culture_mind
12-12-2003, 09:13 PM
Well, here goes my attempt at describing the perfect Deux Ex future game :
1) Graphics engine :
The fantastically detailed one used in IW but with a few minor modifications :
a) No need for really complex physics. I mean ok, ragdol dynamics look cool but sometimes it just makes the bad guys feel like...well...ragdolls! What about a simple drop on the floor dead animation?
b)It's also cool to drop boxes and crates etc but on the very few occasions you need a crate placed in such a way so as to use it to climb, you need to throw it and run towards it so as to restrict its movement etc. Why not a simple engine where all thrown objects are dropped as they were picked up (this way puzzles with boxes to be used as stepping blocks can be incorporated)
c) Bloom? nah...Other DirectX9 post effects can be more easily incorporated and more flashy looking (slow-mo deaths of bad guys with motion or camera blur as an example)
2) Sound : No worries there...Ion Storm keeps doing a fantastic job with the voice casting...Maybe a couple more simple atmospheric tracks during gameplay?
3) Level design : Weeeell...Dark and gloomy corridors, bases, sewers etc etc...They look fantastic. But maybe a couple of daylit levels would not hurt. (IW's Antartica would be so much better if it was lit IMHO). Also : Manholes and airvents : Good idea but overused to the point of madness. How about active defences inside the vent? (lazers etc)
4) Biomods : No real ideas there, but maybe more puzzles and situations need to be set in order to make certain biomods worth the cost and effort to upgrade. I mean, did you REALLY NEED the speed modification in IW? Or the bot which destroys missiles? Nah... (BTW the idea about legit and illegal biomods was fantastic...) Another thought on biomods is quantity : Why not allow the player to have as many as he/she wants, giving ample choices to pick from, BUT make canister distribution optimal (something like 2 or 3 per level). AND DEFINITELY re-implement that Show Enemy Health/Inventory biomod from Deux Ex 1.
5) Skill system : like the 1st game. Definitely. Absolutely...Yup.
6) Quest objects : Both games upsofar had a multitude of "background" objects (plants, pots, picture frames, chairs, tables, ashtrays even a pyramid shaped memento for crying out loud) yet none of them performed any real functions. What if certain objects could be used to perform quests? Actions? Could be combined?
7) Merchants : By the time I reached Liberty Island in IW I had 6750-something credits. Yet only the Omar at 3 key stages during the game would offer any real merchandise. Why not implement stores and shops where guns, ammor, grenades, level schematics, gun mods etc etc can be purchased? And why limit the credit exchange there? Money can be used to buy entrance into clubs, bars, buy information (maps and schematics and keycodes), buy support (drones or allies with a bare AI to follow the player and shoot what he/she shoots) etc.
8) Script : There's no way I (or anyone else) can come up with something better than what the people at Ion Storm are doing...Makes me wonder if they employ subject matter experts when it comes down to creating the political dialogs or simply they are spending all their free time reading treatises on futuristic political and governmental scenarios.
9) Player guidance and control : Total freedom sounds and (sometimes) is cool but there are occasions where the complete abscence of a "moral groundwork" was getting annoying. wouldn't be cooler to restrict the player from killing in certain levels and allow only stun or incapacitation as an option? (like Splinter Cell) This way the player knows that it's worth investing into the stealth element.
10) Humour. It might sound tacky but I found Taaaaaaaaaaaalk-Bullet hilarious and very to the point. More of that kind of sarcastic/condescending and yet humorous additions will not hurt.
11) AI : lol...I have to admit with certain comments made by various on-line game review boards about the fact that 80% of the time in IW if you stole something from a desk and the owner was next to you, no comment would be made...More strict AI's might be needed (E.g. if there is a person inside a room, the only way to steal stuff would be invisibility).
