're not dead, but down and imobile.
carmageddonstein
03-08-2004, 11:58 PM
noise should be better implemented. the down and immobile persons should make noise. So it isn't likely you would leave people alive. Although it could be useful for traps.
check this out:
You gag and tie up (i love that idea, btw) the target and stick him/her in a closet. you then rig the closet door with the predator booby traps mentioned earlier, you walk away, nobody the wiser. As you leave, a guard hears him.her kicking and screaming their muffled ries and comes rushing. He opens the door and boom. It's his fault they died. Or something like that. That would be cool. You don't kill them, but you set it up so somebody else does so on accident.
Such as REDRESSING your victims. You dress up as a waiter (who is only knocked out) and you go knock out the target. You then steal his clothing and dress him up as a waiter. they both wake up (you're long gone) and they look for a suspicious waiter. They find out later that the boss is gone. Nobody ever figures out what happened.
If there isn't a cutscene for that I am going to cry.
nightvision toad
03-09-2004, 07:51 AM
Nice idea and may I point out to everyone that lynching and Bayonattes had no feature in the ploy
I think it would be cool to prehaps find permanent disposal methods. The sea, woodchippers, volcanoes (Ok maybe not that one.) but since there is a MEAT PROCCESSING BUILDING in the game think of the possobilities. Also the guards should act acordingly to what they see you doing. Nobody shoots at someone who they see having a bit of a punch up with someone. Maybe you'd be knocked out and put away then you'd have to escape and leae no witnesses and you' find an anti tank rocket launcher and it would all get out of hand.
Or not...
DJ-Jelly-Doughnut
03-09-2004, 09:26 AM
I think you should be able to go Terminator style.. get a box of 'roses' and walk in as a delivery guy, as in Anathema, and just take a shotgun out.. BAM!:rolleyes: just a thought.. more knives though.. Throwing knives would be nice.. just 1-2 per mission, not like.. 50.. more moves too..:p
-DJJD
nightvision toad
03-09-2004, 10:19 AM
Err you can go in with roses and if you happen to be very bad at the game you can use the shotgun, I do sometimes for the fun factor.
TheBlackArt
03-09-2004, 11:28 AM
Originally posted by nightvision toad
Nobody shoots at someone who they see having a bit of a punch up with someone. Maybe you'd be knocked out and put away then you'd have to escape and leae no witnesses and you' find an anti tank rocket launcher and it would all get out of hand.
Or not...
I hated that about H:C47, in the hotel. If you walk through the metal detector and it 'beeps'...you get blown away. God forbid anyone carries loose change in there or your hotel key for that matter....
C_Villain
03-09-2004, 11:30 AM
yea it would have been cool if they actually tried searching you first before shooting. The room keys didnt actually set off the alarm thankgod or that would have been pretty annoying.
Foamyhead
03-09-2004, 01:35 PM
HAHAHAHAHAHA!!! BOOBY TRAPS. "Booby" (sigh). Uhh...oh yea... ummm they should uhhh... use...oh never mind can't think straight. Gotta HAVE MY SPAM!!!
Cutter-John
03-09-2004, 02:26 PM
Originally posted by nightvision toad
In SA you could knock em down breifly but no good came of it.
Actually it was useful on one level... Playing Invitation to a party, the ambassador (I think) constantly goes to check the vault. If you want the combination, but don't want to kill, you can pop him over the head with a pistol. When he gets up he will cower in a corner, he drops the combination on the ground.
Besides, it's kinda fun to pistol whip people.
KnappZ
03-09-2004, 04:53 PM
I'd like to see...
1. Modifiable weapons (different scopes, silencers, ammunition, etc, get what's right for the job.)
2. More levels like St. Petersburg where you are able to go through many different buildings for different vantage points. Maybe use some anasthetic on an old man who lives in a top-floor apartment, and borrow his window to pull a hit.
3. Densley Populated areas. Kirov park only had a few people in it? Yeah right. Fill that level with at least 20 or 30 civilians to spice things up.
