howie
07-30-2002, 05:05 PM
A short article from the mag.
Thief III
Ion Storm bills itself as the “home of the immersive simulation, “ For its action/RPG Thief III, the developer has built a custom system that promises to push game AI to new limits.
“Our AI [NPC’s] take lots of factors into account to determine how well they can see a target including, distance line-of-sight, occlusion, amount of light, and speed and size of the target, “ explains AI programmer Paul Tozour. All of which are necessary traits for enemies tracking a silent intruder like Thief III’s hero/burglar, Garrett.
“In Thief III, the AI will have an evidence-tracking system, which means it will retain information about which events made it suspicious and where, “ adds Tozour “The AI will be able to draw better conclusions about which areas should be searched for intruders. When the AIs say “ It must have been rats,” they’ll have really deduced that, although if you’re playing the game well, they probably won’t be right. “
PC MagazineÓ September – 2002
The only thing that threw me was its claim as an RPG. dcjyYl
Thief III
Ion Storm bills itself as the “home of the immersive simulation, “ For its action/RPG Thief III, the developer has built a custom system that promises to push game AI to new limits.
“Our AI [NPC’s] take lots of factors into account to determine how well they can see a target including, distance line-of-sight, occlusion, amount of light, and speed and size of the target, “ explains AI programmer Paul Tozour. All of which are necessary traits for enemies tracking a silent intruder like Thief III’s hero/burglar, Garrett.
“In Thief III, the AI will have an evidence-tracking system, which means it will retain information about which events made it suspicious and where, “ adds Tozour “The AI will be able to draw better conclusions about which areas should be searched for intruders. When the AIs say “ It must have been rats,” they’ll have really deduced that, although if you’re playing the game well, they probably won’t be right. “
PC MagazineÓ September – 2002
The only thing that threw me was its claim as an RPG. dcjyYl