12) Enemies : More more more more more. :)
In any case, forgive the huge thread...Deus Ex was the only game I cared for to such an extent that I wrote this rambling. Any additions, comments, corrections welcome...
culture_mind
1) Graphics engine :
The fantastically detailed one used in IW but with a few minor modifications :
a) No need for really complex physics. I mean ok, ragdol dynamics look cool but sometimes it just makes the bad guys feel like...well...ragdolls! What about a simple drop on the floor dead animation?
b)It's also cool to drop boxes and crates etc but on the very few occasions you need a crate placed in such a way so as to use it to climb, you need to throw it and run towards it so as to restrict its movement etc. Why not a simple engine where all thrown objects are dropped as they were picked up (this way puzzles with boxes to be used as stepping blocks can be incorporated)
c) Bloom? nah...Other DirectX9 post effects can be more easily incorporated and more flashy looking (slow-mo deaths of bad guys with motion or camera blur as an example)
2) Sound : No worries there...Ion Storm keeps doing a fantastic job with the voice casting...Maybe a couple more simple atmospheric tracks during gameplay?
3) Level design : Weeeell...Dark and gloomy corridors, bases, sewers etc etc...They look fantastic. But maybe a couple of daylit levels would not hurt. (IW's Antartica would be so much better if it was lit IMHO). Also : Manholes and airvents : Good idea but overused to the point of madness. How about active defences inside the vent? (lazers etc)
4) Biomods : No real ideas there, but maybe more puzzles and situations need to be set in order to make certain biomods worth the cost and effort to upgrade. I mean, did you REALLY NEED the speed modification in IW? Or the bot which destroys missiles? Nah... (BTW the idea about legit and illegal biomods was fantastic...) Another thought on biomods is quantity : Why not allow the player to have as many as he/she wants, giving ample choices to pick from, BUT make canister distribution optimal (something like 2 or 3 per level). AND DEFINITELY re-implement that Show Enemy Health/Inventory biomod from Deux Ex 1.
5) Skill system : like the 1st game. Definitely. Absolutely...Yup.
6) Quest objects : Both games upsofar had a multitude of "background" objects (plants, pots, picture frames, chairs, tables, ashtrays even a pyramid shaped memento for crying out loud) yet none of them performed any real functions. What if certain objects could be used to perform quests? Actions? Could be combined?
7) Merchants : By the time I reached Liberty Island in IW I had 6750-something credits. Yet only the Omar at 3 key stages during the game would offer any real merchandise. Why not implement stores and shops where guns, ammor, grenades, level schematics, gun mods etc etc can be purchased? And why limit the credit exchange there? Money can be used to buy entrance into clubs, bars, buy information (maps and schematics and keycodes), buy support (drones or allies with a bare AI to follow the player and shoot what he/she shoots) etc.
8) Script : There's no way I (or anyone else) can come up with something better than what the people at Ion Storm are doing...Makes me wonder if they employ subject matter experts when it comes down to creating the political dialogs or simply they are spending all their free time reading treatises on futuristic political and governmental scenarios.
9) Player guidance and control : Total freedom sounds and (sometimes) is cool but there are occasions where the complete abscence of a "moral groundwork" was getting annoying. wouldn't be cooler to restrict the player from killing in certain levels and allow only stun or incapacitation as an option? (like Splinter Cell) This way the player knows that it's worth investing into the stealth element.
10) Humour. It might sound tacky but I found Taaaaaaaaaaaalk-Bullet hilarious and very to the point. More of that kind of sarcastic/condescending and yet humorous additions will not hurt.
11) AI : lol...I have to admit with certain comments made by various on-line game review boards about the fact that 80% of the time in IW if you stole something from a desk and the owner was next to you, no comment would be made...More strict AI's might be needed (E.g. if there is a person inside a room, the only way to steal stuff would be invisibility).
12) Enemies : More more more more more. :)
In any case, forgive the huge thread...Deus Ex was the only game I cared for to such an extent that I wrote this rambling. Any additions, comments, corrections welcome...
culture_mind