4. Personal Cameras. In the Invitation to a Party level, why not leave a small camera or a briefcase with a camera in it on the chair across the room? You could also leave one to watch certain spots (say from a monitor in your car or something). Maybe missions involving gathering reconnaiscence before actually doing a hit?
5. A hitman level creator, similar to ones found in Unreal Tournament / 2003 / 2004
6. An end to obscenely obese men in very little clothing that I am forced to look at as I kill.
carmageddonstein
03-09-2004, 08:58 PM
Stop pretending you don't enjoy watching obscenely dressed hyperobese men die for no good reason. We see past your lies. lol
Anyway, I want to see an end to dummy buildings.
I also want to see intercharacter relations.
Obviously, 47 has a strange sort of charm (that very well endowed chick from both games seems to think so, at least) and could make for some interesting infiltrations.
As far as modifiable weapons...... if I want to play S.T.A.L.K.E.R., I won't turn on Hitman. (on a completely unrelated topic, does anybody knowwhat that stands for?)
I really like the idea for the woodchips, though. Wrong colors and a bit softer, maybe, but convincing, nonetheless.
WosMan
03-09-2004, 10:01 PM
First off, I love the Hitman games. They are such a great way to blow off stress. Anyways, I would like to have the ability to "accidentally" bump into your victim. He feels a slight pinch not realizing that Agent 47 has injected him with Sodium Cynide. Suddenly the mark is going into cardiac arrest!
Another thing I would like to see is some levels involving death by heavy machinery. Use your imagination on this one but think of hydrolic parts and crushing. Oh the agony
DJ-Jelly-Doughnut
03-10-2004, 06:29 AM
This is Hitman we're talking about.. not 007, or Splinter Cell.. he should have simple, yet very effective moves on his enemies. He shouldn't have all this high tech stuff.. he should have his usual stuff.. Fiber Wire, Ballers, and maybe a knife and some anaesthetics.. Not guns in suitcases (maybe for carrying, not shooting out of them), no bayonettes (this isn't the civil war), nothing far too fancy.. I think what this game needs is some creative weapons.. pillow idea is brilliance.. but how often could that come into use? Wall hugging is agood idea too.. I was expecting that in the second.. but noope (<no typo) Hm.. well.. I don't know what else to say..
-DJJD
nightvision toad
03-10-2004, 07:43 AM
It would be good to have new ways of getting into places. On top of trucks, inside somebodys car eetc. Rather than just sneaking in or dressing up.
Psycho Raptor
03-10-2004, 09:34 AM
Originally posted by nusie
I CANT BELIEVE I FORGOT TO SAY THIS: One thing I would LOVE to bring back from Hitman 1 that they did away with in Hitman 2, was the multi-tasking of weapons, Like being able to have a baller in one hand, and a berretta in the other. The only dual pistols in Hitman 2 were the ballers. Why? Berretas are awesome too!!!! Bring back the duals!!
thast was a glitch, it should added. Also the ballers are his trade mark 47 would rather use them then one and berretta, but I def would liek to see akimbo alot of things.
ALso as far as 47 stangling people thats why he has his trademarch piano wire
Psycho Raptor
03-10-2004, 09:37 AM
Originally posted by DJ-Jelly-Doughnut
This is Hitman we're talking about.. not 007, or Splinter Cell.. he should have simple, yet very effective moves on his enemies. He shouldn't have all this high tech stuff.. he should have his usual stuff.. Fiber Wire, Ballers, and maybe a knife and some anaesthetics.. Not guns in suitcases (maybe for carrying, not shooting out of them), no bayonettes (this isn't the civil war), nothing far too fancy.. I think what this game needs is some creative weapons.. pillow idea is brilliance.. but how often could that come into use? Wall hugging is agood idea too.. I was expecting that in the second.. but noope (<no typo) Hm.. well.. I don't know what else to say..
-DJJD
Dude LEon had suitcases with his guns! They arent putting in any gun cases like desperado, there just goign back to hitman 1, and they already showed that you get a pool cue. Also I agree hes not 007 and shoudl get grapple hook lasers, btu stay with old fashioned metal.
nightvision toad
03-10-2004, 10:52 AM
He doesn't have to have bayonattes and stuff but guards might or you might find them in a museam or summink like on the shogun showdown level. And did you think we meant bullets would come out of the suitcases. The idea is to carry them without being noticed. By the way anyone see the 'Golden Deagles' anyone guess that, how could you guess that!
