View Full Version : I Want My Substance Abus Back
12-06-2003, 06:17 PM
The thing that probably pissed me off the most about this game is how the consumption of alcoholic beverages no longer puts you in a state of intoxication...wtf? I drank about 10 beers and 5 full bottles of wine and my character is totally unaffected? That's bulls*t if you ask me..whats the point of carrying booze anymore if it doesn't do anything?
And what about the drugs, like the ever-hilarious "Zyme" from the first Deus Ex game? ha the fun times i had with that drug.
ex. from the first game :
I lined up 10 40 ozers in slot one, 10 wine bottles in slot 2, and 10 liquor bottles in slot three, and 10 zyme capsules in slot 4.
Then I cranked back the booze, the drugs and everything and i got SO mashed that i could barelyt see where I was going, so i stumbled into the nearest dance club "the lucky money" and i pull ed out a machine gun and starting firing wildly, bullets spraying everywhere because i couldn't see straight for the life of me. Despite the intoxication i still managed to kill a large number of the club patrons before i ran out of ammunition...and when that happened, i chain-smoked 10 packs of cigarettes back to back and committed savage suicide.
Wow, where are moments like this in DX2? NOWHERE, because this game just has no sense of jovial light-hearted fun and good humor...its all very directed..DO THIS NOW, etc...it doesn't let you ever just slack off and enjoy things.
12-06-2003, 07:07 PM
Well, simple answer: Why on Earth would you want to do that stuff? Sure it's fun, but there's no lasting (or good) reason to do that.
And some clown out there might get the idea to sue Eidos for their son getting drunk and high then gunning down a nightclub because "Deus Ex: Invisible War warped his fragile little mind."
Or.. simply the devs did not have enough time to incorporate the "feature" of substance abuse.
Or it was a developer's decision... either way, try to enjoy the game, please remember that there are ALWAYS reasons for why things are and aren't they way they are.
12-06-2003, 09:00 PM
Originally posted by strider68744
Well, simple answer: Why on Earth would you want to do that stuff? Sure it's fun,
You just answered your own question :)
12-06-2003, 09:05 PM
LOL! I agree with you on that one santa. The inclusion of the dug zyme was even factored into a few minor missions in the first game. They brought out the realizm of living in a future where there is little hope for some people and drugs were an escape. In this case it added to the story.
It's unfortunate that because of peoples lack of accountablilty today things have to be so sensored (or at least toned down). To think that people have allowed themselves to degrade to the point that they would blame lorrid behaviour on what they saw in a video game is disgusting. You can't use fiction to justify reality.
What a shame, I used to live in a free country...
Oh well, sorry for the rant gents! Cheers! :D
12-07-2003, 02:31 AM
While substance abuse was a fun diversion in the original game, it was by no stretch of the imagination necessary to gameplay, and did not help achieve goals. In short, it was superfluous. This whole "streamlining" business seems to be about taking away such unnecessary elements to focus the game experience a bit more. At least this is the impression I get from dev interviews and comments.
Call me a masochist if you will, but I enjoyed the constant fuss over details in DX1, and I don't really agree with this streamlining philosophy. I think there should be plenty of micro-managing tasks for the player (except during combat/conversation). I realize that such a system can go catastrophically wrong, but if implemented well (like in DX) is can add much to the experience.
Much as I miss absolutely superfluous gameplay elements, though, I can't help but think that DX:IW with its streamlining represents largely what the next generation of PC games will be modeled after. Perhaps it is time for me to embrace this new wave and shut up. :)
12-07-2003, 02:41 AM
I'll prefer to stick with the good games :D
12-07-2003, 12:15 PM
Ha Ion Storm has it's head up its a$$ with this "streamlining" obsession. It's all the "little" things that make a game great, not simply the core gameplay. Yes, the essential plot and gamplay should be focused on most of all, but cmon....look at knights of the old republic...wouold it be AS fun without the mini games like Pazaak, Gunning, Racing, etc.? answer: NO.....
And what terrifies me is that if Ion Storm were put in charge of KOTOR 2 for some reason, they would apply this "streamline" philopshy and remove ALL those things, thinking they were being clever as hell?
How is removing diversionary and entertaining sub-sectors of a game going to make it a more enjoyable and lasting experience?
God, someone high up at Ion Storm has been doing far too much Zyme in their spare time...And from the ever more disturbing interviews i read with Warren Spector, something tells me its HIM.
What makes me laugh even MORE is when "fans" of DW:IW defend the streamlining decisions...they sound like mindless drones..
YES MASTER. IT HAD TO BE REMOVED , IT WAS NOT VITAL TO THE GAME. YES. STRIP IT DOWN, CUT IT OFF. HACK, SLASH.
******** nuts, all of em.
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