Lytha
07-26-2002, 02:40 AM
When I make a custom gamesys (nothing wrong with that), is there any reason not to cut it down until it contains only the stuff used in the mission?
My gamesys is 1.4 megs big (!), and I am sure I could make it smaller by kicking out all the stuff that I do not use at all. Stuff like, say, these mechbots. Yes, I know (or I think that I know) that the stuff in the obj hierarchy are only links, easily compressed, etc. But 1.4 megs?!
I've already taken the scissors and killed half of the entries in the /strings/objnames.str, but the gamesys looks even more inviting for space management.
Is there any reason why this might be a seriously <i><b>*bad*</b></i> idea? The gamesys is only needed for one mission, not needed to be able to play the entire game, for heaven's sake.
*stares grimly at the /strings/objdescr.str*
My gamesys is 1.4 megs big (!), and I am sure I could make it smaller by kicking out all the stuff that I do not use at all. Stuff like, say, these mechbots. Yes, I know (or I think that I know) that the stuff in the obj hierarchy are only links, easily compressed, etc. But 1.4 megs?!
I've already taken the scissors and killed half of the entries in the /strings/objnames.str, but the gamesys looks even more inviting for space management.
Is there any reason why this might be a seriously <i><b>*bad*</b></i> idea? The gamesys is only needed for one mission, not needed to be able to play the entire game, for heaven's sake.
*stares grimly at the /strings/objdescr.str*