KnappZ
03-10-2004, 12:37 PM
Cases would be good if used correctly. For example - the St. Petersburg level in H2 where you have to pick the lock of the locker and avoid all those guards just to smuggle out a rifle would be so much easier if Forty-Seven had a case to carry it in. People would think he's just some guy going off to work somewhere.
What about realistic blood spatter? Shoot a dude in the head and see it spray all over the wall behind him.
Foamyhead
03-10-2004, 01:25 PM
The developers have a thing for fat naked rich guys. I wonder why...
Mr.Nash
03-10-2004, 05:28 PM
Something we need a bit of is some dismemberment... maybe something akin to what they ahve in Painkiller for didmemberment even..
*kills mark, proceeds to chop him up and put him into a meat grinder*
a week later:
Would you like fries with that?
nightvision toad
03-11-2004, 06:59 AM
What about realistic blood spatter? Shoot a dude in the head and see it spray all over the wall behind him. [/B][/QUOTE]
Thats in SA already
" By the way anyone see the 'Golden Deagles' anyone guess that, how could you guess that!"
well,I think in H3 you'll got to "win" those D.E. ...'cause if you have to buy it,err...you'lle have to accept thousands of contracts so as to pay your debts LOL:D
and,err...well,I wonder what 's the caliber of the double DE's...:p
Axel
nightvision toad
03-12-2004, 08:44 AM
Pretty high I should imagine.
I think 'accidental' technique should be used. Eg: falls from bridges, car accidents etc
Alexlovesguns
03-12-2004, 09:29 AM
New ways for 47 to eliminate?
poisoned darts and arrows.
puting snakes, scorpions or spiders on the victims bed:D
fake suicides like throwing the victims from tall structures.
cant think of more right now...
nightvision toad
03-12-2004, 09:53 AM
I'm all for the falls but snakes, what hav you bee smoking boy!
MARINE
03-12-2004, 04:27 PM
lots of you are having some great ideas, some i think are not good because they would destroy the parts that make the hitman series diffrent from all other games. I'd like to see using guards as body shields because i think it fits and the briefcase idea is a really comon thought too me since it is so hard to get to a good snipeing positon in H2 because they see your gun and start shooting the crap out of you no matter your disguise. I think the booby trap idea isnt bad but not like predator, More like some deployable equipment that hitman can use to survey like small cameras being able to be placed on walls or in hallways, maybe trip mines but try being stealthy with those... as for moves for hitman, he dosent need too jump maybe climb low objects. The main thing i want to keep in hitman is the varity of weapons, hitman 1, had a nice variety( i especialy liked the minigun too bad you could only walk with it). some other ideas like taking away the death animations and body limpness is no good, thats an awsome part of hitman running in and spraying the place with bullets till people are fallen over tables, plants etc.. is cool too see, nothing gives me more satisfaction then walking in a room with a sawed off shotgun in each hand walking as close as possible shooting and laughing as they fly through the air into a cement wall. Anywayz i could go on forever, tell me what ya think.
nightvision toad
03-13-2004, 12:04 AM
agreed
I totally agree too
"puting snakes, scorpions or spiders on the victims bed"
well,I don't think this kind of technique would be used by 47: it greatly depends on fate,and there's no place for fate when 47 choose a mean to eliminate his target...he's a professionnal;)
Axel
Alexlovesguns
03-13-2004, 08:11 AM
Originally posted by Alexlovesguns
puting snakes, scorpions or spiders on the victims bed:D
Just kidding, notice the :D at end of sugestion. Or should i place a poisoness snake in your beds too;) .
lol sorry;)
but...you can try,concerning the snakes...I don't sleep in a bed,but sitting in a chair:D
Axel
nightvision toad
03-14-2004, 05:40 AM
Can we get away from the subject of snakes, please, it grows heavy with tedium
Alexlovesguns
03-14-2004, 09:18 AM
Originally posted by nightvision toad
Can we get away from the subject of snakes, please, it grows heavy with tedium
Thats because snakes eat toads isnt it? You have snake phobia:eek: .
