IconoclastDX
11-19-2003, 04:50 PM
A reviewer tries to test some of the games bounderies and comes up disapointed.
From this article (http://www.1up.com/article2/0,4364,1388819,00.asp)
...but after he grants me access to the VIP lounge, which is ironically just before I murder him, the very important freak up there won't seem to mind that I've "energy sworded" every person at the bar to death, including his comrade the proprietor. Upset that he's not upset, I'll kill the freaky frogman.
This review really worries me. Its looking like the same MAJOR faults of DX1 are coming back again. The fact that you could kill maim, beat or steal from anyone with practically ZERO consequences was unbelieveibly disappointing in the first DX1. If they tried to fix just ONE mistake of DX1, it should have been this! Im reminded of a Tom Chicks rant of DX1 and pray that its not revisited. Heres a peek if youve not read it.
Imagine a movie where the boom consistently dips into the frame, the actors routinely screw up and start their lines over, and someone keeps bumping the camera. Imagine reading a book where every other sentence is a disclaimer in capital letters: "It was the best of times, THIS IS ONLY A BOOK, it was the worst of times, THIS IS ONLY A BOOK..." Deus Ex consistently screams THIS IS ONLY A GAME. And not a very good one at that.
for example...
The most severe problem with Deus Ex is the AI. To evade enemies who have magically sighted you, just duck behind the lip of a doorway. Step into a toilet stall where the AI isn't scripted to open the door. Duck into a pool of water where the AI can't look down very far. Wait about ten seconds and they'll go away, cheerfully stepping over the bodies of dead characters as if they were piles of laundry. It's easy enough for the guards in Deus Ex to see you, but they have a real problem with commitment -- they take to heart the old adage 'out of sight, out of mind'. Or perhaps the world of Deus Ex is just populated with sharp-eyed sentries sadly afflicted with Alzheimer's.
or...
Snatch equipment from people's bedrooms and offices -- they won't mind. Take the pistol from the top drawer of your boss' desk while he's actually sitting there or pinch the shotgun and the money from behind the bar while the bartender looks on. Gather up all the equipment just lying around in the world, strewn like Easter eggs left out for preschoolers: lockpicks in the street, multitools placed on the shelves of tenement buildings, nanokeys in sewer pipes, and perfectly good medkits behind the trash cans in public restrooms.
To avoid uneccessary dissension, I am perfectly aware that the 1up reviewer had an overall positive tilt. The point here is to identify a possible shortcomming of the game that is very important to ME. For MYSELF, and probably any others, this kind of game reaction is very egregious and disimmersive. So much so that we want to POST about it and see what OTHERS think. That cool with everyone?
Lawnboy?? You got any good quotes that will belay my fears?
From this article (http://www.1up.com/article2/0,4364,1388819,00.asp)
...but after he grants me access to the VIP lounge, which is ironically just before I murder him, the very important freak up there won't seem to mind that I've "energy sworded" every person at the bar to death, including his comrade the proprietor. Upset that he's not upset, I'll kill the freaky frogman.
This review really worries me. Its looking like the same MAJOR faults of DX1 are coming back again. The fact that you could kill maim, beat or steal from anyone with practically ZERO consequences was unbelieveibly disappointing in the first DX1. If they tried to fix just ONE mistake of DX1, it should have been this! Im reminded of a Tom Chicks rant of DX1 and pray that its not revisited. Heres a peek if youve not read it.
Imagine a movie where the boom consistently dips into the frame, the actors routinely screw up and start their lines over, and someone keeps bumping the camera. Imagine reading a book where every other sentence is a disclaimer in capital letters: "It was the best of times, THIS IS ONLY A BOOK, it was the worst of times, THIS IS ONLY A BOOK..." Deus Ex consistently screams THIS IS ONLY A GAME. And not a very good one at that.
for example...
The most severe problem with Deus Ex is the AI. To evade enemies who have magically sighted you, just duck behind the lip of a doorway. Step into a toilet stall where the AI isn't scripted to open the door. Duck into a pool of water where the AI can't look down very far. Wait about ten seconds and they'll go away, cheerfully stepping over the bodies of dead characters as if they were piles of laundry. It's easy enough for the guards in Deus Ex to see you, but they have a real problem with commitment -- they take to heart the old adage 'out of sight, out of mind'. Or perhaps the world of Deus Ex is just populated with sharp-eyed sentries sadly afflicted with Alzheimer's.
or...
Snatch equipment from people's bedrooms and offices -- they won't mind. Take the pistol from the top drawer of your boss' desk while he's actually sitting there or pinch the shotgun and the money from behind the bar while the bartender looks on. Gather up all the equipment just lying around in the world, strewn like Easter eggs left out for preschoolers: lockpicks in the street, multitools placed on the shelves of tenement buildings, nanokeys in sewer pipes, and perfectly good medkits behind the trash cans in public restrooms.
To avoid uneccessary dissension, I am perfectly aware that the 1up reviewer had an overall positive tilt. The point here is to identify a possible shortcomming of the game that is very important to ME. For MYSELF, and probably any others, this kind of game reaction is very egregious and disimmersive. So much so that we want to POST about it and see what OTHERS think. That cool with everyone?
Lawnboy?? You got any good quotes that will belay my fears?