Komag
06-28-2002, 10:54 PM
CrushingWall Tutorial (by unknown)
This tutorial explains how to make ceiling traps after the manner of the Lost City.
Create a CrushingWall TerrainLike>Door>Slidy-Door>CrushingWall (-2641) Then edit the Shape>Model Name property to read 'spikceil' (minus the quotes). This is the model of the LC CeilingTrap that you wanted. Alter the bounding box (Physics>Model>Dimensions) to these settings:
X=8.29
Y=1.69
Z=6.95
Next, alter the Door>Translating property.
Closed Position = 0
Open Position = -14 this makes it drop to the ground level.
Base Speed = 60 ...the higher the number the faster it goes, at this speed it kills on contact.
Axis = Y-Axis
Status = Closed
Blah blah blah..the rest can stay the same.
Now add the PokeStim and BashStim. Click Add>Act/React>Sources, and when the window comes up click on Add. This will bring up Source Editor Box
Object - this is the number of the object you are editing.
Stimulus - PokeStim
Propagtor - Contact
Intensity - 5
Repeat, but change the Stimulus to BashStim. Then close the editing boxes, and there you have it. A spiked ceiling trap that kills and will crush anything under it...so stacking boxes won't save them...hehe. The links are as follows:
-Create a BoundsTrig and DestroyTrap
-Link the BoundsTrig to the "NEW" LCTrap with a ControlDevice
-Link the BoundsTrig to the DestroyTrap with a ControlDevice
-Link the DestroyTrap back to the BoundsTrig with a ControlDevice (thus will make it not stop if Garrett tries to beat it and grab and run).
This tutorial explains how to make ceiling traps after the manner of the Lost City.
Create a CrushingWall TerrainLike>Door>Slidy-Door>CrushingWall (-2641) Then edit the Shape>Model Name property to read 'spikceil' (minus the quotes). This is the model of the LC CeilingTrap that you wanted. Alter the bounding box (Physics>Model>Dimensions) to these settings:
X=8.29
Y=1.69
Z=6.95
Next, alter the Door>Translating property.
Closed Position = 0
Open Position = -14 this makes it drop to the ground level.
Base Speed = 60 ...the higher the number the faster it goes, at this speed it kills on contact.
Axis = Y-Axis
Status = Closed
Blah blah blah..the rest can stay the same.
Now add the PokeStim and BashStim. Click Add>Act/React>Sources, and when the window comes up click on Add. This will bring up Source Editor Box
Object - this is the number of the object you are editing.
Stimulus - PokeStim
Propagtor - Contact
Intensity - 5
Repeat, but change the Stimulus to BashStim. Then close the editing boxes, and there you have it. A spiked ceiling trap that kills and will crush anything under it...so stacking boxes won't save them...hehe. The links are as follows:
-Create a BoundsTrig and DestroyTrap
-Link the BoundsTrig to the "NEW" LCTrap with a ControlDevice
-Link the BoundsTrig to the DestroyTrap with a ControlDevice
-Link the DestroyTrap back to the BoundsTrig with a ControlDevice (thus will make it not stop if Garrett tries to beat it and grab and run).