Heres another idea, to drown victims after they are unconscious, in H2 Anathema i cloroformed the fat lady and dragged her to the pool in the back but when she woke up she just got up and ran away screaming:confused: , she should have drowned. If this was possible we could drown victims in swiming pools, lakes and even bathtubs;) .
nightvision toad
03-14-2004, 10:41 AM
Drownig is going to be in contracts I think...
PS: I can't drag people when they're chlorofilmed (Is that correct.) just when they're dead
ICA cleaner
03-14-2004, 02:13 PM
I can drag people when they're chloroformed. Maybe you need to hold down the button longer? The longer you hold it the more chloroform you give them, so if you just tap it they will just get right back up.
nightvision toad
03-15-2004, 07:14 AM
Thanks, going to try now
yanxi
03-15-2004, 04:34 PM
I think there will be some new Move, on the IGN website, I saw some video for Contract, and you see 47 takes a knife, and instead just cutting the guy's neck, he was like "stuffing" or "jabbing" the knife into the victom.......... Oh.... Painful.
nightvision toad
03-16-2004, 06:52 AM
Yeah I saw that
Burning_Skull
03-17-2004, 12:21 AM
Realistic hit location damage as well as better physics better than Max Payne 2 would be nice. Also Stealth kill cinematics (like in Techu 3 on PS2) but cooler with motion blur and slo-mo. Also cinematic camera pan like when u kill ur target, in slo-mo kinda like Max Payne but on some normal enemies too and mabye bullet cam.
I know all this sounds over the top but hey i like it. I doubt if many of any of these things we have all discussed will end up in Contracts as it's only a few months from release i think.
nightvision toad
03-17-2004, 07:03 AM
I Hope none of those are in Hitman, steath cinematics and slo mo wold completely ruin it!
yanxi
03-17-2004, 05:09 PM
Originally posted by nightvision toad
I Hope none of those are in Hitman, steath cinematics and slo mo wold completely ruin it!
It's ture, again, Max Payne is completly, completly different then Hitman, and if you are a profesional Hitman and is trying the keep the hits clean, then why in the world would you want slow mo and stuff like that? I mean come on..... It's hitman.
Alexlovesguns
03-18-2004, 01:56 AM
Originally posted by nightvision toad
I Hope none of those are in Hitman, steath cinematics and slo mo wold completely ruin it!
I agree but... i have to admit the bullet cam of the sniper rifles in Max Payne2 was very cool, would fit nicely in H3:) .
nightvision toad
03-18-2004, 06:47 AM
Something like this was mentioned earlier.
I think you need to keep your hits clean but maybe you could veiw your kills from different camera angles at the end of the level and save your best ones.
Capone
03-20-2004, 03:25 PM
they shouldnt have slow motion during play, but after, you should be able to watch the hit, and then you could put it in slow motion
nightvision toad
03-21-2004, 12:44 AM
Basically you've got a camera angle, slo-mo, panning, editing tool that you can use after the levels. You can also save your best kills to a memory card and then mix them together in a sort of studio mode. That would be cool
Also every so often people are posting on how they want bullet time or tenchu style cinamatics. It wouldn't work to have this while your'e playing, killing techniques need to be kept brutal and effective. If you've see the new spear weapon you'll knowe what I mean.
The only thing I want to see from tenchu is the ability to unlock new moves by getting a good rating.
Burning_Skull
03-22-2004, 11:29 PM
i know i submitted earlier but the lynching and bayonets was pissing me off so i thought we could get the ball rolling. I still disagree the slo-mo stealth would be so cool. Visualize.....
nightvision toad
03-23-2004, 07:07 AM
by the way did anyone guess that weapon correctly. I guessed it would be a cleaver, but alas no a shovel it was.
And what did it mean by look at some of the levels as a clue?
anybody???
clicky[URL=http://www.freewebs.com/gamedreamer]
PS: Movie files take hours!
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